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Player Features and Ideas Discussion

 
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Remove T2 BPOs

First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#61 - 2014-05-22 23:58:13 UTC
Money Makin Mitch wrote:
I can and have owned T2 BPOs so don't try to pull any of that 'jelly' **** on me.

I agree the things need to go. I find it hilarious how the T2 BPO owners are acting like whiny, entitled, spoiled brats and can't give any reason for keeping their prints other than 'wah wah I paid 10 years profits on this thing expecting it to be an isk printing machine'. Some of these dudes are the same people who told me to HTFU when more Scorpion Ishukone Watch editions were released - well, I got out of that bubble, and maybe you guys should get out of the T2 BPO bubble before it's too late.


Several reasons for keeping t2 BPO's in the game have been presented. Furthermore, since they are ALREADY in the game, the onus is on the opposition to explain why they should be removed. So far, a logical argument beyond QQ, they are producing and selling a few select low-volume t2 items below invention production costs, hasn't been presented. And why does anyone care if they produce those few select items more cheaply?

Mortimer Civeri
Aliastra
Gallente Federation
#62 - 2014-05-23 01:15:57 UTC  |  Edited by: Mortimer Civeri
Ah, this thread again. I love the idiots, who can't do math, complaining about how T2 BPOs are ruining the game and should be removed. I also love the T2 BPO holders holding on to the idea that the only way their BPO can/should go is up. Tulip mania, and the Greater fool theory, should get you folks straightened out.

(P.S. I don't own a T2 BPO and if I was offered one I'd refuse even if it was free. I dont want to be the bagholder.)

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Money Makin Mitch
Paid in Full
#63 - 2014-05-23 01:42:09 UTC
Mortimer Civeri wrote:
Ah, this thread again. I love the idiots, who can't do math, complaining about how T2 BPOs are ruining the game and should be removed. I also love the T2 BPO holders holding on to the idea that the only way their BPO can/should go is up. Tulip mania, and the Greater fool theory, should get you folks straightened out.

(P.S. I don't own a T2 BPO and if I was offered one I'd refuse even if it was free. I dont want to be the bagholder.)

Gave you a +1 for referring to the Greater Fool theory and T2 tulips... I mean BPOs
Utremi Fasolasi
La Dolce Vita
#64 - 2014-05-23 03:11:46 UTC
Gizznitt Malikite wrote:


There are plenty of gameplay reasons to keep them:
♦ They are unique assets people strive to ascertain.



I think you might want to look up the word "ascertain".

Pretty sure the word you are looking for is either "obtain" or "attain".

At any rate T2 BPOs can still retain their value as rare collector's items in a deactivated or decommissioned state.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#65 - 2014-05-23 16:02:53 UTC
Faceless Enemy wrote:
PETITION: remove T2 BPOs from the game entirely.

1. They fundamentally undermine an entire existing mechanic.

2. They heavily distort the market results of said mechanic.

3. Per Fanfest, they are already slated to go at some point.

4. This is supposed to be an industrial overhaul; let's overhaul.

5. People defending them either own them or are part of organizations which own them.

My, you must have spent some time on that post. I'll try to match that effort with my response.

1) So did invention.

2) So did invention.

3) No, because at no point was any statement made that they would go. Rebalancing them, rather than removing them, is still a possibility and one that any reasonable person should prefer.

4) Yes, I agree.

5) I don't feel they are defensible, they need to be changed. I am a T2 BPO owner that is part of an organization that owns a motherload of them though, so take from that what you will.
Faceless Enemy
Doomheim
#66 - 2014-05-23 16:11:54 UTC
Mines were an awful mechanic.

They are still collector's items in game.

I am happy with T2 BPOs performing a similar cosmetic function.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#67 - 2014-05-23 16:32:24 UTC
My view would be to make T2 production a POS only activity.

You can keep T2 BPOs as a collectors item in station if you want, at no risk, but they don't get to make anything (not even copies). But if you want to risk their destruction or theft you can manufacture with them at a POS, or copy them at a POS.

I'd make the same apply to invention, because making money from the safety of the station is what T1 is for. You inventors should all be out at the POS anyway, it's where all the cool kids hang out.

Then I'd make all destroyed T2 BPOs re-issue through invention, to inventors, who will benefit from the reduction in clickfest that they offer. This should happen automatically on an ongoing basis.

This would also remove any issues with 0.0 outposts interacting with T2 BPOs.

With that and the changes CCP have already announced, I'd be happy both as a person who values good gameplay, conflict drivers and a healthy economy and as a T2 BPO owner.
Lucas Kell
Solitude Trading
S.N.O.T.
#68 - 2014-05-23 17:06:47 UTC
Bad Bobby wrote:
My view would be to make T2 production a POS only activity.

You can keep T2 BPOs as a collectors item in station if you want, at no risk, but they don't get to make anything (not even copies). But if you want to risk their destruction or theft you can manufacture with them at a POS, or copy them at a POS.

I'd make the same apply to invention, because making money from the safety of the station is what T1 is for. You inventors should all be out at the POS anyway, it's where all the cool kids hang out.

Then I'd make all destroyed T2 BPOs re-issue through invention, to inventors, who will benefit from the reduction in clickfest that they offer. This should happen automatically on an ongoing basis.

This would also remove any issues with 0.0 outposts interacting with T2 BPOs.

With that and the changes CCP have already announced, I'd be happy both as a person who values good gameplay, conflict drivers and a healthy economy and as a T2 BPO owner.
I'd say that alongside the invention ME changes due, this would be pretty agreeable. I'd assume T3 manufacture would fall into the same restriction. While it might be difficult to destroy a BPO before the owner evacs it, it would give a way for people to disrupt the manufacturing process through wardecs.

Aside from the obvious result of creating possibilities for combat and content generation, I'd imagine it would do a lot to promote the use of a POS in high sec, which will complement the opening of moons, since the removal of station slots and the charging of the use for a POS line at the same rate as stations in the system makes a POS in highsec less appealing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#69 - 2014-05-23 17:21:00 UTC
Lucas Kell wrote:
Bad Bobby wrote:
My view would be to make T2 production a POS only activity.

You can keep T2 BPOs as a collectors item in station if you want, at no risk, but they don't get to make anything (not even copies). But if you want to risk their destruction or theft you can manufacture with them at a POS, or copy them at a POS.

I'd make the same apply to invention, because making money from the safety of the station is what T1 is for. You inventors should all be out at the POS anyway, it's where all the cool kids hang out.

Then I'd make all destroyed T2 BPOs re-issue through invention, to inventors, who will benefit from the reduction in clickfest that they offer. This should happen automatically on an ongoing basis.

This would also remove any issues with 0.0 outposts interacting with T2 BPOs.

With that and the changes CCP have already announced, I'd be happy both as a person who values good gameplay, conflict drivers and a healthy economy and as a T2 BPO owner.
I'd say that alongside the invention ME changes due, this would be pretty agreeable. I'd assume T3 manufacture would fall into the same restriction. While it might be difficult to destroy a BPO before the owner evacs it, it would give a way for people to disrupt the manufacturing process through wardecs.

Aside from the obvious result of creating possibilities for combat and content generation, I'd imagine it would do a lot to promote the use of a POS in high sec, which will complement the opening of moons, since the removal of station slots and the charging of the use for a POS line at the same rate as stations in the system makes a POS in highsec less appealing.

Yeah, it's an idea I feel has many benefits. The limited number of moons around the population hotspots would force an extra incentive to spread out too.

My only real question is, how many inventors are currently station bound and are there any compelling reasons for them to remain so. If it comes down to bad POS functionality and corp roles, then it'll come when those get fixed and they're already on the fairly near term agenda.

Obviously many of the more risk adverse T2 BPO owners will be whincing at this idea. But supercapital builders have to put their dicks into a vice every time they press build. You can handle a little risk.
MailDeadDrop
Archon Industries
#70 - 2014-05-23 17:33:31 UTC  |  Edited by: MailDeadDrop
An alternative idea for T2 BPOs that has been rattling around in my head is "damage". I know that CCP is removing damage for tools (R.A.M. things), but the same mechanic still applies to T2 crystals. Why not apply it to T2 BPOs? Each run or copy does some small amount of damage to the blueprint.

Edit: the damage concept might be interesting as a replacement for "runs" on copies. CCP could then add POS modules/skills/whatever that affect the damage rate, which would allow the blueprint durability (now called "runs") to be manipulated up or down.

MDD
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#71 - 2014-05-23 17:44:43 UTC
MailDeadDrop wrote:
An alternative idea for T2 BPOs that has been rattling around in my head is "damage". I know that CCP is removing damage for tools (R.A.M. things), but the same mechanic still applies to T2 crystals. Why not apply it to T2 BPOs? Each run or copy does some small amount of damage to the blueprint.

Edit: the damage concept might be interesting as a replacement for "runs" on copies. CCP could then add POS modules/skills/whatever that affect the damage rate, which would allow the blueprint durability (now called "runs") to be manipulated up or down.

MDD

I don't know, that seems to me to be just like runs on copies but a little more difficult to comprehend.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#72 - 2014-05-23 18:29:45 UTC
Bad Bobby wrote:
My view would be to make T2 production a POS only activity.

You can keep T2 BPOs as a collectors item in station if you want, at no risk, but they don't get to make anything (not even copies). But if you want to risk their destruction or theft you can manufacture with them at a POS, or copy them at a POS.

I'd make the same apply to invention, because making money from the safety of the station is what T1 is for. You inventors should all be out at the POS anyway, it's where all the cool kids hang out.

Then I'd make all destroyed T2 BPOs re-issue through invention, to inventors, who will benefit from the reduction in clickfest that they offer. This should happen automatically on an ongoing basis.

This would also remove any issues with 0.0 outposts interacting with T2 BPOs.

With that and the changes CCP have already announced, I'd be happy both as a person who values good gameplay, conflict drivers and a healthy economy and as a T2 BPO owner.

This is a pretty solid idea, A+. Would make competition a lot more visceral if you could find your competitor's factories and shut them down forcefully.

A comprehensive proposal for balancing T2 Production: here

Otti Ottig
Hesso Business
#73 - 2014-05-23 19:48:54 UTC
Oh Lucas did you really just do that? still so mad at the riches? (Oh no I know, you are never mad and actually couldnt care less about T2 BPO's but 3 hours typing about it a day ain't nothing)
Lucas Kell
Solitude Trading
S.N.O.T.
#74 - 2014-05-23 20:14:46 UTC
lol, how about you go ahead and join in the conversation or just **** off? Seriously, is following me around whining at me the best use for your time? Really?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Money Makin Mitch
Paid in Full
#75 - 2014-05-23 21:06:55 UTC
Bad Bobby wrote:
My view would be to make T2 production a POS only activity.

You can keep T2 BPOs as a collectors item in station if you want, at no risk, but they don't get to make anything (not even copies). But if you want to risk their destruction or theft you can manufacture with them at a POS, or copy them at a POS.

I'd make the same apply to invention, because making money from the safety of the station is what T1 is for. You inventors should all be out at the POS anyway, it's where all the cool kids hang out.

Then I'd make all destroyed T2 BPOs re-issue through invention, to inventors, who will benefit from the reduction in clickfest that they offer. This should happen automatically on an ongoing basis.

This would also remove any issues with 0.0 outposts interacting with T2 BPOs.

With that and the changes CCP have already announced, I'd be happy both as a person who values good gameplay, conflict drivers and a healthy economy and as a T2 BPO owner.

I like this idea
Big Lynx
#76 - 2014-05-23 21:17:20 UTC
Lucas Kell wrote:
lol, how about you go ahead and join in the conversation or just **** off? Seriously, is following me around whining at me the best use for your time? Really?


Massive butthurt detected. Twisted


CCP PLZ LOCK THIS FRED
Mos7Wan7ed
Hardcore Industries
#77 - 2014-05-23 21:25:48 UTC  |  Edited by: Mos7Wan7ed
Are they NEEDED? No! That should be reason enough to remove them from the game. But... T2 BPOs are relics that hold back game mechanics iteration.

They potentially place artificial caps and limits on the value of the entire invention process from the invention material to the market value.

No invention materials are used in the creation of items built with T2 BPOs. Because of this, T2 BPOs place a cap on invention materials. If BPOs were no longer used then more items would be produced using invention materials. The market for invention materials would become more valuable. It would also be able to drive T2 market profit and prices.

Make the BPOs collectible items and they will still have value just like the dozens of trillion ISK collector ships in the game.

If you think it is a bad idea to remove them it is because you either don't understand the game or you benefit from their existence.

I think it is funny defenders of BPOs jump on the forums with the expressed intention of getting forums locked in hopes it will just go away.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#78 - 2014-05-23 21:31:16 UTC
Mos7Wan7ed wrote:


Make the BPOs collectible items and they will still have value just like the dozens of trillion ISK collector ships in the game.

There are a lot of stupid people in this game, but I don't think there are enough stupid people to make defunct small proton smartbomb 2 bpos "collector's" items on any meaningful level.

Anyway a ME adjustment at minimum is what we can probably expect from CCP in the near-mid term. The current T2 production model (purely from a systems standpoint) is BPO-centric... only there's no way to get more BPOs. Logically, they need to shift the model to be Invention-centric by making it the preferable way to produce.

A comprehensive proposal for balancing T2 Production: here

Mos7Wan7ed
Hardcore Industries
#79 - 2014-05-23 21:48:09 UTC  |  Edited by: Mos7Wan7ed
Gamer4liff wrote:
I don't think there are enough stupid people to make defunct small proton smartbomb 2 bpos "collector's" items on any meaningful level.

Anyway a ME adjustment at minimum is what we can probably expect from CCP in the near-mid term. The current T2 production model (purely from a systems standpoint) is BPO-centric... only there's no way to get more BPOs. Logically, they need to shift the model to be Invention-centric by making it the preferable way to produce.


Don't pick an item that has such a minimal impact as your one true example. Pick interceptors or strip miners or drones or exhumers or command ships.

Show me how CCP could make invention outshine a BPO so that it improves the invention process from RnD to Production but also do it in a way that tiptoes around BPOs and allows them to make the same margins they currently do. You can't. BPOs sit in the middle of the invention chain and caps and stabilizes everything. We don't need stabilization any more. Hundreds of thousands of eve pilots have RnD agents and have the skills to invent.

Modifying the BPO affects invention at the sametime since invention creates BPCs of the BPO. The idea you had is pointless. You nerf the invention at the same rate as BPOs. Try again. I thought you would know this. I guess producing from BPOs might have made you forget how BPCs and invention works.

The point of this thread is not to make invention better while keeping BPOs alive. BPOs are not required. The removal of BPOs and turning them in to collector items prevents the need for CCP to tiptoe around T2 BPOs. It is the only way CCP can make real changes to improve the invention process.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#80 - 2014-05-23 22:02:26 UTC  |  Edited by: Gamer4liff
Mos7Wan7ed wrote:
Gamer4liff wrote:
I don't think there are enough stupid people to make defunct small proton smartbomb 2 bpos "collector's" items on any meaningful level.


Don't pick an item that has such a minimal impact as your one true example. Pick interceptors or strip miners or drones or exhumers or command ships.

Uh, yeah, no. They still won't become collectors items in any meaningful way, regardless, I sincerely doubt CCP would ever do something like that, leaving the items in while destroying the manufacturing property.
Quote:

Show me how CCP could make invention outshine a BPO so that it improves the invention process from RnD to Production but also do it in a way that tiptoes around BPOs and allows them to make the same margins they currently do. You can't. BPOs sit in the middle of the invention chain and caps and stabilizes everything. We don't need stabilization any more. Hundreds of thousands of eve pilots have RnD agents and have the skills to invent.

This is literally what I do in the thread linked in my sig, so yes, I can. Just because you don't have the capacity to think of scenarios where BPOs and invention co-exist does not mean they do not exist. And the number of R&D agents has little to do with invention, btw.
Quote:

The point of this thread is not to make invention better while keeping BPOs alive. BPOs are not required. The removal of BPOs prevents the need for CCP to tiptoe around T2 BPOs. It is the only way CCP can make real changes to improve the invention process.

Who said anything about tiptoeing around T2 BPOs? Nerf them, destroy the value, give them a new role. But merely taking them out of the game without considering how they could become a worthy addition to a new manufacturing schema is a mistake, and I'm pretty sure CCP knows this. Your assertion that CCP can't make meaningful changes to invention while BPOs exist is laughably false too, by the way, you can see the changes happening right now, the gap between BPO ME and invention BPC ME is closing, and more changes will occur in the future.

You're thinking too much about what they are now, and not what they could become.

A comprehensive proposal for balancing T2 Production: here