These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Partially repairing overheated modules

First post
Author
Meytal
Doomheim
#1 - 2014-05-16 18:01:48 UTC
With CCP karkur's post describing the progress indicator on repairing overheated modules, it got me wondering about some of the times when repairs take a really, really long time. You could be in a safe position when you begin, but that could change the second you click "Repair". If you were repairing weapons or tank, you're out of commission (or dead) until it completes.

Could we have the ability to interrupt the repair process, and thus only partially repairing a module, if we need/want to do this for whatever reason? The module would only be partially repaired, only a small bit of paste would be consumed, and the module would be active again relatively quickly.

Some delay on canceling the repair process, and some minor waste of paste would be expected and not at all unreasonable.
CCP karkur
C C P
C C P Alliance
#2 - 2014-05-16 20:35:23 UTC  |  Edited by: CCP karkur
Hey, I know!!!
What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started!
(hint: it already exist ;) )

(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Ralph King-Griffin
New Eden Tech Support
#3 - 2014-05-16 20:39:49 UTC
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#4 - 2014-05-16 22:06:32 UTC
maybe changing the right-click to say 'stop repairing' would remove the confusion..
Iam Widdershins
Project Nemesis
#5 - 2014-05-16 22:17:35 UTC
A better thing to ask for here would be to allow modules to start a repair when there isn't enough paste present to repair them fully.

Lobbying for your right to delete your signature

Meandering Milieu
The Scope
Gallente Federation
#6 - 2014-05-16 23:47:53 UTC
Iam Widdershins wrote:
A better thing to ask for here would be to allow modules to start a repair when there isn't enough paste present to repair them fully.

This.
Swiftstrike1
Swiftstrike Incorporated
#7 - 2014-05-17 02:12:38 UTC  |  Edited by: Swiftstrike1
Ideally, just remove the "cancel repair" option and have the repairs cancel automatically when you activate a module that is currently being repaired.

EDIT:
Iam Widdershins wrote:
A better thing to ask for here would be to allow modules to start a repair when there isn't enough paste present to repair them fully.


^^ Also this. I may not have enough Duc- err.. Nanite Repair Paste to make it good as new, but every little helps

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Altrue
Exploration Frontier inc
Tactical-Retreat
#8 - 2014-05-17 06:26:43 UTC
CCP karkur wrote:

(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)



"Suspend repair" ?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

James Amril-Kesh
Viziam
Amarr Empire
#9 - 2014-05-17 11:08:59 UTC
Altrue wrote:
CCP karkur wrote:

(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)



"Suspend repair" ?

Yep, this would be good.

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#10 - 2014-05-17 11:10:53 UTC
"Stop" ?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sirinda
Ekchuah's Shrine Comporium
#11 - 2014-05-17 11:32:17 UTC
CCP karkur wrote:
Hey, I know!!!
What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started!
(hint: it already exist ;) )

(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)


Even better, just have an activation attempt on the mod cancel repair and automatically activate it with a slight delay...probably one server tick or something.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2014-05-17 13:01:48 UTC
Just clicking on it as if u were activating. quick and simple.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Meytal
Doomheim
#13 - 2014-05-18 00:23:30 UTC
CCP karkur wrote:
(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)

Thus the reason I never clicked it.

But thanks for being gentle with me :)
Yolo
Unknown Nation
#14 - 2014-05-18 08:48:29 UTC
CCP karkur wrote:
Hey, I know!!!
What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started!
(hint: it already exist ;) )

(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)

Just trying to use the module, should halt the repair and active the module.

- since 2003, bitches

Kagura Nikon
Native Freshfood
Minmatar Republic
#15 - 2014-05-18 08:59:24 UTC
CCP karkur wrote:
Hey, I know!!!
What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started!
(hint: it already exist ;) )

(but when I think about it, "cancel" implies that it will not partially repair, so it's misleadingP)



change it to interrupt then

"If brute force does not solve your problem....  then you are  surely not using enough!"

Xe'Cara'eos
A Big Enough Lever
#16 - 2014-05-18 09:59:21 UTC
make an option to 'interrupt/pause repairs' and if you activate the module, it auto interrupts repairs, but you can't insta-overheat the modules, you have to activate, then overheat, so doofus's like me can 'lock' their modules off

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.