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Remote Researching from NPC Station to POS -- DO NOT TAKE AWAY

Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#21 - 2014-05-17 00:13:03 UTC
This thread is going places.
Lilliana Stelles
#22 - 2014-05-17 02:17:50 UTC
Michael Ignis Archangel wrote:

If you don't want to play defend the POS, don't have a POS? Am I missing something?


I get that a POS has to be either defended, surrendered, or taken down if a small corp gets war dec'd. Just as an outpost or a POCO or even a mobile tractor unit also must be defended. I just don't understand why you should have to put additional assets at risk. I'd be fine with SOME additional risk (more expensive pos modules with less HP or whatever), but the fact is BPOS are disproportionately risky for the reward, particularly considering the risk involved. The reward doesn't increase *that* much.

It's certainly less risky to copy a few small BPOS than a capital BPO, or a few capital BPOs instead of a T2 BPO, but the rewards for risking the T2 BPO isn't worth that copies weight in capital copies, just as the risk for copying a ship BPO isn't worth the risk when compared the reward in copying module BPOs.

There's not enough profit incentive for current POS owners to justify the increased risk.

There was always a risk; the POS itself. There was even more risk if you used a faction POS. But a few billion worth of POS is still much less risky than a few dozen billion worth of BPOs, to only churn out the same amount of reward every month.

Not a forum alt. 

Absinyth
Tranquility Lost
#23 - 2014-05-17 02:18:38 UTC
I appreciate all comments and feedback, both those are against my original post and those who are for my original post. This is obviously a controversial topic otherwise wouldn't have caught on with the amount of views and posts in just a few short hours.


Here's the reason why I made the original post.

Small corporations and solo players are having more difficult of a time to keep playing as they are accustomed to. CCP, Devs, and GM's have always boasted about how EvE is a sandbox, allowing players to do whatever they want within the confines of the game mechanics. By taking away the game mechanics that allow or that appeal to small corporations and solo players is prohibiting those types of interactions and experiences from taking place. This is wrong. If this was not something the original developers of this game wanted why did they allow that functionality to take place from the beginning?

For those who want to play in big corporations and alliances that's great and you are, and should be, allowed to do so. However, playing this game in the opposite manner, small corporations and solo players, is no less or greater importance than any other way to play this game. Playing the game in small groups or by yourself is an option that everyone has in playing this game and should be protected just as much as for those who want to play in a group with 100 or 1000 other people.

Also, if a person decides to go a route that leads to more industry activities is not less important or matters less than compared to someone who doesn't engage in those types of activities. As this game gets older the viewpoint has shifted away from this reality to something of which only appeals to the majority that play this game. Since the majority of people aren't playing in small corporations or solo does that make people who choose to do so wrong? Nope.

By removing the ability to remote research from an NPC station to a POS is taking away the ability for people to chose for themselves in how they are going to play this game. If you don't like people to safely research their BPO's you can always War Dec that entity. Why don't you do that?

Whether you are aware of it or not, all of us are being forced to a particular gameplay style that just so happens to appeal positively to the masses, more people want this change than don't want it. However, I know, as so do you, if there were changes being made to this game that the masses, and yourself, were not in support of you would be crying, screaming, and whining about that and demanding change. What I am doing is logically illustrating my point of view and persuading people to stand up for themselves to take action that encourages the powers that be to make changes to the game in a better way that appeals to both the masses and the "little guy", because both parties should be treated as equals when considerations about changing the game is made.


Just because majority rules doesn't automatically make all decisions being made by the Devs and the rest of CCP are the right decision for everyone in the game. At one point in history, it was popular belief that certain race of people should not be treated as equal and treated as less than human. Then as we know it the Civil Rights movement happened and humanity realized, over time, the popular belief was wrong and needed to be modified. This is just one, very crude, example of how going with the popular belief just because you are outnumbered doesn't always make it the right choice, or right decision, or the right side.


If CCP doesn't want EvE to be played by small corporations and solo players they need to come out and say it, publically, and/or change the game mechanics to prevent it all together. For instance, require a certain number of people in order to create new corporations.

If you all that are totally opposed to me and been calling me names in game and on the forums get your way you would have CCP remove everything except the ability to PVP. Which would be fun but you would be taking away the things that have made this game great. Most people who have responded to this post so far have not been playing for as long as I have and don't know anything about the things that have contributed to the success of this game -- all you see is in the here and now, but rest assured if your voice is the only voiced that is listed to by CCP this game will go down the tubes and then nobody will be playing the game. That's why I decided to speak up for the voice that is not recently being heard and encourage other people to voice their opinions and concerns just as I have so we can also get a representation in the game once again.

On a side note, for those who call people who like Industry activities a carebear is pretty stupid as those people are usually the ones who are providing you the stuff and assets for you so you carry yourselves in the way you want to play this game. Think about other people for a chance, you may be a happier person.

Absinyth
Tranquility Lost
#24 - 2014-05-18 00:30:18 UTC
Whether you are for or against encouraging the powers that be to restore the feature to Remote Research your blueprints from an NPC Station to a POS feel free to reply to this thread.
-- I am not just referring to high sec, but also to low sec, null sec, and w-space (from Corporate Hangers to POS).
-- The cost of the blueprints and time it takes, imo, is worth the safety of them especially since not all blueprints are available to repurchase in case they are lost, not to mention the time it will take to research it back, even with max of 10 research levels.


Also, would like to hear from people who actually are engaged in research (and perhaps manufacturing) and not people who are here just to complain about it without giving their feedback as to why they are against it.

Even after Kronos is released on TQ feel free to comment to this thread as like to get feedback post-release of the latest expansion in hopes to have some good quality discussion in here.
Domanique Altares
Rifterlings
#25 - 2014-05-18 01:32:06 UTC
Lilliana Stelles wrote:


And when the devs target and remove those inventive play styles? It's not an inability to be social, but a preference towards certain types of interactions. Not everyone wants to play "defend the POS". That's theme park as hell.


Then don't defend your POS. Let it go down in flames, and replace it. Make sure to account for this eventuality and budget accordingly.
Domanique Altares
Rifterlings
#26 - 2014-05-18 01:44:25 UTC
So, I need to understand.

Basically what I am seeing in this thread is bunch of players who don't seem to have the confidence in themselves to move a very small, highly expensive object from a station to a shielded POS and back through high sec without being caught. Often without even having to change systems.

Why do you lack the self confidence and/or ability to do this?

Why it is that I can move upwards of a billion in faction and wormhole loot through lowsec into highsec over multiple jumps while being -10 and red flashy to the world, and none of you can move a single BPO? (And I don't even get the benefit of a cloak once I hit highsec; the po-po deny that right off the bat.)

Why is my alt able to move ~4bn worth of researched BPOs over 30 jumps in a frigate without going down in flames?

Why am I able to do these things, and yet you are not? I'm not being facetious; do you honestly lack the skill and/or knowledge to do these things at minimal risk? Has remote research spoiled you so much?
Joe Boirele
The Scope
Gallente Federation
#27 - 2014-05-18 02:13:28 UTC
Absinyth wrote:
I appreciate all comments and feedback, both those are against my original post and those who are for my original post. This is obviously a controversial topic otherwise wouldn't have caught on with the amount of views and posts in just a few short hours.


Here's the reason why I made the original post.

Small corporations and solo players are having more difficult of a time to keep playing as they are accustomed to. CCP, Devs, and GM's have always boasted about how EvE is a sandbox, allowing players to do whatever they want within the confines of the game mechanics. By taking away the game mechanics that allow or that appeal to small corporations and solo players is prohibiting those types of interactions and experiences from taking place. This is wrong. If this was not something the original developers of this game wanted why did they allow that functionality to take place from the beginning?

For those who want to play in big corporations and alliances that's great and you are, and should be, allowed to do so. However, playing this game in the opposite manner, small corporations and solo players, is no less or greater importance than any other way to play this game. Playing the game in small groups or by yourself is an option that everyone has in playing this game and should be protected just as much as for those who want to play in a group with 100 or 1000 other people.

Also, if a person decides to go a route that leads to more industry activities is not less important or matters less than compared to someone who doesn't engage in those types of activities. As this game gets older the viewpoint has shifted away from this reality to something of which only appeals to the majority that play this game. Since the majority of people aren't playing in small corporations or solo does that make people who choose to do so wrong? Nope.

By removing the ability to remote research from an NPC station to a POS is taking away the ability for people to chose for themselves in how they are going to play this game. If you don't like people to safely research their BPO's you can always War Dec that entity. Why don't you do that?

Whether you are aware of it or not, all of us are being forced to a particular gameplay style that just so happens to appeal positively to the masses, more people want this change than don't want it. However, I know, as so do you, if there were changes being made to this game that the masses, and yourself, were not in support of you would be crying, screaming, and whining about that and demanding change. What I am doing is logically illustrating my point of view and persuading people to stand up for themselves to take action that encourages the powers that be to make changes to the game in a better way that appeals to both the masses and the "little guy", because both parties should be treated as equals when considerations about changing the game is made.


Just because majority rules doesn't automatically make all decisions being made by the Devs and the rest of CCP are the right decision for everyone in the game. At one point in history, it was popular belief that certain race of people should not be treated as equal and treated as less than human. Then as we know it the Civil Rights movement happened and humanity realized, over time, the popular belief was wrong and needed to be modified. This is just one, very crude, example of how going with the popular belief just because you are outnumbered doesn't always make it the right choice, or right decision, or the right side.


If CCP doesn't want EvE to be played by small corporations and solo players they need to come out and say it, publically, and/or change the game mechanics to prevent it all together. For instance, require a certain number of people in order to create new corporations.

If you all that are totally opposed to me and been calling me names in game and on the forums get your way you would have CCP remove everything except the ability to PVP. Which would be fun but you would be taking away the things that have made this game great. Most people who have responded to this post so far have not been playing for as long as I have and don't know anything about the things that have contributed to the success of this game -- all you see is in the here and now, but rest assured if your voice is the only voiced that is listed to by CCP this game will go down the tubes and then nobody will be playing the game. That's why I decided to speak up for the voice that is not recently being heard and encourage other people to voice their opinions and concerns just as I have so we can also get a representation in the game once again.

On a side note, for those who call people who like Industry activities a carebear is pretty stupid as those people are usually the ones who are providing you the stuff and assets for you so you carry yourselves in the way you want to play this game. Think about other people for a chance, you may be a happier person.



Why do you seem to think that a ten man corp should be able to do everything just as well as a 1000 man corp? There are advantages to being large, mostly inherent to the fact you have more people. also, Malanchis' law (is that how you spell it?)

Anything that helps a small group will help a large group more.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Darin Vanar
Federal Navy Academy
Gallente Federation
#28 - 2014-05-18 03:02:06 UTC  |  Edited by: Darin Vanar
I strongly recommend you view the Fanfest keynote. It's a nice presentation to watch and gives you an idea on what they're going for in the future.

EvE 2014 Fanfest Keynote

In regards to your question about how many wanted remote researching to stay, there were a large number of people in the crowd who 'boo-ed' when its removal was announced (briefly) in flashing white text on the screen, and a (good) amount of people that cheered. This was the only time in the presentation that CCP were boo'ed.

I really liked their presentation, though they didn't present the fine print to the audience - for example, everyone cheered when they announced that freighters and JFs will finally be customizable with rigs, but in the forum thread they let out the detail of the changes - which was that they had their tank and agility nerfed, along with cargo hold. People in the audience didn't know about that part and there was cheering everywhere.

So take what they say during presentations with a grain of salt. :)

If it's too good to be true, it probably is.
Absinyth
Tranquility Lost
#29 - 2014-05-18 03:56:16 UTC
Some of you are twisting my words around and saying things that I've never mentioned. Why? lol

I am just laughing inside at you getting all upset at this post, dude, chill out.

Why you hate people so much that don't do exactly what you do in this game?
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#30 - 2014-05-19 04:22:09 UTC
Absinyth wrote:
Some of you are twisting my words around and saying things that I've never mentioned. Why? lol

I am just laughing inside at you getting all upset at this post, dude, chill out.

Why you hate people so much that don't do exactly what you do in this game?


I, for one, do exactly what you do (from what I can infer). I've used this mechanic to a great degree, and on a selfish level, I can say this is going to make my game signficantly harder.

On the other hand, I think I'll be able to cope. The name of the game is pretty simple - if you want to be a tiny corp doing research in HS, you'll have to switch to a larger, tankier tower. You'll have to log in at least once a day, and alarm clock if your POS gets ref'd. If you're in HS, you'll have 24h to cancel jobs and take down the tower.

If you have a 10-figure amount of ISK in blueprints, leave some in station, get a cloaky, and insta-undock before warping to your POS. This really introduces a minor element of risk to the situation in the long run - if done properly.

The real risk is in being lazy and leaving everything to where you can never undock except to fuel the POS and leaving all your assets inside it.

CCP is forcing you to undock, it's forcing you to have someone in your corp log in every day, and to make decisions about what will happen in the future.

Coupled with the fact that you can take your tower down completely, and dedicate your old fuel budget to research in the stations, I support the change as it adds more actual gameplay "than leveling my 30bn ISK of BPOs to 1,000 while leaving only ~500m ISK at risk in space." I don't say that to be disparaging to your playstyle, but I feel the right to say it because it's also been a big part of mine :)
Balder Verdandi
Wormhole Sterilization Crew
#31 - 2014-05-25 20:42:23 UTC
Dear CCP,

With this decision, you are directly affecting industry players and small corporations, which will affect industry as a whole.

I really don't know what your thought process is on this subject, but you've really screwed up this time. You're trying to "fix" things that aren't broken, and won't fix things like are (case in point, corp roles, POS updates like modular POS'es and having a place to dock), alliance roles, and a slew of other items you've been avoiding for more than 5 years.

I have spent HOURS on this game to build up enough resources to spend on BPO's that I need to build stuff in game, and if you take away my ability to play the game the way I want to play it (which you've said we could since 1.0) then consider losing a lot of players.

Your indy players will go away because if they can't do what they want they'll stop playing.

Industry will dry up, prices will spike for ships, and crash for fuel blocks and other ice products.

Oh, and this means that you're messing up the economy in game ..... a direct contradiction to what you said in the New York Times a few years ago, when quoted by them you said you don't affect the in game economy.

Well guess what? You're doing it now!
SurrenderMonkey
State Protectorate
Caldari State
#32 - 2014-05-25 21:00:16 UTC
I'm a one-man industry corp and I approve of this change.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Frostys Virpio
State War Academy
Caldari State
#33 - 2014-05-25 21:10:16 UTC
Balder Verdandi wrote:

Oh, and this means that you're messing up the economy in game ..... a direct contradiction to what you said in the New York Times a few years ago, when quoted by them you said you don't affect the in game economy.


Indirect impact on the economy because of change in game mechanic is not the same as doctoring it.
Frostys Virpio
State War Academy
Caldari State
#34 - 2014-05-25 21:11:02 UTC
Antillie Sa'Kan wrote:
This thread is going places.


Well to the POS and back to station...
ugh zug
Aliastra
Gallente Federation
#35 - 2014-05-25 21:26:20 UTC
I honestly feel that the changes are justified. if you're going to use a pos to research a bpo then it should be in the pos lab, not a station.

With the removal of slots at stations i really doubt many people will care, as there will be no wait to start, and no one will have to fork out for pos fuel.... which in turn is going to reduce the price of ice and pos pi items. BPO research is an investment in itself and once it is done, it's done, paying a little extra (saving extra?) is not going to hurt you in the long run so htfu.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Gospadin
Bastard Children of Poinen
#36 - 2014-05-26 13:47:02 UTC
Absinyth wrote:
Blodhgarm Dethahal wrote:
Or I can reply to this thread in favor of removing the ability.

It is broken and has no risks for its reward, damn glad its getting removed.


I'm okay with people who have difference of opinion than myself and I respect your position, but to clarify there was nothing wrong or broken about being able to conduct remote research from NPC station to a POS.

You seem to be just mad at the fact that we used to be able to keep our BPO's completely safe and now that is going away that is why you are happy.


Exactly.

0 risk. Literally 0.

Nothing in eve should be zero risk.
Gospadin
Bastard Children of Poinen
#37 - 2014-05-26 13:49:49 UTC
Balder Verdandi wrote:
I really don't know what your thought process is on this subject, but you've really screwed up this time. You're trying to "fix" things that aren't broken, and won't fix things like are (case in point, corp roles, POS updates like modular POS'es and having a place to dock), alliance roles, and a slew of other items you've been avoiding for more than 5 years.

I have spent HOURS on this game to build up enough resources to spend on BPO's that I need to build stuff in game, and if you take away my ability to play the game the way I want to play it (which you've said we could since 1.0) then consider losing a lot of players.

Your indy players will go away because if they can't do what they want they'll stop playing.

Industry will dry up, prices will spike for ships, and crash for fuel blocks and other ice products.

Oh, and this means that you're messing up the economy in game ..... a direct contradiction to what you said in the New York Times a few years ago, when quoted by them you said you don't affect the in game economy.

Well guess what? You're doing it now!


Good.

It's completely broken to have 1-man industry corps researching blueprints remotely so they can pickup their POS every time they get wardec'd, with zero risk to their raw materials (the BPOs). Now at least they'll compete based on research pricing, and have to move them.
Anthar Thebess
#38 - 2014-05-26 14:06:50 UTC
Blodhgarm Dethahal wrote:
Or I can reply to this thread in favor of removing the ability.
It is broken and has no risks for its reward, damn glad its getting removed.


+1 Support.
Want to have safe isk - buy plex from ccp and sell it on the market.
Frostys Virpio
State War Academy
Caldari State
#39 - 2014-05-26 17:36:39 UTC
Anthar Thebess wrote:
Blodhgarm Dethahal wrote:
Or I can reply to this thread in favor of removing the ability.
It is broken and has no risks for its reward, damn glad its getting removed.


+1 Support.
Want to have safe isk - buy plex from ccp and sell it on the market.


Fun fact. Some people screw up on this safe isk making method. It usually involve tears and ships going boom.
Rowells
Blackwater USA Inc.
Pandemic Horde
#40 - 2014-05-26 17:58:26 UTC
Balder Verdandi wrote:
Dear CCP,

With this decision, you are directly affecting industry players and small corporations, which will affect industry as a whole.

I really don't know what your thought process is on this subject, but you've really screwed up this time. You're trying to "fix" things that aren't broken, and won't fix things like are (case in point, corp roles, POS updates like modular POS'es and having a place to dock), alliance roles, and a slew of other items you've been avoiding for more than 5 years.

I have spent HOURS on this game to build up enough resources to spend on BPO's that I need to build stuff in game, and if you take away my ability to play the game the way I want to play it (which you've said we could since 1.0) then consider losing a lot of players.

Your indy players will go away because if they can't do what they want they'll stop playing.

Industry will dry up, prices will spike for ships, and crash for fuel blocks and other ice products.

Oh, and this means that you're messing up the economy in game ..... a direct contradiction to what you said in the New York Times a few years ago, when quoted by them you said you don't affect the in game economy.

Well guess what? You're doing it now!

There are plenty of people who will step in to fill your shoes who can and will adapt to these methods in their own way, taking what used to be your profits for themselves. So don't be so sure that a few stubborn players completely set in their ways will be missed.

If you can't adapt your process to s change like this then it sucks to be you.