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New to missioning: need fitting and ship advice

Author
JP Boirelle
The Scope
Gallente Federation
#1 - 2014-05-13 08:09:54 UTC
Hi guys,

New to running missions as the title says. Currently doing lvl 2s in a terrible fit Caracal (but it works atm)

FYI I have found and read https://wiki.eveonline.com/en/wiki/Missions_guide

My questions are what hull/fit to aim for to run lvl 3s and 4s. I prefer missiles because I keep forgetting which type of ammo is for which range, but would like advice on a ship that's tanky with decent dps. I'm not looking for a glass cannon type fit that smashes through missions if you don't make a mistake and die.

All advice appreciated.

JP
McRoll
Extraction and Exploration Ltd.
#2 - 2014-05-13 10:14:20 UTC  |  Edited by: McRoll
Thats very easy, if missile specced the typical progression is Caracal -> Drake and maybe Navy Drake -> Raven/Navy Raven-> Golem.

If you want you can train for a Tengu additionally, it can fly everything anyway. However do this only once you have gathered enough skills both ingame as well as real knowledge as a Tengu is expensive and can be ganked quite easily if you have an expensive fit.

All of them have more than enough tank for everything you can encounter in missions. I assume you have enough information of how to fit a shield tank.
Talia Valta
ValtaTeleVisuals
#3 - 2014-05-13 11:04:30 UTC
Personally, I'd go for a battleship when starting out in level 4 missions.

You have a higher chance of surviving the mission if your in a high EHP ship.

As McRoll has stated, a cruiser like the Caracal can do lvl 3's but will struggle with the longer missions from a lvl 3 agent.

(I've found the larger the bonus window, the more rats there are.)

A Drake will do Lvl 3's easy and some lvl 4's but not all, the same principle, above applies.

When you look at it in full depth, it all comes down to your skills, as they add to your ships abilities.

The higher the Skills you have in Shield Compensation, the better your shield will hold.

Check out this link for help in fitting out your ship for damage resists:

NPC Damage Resists

Another handy link to bookmark is this.

EVE Survival Mission Reports

Good luck and fly safe.

Elzira Kore
Royal Amarr Institute
Amarr Empire
#4 - 2014-05-13 11:06:23 UTC
The typical ship-classes recommended for missions:
L1 - Frigate, Destroyer
L2 - Cruiser
L3 - Battlecruiser
L4 - Battleship

(of course there are tons of exception, but it's a decent guideline)

If you want to stick with missile ships, you can upgrade to a Drake (Battlecruiser) next, which can run level 3 missions. The next step up is a battleship such as the Raven.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#5 - 2014-05-13 11:33:29 UTC  |  Edited by: Jeanne-Luise Argenau
easy

for l1 Kestrel, Corax or Talwar
for l2 Caracal
for l3 Drake, Drake Navy or Cyclone
for l4 Raven, Raven Navy, Scorpion Navy or Typhoon

they r all missile boats and i would choose, Kestrel -> Caracal -> Drake -> Raven Navy Issue (Golem when u can fly marauder)
Silvetica Dian
Imperial Shipment
Amarr Empire
#6 - 2014-05-13 11:46:43 UTC
in a couple of weeks the rattlesnake will also be a good choice.
Some other advice.
Fit mission specific hardeners.
Try and avoid fitting mods.
Don't even try and get cap stable.
Use at least 3 damage increasing modules.
Use the correct ammo for the rats.
Don't shoot the triggers for more rats until ready (eve survival linked above)

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

JP Boirelle
The Scope
Gallente Federation
#7 - 2014-05-16 07:23:09 UTC  |  Edited by: JP Boirelle
The Rattlesnake does look nice, but I am ages away from that because my drone skills are terrible.

For Lvl 4 I was thinking of trying a RNI. What does this fit look like?

[Raven Navy Issue, L4 Missioner]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Ancillary Shield Booster, Cap Booster 150
Large Ancillary Shield Booster, Cap Booster 150
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Kinetic Deflection Field II

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile

Large Processor Overclocking Unit II
Large Warhead Rigor Catalyst I
[empty rig slot]

Hobgoblin II x5
Hammerhead II x5
Warrior II x5


The bottom 2 mids will be mission specific, as will the missiles. Questions re missiles. Do everyone use T2 or Faction?

Edit: Just realised it all fits with the T1 Large Processor Overclocking Unit, so I have a spare Rig slot. Any suggestions?
Daniel Plain
Doomheim
#8 - 2014-05-16 07:58:33 UTC  |  Edited by: Daniel Plain
you can save lots of cpu if you go for one regular shield booster. this cpu you can then use to fit (preferably) three rigor rigs. the difference in applied damage is very noticable, especially if your missile support skills are not excellent yet.

as for missile choice: for battleships, you can always shoot fury, for everything else it depends on your skills and how many target painters you use. personally, i can't be bothered to use TPs at all, so i just load precision missiles for everything that isn't a battleship, but faction may also work.

edit: one or two navy BCSs will also save some cpu and improve your dps, just don't go overboard with the shinies.

edit2: if you want to stick with the double ASB fit for now to be on the safe side tank wise, i would advise to drop one hardener for a shield boost amplifier (if the CPU allows), as well as always overheating the ASBs (they will perform much better and can be repaired between missions).

I should buy an Ishtar.

Lloyd Roses
Artificial Memories
#9 - 2014-05-16 10:40:39 UTC  |  Edited by: Lloyd Roses
If you need a very costefficient ship, use a cerberus for L4s. Unlike BS, it doesn't get more than ~850dps for missions (kinetic damage only), but you'll also have a cerb ready to run any L4 for around 300mil ISK with one more month of training.

It also runs L4s significantly faster than a BS given the same number of SP invested.

[Cerberus, L4]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Kinetic Defelction Field II
Pith C-Type Thermic Dissipation Field
Gistii A-Type Small Shield Booster
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters II

Runs Kin/Therm heavy missions like a charm.

Edit: For the last room in world's collide, you'll need an SBA due to the many webs at same time.
Incindir Mauser
Caldari Provisions
Caldari State
#10 - 2014-05-16 15:56:20 UTC
JP Boirelle wrote:
Hi guys,

New to running missions as the title says. Currently doing lvl 2s in a terrible fit Caracal (but it works atm)

FYI I have found and read https://wiki.eveonline.com/en/wiki/Missions_guide

My questions are what hull/fit to aim for to run lvl 3s and 4s. I prefer missiles because I keep forgetting which type of ammo is for which range, but would like advice on a ship that's tanky with decent dps. I'm not looking for a glass cannon type fit that smashes through missions if you don't make a mistake and die.

All advice appreciated.

JP


Your logical next step is a Drake/Navy Drake. Quick to train into if you already have your core skills and T2 Heavy Launchers.

Your end training goal at this point should be for a Golem.

The Navy Raven will be your goto missioning boat for several months until you're skilled enough to fly the Golem. Max out your missile supports, and don't be afraid to buy yourself some 3 or 4% skill implants to make your missiles better along the way.

Don't worry so much about cap stability, in the long run, none of your ships will be cap stable. Just make sure that you can run your reppers long enough to align and warp out when things get hairy or you bite off more than you can chew.
kurage87
EVE University
Ivy League
#11 - 2014-05-16 16:11:30 UTC
Aye, Drake for l3's. The Navy Drake isn't really worth it so, just stick to the T1 whilst you do the l3's.

As for your l4 BS, jumping straight into an RNI is an awful terrible doomed idea. The safe/smart way would be:
MJD sniper Raven -> SNI --->>> RNI.

You could skip the MJD Raven or SNI, but not both.
Illiar D'Anaari
Lassandar
#12 - 2014-05-16 16:37:46 UTC
JP Boirelle wrote:
The Rattlesnake does look nice, but I am ages away from that because my drone skills are terrible.

For Lvl 4 I was thinking of trying a RNI. What does this fit look like?

[Raven Navy Issue, L4 Missioner]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Ancillary Shield Booster, Cap Booster 150
Large Ancillary Shield Booster, Cap Booster 150
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Kinetic Deflection Field II

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile

Large Processor Overclocking Unit II
Large Warhead Rigor Catalyst I
[empty rig slot]

Hobgoblin II x5
Hammerhead II x5
Warrior II x5


The bottom 2 mids will be mission specific, as will the missiles. Questions re missiles. Do everyone use T2 or Faction?

Edit: Just realised it all fits with the T1 Large Processor Overclocking Unit, so I have a spare Rig slot. Any suggestions?


7 slots for the tank (your entire mids) is a little bit much, and ASBs are mostly for pvp, though they can make interesting supplemental tank slots for large bursts of incoming damage.

I don't have a fitting tool with me so perhaps what I'll suggest won't fit, but try something like this:

1x MWD/AB/MJD
1x XL Booster II (or a Dread Gurista XL Booster, they're cheap and use up a lot less cpu)
1x Shield boost amp II
2x Invuln II
1x Rat specific hardener (Kin vs gurista, exp vs angel, EM vs sansha/blood raiders, therm vs gallente/serp)
1x meta 4 TP

A prop mod for most mission is important. Some missions are single pocket and you can safely replace said prop mod with more tank, a second TP or a cap booster. You don't need to plug the EM hole for missions, since not all rats do EM damage.

If you're tight on cpu, look up the prices of some faction modules (and look at their stats too) and see if you can replace some T2 with them. Some modules really aren't that expensive and will allow you to have a better overall fit. The RNI doesn't need 3 rigors like most other missile ships (though I'm sure it can still benefit from them) so you might want to try a 2 rigor/1 flare setup, or even a 1 rigor/2 flare. Added benefit of more rigor would be a more consistent use of fury cruise.