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Some little ui things in "Kronos"

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Author
James Amril-Kesh
Viziam
Amarr Empire
#41 - 2014-05-14 12:58:17 UTC
No comment on my URL suggestion? It's kind of important.

Enjoying the rain today? ;)

Schmata Bastanold
In Boobiez We Trust
#42 - 2014-05-14 12:58:46 UTC
CCP karkur wrote:
  • Targeting indicator in Survey scanner shows which asteroids are targeted at the time the scan finishes


  • I just noticed this, tested on Sisi and my inner carebear iz happy.

    Invalid signature format

    Michael Harari
    Genos Occidere
    HYDRA RELOADED
    #43 - 2014-05-14 13:04:34 UTC
    Can you confirm that the skill that increases nanite paste rep speed is still working?

    CCP karkur
    C C P
    C C P Alliance
    #44 - 2014-05-14 13:10:44 UTC
    James Amril-Kesh wrote:
    No comment on my URL suggestion? It's kind of important.
    It's a good point, I'll look into Smile

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Harvey James
    The Sengoku Legacy
    #45 - 2014-05-14 13:11:01 UTC
    how about on killmails when someone's ship gets killed it will show on the killmail as being in a pod or a ? ... this is annoying and inaccurate ofc... also on some kills it has the ship picture instead of a module... so you see the ship instead of a web or a weapon..

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    CCP karkur
    C C P
    C C P Alliance
    #46 - 2014-05-14 13:12:42 UTC
    Michael Harari wrote:
    Can you confirm that the skill that increases nanite paste rep speed is still working?

    I can neither confirm nor denyP (I'm out sick today, so doing any digging is kind of hard from home anyways)
    Do you have any reason to think it's not working? My change has nothing to do with that.

    CCP karkur | Programmer | Team Five 0 | @CCP_karkur

    Maximus Aerelius
    PROPHET OF ENIGMA
    #47 - 2014-05-14 13:13:50 UTC  |  Edited by: Maximus Aerelius
    James Amril-Kesh wrote:
    You can edit the text of a hyperlink in chat so that you can link to a URL but make it appear as though you're linking to an entirely different URL.
    There's no way of knowing what the proper URL is unless you either click on the link and go to the hidden URL (which can lead to something you really don't want to see), or right click, copy link, and paste it somewhere.

    Example: being given a goatse link that's been edited to appear as a link to our fleet participation tracking site.

    You should add mouseover text that says what kind of link something is and if it's a URL, the actual URL instead of the hyperlink text.


    I fully support this. Too many times have I seen KM's linked in fleet only for them to link into a Chat channel that instantly shows I'm in it. I don't like that. You can be scammed via a hyperlink, markets, trading, ISK scammers sure but not something that's supposed to be a genuine link.

    Showing 'Killmail', URL, 'Chat Channel' on hover-over would certainly get around this and enable me to make an informed decision instead of "OMG [Char Name] lost his [Ship Name]...CLICK...ah crap...didn't want to see that at all" Shocked
    Harvey James
    The Sengoku Legacy
    #48 - 2014-05-14 13:15:50 UTC
    CCP karkur wrote:
    Michael Harari wrote:
    Can you confirm that the skill that increases nanite paste rep speed is still working?

    I can neither confirm nor denyP (I'm out sick today, so doing any digging is kind of hard from home anyways)
    Do you have any reason to think it's not working? My change has nothing to do with that.


    would be nice to have a timer on nanite repairs on damaged mods

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Sven Viko VIkolander
    Allemannsrett
    #49 - 2014-05-14 13:17:26 UTC  |  Edited by: Sven Viko VIkolander
    These are awesome changes, much better in improving the game than that train wreck that is the new tooltip system, thank you!! The repair / reload timers are particularly nice, as is the ability to set destinations from the jump clone list. But OMG I hate that windows constantly collapse when I double click stuff and if you've prevented this I will sacrifice a thousand rifters to the Sun god in your honor.

    One thing that would be nice with repairing mods is if the drop down menu told you how much repair paste you would need for the mod, like Repair (8) or something when you right click on a module.

    Also, maybe this has been addressed elsewhere, but I've always found it strange that ancillary reps (e.g. small ancillary armor reps) do not show how much HP they rep per cycle, unlike regular repairers. If that's easy to add it would be useful to have.
    Michael Harari
    Genos Occidere
    HYDRA RELOADED
    #50 - 2014-05-14 13:18:37 UTC  |  Edited by: Michael Harari
    CCP karkur wrote:
    Michael Harari wrote:
    Can you confirm that the skill that increases nanite paste rep speed is still working?

    I can neither confirm nor denyP (I'm out sick today, so doing any digging is kind of hard from home anyways)
    Do you have any reason to think it's not working? My change has nothing to do with that.


    It feels slower, but that could entirely be due to staring at the heat indicator to watch it going down. All my characters have the skill trained, so I cant test it.

    Edit: I know this isnt quite the right thread for this, but would it be possible to have size indicators of some sort on modules like propulsion mods, neuts and nos, etc?
    MainDrain
    The Scope
    Gallente Federation
    #51 - 2014-05-14 13:20:48 UTC
    CCP karkur wrote:
    Michael Harari wrote:
    Can you confirm that the skill that increases nanite paste rep speed is still working?

    I can neither confirm nor denyP (I'm out sick today, so doing any digging is kind of hard from home anyways)
    Do you have any reason to think it's not working? My change has nothing to do with that.


    If you are on sick why are you not resting instead of replying to players? If im on sick my phone gets turned over and work can go "make love to" itself
    Maximus Aerelius
    PROPHET OF ENIGMA
    #52 - 2014-05-14 13:29:58 UTC
    MainDrain wrote:
    CCP karkur wrote:
    Michael Harari wrote:
    Can you confirm that the skill that increases nanite paste rep speed is still working?

    I can neither confirm nor denyP (I'm out sick today, so doing any digging is kind of hard from home anyways)
    Do you have any reason to think it's not working? My change has nothing to do with that.


    If you are on sick why are you not resting instead of replying to players? If im on sick my phone gets turned over and work can go "make love to" itself


    It's why we love CCP karkur...dedication and caring.
    Maximus Andendare
    Stimulus
    Rote Kapelle
    #53 - 2014-05-14 13:43:27 UTC
    CCP karkur wrote:
    "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
    There's no way we can get "Repackage" moved away from "Reprocess?"

    Enter grid and you're already dead, destined to be reborn and fight another day.

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    Maximus Aerelius
    PROPHET OF ENIGMA
    #54 - 2014-05-14 13:53:10 UTC
    Maximus Andendare wrote:
    CCP karkur wrote:
    "Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison"
    There's no way we can get "Repackage" moved away from "Reprocess?"


    Maximi support this idea.
    Diivil
    Magellanic Itg
    Goonswarm Federation
    #55 - 2014-05-14 14:04:58 UTC
    Lazei wrote:

    Is there a point why repair module is at the bottom in the right click menu list and cancel repair is second highest? Both should be at the same place (at the bottom).


    This should definitely be changed. There is no reason for repair and cancel repair not be at the same location in the menu.
    Nicen Jehr
    The Scope
    Gallente Federation
    #56 - 2014-05-14 14:08:44 UTC
    - Linking something that starts on "http://" now works ("http://' is not added again)

    - There are now 2 different icons for Warp Scramble and Warp Disrupt in the effects bar above the HUD and in the Overview (please test this, for all sorts of warp scrambling effects and NPCs)


    Beautiful! Thanks! It was great to say hi at Fanfest!
    1Robert McNamara1
    Ministry of War
    Amarr Empire
    #57 - 2014-05-14 14:48:46 UTC
    CCP karkur wrote:
    l0rd carlos wrote:
    CCP karkur wrote:

    • Collapse functionality of windows removed except for the header


    I don't get it. Can you explain or make a screenshot?

    Best example is now when you misclick in the Selected Item window, it won't collapse on you :P


    Thanks you!

    not sure how many times my target window has collapsed, jutting my overview to the top of the screen, then collapsing target window. Then un screwing my overview which is now covering the target window. Then looking back at the fight thinking "ok, when did I get to structure!?"
    MattyGroch
    Among The Fence
    #58 - 2014-05-14 14:55:12 UTC  |  Edited by: MattyGroch
    Now will there be a cooldown timer for things like the Micro Jump Drive? Nothing is worse than having to guess when your 180 second cooldown is up.

    EDIT: This issue was addressed on page two. I would be forever happy if this were a thing.
    Erasmus Phoenix
    Avalanche.
    #59 - 2014-05-14 15:02:34 UTC
    CCP karkur wrote:
    Lair Osen wrote:
    No timer for Micro Jump Drive??? Nooooooooooooooooooooooooooooooooooo! :'(
    Maybe P


    Please please please. the complete lack of indication that you can MJD again until you try and use it is a pretty big issue with relying on the module as more than a one-use GTFO button

    As to everything you've added... Fantastic. The disrupt/scram icons in particular, that's been sorely missed.
    Bienator II
    madmen of the skies
    #60 - 2014-05-14 15:08:37 UTC
    i think karkur just fixed eve

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value