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Player Features and Ideas Discussion

 
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Assets in non HS, exploration and treasure island - an idea

Author
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#1 - 2014-05-21 10:02:39 UTC
Just now I was stowing away some null sec loot by flying into highsec and putting it into the first station available to transport and sell later and I thought

"This is just like a pirate stowing away his loot on a treasure island."

Except of course that nobody knew I was doing it and there wouldn't be a map. Which is a shame in my opinion.

The Problem :One of the reasons why the concept of renting space makes sense is that assets in stations are invulnerable and not limited in volume or number or value, I think there is a limit on the number of kinds of items but that's beside the point. It's also not very motivating to take space off of someone and then not getting the stuff that's inside the newly captured station. It doesn't really make sense.

The idea and solution is simple - to limit the space that is available in stations and offer that lost space in other ways:

- to rent space out in stations would motivate people to use those assets like real world inflation is motivating investors to spend their money so it doesn't decrease in value. Doesn't have to be much.

This would of course mean a significant nerf for people who speculate with large numbers or certain items, so it's debateable whether this would be a good idea for high sec.

Here is the main idea though:

A deployable with a large cargo bay (freighter sized and larger) that has several properties:

- It can only be found with probes

- When it has been found, there is a limited timewindow in which people can hack and loot it. Some small time that would mean that whoever wants to loot it, has to bring an industrial with them.

- If there is no loot attempt after it has been found after the timer expires it jumps to a new random position in the same solar system and is not findable for 3 to 5 days.

The person or corporation who owns this deployable can always go to and access it.

Advantages:

- It motivates players to move their stuff

- It enables players to move their stuff if the sov is lost

- It's a target for roams and exploration or covert asset extraction

= it creates content

- It gives the devs an excuse to iterate on and improve on deployable, hacking and contracting systems

- realism if you care for that

Disadvantages:

-There would have to be a new category for these structures that would make them not a pain to manage. Probably a new science and industry tab or something like that that keeps track of in-space assets and their respective (dynamically changing) bookmarks.

- Contracting from it would be necessary to make this work. But that's something that's needed anyway and has been for a long time.


Your thougths?
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-05-21 10:49:13 UTC
Why not just use an alt in a blocade runer ?.
I like the idea but I don't think I'd use one.
Still +1 for an interesting concept(I'm also certain someone bwill see some utility I missed.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#3 - 2014-05-21 13:30:12 UTC  |  Edited by: SpaceSaft
Ralph King-Griffin wrote:
Why not just use an alt in a blocade runer ?


I'd file that under "tedious to manage". Imagine an alliance's assets spread out over thousands of blockade runners that have to be logged in for access to them, you'd need hundreds of alts and keeping an overview over what's where and whose alt that is would be a nightmare.

The main idea was to do away with the mechanic if you put something into a station, nobody can touch it. Not if someone takes over the space this station is in, not during a roam, never. There should be some space in stations, for some ships, some ammunition and some valuables that don't justify investing in such a space vault. But having unlimited space for cargo that nobody can touch is not really in line with the risk management that is such a strong part of eve.

Ralph King-Griffin wrote:
I like the idea but I don't think I'd use one.


Imagine you just managed to kill a jump freighter ,you know the reinforcements are comming and if you brought an industrial to secure the loot, it'd get pointlessly killed. You pop out one of these, put the loot in, hide it and retreat. Later you could come back and retrieve it.

Or as a null care bear you want to rat in a system that doesn't have a POS or station. You kill the rats, deploy a tractor unit and when the site has been looted you put the loot into one of these for retrieval by you, a corp or alliance member or some nullsec exploration roamer who happens to find it.

Or as a miner there could be an ore hold variant that doesn't force you to bring a rorqual for the entirety of a mining op.

It's not really something you'd want to use permanently, which forces you to downsize and bring the loot to highsec or to a POS that you think is safe.

Thank you that you find the idea interesting!
SurrenderMonkey
State Protectorate
Caldari State
#4 - 2014-05-21 14:35:42 UTC
SpaceSaft wrote:


- When it has been found, there is a limited timewindow in which people can hack and loot it. Some small time that would mean that whoever wants to loot it, has to bring an industrial with them.

- If there is no loot attempt after it has been found after the timer expires it jumps to a new random position in the same solar system and is not findable for 3 to 5 days.



This is silly and arbitrary and reads like a game mechanic designed by Calvin and Hobbes.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#5 - 2014-05-21 14:50:16 UTC
- If there is no loot attempt after it has been found after the timer expires it jumps to a new random position in the same solar system and is not findable for 3 to 5 days.

why not 1-2 per day if you have a large asset sitting in space even jumping a jf could be worth the risk
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#6 - 2014-05-21 16:04:03 UTC
Systemlord Rah wrote:
- If there is no loot attempt after it has been found after the timer expires it jumps to a new random position in the same solar system and is not findable for 3 to 5 days.

why not 1-2 per day if you have a large asset sitting in space even jumping a jf could be worth the risk


Sure that's just numbers. Whether the interval in which it's not scannable is hours or days doesn't matter. It's purpose would be to make these assets secure enough that people would take the chance of using the system instead of developing a workaround or just shipping everything to highsec.

SurrenderMonkey wrote:
This is silly and arbitrary and reads like a game mechanic designed by Calvin and Hobbes.


Thank you, I love Calvin and Hobbes and I'd wish I'd be as creative as Calvin. It's not arbitrary at all. You're welcome to suggest a better method for making assets invulnerable for short amounts of time that don't involve a POS shield and invulnerabillity timers.
SurrenderMonkey
State Protectorate
Caldari State
#7 - 2014-05-21 17:21:22 UTC  |  Edited by: SurrenderMonkey
SpaceSaft wrote:
Systemlord Rah wrote:
- If there is no loot attempt after it has been found after the timer expires it jumps to a new random position in the same solar system and is not findable for 3 to 5 days.

why not 1-2 per day if you have a large asset sitting in space even jumping a jf could be worth the risk


Sure that's just numbers. Whether the interval in which it's not scannable is hours or days doesn't matter. It's purpose would be to make these assets secure enough that people would take the chance of using the system instead of developing a workaround or just shipping everything to highsec.

SurrenderMonkey wrote:
This is silly and arbitrary and reads like a game mechanic designed by Calvin and Hobbes.


It's not arbitrary at all.



...what? A magical loot safe that allow itself to be found (because... reasons) and then allows itself to be looted (because... reasons) and then stops allowing itself to be looted (because... reasons) and then teleports away (because... reasons) and stops allowing itself to be found, except by the proper owner (because... reasons) is the very definition of "arbitrary".

There's no logical reason why that object would exist.

Why would engineers in New Eden design a device that does that? If they're capable of designing a floating loot safe that can both hide in space, and prevent itself from being looted, why would they put in an, "allow probing and theft but only within a certain time frame" feature? Because they're just quirky like that?

That feature set just doesn't make sense.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#8 - 2014-05-21 20:21:45 UTC  |  Edited by: SpaceSaft
SurrenderMonkey wrote:
That feature set just doesn't make sense.


A floating space safe is needed because there isn't enough space in stations, when it's being scanned down it needs an activation timer for it's jump drive and scan cloak and cloaks itself until it's reasonable to assume people have stopped camping the system in search for the safe. Cloak deactivates to preserve energy.

What doesn't make sense here?
Cassandra Aurilien
Imperial Academy
Amarr Empire
#9 - 2014-05-21 21:15:02 UTC
If you want a module like that... Don't let it be picked up on probes. Make someone work for it, either by scanning down the person when they access it (easy) or using D-scan and multiple safes to get to it the hard way. If they're on probes, they'll be scanned down and looted in short order.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#10 - 2014-05-21 22:00:02 UTC
Cassandra Aurilien wrote:
Make someone work for it


Of course it shouldn't be easy. I don't think people should just be able to access it. That's why I said it's an opportunity to iterate on the hacking. The sky is the limit on how hard it is/should be.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#11 - 2014-05-21 22:12:13 UTC
SpaceSaft wrote:
Cassandra Aurilien wrote:
Make someone work for it


Of course it shouldn't be easy. I don't think people should just be able to access it. That's why I said it's an opportunity to iterate on the hacking. The sky is the limit on how hard it is/should be.


How hard it would be doesn't really matter. If this has the use you plan, they'll be bunches of them around. If there is a 5% chance of success, in a system with 40 of these things around I'll likely hack one or two.

Depending on the cost and whether or not it can be destroyed, you'll either have people continuously hacking/destroying them or you'll have people spamming 1000+ of them throughout a system to make it annoying to locate those which are actually housing their items.

As I said, being able to scan them is just a bad idea.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#12 - 2014-05-22 15:58:34 UTC
You're right I didn't think of that...

But I'm sure there would be a solution to hiding them without having to rely on the probe scanner. It would just have to be a system that allows a slim chance for some loot.
Bohneik Itohn
10.K
#13 - 2014-05-22 16:10:08 UTC
SpaceSaft wrote:
SurrenderMonkey wrote:
That feature set just doesn't make sense.


A floating space safe is needed because there isn't enough space in stations, when it's being scanned down it needs an activation timer for it's jump drive and scan cloak and cloaks itself until it's reasonable to assume people have stopped camping the system in search for the safe. Cloak deactivates to preserve energy.

What doesn't make sense here?



It doesn't make sense because you're essentially asking for the combination of two items that already exist, and perform the task better than what you have described.

1: Mobile Depot.

2: Blockade Runner.

Both of these would have to be changed dramatically (nerfed into the ground and made completely useless) in order to facilitate the creation of an arbitrary and undesirable amalgamation of the two. You may think you're adding to the game with this suggestion, but in order to do so you'd have to remove a lot more from it.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gay Pornstar
Federal Defense Union
Gallente Federation
#14 - 2014-05-22 16:12:29 UTC
So, you want super safe super mobile super huge jetcans?

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#15 - 2014-05-22 20:16:02 UTC  |  Edited by: SpaceSaft
Gay Pornstar wrote:
So, you want super safe super mobile super huge jetcans?


I think super mobile, super huge jetcans that are almost super safe could be fun.

Bohneik Itohn wrote:
You may think you're adding to the game with this suggestion, but in order to do so you'd have to remove a lot more from it.


Well yes it would be a shifting of balance towards less security, a little bit more motivation to start wars over territory and a little bit more motivation to go on roams. I don't really see how blockade runners and the mobile depot would be replaced by this. There are all kinds of different limitations that could be added so it doesn't invade on the use cases of the blockade runners and the mobile depot.

But I can see why that would be a concern.
Bohneik Itohn
10.K
#16 - 2014-05-22 21:20:27 UTC
SpaceSaft wrote:
Gay Pornstar wrote:
So, you want super safe super mobile super huge jetcans?


I think super mobile, super huge jetcans that are almost super safe could be fun.

Bohneik Itohn wrote:
You may think you're adding to the game with this suggestion, but in order to do so you'd have to remove a lot more from it.


Well yes it would be a shifting of balance towards less security, a little bit more motivation to start wars over territory and a little bit more motivation to go on roams. I don't really see how blockade runners and the mobile depot would be replaced by this. There are all kinds of different limitations that could be added so it doesn't invade on the use cases of the blockade runners and the mobile depot.

But I can see why that would be a concern.


They aren't replaced by it. They do a significantly better job of doing what you propose letting this item do, excluding the super huge part. And the super huge part isn't at all necessary. If the question is "where can I stash my loot in non-HS space that is not in an NPC station and is somewhat vulnerable" the answer is a Mobile Depot and/or a blockade runner. If the question is "Where can I store tens of thousands of cubic meters of minerals, modules, and a couple battleships without using an NPC station and is somewhat vulnerable" the answer is a POS.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.