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Fitting the moot point

First post
Author
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#61 - 2014-05-14 20:23:38 UTC  |  Edited by: BeBopAReBop RhubarbPie
Ramona McCandless wrote:
Solete Fonulique wrote:
I would say more than 99% won't engage without them believing they have a higher chance of success than the other person.
I would like to say I'm in the <1% but it's not really by choice. I just don't really know when I stand a chance or not.


Does firing bombs at gate camps randomly from a single SB count as the 99% or the 1%?

I think that's the 101% Welcome to the truly elite. We fly anything/everything, and make sure we don't bring it home. Who cares if its 10 mill or 10 bill?

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#62 - 2014-05-14 20:30:43 UTC
Yim Sei wrote:


At the moment the numerous ships modules and rigs only seem to serve the economy and not the player.

Is there any way around this? or are all our fitting options just a moot point?



I dunno, "don't fly what you can't afford to lose" applies to all players at all levels, but there are many very rich players to whom fitting a faction or deadspace module is relatively no different from fitting a T2 module to most players.

It's like, the "scale" of things change as you play EVE. Just like when you start, your "scale" is thousands of isks, and millions of isks seems like some far-off mountain, and later, your scale is millions of isks, and hundreds of millions of isks seems like a far-off mountain, there are "scales" beyond that, where a few hundred million isks is relatively trivial, and billions of isks is where you live.

IOW, the only thing stopping you taking out that blinged-out ship is the fact that you are too poor to do so - if it took you virtually all your resources to make it, then you can't afford to fly it.

Some kind of arena system might get you what you want - i.e. the chance to fly such a thing in a fair setting - but then it would have to be part of the open world, and crashable, so you'd be back to square one.

Nariya Kentaya
Ministry of War
Amarr Empire
#63 - 2014-05-14 22:36:06 UTC
Talia Prime wrote:
I'm not sure exactly what you're trying to ask. Lots of people take out blinged out ships. When I flew with a large WH corp, barely any of my ships were less than a 1b fit, a couple of them were in the 3b range and I still had less bling than most of my other corp members. I still take out my 4b marauder when I feel like some lvl4 shenanigans, I just avoid the busy mission hubs. (NB: Not this character or this corp for those thinking of running a few locators).

Yim Sei wrote:
* Shouldn't this be an 'in game' feature by now?


Shouldn't what?

Surely Youre Joking, whelping 2-3bil ISK tengues all day, every day. Wormholes were the days.
Tor Norman
The Scope
Gallente Federation
#64 - 2014-05-14 23:00:18 UTC
Yim Sei wrote:
Schmata Bastanold wrote:
But your point is that fitting green/blue/purple mods should basically guarantee advantage over cheaper fittings which is utterly wrong because your in-game AND out-of-game skills should be only factors in who will win and who will lose engagement. And bringing friends to gank shiny is one of those skills.


No I never said that at all. I said the balance of their advantage relative to their worth is incorrect unless you are very space rich.

So don't pay it? It's not like the advantage is necessary, hence why we refer to it as bling. If you want it as your own personal little goal, go for it.

Honestly, what exactly is your point?

I talk about EVE trading and general space violence in my blog.

For the ISK and the yarr!

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#65 - 2014-05-14 23:15:09 UTC  |  Edited by: ISD LackOfFaith
Schmata Bastanold wrote:
ISD LackOfFaith wrote:
tl;dr: Eve doesn't scale linearly in almost any aspect. Manpower and tactics trump ISK spending in most cases. Does that really need to change?


My faith is no longer lacking.
Thank you, sir.

Do you by any chance still actively participate in our prison yard shenanigans where shivs made of toothbrushes and few friends can do wonders? Or that is just a reminiscence from good old times when CCP rules didn't prevent you from messing up other people space pixels?

Because ISD do not have the power or responsibility that CCP employees have, the restrictions on our behavior are fittingly less strict. In addition to the rules all players are under (which carry the penalty of possibly getting booted from ISD for us), there are some behavior rules like not distributing NDA info or using it for profit, not practicing favoritism (better not to act than to act in a biased way), and not revealing our identities (which can cause anything from getting booted from the ISD to getting a perma-ban on all accounts). Other than that, there's a general "don't do stuff CCP wouldn't publicly endorse" guideline in effect, to preempt difficult PR if ISD identities get leaked. For example, running a trillion ISK Ponzi scheme is probably not fine.

That's pretty much it for big no-no rules. All of us retain our in-game characters and continue playing. Technically I think we're required by the contract to continue being active players so long as we are ISD, so you can be sure each of us is around doing something.

In my case, that something may or may not be blowing spaceships up. There's no telling, is there? Pirate

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Hasikan Miallok
Republic University
Minmatar Republic
#66 - 2014-05-14 23:37:34 UTC
Otin Bison wrote:
Chopper Rollins wrote:
Yim Sei wrote:
What this also means is 99% of combat pilots in eve will never, ever engage unless the odds are stacked completely in their favour.


This stat is made up.



86.42% of all stats are made up at the time they are written.


The remaining 37.9 % are 22% irrelevant and 108% ineffective.

The significant thing is the facts of the matter while interesting are completely irrelevant.
Chopper Rollins
Republic Military School
Minmatar Republic
#67 - 2014-05-15 00:03:02 UTC
Yim Sei wrote:
...
There just needs to be a way to discourage the current cowardly tactics of blobs and camping en mass and give people a reason to ship up and go out and fight either solo or in small gangs without breaking the bank or losing what has taken an incredible amount of boring grind to achieve.

That is generally my point.

Lots of solo and small gangers play eve too - why just benefit the game for the isboxers, donuters and plex buyers?

....


Cowardly tactics of superior numbers? OK.
Solo, small gang pvp AND gate camps....i do all that in lowsec lately. Done them in null too but solo null is a drag, to me. Plenty do it.
Sure isboxers and null-bloc members have an advantage, i'm ok with that. Numbers and organisation are always going to prevail.



Goggles. Making me look good. Making you look good.

Kaarous Aldurald
Black Hydra Consortium.
#68 - 2014-05-15 00:09:28 UTC
Yim Sei wrote:

I guess I really want 'the butterfly effect' and the multitude of ship fit options as promised and not the time, isk and theorycrafting wasted because most just want to hide in a blob, or gank those who cant fight back.


Tough luck. That's not how the game works.

Quote:

I want to fit a ship that I can take on an adventure using intelligent fits to suit my purpose and not run into blue controlled space blobs all crowded around gates with their fingers ready on F1


You already can. Well, not you, other people already can. Clearly you can't.

Quote:

I want to think out of the box and fly a ship which actually follows the 'rock, paper, scissors' analogy rather than 'single barracuda versus 30 pirahnas at every time.


What you want, if anyone cares to read between the lines, is for numbers to be less of a force multiplier, and replace it with pricetag instead.

Tough luck. Oh, and biomass.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

General Nusense
Doomheim
#69 - 2014-05-15 01:04:47 UTC
Schmata Bastanold wrote:
And bringing friends to gank shiny is one of those skills.


Sorry thats you being risk adverse and not going for the kill by yourself.

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Riyria Twinpeaks
Perkone
Caldari State
#70 - 2014-05-15 01:57:06 UTC
Some points coming to my mind reading the OP:


  • Obviously those expensive modules are being used. Else they wouldn't be expensive, even when being rare.
  • So some people think they are worth it, thus they ARE worth it, thus the variety is there.

  • If you increase the usefulness of the expensive modules, you will also increase their price, probably to a point where the costs/usefulness ratio isn't good enough for you again.

  • Not using expensive modules gives you less possible combinations of ship fits, but finding fits that perform at a good level can be more challenging due to tighter fitting and less performance of the single modules. Then there's also the question to recognize situations when an expensive module is worth it because it enables your ship to do things you couldn't do otherwise.
  • Thus there's still tons of creativity and brains involved in coming up with reasonable fittings.

  • Sometimes you need to fight, even against overwhelming odds. Be it that an objective you need/want to reach hinges on the fight. Maybe there's the hope you can drag out the fight until reinforcements arrive. Or somebody made a mistake, happens all the time, and a superior enemy is on top of you. More effective ships can give you the edge to surviving, or killing more.
  • Not all fights, in my experience, are strictly one-sided, and I haven't even seen that many fights yet.

  • As someone in this thread confirmed before, there are people bringing out expensive ships with expensive fits, specifically because they enable them to fight against superior numbers.
Herzog Wolfhammer
Sigma Special Tactics Group
#71 - 2014-05-15 02:06:42 UTC
I've seen the 30 billion ISK fits and thought "why have these modules at all?".


Bring back DEEEEP Space!

Hasikan Miallok
Republic University
Minmatar Republic
#72 - 2014-05-15 04:25:29 UTC
Herzog Wolfhammer wrote:
I've seen the 30 billion ISK fits and thought "why have these modules at all?".





cos shiney ?
Schmata Bastanold
In Boobiez We Trust
#73 - 2014-05-15 07:24:13 UTC
General Nusense wrote:
Schmata Bastanold wrote:
And bringing friends to gank shiny is one of those skills.


Sorry thats you being risk adverse and not going for the kill by yourself.


And your forum alt is shiny example of bravery.
When I grow up I want to be like him.

Invalid signature format

Yim Sei
Ontogenic Achronycal PLC
#74 - 2014-05-15 07:52:50 UTC  |  Edited by: Yim Sei
Thank you all for your input on my thread.

I have read and considered every post (even the insulting ones from the 'more challenged' in the community)

It was a difficult point to try to get across and through reading found some opinions which almost reflected my own.

I guess Eve is what it is and my personal opinion is that to consistently search for fun in solo or small gang PvP costs RL money, whether that be from buying plex or subbing many alts.

For all those that are already space rich then there is no issue but the newer / casual player will always have a mind numbing grind (the nerfing of casual isk generation)

Plants vs zombies anyone?

- and unfortunately most of the modules with differing stats are really not much more than ammo for market PvP.

I hope I am wrong (please prove me wrong), but this does seem to be the current trend in the gaming market.

Post with my main? This is my main - I just overtrain and overplay my alts.

Malcanis
Vanishing Point.
The Initiative.
#75 - 2014-05-15 08:01:58 UTC
Yim Sei wrote:
I have been playing Eve since 2007 with the occasional 'burnout break' of 3 to 6 months here and there and today thought came to me which I think has been kind of skirted around before but maybe not stated in the way I am going to try.

Hopefully through this post it will kind of give a few of you something akin to a feeling of realisation as it kind of did for me and hopefully some useful posts may follow.

Try to apply these words not to your own personal situation but also to the of the 'space poor' newer and casual players

Now Eve online has a fantastic ship modification system, I mean absolutely the best 'gear' of any game (mmo or not) out there.

From T1, Meta 1-4, Faction, Officer and T2 modules the possibilities on fitting your ship are absolutely endless.
Not only is this almost a mini game itself when you factor in tools such as EFT and pyfa * but it gives a massive array of sometimes rare or expensive modules to aspire to own and fit on your ship in game.

When we look at the better modules and rigs out there, the price difference much of the time does reflect how useful that module may be or its rarity.
This can result in your aspired ship fitting turning a 150 million isk hull into a 1 billion isk fitted ship. This can be for a lot of players and achievement itself and something to be proud of through the countless hours of (sometimes boring) isk generation to afford the modules or exploration / hunting to find blueprints.

So you have your ship.
You sit there spinning the ship in the station, your theory crafting and fitting has come to a head and all of a sudden it dawns on you.

'what the hell am I supposed to do with this?'

The realisation that the countless times of checking stats and paying that extra 200 million isk to get that extra CPU, which in turn allows you to fit that module to increase resists by a further <5% generally means next to nothing in the Eve 'real world' ...and here is why......

Generally eve players are very risk averse.
The mantra 'don't fly what you can't afford to lose' is ingrained into everyone from the start and for good reason.
In eve loss is a very real part of the eve life and this is what makes this game probably the most epic and interesting mmo out there.

What this also means is 99% of combat pilots in eve will never, ever engage unless the odds are stacked completely in their favour.

You have your perfect combat ship but quickly realise that you will only ever fly it in a definite win situation.
Lets say with another 20 fleet members, with logi support and your finger on the GTFO button should any real competition appear.

The pinnacle of fitting your dream ship should be the assurance that it can hold its own in a fight be that against other player and this is what you have done, however the situation to use that fit in any solo, or in some cases even small gang application where you can feel YOU have built something and used it to good effect, will in many cases never materialise.

You have scrimped and saved and spent many hours grinding the isk to build a ship which you are to scared to use in anger due to fear of the blob, lack of trust due to awoxing and throw away suicide gankers.


So in conclusion to this long post (sorry) Eve has many many fitting options and much bling which would be great to actually use to good effect, but due to social and economic aspects will never be used in anger.
We have all seen the odd video of a single ship taking on a gang but these are very very few and far between.
I would personally love to fly out into low in a bhaalgorn or nightmare (for example) and pit against 2 or 3 T1 battleships but I know it will never happen because that 2 or 3 will soon become 20 or 30 and my ship of choice is just a lot of isk up in smoke for very little 'fun' after many hours of Isk generation.

Personally I think we need more for our isk and a real rebalance of modules, or a total market crash.
either that or make modules (Industry) easier and far more accessable AND less inclined to become a monopoly.

I would love to spend time to obtain materials, manufacture, invent and fly into battle something which actually has a chance in combat. I don't want safety - but I want to spend the isk to give me a chance of survival at the very least.

At the moment the numerous ships modules and rigs only seem to serve the economy and not the player.

Is there any way around this? or are all our fitting options just a moot point?


* Shouldn't this be an 'in game' feature by now?


Your solution contains the problem. If there is a ship/fit combo that makes your 1 ship have a chance vs their 10 ships, then those 10 guys will use it as well. Now you're right back where you started - except that you have shifted the meta towards much more expensive ships, so everyone becomes even more risk averse.

Example: all the people who used to say that it was OK for supercapitals to be grossly OP because it helped them "fight the blob". Then one fine day in a little place called B-R "the blob" showed that there wasn't anything in the way of skill or heroism involved in owning a super, just some skillpoints and a lot of ISK.

And now "the blob" has loads of supercapitals, suddenly the chorus in favour of them has gone very quiet. You could learn from them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#76 - 2014-05-15 08:20:31 UTC
It's situational, and to be honest, I kinda like that. Some mods and set-ups make an amazing difference in the right time and place, and are just worthless wastes of money at others. Some of my ships, I wouldn't take out without certain faction fittings, other ships I would laugh at the notion of squandering the money using such a mod.

If your fit isn't tight, the extra fitting room some provide is not going to be benefitting you, so you are paying for two upgrades (its stat and fitting benefits) to only get the benefit of one, so you are already paying over the odds. And of course, the prices are going to be ruled by the fact that some items are going to have vastly different values depending on the scale you are fighting; some mods are almost mandatory to upgrade for a Titan or Supercap pilot, so if I want to put that mod on my T3 or Black ops, I'm going to have to pay the price that the cap pilots interest inflates it to.

In EvE, just spending more money shouldn't be the answer to every problem.
Schmata Bastanold
In Boobiez We Trust
#77 - 2014-05-15 08:23:07 UTC
I am casual player and yet I was able to fund my first big "shiny" ships like mach, tengu, loki completely by in-game activities. I don't consider that time as grind because it was something I enjoyed doing and if somebody wants to see it as something negative that is his problem not mine.

Casual doesn't automatically translate into unable to achieve anything substantial in-game. Some things just take more time than others, that's all. As long as you enjoy your online time what difference does it make whether you log in for 1 hour/month or 23.5/7?

Invalid signature format

Lexmana
#78 - 2014-05-15 08:55:47 UTC  |  Edited by: Lexmana
Yim Sei wrote:
I guess Eve is what it is and my personal opinion is that to consistently search for fun in solo or small gang PvP costs RL money, whether that be from buying plex or subbing many alts.

There is plenty of solo/small gang fun to be had in EVE if that is what you want. You just need to learn how to find it. I think this is where EVE differs from most other games because you need in-game skills and some effort to get what you want; it is not just handed to you on a platter. Yeah, EVE is what it is.

In EVE you set your own goals and if you work for them you will be rewarded. If your goal is to fly solo/small gang blinged ships in EVE then work for it and it will happen. But here is the catch, if you are bad at EVE you will probably not be able to afford fielding them too often without putting in $$ on top of your sub. If you are good, however, you might find yourself in a situation where you fly them all the time because you have found a way to make lots of ISK, fly with people of similar caliber and you have learned to pick your fights.

I am terrible at EVE but I can still point you towards FW where you will find lots of solo/small gang PvP and good ISK making potential so you can afford to bling a ship every now and then if you want too. And it is even causal friendly!

Edit: And fitting a point is rarely moot, especially if you fly solo.
Yim Sei
Ontogenic Achronycal PLC
#79 - 2014-05-15 14:58:08 UTC  |  Edited by: Yim Sei
Lexmana wrote:
Yim Sei wrote:
I guess Eve is what it is and my personal opinion is that to consistently search for fun in solo or small gang PvP costs RL money, whether that be from buying plex or subbing many alts.

There is plenty of solo/small gang fun to be had in EVE if that is what you want. You just need to learn how to find it. I think this is where EVE differs from most other games because you need in-game skills and some effort to get what you want; it is not just handed to you on a platter. Yeah, EVE is what it is.

In EVE you set your own goals and if you work for them you will be rewarded. If your goal is to fly solo/small gang blinged ships in EVE then work for it and it will happen. But here is the catch, if you are bad at EVE you will probably not be able to afford fielding them too often without putting in $$ on top of your sub. If you are good, however, you might find yourself in a situation where you fly them all the time because you have found a way to make lots of ISK, fly with people of similar caliber and you have learned to pick your fights.

I am terrible at EVE but I can still point you towards FW where you will find lots of solo/small gang PvP and good ISK making potential so you can afford to bling a ship every now and then if you want too. And it is even causal friendly!

Edit: And fitting a point is rarely moot, especially if you fly solo.


I understand what you are saying, but I'll just leave this here:

It does'nt matter if your good at it, or bad at it thats not the issue (except for those whose comfort blanket is screaming 'Noooob!!!' at every opportunity) - but a boring grind is always just a boring grind, however good (or bad) you are at it .

Also with regards to FW - very soon there will be ALOT of tears on these forums because this is the latest line of nerf to isk generation following Mission running, exploration and PI.

I read recently that the fact that plex prices are so high shows how healthy the game is - wrong.
Increase in plex prices additional to reduction isk generation in game (additional to CCP employees leaving WoD / Dust etc etc) smacks of someone trying to bleed more real money from the (faithful) player base.

I really don't want this game to turn into 'plants vs zombies' in space * but its beginning to feel like that.
We pay subs every month, casual isk generation gets harder, impatient users with disposable income rely more and more on plex (gold).

Citizens of New Eden - forewarned is forearmed and Popeye the sailor man is very well forearmed.

* for your information if you dont understand the reference
http://www.escapistmagazine.com/videos/view/jimquisition/9145-The-Trap-Of-Gamer-Gratitude

Post with my main? This is my main - I just overtrain and overplay my alts.

Ramona McCandless
Silent Vale
LinkNet
#80 - 2014-05-15 15:10:42 UTC
Yim Sei wrote:
casual isk generation gets harde


I dont really want to turn this into a threadnaught, but casual isk generation is the easiest it has ever been that I can see, at least in the last 5 years or so

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann