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Propaganda Videos and the Weakness of Empires

Author
Jai Centarium
Anqara Expeditions
#1 - 2014-05-05 18:48:59 UTC
I'm sure that, by now, you've all seen the propaganda video making the rounds on GalNet:
https://www.youtube.com/watch?v=yFTUazuGdTw

It's a very strange video indeed. There are many contradictions, which leads me to wonder about the true nature and goals of its creator.

Are we expected to believe that the full might of the Amarr Empire--or any of the empire Navies, for that matter--couldn't bring enough firepower to dispatch a construction by a capsuleer alliance? That a threat so dire that it would catch the attention of the Theology Council wouldn't be snuffed like a match dropped in an ocean, regardless of the loss of life and materiel? Capsuleers have been told time after time that the empires have power far beyond what they've amassed, and yet, this video shows a fictional capsuleer alliance to be successful at holding back that force.

Contradicting that threat is the fact that, time after time, we've shown that the empires have little regard for the goings-on of capsuleers, especially following the tragic events of 10 March YC111. Where capsuleers were once connected with news and happenings within the empires through breaking and routine reports, now only the most cursory information is given, typically when the vaunted empires require independent capsuleer assistance! Empire interference in capsuleer-sovereign space would be unheard of, and even less likely given the growing gulf between capsuleers, CONCORD, and the empires.

So what is the truth, then?

Is this a warning about the folly of such gates?
Is this a taunt against the aloof and overconfident navies?
Is this a reminder that sovereign space comes only at the behest of CONCORD?

The truth of the matter is that, should such a gate ever be constructed, the empires will do nothing. They have forsaken their connection with the capsuleers, just as the capsuleers forsake their connection with the empires when they accepted the implants. The gate will be constructed, and the consequences will occur. If those consequences are dire, then the citizens of the empires will learn, just as those who had their eyes open and clear learned, that the empires forsake them a long time ago, as well.

Certified purveyor of the High Life.

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#2 - 2014-05-05 23:58:01 UTC
First off, a quick note: Your post seems to be somewhat in-character. Just an FYI, the EVE Fiction subforum is not generally for in-character communication (stories aside). If you were hoping for a response, the Intergalactic Summit subforum would have been a better shot.

That said: I am personally not a great fan of CCP's current choices with regards to the "capsuleers breaking away from the empires" for exactly the reasons you have laid out: The Big4 and CONCORD started with a colossal advantage over any capsuleer group in both direct military capability and assorted control methods - a very big leash, for a very big beast. Even today, there is a staggering mass of direct ingame evidence that capsuleers are beholden to the empires in numerous ways - everything from R&D lines to alliance and outpost fees to gate usage are directly limited by CONCORD's power. There is significant indirect lore evidence as well: For instance, the ability of CONCORD to shut off stargates they consider to be a threat or cutting off our ability to use our weapons outside of authorized situations.

That capsuleers were a force to be reckoned with is not a new idea either. Even before the events of Empyrean Age (2009) we were obviously potent, and that particular expansion saw the Big4 form the militias more or less specifically to influence us.

So this begs the question: They recognize the threat and have the capability to reign it in; why don't they? There has been no in-character answer as of yet; the entire 'capsuleers are actually rebelling' idea thus leaves the Big4 and CONCORD looking like the biggest tools in the room: They actively have the capability to deal with capsuleer threats quickly, efficiently, and effectively. Why don't they?
Nlex
Domini Canium
#3 - 2014-05-06 13:54:20 UTC
It also should be noted that not all capsuleers are "rebelling". Some are quite loyal to Empires who've entrusted them with power.
Noden Vorpalstar
The Knights of Polaris
#4 - 2014-05-06 14:19:06 UTC  |  Edited by: Noden Vorpalstar
I am honestly not sure what to think of the newest video release. Propaganda? Perhaps. A sign of possible things to come? Maybe.

However it is clear what they are showing in the video; the merger of EVE, Dust514, and Valkyrie. And a defiant Capsuleer Alliance engaged by The Imperial Navy.

One thing is for certain it does not depict an actual Capsuleer Alliance, which makes it hard to take the video as an actual event, only a possible event.

Are we soon to see The Empires attempt to reassert their power over independent Capsuleers by force? Maybe through territorial ambitions of their own into Nul Sec?

I do not think it is outside the realm of possibilities for even a large super alliance to fall at the hands of one of the Empire's. Remember we are talking about what are established armed forces, and intergalactic powers with the ability to conscript even more Soldiers from various worlds as needed. Not to mention the many Capsuleers who are loyal to their Empires and mercenaries willing to be bought for a price.

Add in the fact that CONCORD holds sway over the most basic function of the Capsuleer; The Clone, as well as the means of Travel; The Jump Gates, and you will find that in many ways Capsuleers really are beheld to the whims of someone else.

(Of course if CCP decided to just end EVE as we know it, that would be the equivalent of our Clones being destroyed and Pilots Licenses permanently revoked.)

Public Channel:  Polaris-Public Roleplaying Channel:  Gallente Lounge

Stitcher
School of Applied Knowledge
Caldari State
#5 - 2014-05-06 16:47:16 UTC
An absolute advantage in terms of military power does not automatically equate to a useful advantage in terms of available power that can be projected and risked.

The Empire is huge - multiple regions, trillions of citizens, raided constantly by pirates, traversed by smugglers, plus all the theological stuff of rounding up heretics and so on. While the Imperial navy may be simply immense in absolute terms, the actual available forces it has on hand to apply to a given problem might be quite limited. If they take a ship off its patrol schedule and assign it to a strike force pushing deep into Capsuleer-owned nullsec, then not only are they greatly increasing the risk of losing that ship, but they're also opening a hole in their domestic security until it either returns or is replaced.

So, there's a balancing act to be made - send as many ships as seem reasonably likely to secure the objective, but not so many as to leave the home regions vulnerable.

Not only that, but the Amarr Navy has specifically been described as "inflexible" in previous lore - it's big, tradition-bound, unwieldy and slow. It's a lumbering behemoth of a weapon, perfectly capable of smashing pretty much anything if its full force is brought to bear, but bringing that force to bear takes a long time. so there's also the factor to consider of just how much of a fleet they were able to muster in time after that listening post noticed the gateway.

Finally, there are internal politics to bear in mind. This wasn't explicitly stated as being the Theology Council or even Empress Jamyl ordering the assault. the "My Lord" whose command the fleet awaited may have been an Heir. Uriam Kador, maybe - he's been known to take unilateral action in the past.

Picture it. He gets the word, passes it up towards the Empress, only to receive the response that "Her Majesty is resting and is not to be disturbed."

Without that official clout, the available force is already much reduced. Then there's his duty to defend Amarrian territory to consider, not to mention the slow response time of Amarr fleet doctrine.

Under those constraints, putting a force together that forced the capsuleers onto the back foot and kept them there until the gate fired and EMP'd both Empyrean and Imperial alike is pretty impressive.

AKA Hambone

Author of The Deathworlders

Jai Centarium
Anqara Expeditions
#6 - 2014-05-06 17:31:56 UTC
It's somewhat IC because it started as... something else. By the time it reached this end, I was too far along to rewrite. ;)

It's one thing to say that there's no effective way to project an empire's power limitlessly. That's evident both in the lore and in the game mechanics. Lowsec and nullsec exist, sometimes perilously close to highsec hubs because there aren't enough ships to cover every single system from the ravages of pirates and capsuleers. And pirates even run rampant in highsec, but never in great enough force to threaten critical infrastructure. No one ever said that the power of the empires is infinite.

But the video depicts a clear and present danger (well, if the Theology Council is to be believed), which would necessitate overwhelming force, as well as diplomatic action to protect areas left vulnerable by those actions. The video even shows that overwhelming force: The number of men and materiel tossed into that crucible is staggering, on both sides.

The trouble is that doesn't match at all with the established lore. Now, if CCP were to say, advance the lore to the point where empire interference would be plausible (which is a reasonable direction to assume, following recent events) and that empire militaries have become so arrogant as to not bring enough force to deal with the situation (also, a reasonable direction to assume), that would be fine. But the lore hasn't moved an inch.

We get grand proclamations from CONCORD saying, "Don't go near the ghost sites." Then CONCORD, masters of highsec and holding dominion over the capsuleers, does nothing as ghost sites are easily tackled by capsuleers. It's like the reverse of my mother telling me to not throw the ball around in the house: When I break a lamp, she just shrugs and goes on drinking.

There's always going to be a disconnect between lore and game; it's inevitable. Gameplay has to come first. But the growing gulf between what is "lore canon" and "game canon" is a concern, if only because it makes the gameplay that much richer for those who care to invest in it. I applaud CCP Falcon for what he's done, but it's a pale shadow of what used to be.

Even if you're a staunchly independent capsuleer, don't you want to know you're throwing up a big middle finger to Amarrian zealots by building the gate that could unleash hell on New Eden? Even if you're an immortal god, shouldn't you occasionally see how your actions affect the common folks who might never see the stars?

(The other problem with the video, of course, is that it's been a long, long time since CCP performed a trailer that included actual in-game footage.)

Certified purveyor of the High Life.

Anh Emarious
Diplomatic-Incident
#7 - 2014-05-11 06:25:11 UTC
While up until recent events I would have agreed that the empires could enforce their will with little to no chance that capsuleers not aligned with the empires could succeed. However the success of Pandemic Legions Military forces in defending the renegade squadron showed a distinct weakness on the part of the empire forces.

And while ultimately the renegades were hunted down at a later time they lived that day as a direct result of a capsuleer military forces direct assistance against empire and empire-aligned capsuleer fleets.
Tornii
Federal Navy Academy
Gallente Federation
#8 - 2014-05-15 16:26:07 UTC
Nlex wrote:
It also should be noted that not all capsuleers are "rebelling". Some are quite loyal to Empires who've entrusted them with power.

I was going to post this. Empire navies consist almost entirely - bar service personnel and high command probably - of capsuleers.
Saul Elsyn
Deep Core Mining Inc.
Caldari State
#9 - 2014-05-22 01:32:30 UTC
Actually, I think most of the high command in the navies are capsuleers, since those people tend to be from more elite formations.

The bread and butter ships that are just used for patrol and garrison duty are conventionally crewed. In short, the ships we shoot at in missions for factions tend to be conventionally crewed. Simply put, capsuleers are too valuable to be assigned the job of orbiting an outpost for days on end.

The ships that the Empires deploy for actual war-fighting are mostly capsuleer crewed, but those units have mostly been held back aside for the Battle of Caldari Prime and the opening invasion of Amarrian space by the elder fleet. If they were actually fully committed... the Faction Warfare spawns would be a lot more dangerous opponents then they currently are.

Generally NPCs that have names are capsuleers, and some of the officer spawns are more in line with how dangerous capsuleer crewed ships should be.
Alexander Thorsen
The Scope
Gallente Federation
#10 - 2014-06-08 01:37:00 UTC
Honestly, I think this is a vision of where they'd like to go. That is, Empire invasions of lowsec and nullsec. First, we have to answer WHY they'd do that.

1) Right now, for clones to work, capsuleers have to use Empire or NPC Corp stations. The introduction of Valkyrie is presumably going to change that. That's one point of control down.

2) Capsuleers must use Empire gates to move around. This video, on top of a previous roadmap, quite clearly states that player-owned gates are coming. That's the second point of control down.

3) This is pure speculation, but presumably at some point player corps will really have the option to rebel and attack their former controllers for control of lowsec and hisec systems. It would make sense if the Empires could return the favor against nullsec systems.


I'm not talking the lame sort of live events that CCP is doing now. I'm talking Incursion-style live events that amount to a free forever war between the Empires and independent player corps. And there's a good reason for nullsec to support such a thing. The ability to actually burn Jita to ash. There's also a good reason for the carebears and FW players to also support such a thing. The ability to actually prevent it. Not to mention the possibility of wiping out hi/nullsec for good.
SynthesisX
#11 - 2014-07-10 16:40:51 UTC  |  Edited by: SynthesisX
CCP is quite correct to lay the foundations for player run empires that will probably spring from the Null sec alliances one day. Player owned jump gates are just high security versions of jump bridge networks controlled by alliances currently. Imagine the option of using a Concord controlled gate or a paid toll jump bridge network around highsec minus the Concord Cops and customs agents, or at the very least minus gate guns if you have criminal status in that sector of space.

As far as the empire navies holding unbreakable power against capsuleer alliances that is just plain poppycock. Baseline crews even in vast numbers fall like wheat before the scythe when they battle trained capsuleer pilots. I have seen one capsuleer march through wave after wave of Imperial Navy forces gathering salvage and tags like a miner in an asteroid field gathers ore.

The empires would have to counter rebel capsuleer fleets with loyal capsuleer fleets, can they do that perhaps yes, perhaps no.

But since no Empire has squashed even one pirate group out of existence and we see their pirate influence growing instead of waning I think applying the overwhelming force needed to put down a full blown rebellion in one area would open the doors for revolt in many other areas. The need to maintain balance of highsec defenses disables the empires from effectively putting forth sufficiently large punitive expeditionary forces to expand their territories significantly or put down large rebellions in short order.

Only the Minmatar have stood up and challenged Concord, and they quickly got back in line after the Elder Invasion.

The power of player owned fleets, alliances, stations, and empires is the shining future of EVE, bet against the capsuleers at your own peril.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#12 - 2014-07-10 21:02:01 UTC
SynthesisX wrote:

As far as the empire navies holding unbreakable power against capsuleer alliances that is just plain poppycock. Baseline crews even in vast numbers fall like wheat before the scythe when they battle trained capsuleer pilots. I have seen one capsuleer march through wave after wave of Imperial Navy forces gathering salvage and tags like a miner in an asteroid field gathers ore.


Unfortunately, this is a result of power creep with player ships without NPCs being updated. Prior to the wide buffing of various types of gear, individual NPCs could be a serious hazard to unprepared players and a notable threat to those even prepared (perhaps the closest analogy now is trying to fight Incursion NPCs, although even they have suffered from mild power creep without compensation.

Quote:
The empires would have to counter rebel capsuleer fleets with loyal capsuleer fleets, can they do that perhaps yes, perhaps no.


We unfortunately have not seen the large numbers of Empire Navy capsuleers represented ingame, largely because CCP of course does not have (and never has had) the desire to try and hire people to play that many characters for one single purpose.

Quote:
But since no Empire has squashed even one pirate group out of existence and we see their pirate influence growing instead of waning I think applying the overwhelming force needed to put down a full blown rebellion in one area would open the doors for revolt in many other areas. The need to maintain balance of highsec defenses disables the empires from effectively putting forth sufficiently large punitive expeditionary forces to expand their territories significantly or put down large rebellions in short order.


This is partially correct: It is the case for the NPC pirates, who have access to smuggler stargates and un-controlled shipyards that we do not; against these, CONCORD and the empires have to default to standard search-and-destroy tactics, with the expected cat-and-mouse game ensuing.

Capsuleers, on the other hand, are another matter entirely. CONCORD controls what we see, what we use, what we shoot, and how often we clone. Shutting us down would be as simple as pushing an 'off' button. Comparing us to the NPCs is not accurate.

Quote:
Only the Minmatar have stood up and challenged Concord, and they quickly got back in line after the Elder Invasion.


Untrue; the Caldari also fired on a CONCORD vessel during the leadup to the Gallente assault on Caldari Prime. CONCORD"s response was to say "lol, well then, you want to do that? We'll let the capsuleers shoot you instead." Note two particular points about this:
- First, CONCORD's response to being attacked was to remove a limitation which is normally placed on us, and which was replaced as soon as the battle was done. Unless you have a means of convincing CONCORD, I don't see that leash coming off any time soon.
- Second, in both cases (Caldari and Minmatar) this was done by vessels and ships not limited by the massive restrictions we are as 'unbound' capsuleers.
Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#13 - 2014-07-10 21:50:56 UTC
Personally I would love to see Nullsec alliances actually act as legit factions. Maybe require some kind of different planetary control for sov-owned space, so that they actually have "colonies" and whatnot.

However, the idea of Nullseccers going into hisec as a legitimate invasion force is completely absurd. Where would new players have as a safe haven? CCP would not be that stupid.

No hisec = no new players = no new money

Plus, the servers would not be powerful enough for such battles.

However, some evidence this might be actual stupidity on CCP's part; Someone said that the Kador heir could have been the one in the video?

I think no. Why?

There was a Titan in the video(also I think it was mentioned that it was the imperial navy).

According the lore concerning the Khanid Kingdom, King Khanid II took one of the Empire's two titans before his succession.

And how many titans were destroyed in that battle in January? 76.

So, unless that was simply a long time ago, and the empires all have multiple titans like Capsuleer alliances do, Capsuleers would have a distinct advantage. That is quite terrifying for people who want nothing to do with Nullsec.

The only solution I see to the empires not being overrun is they get a surplus of titans, CONCORD gets its own titans, or the Jove step in with titans to preserve the balance(assuming they have titans).

If the game is to survive, there needs to be checks at SOME point to prevent players from just breaking the game.

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

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Stitcher
School of Applied Knowledge
Caldari State
#14 - 2014-07-18 14:10:11 UTC  |  Edited by: Stitcher
Vulxanis Viceroy wrote:
According the lore concerning the Khanid Kingdom, King Khanid II took one of the Empire's two titans before his succession.


There are actually two classes of titan: The originals, and Promethean titans. Prometheans are the type capsuleers have access to: the Avatar, Erebus, Leviathan and Ragnarok. They're much smaller, comparatively flimsy, comparatively weak but require far fewer resources to assemble.

what Khanid II stole was an Emperor Ship, Imud-Habrau -class. Think the Death Star in shiny gold. Two of those things consumed the readily available resources of a whole planet, meaning that they are simply immense, and most likely powerful far beyond anything any Capsuleer has ever flown. A total of three Emperor Ships were ever built: two originally, one stolen by Khanid, and so a replacement was built.

The Promethean titans on the other hand are something the Empires have a lot of. the Imperial Navy has enough Avatar-class titans that it could spare about twenty of them for honour guard duty at the coronation of Empress Jamyl.

All of which makes the lone titan in the Imperial fleet in the video a bit weaksauce.

AKA Hambone

Author of The Deathworlders