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How to manage a transition to null sec without giving up?

Author
St Sinner
University of Caille
Gallente Federation
#1 - 2014-05-19 12:35:10 UTC
Asking about each system you are going to need to enter in route to find out if its safe then not getting a reply for ages (like waiting for half an hour or more to try and find out if a system is safe to enterbefore risking it only to find out 0 people were in system hence no reply) cause you are warned to never enter a system without finding out if it is safe. Takes days to get items shipped from high sec with corp contracts. Stations without much stock since its null sec and as such theres less people supplying.

Add to that a red that sits in the only system you are allowed to rat or mine in non stop for days and all up this leads to new players to null sec unable to get their footing and having to station spin for ages (can end up being weeks) after joining a new corp and therefore no point logging in.

I agree null sec should be hard/brutal but I also believe a person who is new to it should be able to start doing stuff in null sec in a reasonable amount of time.

Tried joining alot of corps only to not resub and be kicked from corps for not logging in cause I got sick of station spinning for a month each time.
Lilliana Stelles
#2 - 2014-05-19 13:16:38 UTC
Buy a carrier and ship your own stuff.
Use jump clones to return to highsec when you can't rat/mine if there are no corp ops.

The other alternative is to give up on making isk all together and only do corp ops, and fly fully -reimbursed ships.

Not a forum alt. 

Radric Davids
GoonWaffe
Goonswarm Federation
#3 - 2014-05-19 14:58:57 UTC
OP clearly can't fly a carrier...

Join a newbie friendly pvp corp like Brave Newbies, Fweddit, rifterlings, E-uni. Going into nullsec alone as a new player is just not meant to be. Hang with a large corp/alliance, go on fleets, have fun. For solo stuff low sec is better
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#4 - 2014-05-19 15:12:27 UTC
Radric Davids wrote:
OP clearly can't fly a carrier...

Join a newbie friendly pvp corp like Brave Newbies, Fweddit, rifterlings, E-uni. Going into nullsec alone as a new player is just not meant to be. Hang with a large corp/alliance, go on fleets, have fun. For solo stuff low sec is better

I think she was referring to services like Red Frog, etc.

Also OP, pack light. The more isk you have in assets the more isk you can forget about having or get destroyed.

CCP ignore me please, I make too much sense.

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#5 - 2014-05-19 16:08:25 UTC
It sounds like you're just joining inactive corps and alliances. Find an actual, active corp/alliance with proper intel channels and plenty of things going on.
Lucas Kell
Solitude Trading
S.N.O.T.
#6 - 2014-05-19 16:16:45 UTC
Join the CFC. We have loads of space to play about in, and for the most part nobody cares is yu whelp into a gatecamp if you do it on your own time. Who needs intel? Just jump in and find out!

On a more serious note though, it sounds like you were in crappy corps. There are plenty of more laid back ones where there none of that "you're not allowed to do this or that", and you can just jump in and enjoy yourself. The real main thing though is don't sweat the losses. They happen, you lose stuff, it's not a big deal. Once you get your head around that, you will find it a lot easier to settle in null. If you sweat every loss and live in fear of what might be waiting one jump away, you'll cripple yourself. Be cautious and aware, sure, but don't fear it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

St Sinner
University of Caille
Gallente Federation
#7 - 2014-05-19 16:27:35 UTC  |  Edited by: St Sinner
TBH I prefer to mine or rat or even just mission/complexes, not good at pvp in any game. Reason I sweat the losses is I lose real money whenever I die, since I started playing i've always lost stuff faster than I gain the isk to cover it so end up buying yet more plex to make up for it. Which in turn since going to null sec was meant to since I have good ship skills now start making me a profit makes it more frustrating being stuck in stations or having a red in system for days on end. Reason I want null sec is that what I like to do in high sec is very low profit and asteroids are gone in seconds.

I actually like hacking and exploration alot but am slow at scanning. If I was good at it i'd stealth around null sec and scan down sites solo all the while saying "i'm in ur null secs hacking ur sites" in local for the fun
Learned Vagrant
Black Horse Logistics Industries
#8 - 2014-05-19 16:37:04 UTC
I used an alt to explore 0.0. After her skills reached a certain point she could fly for hours in 0.0 without seeing another ship.

Cloaking helps a lot, but a well designed gate camp can make it useless. Bubbles are worse.

I learned how to avoid bubbles and GCs on the near side of gates, and that is kind of exciting all by itself. But I still have major problems with far side bubbles and GCs.

In the end, my 'explorer' ended up with 4 kills for 46 losses, but I learned a lot. Most of the ships she lost were Industrials. She had one spectacular success in an industrial, though. She managed to evade a T2 frigate with an Amarr Industrial, but she was down to 20% structure afterwards.
Juan Diolosa
State War Academy
Caldari State
#9 - 2014-05-19 16:43:30 UTC
St Sinner wrote:
buying yet more plex to make up for it.

Wat?Stop.Now.

It sounds like you are biting off more than you can chew and paying real $$ for something you do not have to spend a dime on.

Radric and Lucas gave good advice. Google those corps/alliances.
voetius
Grundrisse
#10 - 2014-05-19 17:29:26 UTC
St Sinner wrote:
Asking about each system you are going to need to enter in route to find out if its safe then not getting a reply for ages (like waiting for half an hour or more to try and find out if a system is safe to enterbefore risking it only to find out 0 people were in system hence no reply) cause you are warned to never enter a system without finding out if it is safe. Takes days to get items shipped from high sec with corp contracts. Stations without much stock since its null sec and as such theres less people supplying.

Add to that a red that sits in the only system you are allowed to rat or mine in non stop for days and all up this leads to new players to null sec unable to get their footing and having to station spin for ages (can end up being weeks) after joining a new corp and therefore no point logging in.

I agree null sec should be hard/brutal but I also believe a person who is new to it should be able to start doing stuff in null sec in a reasonable amount of time.

Tried joining alot of corps only to not resub and be kicked from corps for not logging in cause I got sick of station spinning for a month each time.


The way I've done it in the past is to make an empty clone, use Estels corp if you don't have standings (make a few spares as well), and JC to your empty clone. Then, when you have been accepted, ask where the nearest medical bay is to your new corps staging station - usually it will be in the staging station or next door. Once in the new corp, change your medical to the staging station, undock and self-destruct your pod.

You will now appear in the staging station or med bay nearby. No need to run gatecamps etc.

This is the fastest and easiest way to get to your new corp mates.

Personally I would make sure I had enough isk or liquidate some assets beforehand and then just buy stuff off corp / alli contracts or in the new station.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#11 - 2014-05-19 18:11:19 UTC
A well-organized, well-led, large, worth-your-time corps and alliances will tend to have a means of logistics, where you can create a courier contract, and see your goods moved, hopefully within the day. And it's pretty cheap(prior to this upcoming industry changes, at least).

Not every group has this... But the competently organized ones, who deserve your attention, do. If they're large enough, they'll also sport a decent market-hub, so you wont have to haul in everything. The fact of the matter is that the larger groups can offer more amenities and a better experience than small ones, like the difference between a city on the frontier instead of an isolated village.

They will also offer intel channels, where people habitually report the presence of neutrals/hostiles, and even some friendly gate-camps.

As for PVP, if you aren't very experienced at it yet, I'd encourage you not to claim you dislike it. If you were to join a decently sized alliance, with experienced leaders and FC's, and a supportive corporation, you will be welcomed into fights, and gladly shown the ropes. You will start to feel like the developing asset that you are. Fleets will be fun. Losses will be repaid. And with time, you gain confidence. Maybe you could be an FC someday, or a corp leader. All it takes is practice.

Good alliances would offer you a choice whether you wish to participate or not in most the fleets that go out... Though they will certainly expect you to 'pull your weight,' as holding sovereign space is only possible through a PvP-active membership.

The fact of the matter is that not all corps and alliances are equal. Some are lesser than others, and much of the time their quality depends on how experienced the leadership is, and how many members they can amass. It's likely worth your while to seek out those groups, as they all need membership in order to compete with each other, and boot out the lesser corps from their borders.
Inxentas Ultramar
Ultramar Independent Contracting
#12 - 2014-05-19 18:20:47 UTC  |  Edited by: Inxentas Ultramar
One red in system prevents you from ratting? Eh.... start ratting and get a buddy on standby to flush that camper out.

All nullsec alliances that place many soft restrictions upon you just consists of a bunch of losers obsessed with their killboard. It's more fun to join a group that cares less about stats and more about fun. I never got why people think not having 99% efficiency makes you appear weak. Having tons of losses and kills makes you look active and fierce.

If you get scolded for being the first to enter a system and die to a gatecamp you are in a group not worthy of the intel you'd provide by linking the killmail. I live in lowsec but we have one social rule in our corp: nobody gets scolded for losing a ship, even if its in transit. It is what we try to do to other people, it stands to reason others try to kill us! It's really that simple.

As for making money, I dunno... I have issues with nullsec markets too and I absolutely hate dependency on another guy's carrier run. Some planning is involved, which isn't too bad once you have some ISK buffer to work with. Why not get used to lowsec first? I have to say doing PVE / PI in lowsec (on my skillset) makes me enough ISK to pay for my PVP habits, and logistics are far easier due to the absence of bubbles.
Sibyyl
Garoun Investment Bank
Gallente Federation
#13 - 2014-05-20 04:09:22 UTC
Until you get good at hauling things, pay others to ship bigger things. Ship smaller things using shuttles, BRs, or intys. Large corps will have (somewhat discounted) hauling contract services.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Learned Vagrant
Black Horse Logistics Industries
#14 - 2014-05-20 06:25:34 UTC
voetius wrote:
St Sinner wrote:
Asking about each system you are going to need to enter in route to find out if its safe then not getting a reply for ages (like waiting for half an hour or more to try and find out if a system is safe to enterbefore risking it only to find out 0 people were in system hence no reply) cause you are warned to never enter a system without finding out if it is safe. Takes days to get items shipped from high sec with corp contracts. Stations without much stock since its null sec and as such theres less people supplying.

Add to that a red that sits in the only system you are allowed to rat or mine in non stop for days and all up this leads to new players to null sec unable to get their footing and having to station spin for ages (can end up being weeks) after joining a new corp and therefore no point logging in.

I agree null sec should be hard/brutal but I also believe a person who is new to it should be able to start doing stuff in null sec in a reasonable amount of time.

Tried joining alot of corps only to not resub and be kicked from corps for not logging in cause I got sick of station spinning for a month each time.


The way I've done it in the past is to make an empty clone, use Estels corp if you don't have standings (make a few spares as well), and JC to your empty clone. Then, when you have been accepted, ask where the nearest medical bay is to your new corps staging station - usually it will be in the staging station or next door. Once in the new corp, change your medical to the staging station, undock and self-destruct your pod.

You will now appear in the staging station or med bay nearby. No need to run gatecamps etc.

This is the fastest and easiest way to get to your new corp mates.

Personally I would make sure I had enough isk or liquidate some assets beforehand and then just buy stuff off corp / alli contracts or in the new station.


This is VERY good advice.
Paul Otichoda
Perkone
Caldari State
#15 - 2014-05-20 10:58:30 UTC
Radric Davids wrote:
OP clearly can't fly a carrier...

Join a newbie friendly pvp corp like Brave Newbies, Fweddit, rifterlings, E-uni. Going into nullsec alone as a new player is just not meant to be. Hang with a large corp/alliance, go on fleets, have fun. For solo stuff low sec is better


agreed, its incredible how many times I see people when it comes to null sec just assume you have a carrier is just criminal. Not everyone is a vet.

OP, I'm in a very similar situation. I'm also in B0T and don't really like PvP (I'll do it when necessary or when I'm bored but its not what I want to do all the time). Drone space is generally better for mining since its away from the action (you do get gangs raiding but keep watch on the intel channel and you should be able to be safe before they arrive). Its ok for ratting but there is no loot and exploration (both data and combat sites are hard to find a not really worth it). But I do agree the market is a pain, especially for selling things.
Alaric Faelen
Republic Military School
Minmatar Republic
#16 - 2014-05-20 19:32:20 UTC
Every 'problem' listed by the OP is a self-inflicted wound and has little to do with Eve Online.

Quote:
Asking about each system you are going to need to enter in route to find out if its safe then not getting a reply for ages

--Unless you are flying a hauler around, why is this an issue? Why would you be so afraid to enter a system unless it was wholly unoccupied?
There is an in game map with tons of information on it. You could also scout in a small, fast ship if you want to move something larger. Being paralyzed to enter a system without intel is excusable for haulers and capitals, but if you are afraid to jump a cruiser into a system blind, then null sec is going to be an unhappy experience.

Quote:
Takes days to get items shipped from high sec with corp contracts.


--Corp contracts are filled by other players, not AI mailmen. Most players are helpful, but they didn't log in just to move your crap around. Or if they do, expect to be paid for the service.
Also, they usually move stuff by jump freighter--how many cynos are you lighting for them? Or is it a matter of dumping stuff on contracts and just expecting it to magically show up the next time you log in? Because the reality is some player has to collect that crap, scout any mid-points, put cyno alts in each with a ship and fuel, light them, execute the jump, recap, and so on to the destination. THAT is what you are asking of corp-mates with contracts to move stuff.
And oh yeah, risk your billion isk ship while you're at it....I don't suppose you're offering to reimburse a JF lost while carrying your cargo? So they're just SOL if they die moving your PI junk?

What is actually more unreasonable? That corp-mates don't rush to risk unfilled, billion isk ships (and several cynos that will be killed along the way) to move one newbs garbage? Or that you might have to wait a couple days for someone to do you a favor, for free, that is essentially wasting their time?

Quote:
Add to that a red that sits in the only system you are allowed to rat or mine in non stop for days

--There are some 7500+ systems in Eve Online. There are many things to do other than rat and mine. If you can't possibly find another system to use, or other things to do- that is not a failing of the game. Every single player deals with the same thing, but few take to the forums in complaint. They simply go to a different system, or do something else for awhile. If one player in one system preventing you from doing one thing becomes a single point of failure for your entire Eve Online, the blame doesn't lie with the game.

Quote:
I agree null sec should be hard/brutal but I also believe a person who is new to it should be able to start doing stuff in null sec in a reasonable amount of time.

--Reasonable is subjective. This isn't high sec with it's outrageous rewards for zero risk, and trade hubs around every corner. The very things the OP is complaining about is pretty much what differentiates high sec from low/null to begin with. Yes, it's remote and the markets aren't exactly Jita. Yes, moving stuff around is risky. Welcome to NOT high sec- you sure you really want to leave high sec?


Quote:
Tried joining alot of corps only to not resub and be kicked from corps for not logging in cause I got sick of station spinning for a month each time

--I'd kick you too. For one, you aren't even playing Eve by your own admission. So far, the OP has essentially said that when he bothers to sub for this game, no one gives him intel and moves his stuff around, and that is evidence that Eve is somehow broken.

That is not a compelling argument that Eve is at fault. Hundreds of thousands of players have succeeded in leaving high sec over the past 11 years. While it isn't (and shouldn't be) an easy transition, it is by no means the Mount Everest so many make it out to be.
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2014-05-20 20:45:12 UTC  |  Edited by: Tau Cabalander
Pod-jumping is a fast way to travel too: set your medical clone to your hisec NPC station, or nulsec outpost, then self-destruct your pod. Don't forget you lose you implants, and you have to upgrade your medical clone again.

Then create a jump clone so you don't have to do this again, as then you can clone-jump once a day.

It is a wise idea to keep a jump clone in a hisec station that sells skill books, either a school / academy or a trade hub.
Mocam
Aliastra
Gallente Federation
#18 - 2014-05-21 00:47:07 UTC
It sounds like you still have a lot to learn and your chosen method is not working out so well for you.

- You should readily make more income than what it's costing you - especially in the space you are operating in.
- Scanning and probing skills should not take long to get down nor do those functions.
- Being locked down (where it's not corp policy) is generally only due to multiple targets in system or the lack of instant undocks and other such safe bookmarks - important things to learn about.
So on and so forth.

As such, I'd recommend some classes and Q&A type activities. E-Uni offers public classes to anyone who wants to attend them and there are plenty of others in various corporations willing to invest a bit of time explaining things.

Here's a calendar link of various classes: http://calendar.eveuniversity.org/

Again, anyone in EVE can attend on our public mumble server to learn about the topics presented but this is just 1 option - you really do need to learn a bit more if you're having this much difficulty.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#19 - 2014-05-21 14:18:02 UTC  |  Edited by: Aralyn Cormallen
Living in Nullsec is something you have to be pro-active about.

Everything is player driven - you mention that you have had to wait long times for intel updates on a system or for your goods to be moved, but the problem with the first, is that if no-one is in, or passing through that system you are asking about, you aren't going to be getting any intel (I only usually bother asking with main chokepoint systems which always have a player presence), and in the latter, the person moving your stuff is suffering costs to do so, so will tend to wait for a full load before making a run (they aren't going to incur all the jump and cyno costs for a 10% filled jump-freighter, when by waiting a day or two, they can move a full load at the same cost).

If you are moving out to a specific area, you need to learn the lay of the land. Run around the area a few times in an Interceptor, or equally fast and inexpensive ship. Get to learn where you have jump-bridges. Learn where you have POSes you can take cover in. Identify the bottlenecks, and hence most common gatecamp spots. Figure out multiple routes across your space to circumvent a surprise gatecamp. Set up station inst-undocks, off-gate warp-to spots, and safe spots in your most travelled systems. Learn who your local hostiles are, and how they operate (That lone hostile, what alliance are they? Do they operate in groups, making him a scout, or are they known as soloers? Do they live locally, and hence might have backup a Titan-jump away, or are they a daytripper from across the galaxy?).

Most importantly, accept for all the planning, all the information, all the preperation, you might just get unlucky, and lose a ship, and make sure you are ok with that.
Gabriel Z
Krabulous
#20 - 2014-05-23 05:37:17 UTC
trial alt account scouts ftw