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Another word about balance

First post
Author
Samillian
Angry Mustellid
#21 - 2014-05-22 13:37:09 UTC
Richard Lohengrin wrote:
It's not about security, it's about justice. You did not read first post.


This is where your problem lies.

The only "justice" that exists in EvE is that which players make for themselves

Accept this fact. Find like minded people and work towards imposing your version "justice" upon the EvE universe. You may or may not succeed but I have the feeling you'll have a lot more fun trying than running to the forums and expecting CCP to nurse maid you.

NBSI shall be the whole of the Law

Richard Lohengrin
Citadel Space Exploration Agency
#22 - 2014-05-22 13:37:28 UTC
Cassandra Aurilien wrote:
Richard Lohengrin wrote:
Cassandra Aurilien wrote:


No. High-sec is boring enough without making it safer. I started back in the can-flipping days, if not for the frigate fights I got into in my first week while mining, I might not have kept playing EVE. I don't gank, but certainly don't have an issue with those who do.

If anything, high-sec needs more danger, not more safety.


Ok. Answer me then - why are you asking to do a high-sec more dangerous place, if such a places already exist in EVE? You love danger? Low-sec! Null-sec! Wormhole! Fly there, enjoy an incredible danger and hardcore! If someone has not enough courage to fight, why then anyone must suffer because of that?
WHY any other people must be forced to play your game with your rules? Why they shall not be able to play the game of their own?


Because many new players start in high-sec, find it boring, and leave. EVE made it's reputation as a hard & demanding game, the safer they've made it, the less new players seem to stay, from what I've seen.

More safety has resulted in high-sec being quiet, no conversations, no socialization. When I started local was busy, you'd see it flash almost all the time. Now, I can be in high-sec for hours without seeing a single convo.

There already are games which cover what you want. If you don't want ship loss, then don't play a game with ship loss. If you want a single player game, there are plenty of those. EVE is unique because of the danger. As it loses that, it loses it's identity.


Also many players leaving after they spend a lot of time to buy or to build something interesting and attractive, but next moment few catalysts comes. BANG-BANG! Wreck. Everything you was working on turns to nothing. Next step in your plan is unreacheable again.
What if some players don't need this violent socialisation? What are you going to do? Shoot them? Are you shooting anyone who's asking you to leave him alone?
Richard Lohengrin
Citadel Space Exploration Agency
#23 - 2014-05-22 13:48:26 UTC
Samillian wrote:
Richard Lohengrin wrote:
It's not about security, it's about justice. You did not read first post.


This is where your problem lies.

The only "justice" that exists in EvE is that which players make for themselves

Accept this fact. Find like minded people and work towards imposing your version "justice" upon the EvE universe. You may or may not succeed but I have the feeling you'll have a lot more fun trying than running to the forums and expecting CCP to nurse maid you.


For entire topic i'm trying to explain a simple thing. Justice in EVE is impossible without change of rules. And i'm still not sure what's the reason of your misunderstanding - silliness or hypocrisy.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#24 - 2014-05-22 13:49:10 UTC  |  Edited by: Cassandra Aurilien
Richard Lohengrin wrote:


Also many players leaving after they spend a lot of time to buy or to build something interesting and attractive, but next moment few catalysts comes. BANG-BANG! Wreck. Everything you was working on turns to nothing. Next step in your plan is unreacheable again.
What if some players don't need this violent socialisation? What are you going to do? Shoot them? Are you shooting anyone who's asking you to leave him alone?


It's really easy not to be ganked. Pay attention to D-scan and leave if someone you don't know shows up. It's only a problem if you aren't willing to pay attention. If you are mining in a quiet backwater, instead of 4 jumps from Jita, it's actually fairly rare anyway.

Edit: Or use a Procurer. They don't get ganked very often.
Samillian
Angry Mustellid
#25 - 2014-05-22 13:57:22 UTC  |  Edited by: Samillian
Richard Lohengrin wrote:
silliness or hypocrisy.

Neither as a matter of fact.

I just don't see why CCP should shift the entire basis of EvE which (as far as I can see) the majority of players are reasonably satisfied with to accommodate you.

If you want to change things get out in-game and try do something about it but don't expect it to happen by sitting on the forums and shouting about how unfair EvE is. As you have no doubt noticed that doesn't tend to end well.

EvE was designed to be a challenging environment if your not up to it find something you enjoy more.

NBSI shall be the whole of the Law

Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#26 - 2014-05-22 14:25:52 UTC
CCP should make an open source version of EVE so the hi-sec carebears can live out their sick fetishes in peace and we don't get posts like this on the forums. I wonder how long it would take them to unsub considering it would be a mining/ missioning sim gaame?

Bohneik Itohn
10.K
#27 - 2014-05-22 14:34:39 UTC
Richard Lohengrin wrote:
Samillian wrote:
Richard Lohengrin wrote:
It's not about security, it's about justice. You did not read first post.


This is where your problem lies.

The only "justice" that exists in EvE is that which players make for themselves

Accept this fact. Find like minded people and work towards imposing your version "justice" upon the EvE universe. You may or may not succeed but I have the feeling you'll have a lot more fun trying than running to the forums and expecting CCP to nurse maid you.


For entire topic i'm trying to explain a simple thing. Justice in EVE is impossible without change of rules. And i'm still not sure what's the reason of your misunderstanding - silliness or hypocrisy.


You assume that justice belongs in the hands of someone else in Eve, and hasn't been placed solely within yours the moment you subscribed.

Don't like getting ganked in Eve? 3 options, friend:

1: Quit. It's a PvP game, and you're finding that unsatisfactory.

2: Get smart. Gankers are easy to avoid.

3: Get even. Suicide ganking takes very little effort and draws two types of people: The incredibly bored who have nothing better to do that night, and the incredibly lazy. The incredibly lazy ones are easy to shoot back, and the bored guys will give you a pat on the back for growing a pair.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Benar Ellecon
Card games on MOTORCYCLES
#28 - 2014-05-22 14:39:42 UTC
I believe the Doc is slacking!

This should actually should be in GD if I am not mistaken.

At least there it would get the recognition it deserves. Roll

Fly with your hair on FIRE!

Richard Lohengrin
Citadel Space Exploration Agency
#29 - 2014-05-22 14:46:28 UTC  |  Edited by: Richard Lohengrin
Black Canary Jnr wrote:
CCP should make an open source version of EVE so the hi-sec carebears can live out their sick fetishes in peace and we don't get posts like this on the forums. I wonder how long it would take them to unsub considering it would be a mining/ missioning sim gaame?


Yep. That's a brilliant idea. One EVE for normal people, looking for fun and relax, another for hardcore-oriented, where they will be able to kill each other non-stop until the end of times.

Unfortunately reverse engineering of blue framework is not an easy task. Will take some time... What?
Kaerakh
Obscure Joke Implied
#30 - 2014-05-22 14:51:17 UTC
Richard Lohengrin wrote:


For entire topic i'm trying to explain a simple thing. Justice in EVE is impossible without change of rules. And i'm still not sure what's the reason of your misunderstanding - silliness or hypocrisy.



Justice is a relative concept(mainly because morality is a relative concept). Since that is the case, there's no real meaningful argument to be had there.

So, let me explain something to you. Highsec was never intended to support such a large percentage of the game's population. It was supposed to be a stepping stone to lowsec and then on to nullsec. Now of course, this isn't the case in actual practice, but it made sense at the time.
Now for lore time.
CONCORD was established to prevent the empires from mercilessly beating ass on each other. Regulation of capsuleers was an afterthought. Capsuleers commit gross atrocities on a whim. Most common of which is mass genocide. The average highsec mission runner on a daily basis will murder thousands of naval officers in a single mission in the name of a paycheck without a single thought.
You're lucky that CONCORD doesn't blow you out of the sky for merely being associated with a pod.

Now back to actual gameplay, the game has never been meant to allow a player to be completely safe from harm. I don't see why that should change because you recently lost a Mackinaw or Orca.
Bohneik Itohn
10.K
#31 - 2014-05-22 14:51:17 UTC  |  Edited by: Bohneik Itohn
Richard Lohengrin wrote:

Yep. That's a brilliant idea. One EVE for normal people, looking for fun and relax, another for hardcore-oriented, where they will be able to kill each other non-stop until the end of times.

Unfortunately reverse engineering of blue framework is not an easy task. Will take some time... What?


I love how you assume that PvP players aren't normal, looking to relax and have a bit of fun.... Or that we don't think people who mine or run missions every moment they're in the game aren't "hardcore oriented", which I think would be better defined as "Obsessively focused on repeating a single task continuously and efficiently."

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Daichi Yamato
Jabbersnarks and Wonderglass
#32 - 2014-05-22 14:51:42 UTC
Not this again.

Suicide ganking is part of this game. Dont like it? then maybe this game isnt for u.


here

join this game, then set ur PvP slider right down to the bottom. and never come back.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#33 - 2014-05-22 15:01:28 UTC
Kaerakh wrote:
...Highsec was never intended to support such a large percentage of the game's population. It was supposed to be a stepping stone to lowsec and then on to nullsec. Now of course, this isn't the case in actual practice...


This is the core of my belief that rather than try to coerce players to null by nerfing hisec CCP should embrace the fact that many many players wish to live in hisec. there should be viable livings to be made there but the rewards for combat PvP should always be lower than losec anf null. S&I on the other hand should thrive there, but the resources required (such as moongoo) come from losec and null thus guaranteeing that at l;east some players must live in null to produce the stuff.

The large chunk (and it must be lare for it to be a concern) of players who prefer hisec do so for a reason. If they choose to live there then they shouldn't be punished, they should rather be rewarded but less so than those who are in the losec areas or the null space regions. WH's to me are the truly dangerous area and this is reflected in them being the source of T3 goods.

Continually calling to nerf hisec will not push the players who want to live there into losec or null, it'll just push them out of the game. No matter how much the PvP centric players would think 'Great!' this would ultimately kill the game if enough players leave.
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#34 - 2014-05-22 15:09:26 UTC
Corraidhin Farsaidh wrote:
Kaerakh wrote:
...Highsec was never intended to support such a large percentage of the game's population. It was supposed to be a stepping stone to lowsec and then on to nullsec. Now of course, this isn't the case in actual practice...


This is the core of my belief that rather than try to coerce players to null by nerfing hisec CCP should embrace the fact that many many players wish to live in hisec. there should be viable livings to be made there but the rewards for combat PvP should always be lower than losec anf null. S&I on the other hand should thrive there, but the resources required (such as moongoo) come from losec and null thus guaranteeing that at l;east some players must live in null to produce the stuff.

The large chunk (and it must be lare for it to be a concern) of players who prefer hisec do so for a reason. If they choose to live there then they shouldn't be punished, they should rather be rewarded but less so than those who are in the losec areas or the null space regions. WH's to me are the truly dangerous area and this is reflected in them being the source of T3 goods.

Continually calling to nerf hisec will not push the players who want to live there into losec or null, it'll just push them out of the game. No matter how much the PvP centric players would think 'Great!' this would ultimately kill the game if enough players leave.


TBH adjusting a few numbers won't change anything. If people really *love* hi-sec mission running they will still mission run, regardless of the rewards. If a nerf will push hi-sec people out of being able to afford a PLEX then my response is; 'Why the f*k are you playing the game to grind for your next PLEX'.

In fact i don't think we should nerf hi-sec. We should just buff Low and 0.0 to the point where Hi-sec is so ****** no-one wants to play there. It would be fun hearing the hi-seccers complain that their relatively safe game play style doesn't pay as much as in low, 0.0 or WHs.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#35 - 2014-05-22 15:16:41 UTC
Richard Lohengrin wrote:
I'm going to ask you a very old question - how long injustice will take place in EVE?
How long we are going to tolerate impunity of suicide-gankers?
How long our universe will stay the paradise for griefers?

You are playing EVE. You spend your time and money. But some special characters flying an air-cheap destroyers are able to ruin everything. Ruin without any penalty and you will stay without any compensation. Using a very simple logic - you are paying money for subscription just to make someone else have fun in the game.

Do you like it? Do you like to waste your time and money? CCP is ok with it. Maybe they are people with heavy childhood, having their lunchboxes often taken away by hooligans. But are we the same then?

If you consider i'm sad - you're wrong. I'm tired. I find this boring and not funny. I hope non-CCP EVE will appear shortly. Free, opensource and clean.


There are three options when it comes to dealing with hisec suicide gankers: learn how to avoid getting ganked, learn to deal with being ganked, or get out of hisec.


As for justice, EvE is a sandbox, and anything goes in the sandbox. The only justice in EvE is that which you dish out yourself.


Have you considered trying to corner the market on Catalysts in your region and driving the prices up? Market PvP is still PvP, and if you can make ganking too expensive a pastime, maybe they'll move on.

Perhaps you could join one of their corps, chat channels, etc.? Masquerade yourself as one of them, and then gank them with impunity when the time is right.

Assuming you're a miner, maybe give up some of that yield and trade in your Hulk for a Skiff? The loss in mining yield will easily be made up by the cost of not losing your ship to gankers.

Or for that matter, have you considered operating somewhere where suicide gankers don't? EvE is a big place, and a lot of hisec is relatively quiet.




Fly smart and fit right and you'll likely find EvE a much more enjoyable experience.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Richard Lohengrin
Citadel Space Exploration Agency
#36 - 2014-05-22 15:21:59 UTC
Bohneik Itohn wrote:
Richard Lohengrin wrote:

Yep. That's a brilliant idea. One EVE for normal people, looking for fun and relax, another for hardcore-oriented, where they will be able to kill each other non-stop until the end of times.

Unfortunately reverse engineering of blue framework is not an easy task. Will take some time... What?


I love how you assume that PvP players aren't normal, looking to relax and have a bit of fun.... Or that we don't think people who mine or run missions every moment they're in the game aren't "hardcore oriented", which I think would be better defined as "Obsessively focused on repeating a single task continuously and efficiently."


Let's be fair - there are two different gameplay models, which are mixed in EVE - PVP and PVE. There are areas for PVP, one more time - Low Sec, Null Sec, WH. Correct? Now the question is - Why Empire Space must be a PVP space too if EVE is both about PVP and PVE?
You are looking for PVP? More than half of galaxy is available for you. No, you will stay in high-sec instead of being a mighty PVP-master in the suitable area. Some people living in high-sec just because they wish to live in safety. They don't like to be a paranoids or maniacs.
Otherwise if someone is looking for war he goes to null-sec and finds his war over there. But gankers are not looking for PVP, they are looking for an opportunity to do some harm, to humiliate someone.
This is not about PVP, it's much often about inferiority complex.

I'm still not able to understand why supporting griefing is so important for CCP.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#37 - 2014-05-22 15:25:44 UTC
Richard Lohengrin wrote:

Let's be fair - there are two different gameplay models, which are mixed in EVE - PVP and PVE. There are areas for PVP, one more time - Low Sec, Null Sec, WH. Correct? Now the question is - Why Empire Space must be a PVP space too if EVE is both about PVP and PVE?
You are looking for PVP? More than half of galaxy is available for you. No, you will stay in high-sec instead of being a mighty PVP-master in the suitable area. Some people living in high-sec just because they wish to live in safety. They don't like to be a paranoids or maniacs.
Otherwise if someone is looking for war he goes to null-sec and finds his war over there. But gankers are not looking for PVP, they are looking for an opportunity to do some harm, to humiliate someone.
This is not about PVP, it's much often about inferiority complex.

I'm still not able to understand why supporting griefing is so important for CCP.


All activities in Eve are PvP, trade, manufacture, mining, PI are all PvP as you want to get the best minerals, materials, sales etc above other players. Even missions mean you are presenting yourself as a gank target unless you pay attention and fly fitted for PvP. Being in hisec usually puts off casual attacks except on miners, but that's gankers wanting easy targets.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#38 - 2014-05-22 15:28:01 UTC  |  Edited by: Bronson Hughes
Richard Lohengrin wrote:
Let's be fair - there are two different gameplay models, which are mixed in EVE - PVP and PVE.


In EvE, there is no separation between PvP and PvE.

None.

Zero.

Once you understand this, you'll understand why suicide ganking is not only perfectly acceptable, but one of the best parts of EvE.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bohneik Itohn
10.K
#39 - 2014-05-22 15:29:47 UTC
Richard Lohengrin wrote:
Bohneik Itohn wrote:
Richard Lohengrin wrote:

Yep. That's a brilliant idea. One EVE for normal people, looking for fun and relax, another for hardcore-oriented, where they will be able to kill each other non-stop until the end of times.

Unfortunately reverse engineering of blue framework is not an easy task. Will take some time... What?


I love how you assume that PvP players aren't normal, looking to relax and have a bit of fun.... Or that we don't think people who mine or run missions every moment they're in the game aren't "hardcore oriented", which I think would be better defined as "Obsessively focused on repeating a single task continuously and efficiently."


Let's be fair - there are two different gameplay models, which are mixed in EVE - PVP and PVE. There are areas for PVP, one more time - Low Sec, Null Sec, WH. Correct? Now the question is - Why Empire Space must be a PVP space too if EVE is both about PVP and PVE?
You are looking for PVP? More than half of galaxy is available for you. No, you will stay in high-sec instead of being a mighty PVP-master in the suitable area. Some people living in high-sec just because they wish to live in safety. They don't like to be a paranoids or maniacs.
Otherwise if someone is looking for war he goes to null-sec and finds his war over there. But gankers are not looking for PVP, they are looking for an opportunity to do some harm, to humiliate someone.
This is not about PVP, it's much often about inferiority complex.

I'm still not able to understand why supporting griefing is so important for CCP.



Your mistake is in thinking that the only way for PvP and PvE to exist in one game is as separate gameplay styles, and not for them to synergize and work well together.

High sec is not a PvE haven. It's where most of the PvE occurs, yes, but all of the good PvE content is outside of high sec. So in turn I could suggest to you that you do the same if you are looking to be the mighty PvE-master in a suitable area. Leave high sec and go ratting in low or null, or go mine there. That's where the good PvE content is.

You're missing the point. Eve is not separated into areas where one type of content or the other occurs. It's homogenous throughout. All areas are equally saturated with content for either PvP or PvE players, with the linear, low effort low reward content focused in high sec and increasing as you spread outwards. High sec is not focused on PvE, null sec is not focused on PvP. They are equal parts of the gameplay in all areas.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Daichi Yamato
Jabbersnarks and Wonderglass
#40 - 2014-05-22 15:33:26 UTC
as others have said. EVE is PvP. there are PvE elements, but this is a PvP game through and through. and even the PvE is PvP.

When a barge gets ganked, the supply of minerals goes down, the demand goes up. When the barged next to u gets ganked, u make more money.

When a freighter gets ganked, the supply of what it was carrying goes down and the demand goes up. When the freighter next to u gets ganked, u make more money.

Ganking, when its not u getting ganked, makes u more money.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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