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Free flying/exploration

Author
Ramona McCandless
Silent Vale
LinkNet
#41 - 2014-05-14 19:18:38 UTC
Ah I seeeee

They want removal of COSMOS and DED

Ok, Ill vote for that

When they take CONCORD and Local with them

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#42 - 2014-05-14 19:18:58 UTC
Goatman NotMyFault wrote:
"This isn't a fault of CCP's programming or anything, it's pretty much the only way it could be done - until there's a quantum leap in computing power."

The Developers of the new spacegames thats comming now, has waited many years to finally begin their Development. The reason they have waited, was the lack of techonology, and it has arrived. To say EVE needs a Quantum leap in techonolgy, will not be correct if those games becomes what they say it will be. If so be, EVE will need to do some major changes to keep the playerbase they have.


From what I understand of looking at how SC will work, it will be largely the same type of thing as EVE, only there will be a system working in the background to bring you into PvP situations (instances), or leave your (e.g.) mission instance open to crashing by others, only to the degree you want to, based on a slider. There are a few other refinements, some quite clever, but basically it's not going to be all that different.

What Roberts meant by "waiting for the technology" was more just the detailed rendering aspect, I believe.

Elite: Dangerous is another kettle of fish. David Braben is probably smarter than the whole playerbase of EVE and SC combined. With Elite he (with his equally brainy university chums) changed how videogames were conceptualized, and judging from the development videos, he's being just as clever with his new game.

Elite: Dangerous is probably going to be the game that the original CCP developers wanted to make way back in the dim, distant mists of time - i.e. it is, in fact, going to be a multiplayer Elite, with full loot, etc. But how he handles the "E", the environment, is going to be procedurally generated, over a core region of known stars in our nearby galactic environment.

The possibility of procedural generation means something more like what the OP is asking for. But it can't be done that way in EVE, so far as I know. Or at least, it could be done (all things are possible) but it would take such a huge overhaul that it wouldn't be much bang for buck for CCP to do it.

(I actually fear much more for the consequences re. EVE's population from Elite: Dangerous than I do from SC. SC is going to be filled with people who tried EVE and didn't like it. Elite, well, that's going to be filled with a fair number of EVE players - specifically, those who love EVE's freedom, but think the space combat gameplay in EVE is intrinsically boring, which is a fair old number, I think.)
Nariya Kentaya
Ministry of War
Amarr Empire
#43 - 2014-05-14 19:20:53 UTC
Goatman NotMyFault wrote:
stoicfaux wrote:
Space is quite empty. What exactly is there to explore once you leave the solar system?




Lets say u could og outside the solarsystem, ending up in the big void of nothing. Then say that so far out, u deploy scan probes and pick up a faint signal far away, not near any known system.... and u find something like a "dead" system where the sun has more or less died... being a faint Brown sun. Where u need to map out the hole system, use scanners to determinhow many systems, how they orbit... ect ect.

Or u find a hidden abandon military covert ops base or something.

U find a ancient gate, which dont work, but its repearable and when u get it in order, u can activate... lets say there is a twist and that gate sends to the other side of the Galaxy to another New system With lesser friendly inhabitants.

The possibilities will then be endless, but i fear the will to do it, is small. I suspect EVE has painted itself into a corner where new additions aint possible.

Edit: as the signal scanning is now, all signals are mostly within the range betwene the Outer planet and the sun. That signals cant appear further outside the system is just too stupid to be true. Again a result of CCP removing the abilities to travel, due to ultradeep safespot.

New Additions as you put it are hopefully in the works, as far as the new gates are concerened.

as for "find new space with lesser friendly inhabitants"... **** no to aliens, weve been over this, aliens dont fit into and would hurt the lore/flavor/purpose of EVE
Ramona McCandless
Silent Vale
LinkNet
#44 - 2014-05-14 19:24:27 UTC
Barbelo Valentinian wrote:


Elite: Dangerous is another kettle of fish. David Braben is probably smarter than the whole playerbase of EVE and SC combined. With Elite he (with his equally brainy university chums) changed how videogames were conceptualized, and judging from the development videos, he's being just as clever with his new game.

Elite: Dangerous is probably going to be the game that the original CCP developers wanted to make way back in the dim, distant mists of time - i.e. it is, in fact, going to be a multiplayer Elite, with full loot, etc. But how he handles the "E", the environment, is going to be procedurally generated, over a core region of known stars in our nearby galactic environment.


I think you will find it was Ian Bell that was the "university chums" you refer to.

And it was his lack of presence (for whatever reasons) that made Frontier and First Encounters enormous empty realisticly modelled universes with nothing to do and utterly awful spacecraft controls.

I am keen to see what Elite IV is like, but I don't hold out for it being the open world that EvE is, or of it giving you what you are after.

Procedurally generated is one thing, but it isnt what makes a hidden cache of gold hidden.

Ill be pleasantly suprised if E:D becomes a reality; Ill be even more suprised if it works.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Owen Levanth
Sagittarius Unlimited Exploration
#45 - 2014-05-14 19:27:08 UTC  |  Edited by: Owen Levanth
Harrison Tato wrote:
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.


Game show contestants? Ruffling thorugh relic and data cans is more like a hobo searching for trash. I also find it incredibly ironic to know that only certain drug-related data cans have lore items for fluff inside.

Space archaeologists only get rubbish they can sell, if they're lucky. How dumb is that?

Removing the loot spew is a good step in the right direction, but seeding some items with some significance beyond just getting ISK would really help the entire profession.

Maybe give some NPC-corps like the University of Caille special archaeology-agents who sometimes search for specific lore relics and if you can find them, you get standing, a bit ISK, a bit LP. Like a mission, just with exploration instead of stupid mission grinding.

Hell, it could be so easy as making every 1/1000th hydrogen battery some ancient proto-battery with archaeological signifcance. Or every 1/1000ths lump of carbon turns out to be a old data storage device with important historical information inside.

Add a bit of randomization to relic sites: Sometimes they're deserted, sometimes you meet NPCs trying to loot them. Don't just make everything the same.

It's as easy as this.

Edit:

The more I think about it, "real" archaeologists aren't like Indiana Jones' evil enemy, trying to search for relics so they can sell them. They earn their money because they get paid by their university. So why not go this route? Instead of only getting paid by transporting back random junk (and let's face it, a broken armor plate and similar stuff is also junk, just junk people pay you a lot of money for) you should get paid by different universities in Eve for bringing back relics, finding mysterious items, that kind of stuff. You could even tie in exploration-related expeditions in this: Less shooting and more searching for hidden stuff. Would be a lot more fun then just collecting trash.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#46 - 2014-05-14 19:39:01 UTC
Ramona McCandless wrote:

Ill be pleasantly suprised if E:D becomes a reality; Ill be even more suprised if it works.


Well, it's more of a thing and more in a working state than SC is at the moment, that's for sure Big smile If I were a betting man, I'd bet on E:D more than SC, although Roberts is himself obviously no slouch when it comes to making successful videogames (if not movies - *ptoo*).

SC vs E:D = Beatles vs Stones. Moar space games!!! Lol
Erufen Rito
Republic Military School
Minmatar Republic
#47 - 2014-05-14 19:59:24 UTC
Goatman NotMyFault wrote:
Yim Sei wrote:
Guess it could work with fixed camera or cockpit view - but their limitations may be the processing overhead.


no, in my opinion it wouldnt. What u see and how u see it aint the issue, its the lack of freedom to do what u like to do, thats the problem. :)

Can you elaborate how you would keep within optimal range, or orbit something from cockpit view while simultaneously scouting the field around you?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Goatman NotMyFault
Lubrication Industries
#48 - 2014-05-14 20:11:26 UTC
Erufen Rito wrote:
Goatman NotMyFault wrote:
Yim Sei wrote:
Guess it could work with fixed camera or cockpit view - but their limitations may be the processing overhead.


no, in my opinion it wouldnt. What u see and how u see it aint the issue, its the lack of freedom to do what u like to do, thats the problem. :)

Can you elaborate how you would keep within optimal range, or orbit something from cockpit view while simultaneously scouting the field around you?


What i meant was that it has nothing to do With point of view or graphical attributes ect. Its the setup that deny us the abilities to fly where we want.
March rabbit
Aliastra
Gallente Federation
#49 - 2014-05-14 20:13:17 UTC
Nakami Saans wrote:
Aside from the technical limitations, being able to warp in any direction would give people the ability to create safe points so far off the grid you would never be able to find them. Shocked

wrong
1) if one ship warped there another is ALWAYS able to do the same
2) actually you don't need to visit EVERY point of space to find that hidden ship. You need to visit each zone 14AU size to use your d-scan to detect him there and then using your probes you can fine it.

The Mittani: "the inappropriate drunked joke"

LOL56
STK Scientific
The Initiative.
#50 - 2014-05-14 20:35:52 UTC
I just wanted to point out that EVE is (or was, as they arnt adding static elments right this very second) procedurally generated. Stars, planets, moons, (NPC and capturable) stations, gates and the like are (mostly) procedurally generated, with the exception of things like the Jita bypass gates. You guys didn't seriously think CCP placed every stargate and moon by hand, did you?
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#51 - 2014-05-14 20:37:31 UTC
Owen Levanth wrote:
[quote=Harrison Tato]
The more I think about it, "real" archaeologists aren't like Indiana Jones' evil enemy, trying to search for relics so they can sell them. They earn their money because they get paid by their university. So why not go this route? Instead of only getting paid by transporting back random junk (and let's face it, a broken armor plate and similar stuff is also junk, just junk people pay you a lot of money for) you should get paid by different universities in Eve for bringing back relics, finding mysterious items, that kind of stuff. You could even tie in exploration-related expeditions in this: Less shooting and more searching for hidden stuff. Would be a lot more fun then just collecting trash.


Love this idea, but I think CCP long ago gave up on this kind of integration with the NPC world.
Jade Blackwind
#52 - 2014-05-15 07:23:54 UTC  |  Edited by: Jade Blackwind
Goatman NotMyFault wrote:
Its still like a thorn in the side that a spacegame like EVE dont have free flying or gives the players the freedom to fly or Warp in the directions they want. The game limits u to fly only to Points predetermined by the game. Space should be endless, which it isnt in EVE and that is just wrong. It traps players within the borders of the game and refuses players to explore what exploring should be.

Ive still not understood why not EVE in the beginning went for jumpgates and not system to system jump by locking on to the sun in the system u want to og to and u end up on the Outer borders of the system. But again, that would alter the approach on pvp abit since players aint forced to og thru bottlenecks like the jumpgates are.

But i do also see why CCP decided to remove more and more the abilities to navigate wherever u wanted to og, ultradeep safespots did that. But the constant regulations and restrictions also restrict the basic fun of what Space should be. The Space aint Limited within a set bubble of a system.

So what EVE claims to be exploring, aint exploring, its misleading by the limitations within EVE.
It's a design choice. Players are forced to interact with each other through a number of pre-determined chokepoints in the system. This forced interaction provides "player-generated content". This savannah is specifically made this way so you have only a limited path to run from the lions, and you can't really hide.

Basically, nothing should be ever completely safe. And by allowing unlimited free flight within the universe, you either destroy the whole system of forced interaction chokepoints, or limit them to stations, markets and player structures such as POSes.

Will it be better? Personally, I think that of course yes. But such is CCP's vision, and it it highly unlikely to change in this game's lifetime. Also, lots of people play specifically to... uhm... "create content" for the hapless herbivores that can't run away, and, believe me, those people will rage and wave their pitchforks like there is no tomorrow should CCP, for example, ever remove gate camping as a "feature".
Yim Sei
Ontogenic Achronycal PLC
#53 - 2014-05-15 15:26:30 UTC
This thread seems to have gone in all kinds of directions since the first page.

I would just like to input this while trying to be relevant to the OP.

Exploration in Eve is all about clicking and warping to a point in space.
You don't discover anything.
It tells you what it is and you know after doing so many what is there to be had.

Now if we didn't know what was there, or even if there was ANYTHING there, that would be closer to the feeling of exploration.

Look at the simple game of Minecraft. You have there a generated world and never know whats over the next mountain.
You find a cave system and never know what rare ores or perils are awaiting.

Look at skyrim. You can go all primal and just wander off in a certain direction never knowing what you come across.

Both can be seen as an adventure, and both are far more about exploring than Eve currently has.

So IF we could have systems where we have to slowboat to find stuff, and approach by what we see visually - then you have some semblance of exploration.

Imagine hitting an outpost and Sanshas or Sleepers spawning (or some other new race).

Imagine the loot spew mechanic on a successful hack sending out enemy drones, or mines!! (oh god yes) - Then you have more adventure.

However the community will never go for this, because you see thay like their F1 rinse repeat isk generation and soon that's all we will have left (unless we can buy plex).

Post with my main? This is my main - I just overtrain and overplay my alts.

Val'Dore
PlanetCorp InterStellar
#54 - 2014-05-15 16:33:39 UTC
I had an idea for transwarp awhile back. Basically it let you warp directly to other stars (not the same thing as my star jump idea linked in my sig), by a simple method of using the base warp speed of your ship and factoring in a 20x multiplier.

So your 2 AU/s ship would transwarp at 40 au/s. Would add a lot of strategy to an otherwise largely predictable meta game.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Ramona McCandless
Silent Vale
LinkNet
#55 - 2014-05-15 16:36:47 UTC
Barbelo Valentinian wrote:
Roberts is himself obviously no slouch when it comes to making successful videogames


I agree with everything but this

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jur Tissant
Garoun Investment Bank
Gallente Federation
#56 - 2014-05-15 17:08:01 UTC  |  Edited by: Jur Tissant
Yim Sei wrote:

So IF we could have systems where we have to slowboat to find stuff, and approach by what we see visually - then you have some semblance of exploration.


A single star system alone is massive. Finding some outpost or ruin in the middle of nowhere is not feasible unless you have some method of detection (i.e. scans). This idea would only work if outposts etc. were placed very near other known objects.
Master Flakattack
Royal Amarr Institute
Amarr Empire
#57 - 2014-05-15 22:54:19 UTC
Ramona McCandless wrote:
Barbelo Valentinian wrote:
Roberts is himself obviously no slouch when it comes to making successful videogames


I agree with everything but this

Wing Commander I through IV
Starlancer
Freelancer
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