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Mordu's Legion Combat Anomolies

First post
Author
MukkBarovian
School of Applied Knowledge
Caldari State
#21 - 2014-05-22 18:23:48 UTC
Site can be reliably completed with one carrier (archon), one cyno rapier (armor tanked with webs and TP), and one tracking dreadnought (we used a nag). I'm pretty sure this is the absolute minimum amount of people required to go into one off these. 2x caps + cyno ship. It may be possible for 2 highly skilled Thanatos to complete thus eliminating the need to siege, but I haven't tested that. In any case 1 carrier won't do it, the cyno ship is necessary, and if you don't bring at least 1 carrier you can't keep the rapier alive to web for the tracking dreadnought. The tracking dreadnought can't hit sometimes without the rapier.

This means that one good multiboxer can clear a site, or more reasonably 1 person pilots each cap and 1 of the two (probably the carrier) has a rapier alt. This means a two way split of whatever the goodies are. If these sites do indeed drop BPCs, and the cruiser sells for a relatively low 200mi,. each guy would get 100 mil for 5 minutes of work. But the risk is sky high. (Also there are minor fuel costs. If you stay in one near area with the capitals it might cost around 5 mil to got to a site. )

I've heard that 4 gank fit faction BS can clear a site. I don't know if they did it self rep or with a logi but lets assume self rep. That necessitates a 4 way split. While it is reasonable to expect a carrier to have a decently trained cyno alt, it is not reasonable to expect the average guy to multibox multiple battleships. So we really are talking about a 4 way split in most cases. Frankly, 4 faction BS won't stand a chance against a roaming gang. They're just as tackled until the thing ends as the capitals. And they're not much cheaper.

A 10 man fleet using relatively cheap ships should also be able to complete the site. This also means tiny shares.

I'm actually worried that people with noobships or unfit t1 frigates can go to a site, set off the timer and moonwalk out.

These mechanics seem to benefit people in isolated lowsec, and people with overwhelming firepower on call. These kinds of people do exist so I would not be surprised if supply wasn't terrible.That assumes that these sites are the source of the BPCs, and people aren't willing to suicide something cheap to destroy the site. It is also highly dependent on spawn rates.
MeBiatch
GRR GOONS
#22 - 2014-05-22 20:30:31 UTC
Makoto Priano wrote:
That, and three carriers are enough to draw hotdrops like flies-- especially given that this'll be at an anomaly and won't require even cursory scanning.


Carrier dps is not that high. Use high dps battleships instead.

Or two new rattlesnakes.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sabriz Adoudel
Move along there is nothing here
#23 - 2014-05-22 21:40:42 UTC
Do these have some mechanic akin to capital escalations?

I support the New Order and CODE. alliance. www.minerbumping.com

Andy Koraka
State War Academy
Caldari State
#24 - 2014-05-22 21:44:48 UTC
I really like the idea of a high risk, high reward site that encourages people to put their capitals in space, which creates a lot of interesting gameplay situations like traps/hot drops.

My main concern would be scarcity since random FW frigates will warp in to pop the site with no intention of running it. Maybe set the site up so that it despawns and resets unless you clear the first wave
Arronicus
State War Academy
Caldari State
#25 - 2014-05-22 21:47:31 UTC
MukkBarovian wrote:


These mechanics seem to benefit people in isolated lowsec, and people with overwhelming firepower on call. .


This is what I was thinking; some of the more established pirate corps should be able to warp a couple dreads, a vindicator, and an oneiros or something into a site, or some sort of small t3 ga
Sven Viko VIkolander
In space we are briefly free
#26 - 2014-05-22 22:00:55 UTC  |  Edited by: Sven Viko VIkolander
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.


Mate, the balance is actually in the right direction, if not good. Seriously. Like others have said, we need more PVE stuff in EVE that is hard and takes group work--if only for the added risk. But please Lord Fozzie, I beg you, do not make these easy enough to solo in stealth bombers--or solo in any other cloaky ship for that matter. Enough of potentially good low sec content is wasted because it can be farmed in a ship like a stealth bomber with near zero risk.

Seriously, it would actually be great for low sec gameplay if these sites took either a carrier or two or a bigger group of people.
Dispossible
Doomheim
#27 - 2014-05-22 22:34:24 UTC  |  Edited by: Dispossible
MukkBarovian wrote:
If these sites do indeed drop BPCs, and the cruiser sells for a relatively low 200mi,. each guy would get 100 mil for 5 minutes of work. But the risk is sky high. (Also there are minor fuel costs. If you stay in one near area with the capitals it might cost around 5 mil to got to a site. )


Rise has stated that the new ship BPCs come from belt rats whilst Fozzie has posted that the new LG implants (worse than our current LGs) is part of "a new development in the saga of the pirate research efforts that take place at the Ghost sites."

However difficult and risky these sites are to run, the value of the loot will always be limited by the availability of MG and HG implants.
MeBiatch
GRR GOONS
#28 - 2014-05-23 00:52:10 UTC  |  Edited by: MeBiatch
so far i have unsuccessfully attempted one of these sites. i was getting the first one down to armor when the guritas site whent blammo.

i am unsure if its a time based or ramdon (since ghost site) or based or repping the actual station.

so now i am attempting to figure out if the nestor actually has a use.


edit:

well that was fail killed one but cant rep the station.

so that means its random timer based.

with that in mind and the high ehp the ships have and lower dps i'm gonna try and use a rattlesnake on the next one

tried max dps snake killed only 3 bs before failed the mission.

totally has to be multi boxed or done with friends.

to bad we dont have blappy titans anymore.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rajeet Achmar
Rajeet Achmar Corporation
#29 - 2014-05-23 04:57:56 UTC
Used carriers because I cant fly a Vindi :P

Thanny with 3k dps > phoon with 1000.

This is all fine and dandy making them hard, but its basically forcing people to have friends/corp/alliance to complete sites to earn their own ship loot, which is a completely ridiculous notion, you shouldn't force needing groups on people.

I do like that its actually difficult, but The timer needs to be longer or not exist, or you need to be able to at least take it out with 2 ships max, otherwise you fall into the trap of having every one of these sites getting dominated by pirate groups who will take all the loots while you sit and cry yourself to sleep you cant solo it in a 1200 dps hamgu.
Cyran Reinhard
Ministry of War
Amarr Empire
#30 - 2014-05-23 05:31:49 UTC
are these the Mordu's Special Warfare Unit rats?
elitatwo
Zansha Expansion
#31 - 2014-05-23 09:08:37 UTC
Aliventi wrote:
CCP Fozzie wrote:
Feel free to test these sites, but the versions on sisi are not complete. The NPC balance in particular is not finished, as many of you may already suspect.

Keep it this hard. We need more content that is challenging and can't be soloed.


Hard is good but I'd rather have my level 4's unnerfed and at the difficulty level of 2007 before level 5 missions came out than a super difficult site in lowsec where I just wait to get ganked.

Remember lowsec is only unpopulated on SiSi and though there are quiter systems, most of them even have 'intel' that announce your boat and your fit from 20 jumps away to your presence.

And lowsec folks are so bad at pvp that they need capital support and 3000 gang mates to shoot one boat.

Maybe capital ships should remain capital in nullsec and wh space where they belong and all goon members rat in titans all day long.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kenneth Skybound
Gallifrey Resources
#32 - 2014-05-23 11:20:29 UTC
Rajeet Achmar wrote:
Used carriers because I cant fly a Vindi :P

Thanny with 3k dps > phoon with 1000.

This is all fine and dandy making them hard, but its basically forcing people to have friends/corp/alliance to complete sites to earn their own ship loot, which is a completely ridiculous notion, you shouldn't force needing groups on people.

I do like that its actually difficult, but The timer needs to be longer or not exist, or you need to be able to at least take it out with 2 ships max, otherwise you fall into the trap of having every one of these sites getting dominated by pirate groups who will take all the loots while you sit and cry yourself to sleep you cant solo it in a 1200 dps hamgu.


You do realise incursions force groups right?

And sov?

Like hell is a single person putting together a full T2 production chain.

Not everything should be soloable.

Frankly a site that can be done by half a dozen guys in HACs or a 3 man capital team is fair game. A blops gang (as in actual blops, not just bombers) could also clear this more safely than caps. V.good.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#33 - 2014-05-23 13:39:24 UTC
Kenneth Skybound wrote:
Rajeet Achmar wrote:
Used carriers because I cant fly a Vindi :P

Thanny with 3k dps > phoon with 1000.

This is all fine and dandy making them hard, but its basically forcing people to have friends/corp/alliance to complete sites to earn their own ship loot, which is a completely ridiculous notion, you shouldn't force needing groups on people.

I do like that its actually difficult, but The timer needs to be longer or not exist, or you need to be able to at least take it out with 2 ships max, otherwise you fall into the trap of having every one of these sites getting dominated by pirate groups who will take all the loots while you sit and cry yourself to sleep you cant solo it in a 1200 dps hamgu.


You do realise incursions force groups right?

And sov?

Like hell is a single person putting together a full T2 production chain.

Not everything should be soloable.

Frankly a site that can be done by half a dozen guys in HACs or a 3 man capital team is fair game. A blops gang (as in actual blops, not just bombers) could also clear this more safely than caps. V.good.


Do you really think that a site that has a potential to drop only a ship bpc has to be done by a group of people? There is risk/reward and i don't see much reward here. Those sites either have to drop something more than bpc and be rewarding if they require a group or require 2-3 ppl max
Cultural Enrichment
Jenkem Puffing Association
#34 - 2014-05-23 16:33:20 UTC
nahjustwarpin wrote:
Kenneth Skybound wrote:
Rajeet Achmar wrote:
Used carriers because I cant fly a Vindi :P

Thanny with 3k dps > phoon with 1000.

This is all fine and dandy making them hard, but its basically forcing people to have friends/corp/alliance to complete sites to earn their own ship loot, which is a completely ridiculous notion, you shouldn't force needing groups on people.

I do like that its actually difficult, but The timer needs to be longer or not exist, or you need to be able to at least take it out with 2 ships max, otherwise you fall into the trap of having every one of these sites getting dominated by pirate groups who will take all the loots while you sit and cry yourself to sleep you cant solo it in a 1200 dps hamgu.


You do realise incursions force groups right?

And sov?

Like hell is a single person putting together a full T2 production chain.

Not everything should be soloable.

Frankly a site that can be done by half a dozen guys in HACs or a 3 man capital team is fair game. A blops gang (as in actual blops, not just bombers) could also clear this more safely than caps. V.good.


Do you really think that a site that has a potential to drop only a ship bpc has to be done by a group of people? There is risk/reward and i don't see much reward here. Those sites either have to drop something more than bpc and be rewarding if they require a group or require 2-3 ppl max

An anomaly, that you can find simply by looking at the scanner (instead of, say, warping to each belt to find an officier/clone soldier) and clear in 5 minutes (unlike the half hour most plexs would require in null) dont sounds like it warrant multiple BPC. If the BS sells for 2b (and unlike the SoE BS, it's going to be in high demand without a highsec LP safety net), that's still a huge potential gain.
MeBiatch
GRR GOONS
#35 - 2014-05-23 17:47:40 UTC
Rajeet Achmar wrote:
Used carriers because I cant fly a Vindi :P

Thanny with 3k dps > phoon with 1000.

This is all fine and dandy making them hard, but its basically forcing people to have friends/corp/alliance to complete sites to earn their own ship loot, which is a completely ridiculous notion, you shouldn't force needing groups on people.

I do like that its actually difficult, but The timer needs to be longer or not exist, or you need to be able to at least take it out with 2 ships max, otherwise you fall into the trap of having every one of these sites getting dominated by pirate groups who will take all the loots while you sit and cry yourself to sleep you cant solo it in a 1200 dps hamgu.


not one person is making you have to do the sites... if you wish dont do them... you cant solo an incursion... same with these...

FYI we all think group PVE is a good thing

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Cypherous
Liberty Rogues
Aprilon Dynasty
#36 - 2014-05-23 23:54:11 UTC
Rajeet Achmar wrote:


Hopefully ccp makes these sites a little easier on full release, they are pretty much impossible to solo with subcaps at the moment in my opinion.


How dare CCP add content that can't be soloed in to a multiplayer online game

Has CCP at any point even suggested these are supposed to be soloable or did that not cross your mind :)
Rajeet Achmar
Rajeet Achmar Corporation
#37 - 2014-05-24 01:34:05 UTC
I feel like you guys have never been to lowsec, oragnized big groups = hot drop, every time, all the time. Its a freaking anomaly, not a scanned site, not a DED site, literally something anyone can see and warp too. IIRC these dont drop blueprints copies, its the belt rats and LP stores that will have them. This isnt null sec, you cant make a big group and stay all safe in your system running these. This site is too hard, others however are far too easy.
Zand Vor
OpSec.
Wrong Hole.
#38 - 2014-05-24 03:31:12 UTC  |  Edited by: Zand Vor
A few things I noted:

- Each Battleship is a 5 million bounty kill. There were 4 BSes in the first wave (I was alone so couldn't even kill 1 of the things). Do we know how many waves there are? 4-5 waves is going to be not horrible ISK for 4-5 players, ontop of whatever is in the loot box.

- The incoming dps was minimal, like....abysmally bad. i was in a purger fit Gila just fooling around and could tank it with no problems.

- Their tank on the other hand was extremely high, but strictly buffer (no reps).

- They do scram you immediately upon warp in so you're there for the duration of the fight.

So to me this just seems like a contestable content generator. The low incoming dps means the NPCs are almost a non-entity if you end up having to fight other players. You want to go in with high dps fleets that are prepared to fight an equivalent PvP force. I'd say just go in and be ready for a fight. Isn't that what most people in Low Sec want anyways?

I'd love it if my smaller group got hotdropped by a few carriers, I'd just start calling for the rest of my corp to come and we'd have a grand old fight :)

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

Bohneik Itohn
10.K
#39 - 2014-05-24 04:35:59 UTC
There are apparently a lot of different types of these out there. I just tried two tonight messing around with nothing better to do, and my experience was different with both of them and nothing like what other people are describing.

I flew a Legion, and the first one went as expected. I was working on breaking the tank of the first ship when the site despawned. No surprise there. Bounties on the ships were 900k. Ships had active tank.

Second one was entirely different. It didn't despawn. I stayed and ran it by myself ( I regret that, it took forever) First wave of 4 ships had a ridiculous passive tank followed by a sizable armor buffer tank. Second wave had a mix of 7 ships. Some of them behaved and had the HP of cruisers despite having the same appearance and name. The BS's were split between the active and passive tank varieties I had observed earlier. Nothing did a significant amount of damage. 900k bounties all around.

I found a Blood Raider Prophecy BPC in the loot box after running the second one, so something resembling a loot table is in place. However, it's obvious these sites are so unfinished there's no telling how they'll turn out.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#40 - 2014-05-24 15:09:47 UTC
I dont spend much time in K space, as a high class wormholer, but I love the idea of difficult sites that me and my corpmates could occasionally find and run as a nice challenge.

I also love the idea of difficult sites that force people to actually stay and run, risks included. No more of this bot like " watch lcoal and run at first site of unfriendly" nonsense.

CCP also hasn't said what the loots supposed to be, so I am hoping/ assuming itll be something good to merit the difficulty/risk.

Finally, whats a "blood raider prophecy"?

Event Organizer of EVE North East

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