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Player Features and Ideas Discussion

 
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New Mining Mechanics: Multi Ore, Multi Methods

First post
Author
Anthar Thebess
#81 - 2014-05-20 12:50:11 UTC
Abrazzar
Vardaugas Family
#82 - 2014-05-20 13:02:26 UTC
Anthar Thebess wrote:

Adding moon or PI materials into asteroid mining would require a bit more work on the respective moon mining and PI areas for balancing reasons. Also they would need to be filtered with scanning equipment to avoid senseless clutter on the asteroids. Maybe put them in specific types of asteroids and require different mining and scanning equipment. Of course it could be done, though I'd go one step at a time.
Ray Kyonhe
Aliastra
Gallente Federation
#83 - 2014-05-20 13:05:33 UTC  |  Edited by: Ray Kyonhe
Abrazzar wrote:

Focus on the players and player entertainment/involvement when designing features. Bots don't play the game. They're not even people. **** them.

They don't play, it's true. But at the core of original proposal lies the reward. We grant those who wishes to do it manually some reward in exchange. If somehow this activity will be automated, it would be heavily exploited to maximize profit, and in no time market mechanics will cut the prices to the point when reward for manual mining becomes as neglectable as it is now. It is a problem, and it's not completely true that such problems should be only adressed with purely administrative measures. Those measures alone are ineffective. They must be accompanied by good mechanics designed to create environment where it will be hard to automate it fully and will requre much more effort to properly secure some location before you can even try to (like those ratting bots, for example; you have to secure ground of nullsecs for them; and even in highs they work so good just because PvE mechanics is an old linear crap; there isn't a PvP bots, you know, it's almost impossible to automate fully). Thats why I think some additional effort in this field needed on the pure concept stage. 3D model of asteroid which you have to rotate and evaluate destributions of ore is good, indeed. Maybe there are some other features that we can come up with, that will both enrich expirience and will give some hard time to bots' writers?

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Sorana Bonzari
Viziam
Amarr Empire
#84 - 2014-05-20 15:00:18 UTC
Bots will always exist its apart of and MMO.

We shouldn't restrict a players experience based on an anti-bot mentality. You are basically saying we want to forfeit good mechanics for anti-cheat.

Mining does need to go active to make it more fun and dynamic. Solo mining needs to be more lucrative for players, but not so much to discourage the need to make friends and relationships in eve.

Reaver Glitterstim
The Scope
Gallente Federation
#85 - 2014-05-21 02:22:38 UTC
Ray Kyonhe wrote:
If somehow this activity will be automated, it would be heavily exploited to maximize profit, and in no time market mechanics will cut the prices to the point when reward for manual mining becomes as neglectable as it is now.

No, you're completely wrong. Encouraging active gameplay always works to the overwhelming advantage of players over bots. I don't know how this is difficult for you to understand, but just accept it from the statistics. Botted activities aren't always the simpliest, but the complex activities that are botted are botted poorly and sporadically, and players consistently do better in those arenas than the bots do.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ray Kyonhe
Aliastra
Gallente Federation
#86 - 2014-05-21 08:23:12 UTC
Reaver Glitterstim wrote:
No, you're completely wrong. Encouraging active gameplay always works to the overwhelming advantage of players over bots. I don't know how this is difficult for you to understand, but just accept it from the statistics. Botted activities aren't always the simpliest, but the complex activities that are botted are botted poorly and sporadically, and players consistently do better in those arenas than the bots do.

You are just repeating my words. What I was saying is just we should make this mechanics as active and complex to scripting as we can while it on stage of pure concept. The more complex, the better (but no to the point where it will place too much burden on a human player)

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#87 - 2014-05-21 08:30:49 UTC
Unfortunately anything that you do to dissuade botting will make the process of mining sheer hell. It may be more involved to have a PI extractor head like interface but bear in mind most PI folks change their extraction positions daily *at most* as it is tedious. Imagine having to do this for each and every asteroid. Mining is fine as is I think, leave anti-botting activities to CCP and not the game-design department.
Xavier Thorm
Caldari Provisions
Caldari State
#88 - 2014-05-21 16:14:58 UTC
Sorana Bonzari wrote:
Bots will always exist its apart of and MMO.

We shouldn't restrict a players experience based on an anti-bot mentality. You are basically saying we want to forfeit good mechanics for anti-cheat.

Mining does need to go active to make it more fun and dynamic. Solo mining needs to be more lucrative for players, but not so much to discourage the need to make friends and relationships in eve.



You know, I was going to say something along the lines of "But if we pretend bots don't exist a change that seems like a good idea could end up wrecking some part of the game/economy because bots" but nevermind. I think you're right, and I think my mentality was leaning a little toward cart-before-the-horse.
Sorana Bonzari
Viziam
Amarr Empire
#89 - 2014-05-21 17:42:31 UTC  |  Edited by: Sorana Bonzari
Corraidhin Farsaidh wrote:
Unfortunately anything that you do to dissuade botting will make the process of mining sheer hell. It may be more involved to have a PI extractor head like interface but bear in mind most PI folks change their extraction positions daily *at most* as it is tedious. Imagine having to do this for each and every asteroid. Mining is fine as is I think, leave anti-botting activities to CCP and not the game-design department.



Yes and No. PI is tedious and maybe needs improvements to become less of a chore but as with anything Im sure with a few key tweaks PI could be easy and fun but that's for a different topic

Mining needs to be fun because its such a huge part of the game that had its dedicated class of ships to prove it. In this respect this is the fundamental difference between mining and PI, mining/ industry is supposed to be a long term career choice in eve PI..kinda maybe..not really ..

Please correct me if I'm wrong but because of this fundamental difference and mining needs to have an enjoyable aspect to it other then turn on the strip miners and play a few rounds of CSGO or watch TV because it is a carrier path not a side job that any player can be good at without a large SP investment.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#90 - 2014-05-21 18:07:39 UTC
I can't see anything that you can change to make mining fun that won't just kill the profession for the casual player which is frankly who I believe it is intended for. PI can be highly lucrative if you produce the right goods...I like making control towers as a hobby :)
Reaver Glitterstim
The Scope
Gallente Federation
#91 - 2014-05-21 18:17:40 UTC
Mining just needs to become actual gameplay, in which you get minerals for playing, and the better you are at it, the more minerals you get. Lousy players can get a floor wage, and yes that will allow bots to run the system. But it also gives the advantage to players who are paying attention to the game as well as making it fun (not hell at all).

That's exactly what mining needs and that's basically what the OP suggested. Instead of trying to shoot down the OP, lets try to suggest tweaks to make his idea even better. I don't see how there's any debate at all that it would at least be better than mining is now for absolutely every demographic in mining today as well as several that will join it later.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ray Kyonhe
Aliastra
Gallente Federation
#92 - 2014-05-22 21:18:53 UTC  |  Edited by: Ray Kyonhe
Reaver Glitterstim wrote:

Instead of trying to shoot down the OP, lets try to suggest tweaks to make his idea even better. I don't see how there's any debate at all that it would at least be better than mining is now for absolutely every demographic in mining today as well as several that will join it later.

Lets just do not jump to conclusions, what I've said before was, in fact, in attempt to make it better, not to dissuade OP from trying. It's up to him to listen to those words, or not, it's his idea, after all.
And about part of making it better in terms of pure gameplay elements - well, than first thing we should agree on is how exaclty active this redesigned gameplay should be. Meaning, how often it should require player's attention per hour, for example. You know, I don't mine on regular basis, I'd tryied it at some moment in past, including gathering gases in lows, found it rather boring and unprofitable and put it aside for better times. So I don't know how it feels for a full fledged miner to spend several hours per day at it, and how often he would tolerate to be interupted by ingame events he must attend to in pursuite of greater profits from this new mechanics that this wouldn't become too much of a hassle for him.

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Reaver Glitterstim
The Scope
Gallente Federation
#93 - 2014-05-22 22:10:35 UTC
Sorry. You make good points overall. I just find the wording in your posts a little ambiguous and sometimes they seem to be saying that X idea is a bad idea.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Abrazzar
Vardaugas Family
#94 - 2014-05-22 22:14:37 UTC
Ray Kyonhe wrote:
It's up to him to listen to those words, or not, it's his idea, after all.

It's not on me to decide what should or shouldn't be included. If you have ideas to make the concept better, formulate them, add them to the thread and not try to dodge with putting that responsibility on me. It's an open forum to discuss and develop ideas. All I can ask is that people stay on topic. The one's that decide what part of the ideas discussed here are worthwhile or not are CCP and CCP alone.

So elaborate: What would you change or add to my described mechanics to ease your concerns?
Erutpar Ambient
The Scope
Gallente Federation
#95 - 2014-05-23 03:01:06 UTC
Sorana Bonzari wrote:
Bots will always exist its apart of and MMO.

We shouldn't restrict a players experience based on an anti-bot mentality. You are basically saying we want to forfeit good mechanics for anti-cheat.

Mining does need to go active to make it more fun and dynamic. Solo mining needs to be more lucrative for players, but not so much to discourage the need to make friends and relationships in eve.


Did you read the OP at all? This doesn't restrict a player's experience at all. What it does, however, is reward people for being active by creating new content on top of the existing content.

for those ADHD peeps, here's the TLDR version for you

1) Asteroids become much bigger and much less frequent. They each contain multiple types of ore.

2) Strip mining: what we do now, has the lowest yield/time and lowest yield/asteroid. Mine all ores simultaneously.

3) Deposit Mining: uses modulated miners (crystals), Higher yield/time higher yield/asteroid, Mines a single type of ore. Requires targeting a hotspot on an asteroid (similar to PI density). Adds a little but not a lot of effort for extra pay off.

4) Vein Mining: Uses Deep core miners. Targeting multiple very small areas of very high quality ore. Mines single type of ore. When done successfully the Yield/time and yield/asteroid is much much greater. Requires a lot of effort for a lot of pay off.

This doesn't stop bots from working or stop people from playing the same way as before. All this does is give miners additional content and the ability to increase their efficiency by increasing their effort. Mining is in great demand of a reward/effort modifier, this Idea is top notch.
Ray Kyonhe
Aliastra
Gallente Federation
#96 - 2014-05-23 08:36:50 UTC  |  Edited by: Ray Kyonhe
Abrazzar wrote:

So elaborate: What would you change or add to my described mechanics to ease your concerns?

As I said, those who mine a lot should first come up with and agree on tolerable frequency of mining process's interruptions by elements of this new mining mechanics that will require player's attention to maintain higher yields. I mean, if it will be some head reposition, than just around how often it should happen(as you see it)? Like, one time per 10mins, or one time per 3 hours. Thats important question as complexity of any minigames or GUI interations that will be proposed should be based on this frequency.

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#97 - 2014-05-23 08:48:42 UTC
Erutpar Ambient wrote:

This doesn't stop bots from working or stop people from playing the same way as before. All this does is give miners additional content and the ability to increase their efficiency by increasing their effort. Mining is in great demand of a reward/effort modifier, this Idea is top notch.


I can see why people would think that mining needs something more interesting adding ...except for the fact that those active miners are actually happy with it the way it is. Literally anything that you add to make it more interactive will become tedious within 1 hour. It'd be like running a lvl I mission every 10 minutes for just about any mini game you can think of that doesn't make things difficult.

I'm not against the idea, I just can't see a way to include something more interesting that would *actually* be interesting. Mining is intrinsically the most repetitive task in the game and by that measure anything that you include to make it more interactive will automatically become the most repetitive action in the game.
Ray Kyonhe
Aliastra
Gallente Federation
#98 - 2014-05-23 09:03:21 UTC  |  Edited by: Ray Kyonhe
Corraidhin Farsaidh wrote:

I can see why people would think that mining needs something more interesting adding ...except for the fact that those active miners are actually happy with it the way it is. Literally anything that you add to make it more interactive will become tedious within 1 hour. It'd be like running a lvl I mission every 10 minutes for just about any mini game you can think of that doesn't make things difficult.

Can't agree with that. They aren't so happy. And even if it is every 10 mins, but all what you have to do is to evaluate some counters/diagrams/color maps and - only if needed - proceed with corrections (and if those events will somehow draw your attention, by voice notification, preferably), than there is nothing too tedious with that, I think. And there could be a realy "tedious" minigame once per 1-3 hours, or once per asteroid, for example.

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#99 - 2014-05-23 10:17:54 UTC
Ray Kyonhe wrote:

Can't agree with that. They aren't so happy. And even if it is every 10 mins, but all what you have to do is to evaluate some counters/diagrams/color maps and - only if needed - proceed with corrections (and if those events will somehow draw your attention, by voice notification, preferably), than there is nothing too tedious with that, I think. And there could be a realy "tedious" minigame once per 1-3 hours, or once per asteroid, for example.



People rarely change the extractor heads in PI more often than once a day because it is tedious. There is no way to do something simple more often than this that wouldn't drive someone insane in minutes I think! As someone pointed out in a separate but remarkably similar thread if miners wanted more gameplay and interaction they would be in losec or null mining. Then other players would bring the gameplay to them.
Ray Kyonhe
Aliastra
Gallente Federation
#100 - 2014-05-23 10:18:08 UTC  |  Edited by: Ray Kyonhe
Well, I'll proceede a little bit further and propose some outlines for new active elements.
1) Any indicatons should be made via color gradients of sort, not via exact numbers. The former is as well human readable as numbers but will give botters additional hard times and error margins. So if it some proportional of ores, for example, than it will be safer to display it as a row of gauges, filled to some extent with corresponding color. And their sequence should be randomized too.
2) There should be some vague set timeframes for periodic event's appearing. Those periodic events needn't to always mean that something must be changed, but mean it quite likely will requre such change. This means that, say, every 10 to 15 mins you receive a voice notification that a new sensor's readings have arrived. You evaluate some diagramas and color maps of those readings and apply some changes if required. The core element here is additional randomization - you can't know when exactly the next possibility for a change occurs, and even so it's only a possibility and you won't probably need to change something - but you have to analyze some obscure (for script) indicators to know it for shure.
3) From time to time some additional user actions are required, so all indications needed must not to be always displayed right in front of your eyes. Original proposal already contains a good example of this approach: you have to rotate 3D view of asteroid to find some hot spot. This also much harder to automate than some 2D layout.

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