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Incursion - Damage to inflict?

First post
Author
Glacius Prime
Primordial Freelancers
Dark Squirrel Syndicate
#1 - 2014-05-22 19:55:23 UTC
Greetings,

I will keep this short: never done Incursions, but I want to try them.
I'm reading guides and forum posts for 2 days now and so far I did not find any info about what damage type is better to inflict. I see a lot of blaster boats out there, but the target is Sansha... isn't it better to shoot EM at them?

Dose it matter what type of damage one inflicts in Incursion? Is EM better then the rest?
Should I favor lazors vs. blasters?

Thank you.
Numba2 Special
State War Academy
Caldari State
#2 - 2014-05-22 20:13:16 UTC  |  Edited by: Numba2 Special
Incursion Sansha have omni resists, so no damage type has any advantage over the others.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#3 - 2014-05-22 20:47:09 UTC
Glacius Prime wrote:
Greetings,

I will keep this short: never done Incursions, but I want to try them.
I'm reading guides and forum posts for 2 days now and so far I did not find any info about what damage type is better to inflict. I see a lot of blaster boats out there, but the target is Sansha... isn't it better to shoot EM at them?

Dose it matter what type of damage one inflicts in Incursion? Is EM better then the rest?
Should I favor lazors vs. blasters?

Thank you.


their tank is omni, their damage is omni,
here are some question do u prefer shield or armor.
Do u mind high ammo consumption.
do u like to fly logistics.

out of these answers u can choose your incursion community and ship bs hull u wanna fly, but dont do it alone
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#4 - 2014-05-22 21:14:08 UTC
Lol, it makes a difference. Some ammo does more damage against shields, some does more against armor. Sanshas are omni resits, but shield tanked.

So you should use the ammo that does more damage to shields.

internet spaceships

are serious business sir.

and don't forget it

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#5 - 2014-05-22 21:34:43 UTC
Cipher Jones wrote:
Lol, it makes a difference. Some ammo does more damage against shields, some does more against armor. Sanshas are omni resits, but shield tanked.

So you should use the ammo that does more damage to shields.


ok, just out of curiosity which ammo does more damage to shield when the resists are around 80% for each dont have the resists right now but the number was around there.

PS.: this is a retorical question as the answer is none
FunGu Arsten
KarmaFleet
Goonswarm Federation
#6 - 2014-05-22 21:46:43 UTC
I blame ccp for there useless stats on ammo...

OP: go here.. https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread
Glacius Prime
Primordial Freelancers
Dark Squirrel Syndicate
#7 - 2014-05-23 13:38:31 UTC
Thanks guys for the replays. Now it makes more sense.

What about sentry drones? Can a 10 man spider/RR domi fleet deal with Vanguards?
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#8 - 2014-05-23 14:10:42 UTC
Glacius Prime wrote:
Thanks guys for the replays. Now it makes more sense.

What about sentry drones? Can a 10 man spider/RR domi fleet deal with Vanguards?


idk at what ranges incursion npcs are spread out (or spawn). if they do spawn too far, drone link augmentors will gimp your spider tank, but that partially could be solved with drone control rigs. I didn't see a sentry drone incursion fit, because everyone just prefers pirate battleships
Glacius Prime
Primordial Freelancers
Dark Squirrel Syndicate
#9 - 2014-05-23 14:20:45 UTC
it is my understanding that in vanguards they spawn at @ 60km and get closer to 12km orbit. most of them.
that is pretty good for sentry work.
we are a small group, we want to give incursions a try P
getting everyone in vindicators and die, its not the start I'm aiming for Twisted
compared to that, and because logi V is hard to find, I was thinking that spider domi might work. just a thought
PopplerRo
#10 - 2014-05-23 14:33:25 UTC
Glacius Prime wrote:
What about sentry drones? Can a 10 man spider/RR domi fleet deal with Vanguards?

Yes, quite comfortably. I'd suggest the shield re setup with drone damage amps and cap in the lows. Site times would be relatively slow compared to other options but it would be a lot of fun and easy
FunGu Arsten
KarmaFleet
Goonswarm Federation
#11 - 2014-05-23 15:01:13 UTC
Get 2 logislvl4 is fine, have skirmis bonus webs(20km) and you will be fine for incursions >>10 locks for logis will makeit a walk through the park. Damagecontrole+invul... Easycake- pop niarjas
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#12 - 2014-05-27 23:02:09 UTC
sentries might have problems applying their damage so in close quarters as most are fast frigates
ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#13 - 2014-05-28 07:36:48 UTC
Shamelessly stealing a buddies link.

https://forums.eveonline.com/default.aspx?g=posts&t=206859

Is a very well constructed guide for an aspiring incursion pilot Smile

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tauranon
Weeesearch
CAStabouts
#14 - 2014-05-28 15:12:45 UTC
Cipher Jones wrote:
Lol, it makes a difference. Some ammo does more damage against shields, some does more against armor. Sanshas are omni resits, but shield tanked.

So you should use the ammo that does more damage to shields.


The ammo readouts for shield and armor damage are calculated, based on the assumption the target has standard T1 resist profiles with no hardeners. I'm not aware of any NPC that matches that - I'd expect to encounter it ingame ganking an untanked hauler or barge.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#15 - 2014-05-29 17:48:43 UTC
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to=

All have Omni resists. The damage of any given NPC is not omni, but the combination is close enough.

Ammo doesn't neccessarily do more shield or armor damage.
It does a damage type, and most ships have shield weaker to EM than to Exlosive, and vice versa for armor, before hardners and such are added.

Omni resists means any damage type works just as well
Frostys Virpio
State War Academy
Caldari State
#16 - 2014-05-29 19:02:43 UTC
Tauranon wrote:
Cipher Jones wrote:
Lol, it makes a difference. Some ammo does more damage against shields, some does more against armor. Sanshas are omni resits, but shield tanked.

So you should use the ammo that does more damage to shields.


The ammo readouts for shield and armor damage are calculated, based on the assumption the target has standard T1 resist profiles with no hardeners. I'm not aware of any NPC that matches that - I'd expect to encounter it ingame ganking an untanked hauler or barge.


I kinda wanna know who the hell had enough spare time in his hands to implement this stat then.
Goldiiee
Bureau of Astronomical Anomalies
#17 - 2014-05-29 22:05:45 UTC  |  Edited by: Goldiiee
A list for your edification to help understand why we chose EMP as the damage type to go with;

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to=

AH didn't see Verity Sovs link so consider it a double post :)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#18 - 2014-05-29 23:31:23 UTC
Goldiiee wrote:
A list for your edification to help understand why we chose EMP as the damage type to go with;

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to=

AH didn't see Verity Sovs link so consider it a double post :)


you chose EM because sansha incursion npcs are omni tanked?
FunGu Arsten
KarmaFleet
Goonswarm Federation
#19 - 2014-05-30 11:07:00 UTC
nahjustwarpin wrote:
Goldiiee wrote:
A list for your edification to help understand why we chose EMP as the damage type to go with;

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to=

AH didn't see Verity Sovs link so consider it a double post :)


you chose EM because sansha incursion npcs are omni tanked?


Except for the bombers.
Goldiiee
Bureau of Astronomical Anomalies
#20 - 2014-05-30 11:31:13 UTC
FunGu Arsten wrote:
nahjustwarpin wrote:
Goldiiee wrote:
A list for your edification to help understand why we chose EMP as the damage type to go with;

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to=

AH didn't see Verity Sovs link so consider it a double post :)


you chose EM because sansha incursion npcs are omni tanked?


Except for the bombers.

The thinking behind EMP was the spread of damage across EM/EXP/KIN whereas the other ammo types only cover two types. Granted the difference is small 41.4/9.2/4.6/0 for EMP and 0/0/9.2/46 for Phased Plasma so it seemed like a better choice, although it probably doesn't make a bit of difference, and standardizing for fleets keeps the confusion at a minimum.

Edit; I could have sworn the EMP had a better shield damage mod when we picked it two years ago, but memory fades and now I just don't know.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

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