These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

New to EVE - advice or help - Caldari pilot - Future Golem Pilot

Author
Alexi Drakenovich
Doomheim
#1 - 2014-05-23 04:22:05 UTC
Hello fellow Capsuleers,

I am new to this game, 3 or 4 days old now, I have chosen the Caldari race, and while I'm pretty sure I can cross train to use other races ships, I honestly don't want too, I like the Caldari race and feel, and to top that off i read a bunch of books about the Caldair and love them, not to mention the only 3 Agents I work for are Mordu's Legion, Caldari Navy and the Ishukone Corporation.

Now my main question is about my future in EVE, more precisely, what ship I want to fly in my future with this game, an I have landed my sights on the Golem, as it seems to embody most of what the Caldari's main aspects are of ship warfare (well, that and a State Raven, and apparently they are rare, if anyone has one though I'd be willing to trade 6 PLEX for it, not sure if that is what they are worth or not, so don't slap me if that's an insult of an offer).

I just want to know if the Golem, is in fact a good or worthy ship, I have no interest in PVP or anything bar PVE, so yeah (reason I am asking this is cause everything I find has nothing to do if it is a good ship, it's all about what ships are better with different things, so forget the other ships, I just want Golem info, I don't care if a Vaga, or Vagur has high DPS, and that yada yada is faster)

I have my base attributes set at the following:

Intelligence: 17 + 1 = 18
Memory: 17 + 1 = 18
Charisma: 17 +1 = 18
Perception: 24 + 1 = 25
Willpower 24 + 1 = 25

I checked all the skills and I'm pretty sure these will let me train Mauader related skills faster, I don't have any friends on EVE or a corp to ask (they keep denying my applications once they find out I'm new..

Please let me know what you think of the Golem as a ship, and what it is actually good for a PVE player, and any general tips for this amazing game, thank you for taking the time to read my fellow capsuleers, safe flying!
Helpdesk
Deep Core Mining Inc.
Caldari State
#2 - 2014-05-23 04:52:30 UTC
Well, first of all, welcome aboard this beautiful game. Glad you're enjoying it so far.

It's nice that you've set a goal for yourself and, while I don't fly one myself, I do believe the Golem is a solid ship for PVE.

Do keep in mind however, it'll be long time (couple of months at least) before you can realistically see yourself flying one without losing it on the first mission.

In order to prepare yourself, I'd highly suggest you train up the skills to be effective in a Kestrel, followed by a Caracal, followed by a Drake, then a regular Raven.

Once you've got a lot of experience with the Raven, you can think of buying a Raven Navy Issue (which is quite expensive, but nearly as rare as the State Raven - of which only a few are seeded and have such ridiculous high price tags that they would only be used as a collectors item - if undocked, they'd surely be ganked very soon).

Besides the obvious missile and shield skills, take a look at fitting skills too (engineering, electronics, etc.). They'll help you fit all your ships effectively.

Finally, I can recommend using eve-survival.org as a source for what you can find in the missions you're running. That way, you won't kill a trigger ship by accident (a trigger ship is the ship you need to kill in order for a new wave of enemies to spawn).

Good luck and fly safe. o/
Alexi Drakenovich
Doomheim
#3 - 2014-05-23 05:02:51 UTC
Thank you so much for your quick and informative reply,

Quote:
Do keep in mind however, it'll be long time (couple of months at least) before you can realistically see yourself flying one without losing it on the first mission.


Yes.. The one downside to wanting to fly it so far, haha! I have however managed to drop it substantially with my Remap (which I hope I did right) and I'm down to 90 days flat almost, which I can deal with, could be worse (looks at post about flying Cap ships, haha!).

Quote:
In order to prepare yourself, I'd highly suggest you train up the skills to be effective in a Kestrel, followed by a Caracal, followed by a Drake, then a regular Raven.


I thought this was the best route to take, except I started at Kestrel and now I'm on a Corax, as I figured and forgive me if I'm wrong, that because I wanna get into slow moving missile boats upgrading from the better Kestrel to a Corax seemed a good choice so I can adapt better to the changes in the future ships I want to fly,

Quote:
Once you've got a lot of experience with the Raven, you can think of buying a Raven Navy Issue (which is quite expensive, but nearly as rare as the State Raven - of which only a few are seeded and have such ridiculous high price tags that they would only be used as a collectors item - if undocked, they'd surely be ganked very soon).


This is truly a shame cause on paper they seem to be amazing ship, and while I love that the game actually has real life consequences (wearing a $500000 gold necklace in a bad neighbourhood gets you stab - flying 1B ships gets you ganked) doesn't mean I wanna loose a beautiful and rare ship to it, so I guess it's off the table for now

Quote:
Finally, I can recommend using eve-survival.org as a source for what you can find in the missions you're running. That way, you won't kill a trigger ship by accident (a trigger ship is the ship you need to kill in order for a new wave of enemies to spawn).


I already do this, I didn't know how to buy a new ship for awhile so I used my Ibis for a few missions and it is hard without the guides, haha! But thank you for that, I thought it would be irrelevant when I got into a bigger ship
Taoist Dragon
Okata Syndicate
#4 - 2014-05-23 05:25:29 UTC
Don't worry so much about swapping from a Kestrel to a Corax as all the skills apart from the rocket/light missiles skill are transferable through to the bigger ship hulls.

TAKE YOUR TIME AND DON'T RUSH!

Can't say that enough. Run with a Kestrel/Corax/Condor/Hookbill for a while until your missile support skills and basic fitting skills are at least to lvl 3-4. Then move on up to Caracal/Navy Caracal/Drake. Get used to how missiles apply their damage and some of the tricks of flying while attacking.

Solid Fitting and tanking skills are a must for bigger ships so don't just rush out and get the ships skills.

Welcome to this crazy universe we all live in and have fun! Cool

That is the Way, the Tao.

Balance is everything.

Odithia
Ministry of War
Amarr Empire
#5 - 2014-05-23 05:44:48 UTC
This is too much "I wanna level up my raven" to not be a troll.
Alexi Drakenovich
Doomheim
#6 - 2014-05-23 05:44:56 UTC  |  Edited by: Alexi Drakenovich
Thanks for the reply Toaist Dragon!

Quote:
Don't worry so much about swapping from a Kestrel to a Corax as all the skills apart from the rocket/light missiles skill are transferable through to the bigger ship hulls.


That's good, I thought they were transferable, just wasn't sure, so thank you for clearing that up

Quote:
TAKE YOUR TIME AND DON'T RUSH!


Haha! Im not don't worry, I am trying to stay in the small ships till I'm confident, then moving up again, and rinse and repeat, that's why i stayed in the Ibis for so long, haha! Which just by the way, is amazing with 2x Prototype 150mm Railguns, pulls off 17km Optimal, and with Missiles it gets 18km (I think that's pretty amazing, work for the first 7 or so missions)

Quote:
Can't say that enough. Run with a Kestrel/Corax/Condor/Hookbill for a while until your missile support skills and basic fitting skills are at least to lvl 3-4. Then move on up to Caracal/Navy Caracal/Drake. Get used to how missiles apply their damage and some of the tricks of flying while attacking.


I'll be sure to do that, hopefully ill be flying with a corp soon to give me some tips as I fly, but doubtful, plus lone wolf might turn out cooler, haha! but one question, out of the Kestrel/Corax/Condor which is the best in terms of adaptability? Cause I know the Corax *SHOULD* do more damage, and the Condor should be faster, and the Kestrel is the Jack I'm guessing?

Quote:
Welcome to this crazy universe we all live in and have fun! Cool


Haha! Thanks for that, maybe I'll fly with you when I get my Golem, fly safe!

Quote:
This is too much "I wanna level up my raven" to not be a troll.


Im sorry? I don't understand.. Im guessing this is a going joke a Caldari players? Ive heard a lot, such as "Can I Bring My Drake", if it is, sorry I don't get the meaning
Karak Bol
Low-Sec Survival Ltd.
#7 - 2014-05-23 06:40:35 UTC  |  Edited by: Karak Bol
About the "leveling Raven thing": CCP Stated that most players that only do PvE and skill into better PvE will leave the game within a year (or something). Eve has so much to offer, so many great things... Missions are not one of them.

About your Attributes: For a new player thats horrible. You can skill ships and guns well with this mapping, but all your important support skills will take way longer. You need these support skills, believe me. You wont be able to fit your Golem suitable without them. I advise to remap to Perception 24 and Intelligence 24. Thats a very good mapping if you are only interested in ship related skills.

And get into a corp.
Alexi Drakenovich
Doomheim
#8 - 2014-05-23 06:54:47 UTC  |  Edited by: Alexi Drakenovich
Karak Bol wrote:
About the "leveling Raven thing": CCP Stated that most players that only do PvE and skill into better PvE will leave the game within a year (or something). Eve has so much to offer, so many great things... Missions are not one of them.

About your Attributes: For a new player thats horrible. You can skill ships and guns well with this mapping, but all your important support skills will take way longer. You need these support skills, believe me. You wont be able to fit your Golem suitable without them. I advise to remap to Perception 24 and Intelligence 24. Thats a very good mapping if you are only interested in ship related skills.

And get into a corp.


Oh don't get me wrong, I want to get into Mining and DED Hunting and all that, But just for now I have my goal and I wanna reach it.

Oh.. I thought it was good for beginners, I'll do my last remap and try to rearrange, I do have Cybernetics training to Lvl 5 right now, and I have enough Isk to buy all 5 5+ implants, all though i don't want to spend it to fast, trying to keep it for future investments,

And I won't be leaving, this game is too good and I still have so much more to learn and do before I even experience 5% of this universe.

And I have tried joining corps, they all deny my requests.. Any idea's on what ones are worth my time?

Thank you for your reply btw!
Taoist Dragon
Okata Syndicate
#9 - 2014-05-23 07:04:33 UTC
Whats the reason for you apps getting denied?

I'm AU TZ and a lot of the corp operating in this TZ like to do so with friends so it might take some time to get to know a few people in your TZ.

I 'lone wolf' a lot myself but I know/are friends with lots of AU corps/players and grab a nice casual fleet from time to time if I'm in their areas.

That is the Way, the Tao.

Balance is everything.

Elena Thiesant
The Scope
Gallente Federation
#10 - 2014-05-23 07:14:01 UTC
Alexi Drakenovich wrote:
Yes.. The one downside to wanting to fly it so far, haha! I have however managed to drop it substantially with my Remap (which I hope I did right) and I'm down to 90 days flat almost, which I can deal with, could be worse


That looks suspiciously short. I ran some numbers as to how long it would take me to sit in a Golem (I have most of my support skills to 5 and can fly the three other races' battleships). Came out at 62 days for the ship and 25 days to fitTech 2 cruise launchers

I suspect you have left out a lot of important skills.
Got the armour skills included in that plan? The shield? The Engineering? Rigging? Targeting? Navigation? All the missile support skills?

Golem isn't a short-term goal. It's an expensive ship that demands very good skills. Don't rush (and yes, 3 months to a Golem is a rush)
Alexi Drakenovich
Doomheim
#11 - 2014-05-23 12:35:21 UTC
Quote:
Whats the reason for you apps getting denied?

I'm AU TZ and a lot of the corp operating in this TZ like to do so with friends so it might take some time to get to know a few people in your TZ.

I 'lone wolf' a lot myself but I know/are friends with lots of AU corps/players and grab a nice casual fleet from time to time if I'm in their areas.


To be honest I don't know, most just say they don't except people who are as new as me, others say they want API keys and all that stuff, and most are not Australian so not online my hours

Quote:
That looks suspiciously short. I ran some numbers as to how long it would take me to sit in a Golem (I have most of my support skills to 5 and can fly the three other races' battleships). Came out at 62 days for the ship and 25 days to fitTech 2 cruise launchers

I suspect you have left out a lot of important skills.
Got the armour skills included in that plan? The shield? The Engineering? Rigging? Targeting? Navigation? All the missile support skills?

Golem isn't a short-term goal. It's an expensive ship that demands very good skills. Don't rush (and yes, 3 months to a Golem is a rush)


Yeah, I checked, just under 90 hours.. I'm not stupid or miss reading it, it's Caldari Battleship 5 which takes most of the time 39 days on it's own I think, And as for those other skills I have them planned after I get the Golem but before I fly it, haha! Not taking that thing out till I have mostly 5's in all I need
Elena Thiesant
The Scope
Gallente Federation
#12 - 2014-05-23 12:39:53 UTC  |  Edited by: Elena Thiesant
Ok, so it's not 90 days to a golem, it's probably at least 140.

You want those skills earlier, before you are flying around in battlecruisers, or you'll struggle to fit them, struggle to apply damage, struggle to tank. You should have most of your support skills 4-5 well before you start flying T1 battleships.
Froggy Storm
KarmaFleet
Goonswarm Federation
#13 - 2014-05-23 12:56:45 UTC
When folks are saying dont rush they really do mean it. It is one of the most common traps of first time players to fly that battleship (let alone a marauder) within months of starting. More realistic would be flying a battleship/marauder at or about 1yr or so.

The reasons for that are two fold. 1) getting the skills to mission fit and fly a ship I'd say has to be at least rank3. Prolly closer to 4. The rank1 is basically just enough to sit in one and slap a few parts on it.

The second reason is to have flown enough to make the time investment worth your while. For example, most new players believe that they have to rush into a bs so they can then finish L4s. However they will then struggle in said L4s and take hours to complete them. As a result they would had much better isk and difficulty results by running their Drake in L3s
0rch1d
Aggressive Salvage Services LLC
#14 - 2014-05-23 14:18:50 UTC  |  Edited by: 0rch1d
Welcome. Smile

Given that patience is sometimes tested by all the excitement and grandeur of EVE, a few remarks on money matters might not be amiss.

Don't fly what you can't afford to lose.

Being able to afford a shiny Navy/Faction/T2 Battleship is quite different from being able to fit, maintain, and replace it.

You require a comfortable ISK buffer that can accommodate at least one instance of full ship replacement, preferably more. And do note that ship insurance is not a substitute for savings.

Of course all of this only really matters if you care about not having to claw your way back from next to nothing after an expensive misadventure.
Gulch P13
Perkone
Caldari State
#15 - 2014-05-23 16:28:22 UTC
Welcome to EvE!
Train the support skills, and tech 2 stuff FIRST! Then go for the Golem.
Remember, just because you can pilot the ship, doesn't mean you can pilot it effectively :)
0rch1d
Aggressive Salvage Services LLC
#16 - 2014-05-23 18:29:02 UTC
Gulch P13 wrote:
Welcome to EvE!
Train the support skills, and tech 2 stuff FIRST! Then go for the Golem.
Remember, just because you can pilot the ship, doesn't mean you can pilot it effectively :)



This. ^^^

When the fitting screen stops telling you that you can't fit ____ module on because you haven't trained enough of a skill to be able to fit it, that still doesn't mean you're ready to fly that ship in earnest.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#17 - 2014-05-23 22:13:07 UTC
Alexi Drakenovich wrote:
Quote:
Whats the reason for you apps getting denied?

I'm AU TZ and a lot of the corp operating in this TZ like to do so with friends so it might take some time to get to know a few people in your TZ.

I 'lone wolf' a lot myself but I know/are friends with lots of AU corps/players and grab a nice casual fleet from time to time if I'm in their areas.


To be honest I don't know, most just say they don't except people who are as new as me, others say they want API keys and all that stuff, and most are not Australian so not online my hours

Quote:
That looks suspiciously short. I ran some numbers as to how long it would take me to sit in a Golem (I have most of my support skills to 5 and can fly the three other races' battleships). Came out at 62 days for the ship and 25 days to fitTech 2 cruise launchers

I suspect you have left out a lot of important skills.
Got the armour skills included in that plan? The shield? The Engineering? Rigging? Targeting? Navigation? All the missile support skills?

Golem isn't a short-term goal. It's an expensive ship that demands very good skills. Don't rush (and yes, 3 months to a Golem is a rush)


Yeah, I checked, just under 90 hours.. I'm not stupid or miss reading it, it's Caldari Battleship 5 which takes most of the time 39 days on it's own I think, And as for those other skills I have them planned after I get the Golem but before I fly it, haha! Not taking that thing out till I have mostly 5's in all I need

For some more suggestions of skills specific to the Golem I'd probably add:

For Target Painters:
Target Painting
Signature Focusing
Frequency Modulation
Long distance Jamming
Getting the above to level 4 will help bring out the potential of the Golem's bonuses


For Micro Jump Drives:
Micro Jump Drive Operation
A nice option with the cooldown reduction bonus but not essential to enjoying the ship
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#18 - 2014-05-23 23:08:03 UTC  |  Edited by: Jeanne-Luise Argenau
below u will find 2 fits the first is for all the skills u need to fit it efficiently the 2nd is the true fit. U will also need all mission support skills at 4 better 5, weapons upgrade and advanced weapon upgrade at 5, cap and fitting skills, bs atleast at 4 and the navigation skills help too. After that its an easy lvl up to a golem skill wise. i might have forgotten some skills in my list.

[Raven Navy Issue, cpu_issue]

8x Cruise Missile Launcher II (Inferno Fury Cruise Missile)

Large Micro Jump Drive
2x Target Painter II
Thermic Dissipation Amplifier II
Explosive Deflection Amplifier II
X-Large Shield Booster II
Heavy Capacitor Booster II (Cap Booster 800)

Signal Amplifier II
4x Ballistic Control System II

2x Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

5x Hammerhead II
1x Hammerhead II
5x Hobgoblin II
3x Hobgoblin II

the true fit would look like the following thx to cpu issues at l5 support skills

[Raven Navy Issue, cpu_issue resolved]

8x Cruise Missile Launcher II (Inferno Fury Cruise Missile)

Large Micro Jump Drive
X-Large Clarity Ward Booster I
Domination EM Ward Amplifier
Domination Thermic Dissipation Amplifier
2x Phased Weapon Navigation Array Generation Extron
Heavy Capacitor Booster II (Cap Booster 800)

F-89 Synchronized Signal Amplifier
3x Ballistic Control System II
Caldari Navy Ballistic Control System

2x Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

5x Hammerhead II
1x Hammerhead II
5x Hobgoblin II
3x Hobgoblin II

EDIT: This fitting is pretty micromanagement intensive in missions, but is good for cleaning the room if u know what u do.
0rch1d
Aggressive Salvage Services LLC
#19 - 2014-05-24 00:45:12 UTC
Helpdesk wrote:
Well, first of all, welcome aboard this beautiful game. Glad you're enjoying it so far.



In order to prepare yourself, I'd highly suggest you train up the skills to be effective in a Kestrel, followed by a Caracal, followed by a Drake, then a regular Raven.


Agreed. The Drake will probably last a while, and then by all means a standard Raven is in order to get the hang of L4s. I'd recommend a dirt-cheap sniping Raven - a ganky fit with MJD and AB - to enable ranged attack w/ cruises from around 130km out. Probably less fun than just being in the middle of a close-range shitstorm. But close-range shittstorms tend to run up expenses. Blink
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#20 - 2014-05-24 01:56:13 UTC
0rch1d wrote:
Helpdesk wrote:
Well, first of all, welcome aboard this beautiful game. Glad you're enjoying it so far.



In order to prepare yourself, I'd highly suggest you train up the skills to be effective in a Kestrel, followed by a Caracal, followed by a Drake, then a regular Raven.


Agreed. The Drake will probably last a while, and then by all means a standard Raven is in order to get the hang of L4s. I'd recommend a dirt-cheap sniping Raven - a ganky fit with MJD and AB - to enable ranged attack w/ cruises from around 130km out. Probably less fun than just being in the middle of a close-range shitstorm. But close-range shittstorms tend to run up expenses. Blink


yeah the fit i posted isnt noob friendly it was more thought along the line a small guideline at what u need atleast to fly a golem somewhat efficient. i think that navy raven fit is a abit expensive and b hard to handle.

PS.: Forgot to say welcome to the hell hole called eve
12Next page