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[Kronos] Third Person Warp-In/Out Effects

First post
Author
DaReaper
Net 7
Cannon.Fodder
#21 - 2014-05-21 19:50:05 UTC
The point is, you enter the warp tunnel and exit it, you would not see the flash and the trail as you slow down. Your perception would not see it. The camera drone enters and exits warp in the exact same tunnel so it too would not see it. HOWEVER CCP could do something to make the warp tunnel exit more profound. But you would not see what your approaching ship sees.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Aikar Nahrnid
Hedion University
Amarr Empire
#22 - 2014-05-21 19:56:15 UTC
Capsule interface can emulate that effect same way as a sounds in void.
Flamespar
WarRavens
#23 - 2014-05-21 22:53:34 UTC
Do NPCs that warp into asteroid fields use the same effect?
Wedge Minner
The Rogue Space Force
#24 - 2014-05-21 23:00:49 UTC
Flamespar wrote:
Do NPCs that warp into asteroid fields use the same effect?

Unless it has changed from when I was doing some SISI belt ratting yesterday then yes, NPCs warping in have the effect as well.
Terranid Meester
Tactical Assault and Recon Unit
#25 - 2014-05-21 23:28:33 UTC  |  Edited by: Terranid Meester
Heres hoping cloaked ships remain silent when warping in and out ^-^
Wedge Rancer
The Rogue Space Force
#26 - 2014-05-22 00:11:04 UTC
Terranid Meester wrote:
Heres hoping cloaked ships remain silent when warpong in and out ^-^

Good point, Ill make sure to test that when I get home today.
Solhild
Doomheim
#27 - 2014-05-22 02:32:29 UTC  |  Edited by: Solhild
The effect is really cool, was warping a couple of characters to and from each other repeatedly earlier on.
My feedback is:
Would like the effect to kick in sooner and to be bigger/louder
Make the warp in effect more like the trailer so that ships appear to come in faster then brake very sharply
Have a separate slider for warp in audio so I can make it LOUD Lol
Have something happen around own ship when going into warp, perhaps similar to the micro jump drive effect until engine trails disappear and in warp (also the reverse effect when coming out of warp
Make warp tunnel effect stronger as in the previous trailer

So far, this is my favourite thing about the new expansion, really looking forward to seeing a fleet land on grid Shocked
Jessica Danikov
Network Danikov
#28 - 2014-05-22 03:18:07 UTC  |  Edited by: Jessica Danikov
Definitely one of the best non-things (functionally it does little) in this release.

Even if it doesn't get it's own slider, it'd be nice if the sound guys or some diligent person could work out which slider corresponds to the effect sounds- I too find them a little quiet amongst the rest of the game hubbub (although perhaps that's somewhat to do with the location of the sounds- naturally people warping in are spatially distant).

If people want first-person effects, I wouldn't expect the exact same effect on my own ship but something that connects with the experience others are having (so some kind of effect that snaps/thuds at the same time). That doesn't seem planned with this iteration so just food for future thought.
CCP Sledgehammer
C C P
C C P Alliance
#29 - 2014-05-22 10:31:02 UTC
Terranid Meester wrote:
Heres hoping cloaked ships remain silent when warpong in and out ^-^


They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

handige harrie
Vereenigde Handels Compagnie
#30 - 2014-05-22 10:37:02 UTC  |  Edited by: handige harrie
I might have waited on this post since SiSi was updated with the Kronos stuff <3


brb, warping back and forth

Baddest poster ever

Desert Ice78
Gryphons of the Western Wind
#31 - 2014-05-22 11:16:37 UTC
CCP Sledgehammer wrote:
Terranid Meester wrote:
Heres hoping cloaked ships remain silent when warpong in and out ^-^


They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.

Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

CCP Blaze
C C P
C C P Alliance
#32 - 2014-05-22 11:27:35 UTC
Just to address a couple of things

1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action.

2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.

Keep the feedback coming. I'll check with the sound guys about that volume slider Blink
Edward Olmops
Gunboat Commando
#33 - 2014-05-22 11:34:45 UTC
CCP Blaze wrote:
Just to address a couple of things
2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.


You mean you can make Aura scream "YARR!!!" when we leave warp?
Nagarythe Tinurandir
Einheit X-6
#34 - 2014-05-22 11:46:29 UTC
Desert Ice78 wrote:
CCP Sledgehammer wrote:
Terranid Meester wrote:
Heres hoping cloaked ships remain silent when warpong in and out ^-^


They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.

Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived.


+1

would make sense that even though your ships can trick the enemie's sensors, it can't avoid "laws of (eve) nature".
you still would need to look at the right direct in the right moment.
but i guess its a gameplay decision, that you don't know when covert ops ships arive or leave when in cloak.

how about just the light flash but no sound?
NinjaStyle
Deep Core Mining Inc.
Caldari State
#35 - 2014-05-22 11:46:37 UTC
CCP Blaze wrote:
Just to address a couple of things

1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action.

2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.

Keep the feedback coming. I'll check with the sound guys about that volume slider Blink


Thank you for this if it was as extreme as at fanfest it would be cool for about the first day or so good to know more thought goes into it now after the experience with the other new effects like warp tunnel ect.

new effects to the game is probably allways welcome so keep up the overall good work on this (being able to turn things off could be important for larger battles please keep this in mind allso!)
Orla- King-Griffin
#36 - 2014-05-22 12:22:09 UTC
CCP Blaze wrote:
Just to address a couple of things

1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action.

2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.

Keep the feedback coming. I'll check with the sound guys about that volume slider Blink

Throw it at CCP WhiteNoise Trash, he seem an industrious sort of fellow Big smile.
I suppose well have more to say about them later today. again , love the work guys.

Ah shite...

Ric Darn
Bitslix
Lolsec Fockel
#37 - 2014-05-22 12:47:06 UTC
CCP Blaze wrote:
Keep the feedback coming. I'll check with the sound guys about that volume slider Blink

It looks and sounds nice and a volume slider would be really cool indeed! Shocked
Noriko Mai
#38 - 2014-05-22 12:50:42 UTC
Terranid Meester wrote:
Heres hoping cloaked ships remain silent when warpong in and out ^-^

A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks.

"Meh.." - Albert Einstein

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#39 - 2014-05-22 14:08:05 UTC  |  Edited by: Capqu
hey

you can't see where ships warp anymore

can you please PLEASE add an option to disable this feature, i think its really cool but i really don't want gameplay to suffer because of it like so many other new cool features

and i'm not just saying you can't see what moon the target warped to or whatever either, you can't even tell what CELESTIAL they went to 90% of the time anymore
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#40 - 2014-05-22 14:09:10 UTC
Noriko Mai wrote:
Terranid Meester wrote:
Heres hoping cloaked ships remain silent when warpong in and out ^-^

A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks.


completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships

but i imagine the warp out effect will be disabled for cloaked ships