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Proposal: Warp Disruption Mechanics, a few ideas

Author
Saerni
Confederation Navy Research
#1 - 2014-05-18 18:33:23 UTC
Something has always bothered me about the way warp disruption bubbles work in EVE. They are so small and unless you have an excessive number of them around a gate/wormhole the chances that they are useful (especially with nullification tech) or promote fights is questionable.

My proposal:

(1) Make warp disruption fields that cover 0.5, 1, and 2 AU (with a warp-out range of 60, 80, 100km)
(2) Make any flight path that crosses into the bubble get pulled to within 25-50km of the warp disruptor
(3) Make the warp disruptor deployable have a not indecent amount of HP, and perhaps allow it to have a 10 minute invulnerability period with a 30 minute cool-down.

This allows the bubbles to "snag" ships more easily, allows players to escape with relatively the same difficulty as currently (with the need for redundant bubbles reduced).

I would also propose adding a role to interdictors, small webbing bubbles they can launch as an alternative to the warp-out disruption bubbles they currently possess.
Habris
State War Academy
Caldari State
#2 - 2014-05-18 18:37:21 UTC  |  Edited by: Habris
oh wow, no.... jesus man that is terrible.

2au? 300,000,000 kilometers? No thanks.

Edit: seriously though, if you're having trouble using bubbles effectively come on out to deklein i'll give you a demo on how to place them, course fee is 500m.
Domanique Altares
Rifterlings
#3 - 2014-05-18 18:37:37 UTC
Saerni wrote:

(1) Make warp disruption fields that cover 0.5, 1, and 2 AU (with a warp-out range of 60, 80, 100km)


Do you actually realize how big 2AU is? With a 2AU bubble, there are entire systems that could be made literally uplayable with a half dozen or so.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#4 - 2014-05-18 18:38:36 UTC
I don't think the OP has actually used a bubble before.
Saerni
Confederation Navy Research
#5 - 2014-05-18 23:13:22 UTC
Distance aside, which I admit was a random amount, are there actually any complaints about this? Forcing players to place many bubbles to create an effective engagement area was my main point.

Suggesting I don't understand, or need tutorials on bubble usage, is not at all the point of the change. It would simplify the creation of engagement zones and transition bubbles over to the new mobile deployment system. A wider zone, whether limited to 0.25, 0.5 and 1 au respectively or something else makes for a more interesting spacescape.

As to making systems unplayable...blow them up if it's causing trouble, chose a size that fits your desired use. Use them to set special defense zones to prevent people from getting close to your POS without a fight, catch pirates or unsuspecting victims more easily, etc. Also, obviously banned in HS...

I'd also let NPC pirates set these up btw, I'd rather have more NPC pirate "camps" than NPC pirate sites.
Domanique Altares
Rifterlings
#6 - 2014-05-19 00:07:57 UTC  |  Edited by: Domanique Altares
This is the worst idea, ever.
Bohneik Itohn
10.K
#7 - 2014-05-19 00:31:07 UTC
Been a lot of hate on nullified ships in the last few days. What's happening, are ceptors getting a bit too popular in your blue space?

The problem isn't that nullified ships are hard to catch, it's that you aren't posing enough of a threat to discourage them from trying their luck. I fly nully'd ships a bit, and I've almost been caught in them quite a bit. Not because I was screwing up, but because the people trying to catch me were that good.

I give those people and their usual haunts a wide berth now (sometimes...) when I'm poking around in a nullified ship, because the next time they get a chance to try to catch me I might screw up and give my ship to them. The people who don't come close to catching me, or don't even put in an appropriate amount of effort, I ignore while I go about my business.

It's not that nullified ships are too effective at performing their roles, it's that you aren't very effective at performing yours...

The mice will play while the cat is away, and all that.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Saerni
Confederation Navy Research
#8 - 2014-05-19 13:25:35 UTC
How is this about nullified ships? I never mentioned them, in fact they would skip the bubbles like before...

Seriously is this what passes for reading comprehension? A lot of "worst idea ever" combined with the only concrete complaints having nothing to do within the ACTUAL proposal.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-05-19 14:15:39 UTC
Saerni wrote:
Distance aside, which I admit was a random amount, are there actually any complaints about this? Forcing players to place many bubbles to create an effective engagement area was my main point.

Suggesting I don't understand, or need tutorials on bubble usage, is not at all the point of the change. It would simplify the creation of engagement zones and transition bubbles over to the new mobile deployment system. A wider zone, whether limited to 0.25, 0.5 and 1 au respectively or something else makes for a more interesting spacescape.

As to making systems unplayable...blow them up if it's causing trouble, chose a size that fits your desired use. Use them to set special defense zones to prevent people from getting close to your POS without a fight, catch pirates or unsuspecting victims more easily, etc. Also, obviously banned in HS...

I'd also let NPC pirates set these up btw, I'd rather have more NPC pirate "camps" than NPC pirate sites.



How do you blow them up if they're an AU away and you can't warp to them?
Rawketsled
Generic Corp Name
#10 - 2014-05-19 15:25:55 UTC
It'd take 43 days to burn an Interceptor at 10kms through a 0.25 AU bubble.

But of course, Interceptors are bubble imune.

Find me a non-nullified ship that can fly at 10 kilometers a second.


And do this for six weeks!
Bohneik Itohn
10.K
#11 - 2014-05-19 15:31:16 UTC
Rawketsled wrote:
It'd take 43 days to burn an Interceptor at 10kms through a 0.25 AU bubble.

But of course, Interceptors are bubble imune.

Find me a non-nullified ship that can fly at 10 kilometers a second.


And do this for six weeks!


Supposedly you can get a Dramiel up to 20km/sec with the right implants and a fleet booster.

That'd only be 3 weeks. Lol

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Yolo
Unknown Nation
#12 - 2014-05-19 15:47:11 UTC
Saerni wrote:
Distance aside, which I admit was a random amount, are there actually any complaints about this? Forcing players to place many bubbles to create an effective engagement area was my main point.

Suggesting I don't understand, or need tutorials on bubble usage, is not at all the point of the change. It would simplify the creation of engagement zones and transition bubbles over to the new mobile deployment system. A wider zone, whether limited to 0.25, 0.5 and 1 au respectively or something else makes for a more interesting spacescape.

As to making systems unplayable...blow them up if it's causing trouble, chose a size that fits your desired use. Use them to set special defense zones to prevent people from getting close to your POS without a fight, catch pirates or unsuspecting victims more easily, etc. Also, obviously banned in HS...

I'd also let NPC pirates set these up btw, I'd rather have more NPC pirate "camps" than NPC pirate sites.

Blow them up? Seriously, do you know how long it would take to slow-boat 1 AU because there are overlapping bubbles so you can't warp?

no, No, NO. Just NO.

- since 2003, bitches

Saerni
Confederation Navy Research
#13 - 2014-05-19 21:16:29 UTC
Again, did anyone read it?

It pulls you in to within 25 or 30 km of the device, for anyone passing through the larger bubble. Again, there are TWO, not just one, relevant distances.

Think about it this way, a wap disruption bubble should function as a long distance lure, pulling ships in warp inside its range. Once it pulls them in, it only stops them from warping within a much smaller range. Thus the 100km suggestion of the earlier posts.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#14 - 2014-05-19 22:43:30 UTC
Saerni wrote:
Again, did anyone read it?

It pulls you in to within 25 or 30 km of the device, for anyone passing through the larger bubble. Again, there are TWO, not just one, relevant distances.

Think about it this way, a wap disruption bubble should function as a long distance lure, pulling ships in warp inside its range. Once it pulls them in, it only stops them from warping within a much smaller range. Thus the 100km suggestion of the earlier posts.

Why not you know, actually hunt down the ships in a cloaky prober?

Really this idea reads as though, deliver unto me all thine ships that I might loot and desacrate the haggard corpse
Unto me grant me this power CCP
For it is my pod right!


Meanwhile I favor the idea of tapping the bubble and having it shift the warp harmonic by 30 degrees causing you to turn into gamma soup when you tap the warp button

Not anyone else, just you
Aerie Evingod
Midwest Miners LLC
#15 - 2014-05-19 23:49:34 UTC
So a bubble for people to lazy to actually learn game mechanics? No.
FT Diomedes
The Graduates
#16 - 2014-05-20 00:08:06 UTC
I love bubbles, but this is a poorly conceived idea.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Domanique Altares
Rifterlings
#17 - 2014-05-20 00:45:41 UTC  |  Edited by: Domanique Altares
Saerni wrote:
Again, did anyone read it?

It pulls you in to within 25 or 30 km of the device, for anyone passing through the larger bubble. Again, there are TWO, not just one, relevant distances.


And what happens when I've overlapped another on top of it, so that when you destroy the one that grabbed you, you're stuck 1AU from the next, and 1AU from the edge of its bubble, and unable to initiate warp?

You self destruct your ship and pod, that's what.

You should really just stop now. Your idea is horrible, and you're not going to salvage it; if anything you keep digging yourself deeper.
Saerni
Confederation Navy Research
#18 - 2014-05-20 01:08:27 UTC  |  Edited by: Saerni
Only unable to warp if you're within the km distance, not the au distance. If you are within multiple bubbles you get pulled to the nearest one (or if you are within a larger bubble when you initiate warp it doesn't affect you).

I understand criticisms of my ACTUAL idea but this is an absurd misrepresentation of what I said...I could care less for the idea if people would get it right when they debate it. (Easy mode is a completely valid criticism I can actually respond to, as opposed to this "stuck forever!!" nonsense.

Edit: Given the combination of lack of interest and misunderstanding (or trolling, unsure which tbh) I'm done with exploring this mechanic/making suggestions. Feel free to return to your regularly scheduled afk cloaking thread.
Arya Regnar
Darwins Right Hand
#19 - 2014-05-20 08:48:57 UTC
Bohneik Itohn wrote:
Been a lot of hate on nullified ships in the last few days. What's happening, are ceptors getting a bit too popular in your blue space?

The problem isn't that nullified ships are hard to catch, it's that you aren't posing enough of a threat to discourage them from trying their luck. I fly nully'd ships a bit, and I've almost been caught in them quite a bit. Not because I was screwing up, but because the people trying to catch me were that good.

I give those people and their usual haunts a wide berth now (sometimes...) when I'm poking around in a nullified ship, because the next time they get a chance to try to catch me I might screw up and give my ship to them. The people who don't come close to catching me, or don't even put in an appropriate amount of effort, I ignore while I go about my business.

It's not that nullified ships are too effective at performing their roles, it's that you aren't very effective at performing yours...

The mice will play while the cat is away, and all that.

That was beautiful.

EvE-Mail me if you need anything.

Daenika
Chambers of Shaolin
#20 - 2014-05-21 21:43:15 UTC  |  Edited by: Daenika
So your proposal is to 1) double the size of the warp interdiction effect on bubbles (a T2 large is 48km, so you'd be doubling it at 100km), and 2) increase the drag bubble radius by 3 million times.

Seems that *most* of this focus is on being able to drag bubble people much more easily.

But say they were a 1 AU radius. Say I made an icosahedron (a D20, for ye P&P gamers), which has 12 vertices and all side lengths equal to the distance from each point to the center of the polyhedron.

I could then set 12 of these 1 AU disruptors 0.9 AU from the gate (And each other). To actually land on the gate, you'd have to warp to the gate 12 times, each time instead being dragged to one of the disruptors, kill it, wait 10 minutes on it's reinforcement timer, then kill it again.

That's a minimum of 2 hours just in reinforcement timers, plus however long it takes to kill them (assuming your ship is even capable of dealing damage to them).

The problem with this idea is that the "catch" radius is far larger than is practical to burn. If you get caught in a bubble currently, you can always burn through it. With these, your only option becomes killing them, because as soon as you have two or more anchored hundreds of thousands of kilometers from a destination point, it becomes impossible to reach that point except with a nullified ship or by killing the disruptors.
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