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Gevlon=Carebear Extraordinaire?

First post
Author
Victor Dathar
Lowlife.
Snuffed Out
#61 - 2014-05-14 13:04:28 UTC
Gevlon is the Alex Jones of Eve, He keeps those goonies in check and tells everyone the truth that CCP wants to hide from you so they can kill you and bury you in a two person plastic coffin.

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Dave Stark
#62 - 2014-05-14 13:05:57 UTC
Jenn aSide wrote:
Dave Stark wrote:


when after a month, 40% of players are still doing the 'terrible' pve, or the other 50% who have canceled their accounts completely... yes, it probably might be a good idea to stop the pve being so horrible, encourage them to meet other players, and maybe accidentally stumble in to the other 10% of players doing player driven stuff that might keep them in the game and generate some content.


What you just described is the best part of EVE. Where some see 'unpopular' I see 'exclusive'. It's good that EVE chases away the weak at heart types who can't break through the boring stuff to get to the good stuff.

Let these folks play WoW or CoD, or even EVE:Legion or EVE:Valkyrie. But changes to EVE (the real, one and only EVE) that make it more accessible to people who wouldn't have liked it the way it was for it's 1st 11 years is a crappy idea to me.


i don't see the downside about letting people pimp their raven all day long while we use their sub money to make the rest of eve better.
Jenn aSide
Worthless Carebears
The Initiative.
#63 - 2014-05-14 13:09:59 UTC
Sibyyl wrote:
Jenn aSide wrote:
CCP actually fixed it with incursions. Incursions don't punish people for grouping up like (as an example) null sec anomalies. you group up in a null sec anomaly and at least ONE of you is going to make less isk than if you did those anoms solo lol. It's because of how the bounties are paid out. I've known many an incursion runner who didn't understand this (because they did incursions before they ever moved to null and did anoms) and would be all "WTF is happening with my bounty payouts" lol.

CCP could fix that by making all bounties scale like incursion pay outs do (per site rather than per npc killed divided by numbers of players on grid). The reason that don't do that (IMO) is because it would make all PVe content as farmable as incursions while requiring fewer participants.

The whole discussion is around new players to the game. New players have no access to incursions. Any fix in incursions doesn't address the point that Gevlon is making about PVE co-op rewards for low to mid-level players.

I don't think a solution is a simple multiplication or division solution. It needs to be a re-tooling of co-op PVE play and payout that doesn't also turn into farming.


This is untrue. I personally introduced a friend to EVE and within 7 weeks he was flying a faction gun Machariel in TVP fleets . He was able to buy the machariel after only 1 week of TVP fleets flying a Meta4 gun Maelstrom. It's so easy to train up anew guy's character (or an alt of your own) for incursions it's damn near criminal.

There is also nothing stopping new players from doing incursion scout sites after they can use a cruiser or battlecrusier. While scout sites are crappy to me and you, they are ok for brand new players.
Jenn aSide
Worthless Carebears
The Initiative.
#64 - 2014-05-14 13:13:16 UTC
Dave Stark wrote:
Jenn aSide wrote:
Dave Stark wrote:


when after a month, 40% of players are still doing the 'terrible' pve, or the other 50% who have canceled their accounts completely... yes, it probably might be a good idea to stop the pve being so horrible, encourage them to meet other players, and maybe accidentally stumble in to the other 10% of players doing player driven stuff that might keep them in the game and generate some content.


What you just described is the best part of EVE. Where some see 'unpopular' I see 'exclusive'. It's good that EVE chases away the weak at heart types who can't break through the boring stuff to get to the good stuff.

Let these folks play WoW or CoD, or even EVE:Legion or EVE:Valkyrie. But changes to EVE (the real, one and only EVE) that make it more accessible to people who wouldn't have liked it the way it was for it's 1st 11 years is a crappy idea to me.


i don't see the downside about letting people pimp their raven all day long while we use their sub money to make the rest of eve better.


The downside is a bunch of people (more than we already have) complaining about those pimped ravens getting blown up because EVE has no safe zones like other games for people to just grind for gear. CCP is a business and would almost have no choice but to respond by making the game easier for those types , starting the slippery slope to EVE becoming just another hand holding MMO.

No thanks.

And you have no way of knowing (or controlling) what CCP would do with their sub money. For the past 8 years a lot of our sub money went towards things like DUST, Incarna and WoD.......
Sibyyl
Garoun Investment Bank
Gallente Federation
#65 - 2014-05-14 13:13:42 UTC  |  Edited by: Sibyyl
Jenn aSide wrote:
Sibyyl wrote:
The whole discussion is around new players to the game.

This is untrue. I personally introduced a friend to EVE and within 7 weeks he was flying a faction gun Machariel in TVP fleets . He was able to buy the machariel after only 1 week of TVP fleets flying a Meta4 gun Maelstrom. It's so easy to train up anew guy's character (or an alt of your own) for incursions it's damn near criminal.

There is also nothing stopping new players from doing incursion scout sites after they can use a cruiser or battlecrusier. While scout sites are crappy to me and you, they are ok for brand new players.

Wow, so he was lucky enough to have an experienced player guide him to this path. I think you haven't understood the average new to EVE player. Unless your solution is offering yourself up to every new EVE player, incursions are not relevant.

"Damn near criminal" is "does not compute" for 99% of new players

Edit: And 7 weeks? This is way beyond the time scale of the new player discussion. Again, you've missed the point.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Dave Stark
#66 - 2014-05-14 13:15:07 UTC
Jenn aSide wrote:
CCP is a business and would almost have no choice but to respond by making the game easier for those types , starting the slippery slope to EVE becoming just another hand holding MMO.


no they don't.

look what happened after one of the first corp thefts? people said "ccp fix it or we'll quit". ccp let them walk, they subsequently gained more subs than the lost from the resulting fallout.
Jenn aSide
Worthless Carebears
The Initiative.
#67 - 2014-05-14 13:18:16 UTC
Sibyyl wrote:

Wow, so he was lucky enough to have an experienced player guide him to this path. I think you haven't understood the average new to EVE player. Unless your solution is offering yourself up to every new EVE player, incursions are not relevant.


Wrong again. A good new sandbox player knows to find an experienced player to teach them. A new avareage MMO themepark player doesn't know this.

EVe doesn't need to cater to themeparkers. At best it needs to advertise to sandbox players more. The kinds of people who will SEEk help rather than expect it as part of their subscription.


Quote:

Edit: And 7 weeks? This is way beyond the time scale of the new player discussion. Again, you've missed the point.


7 weeks is a new player in EVE because EVE isn't other games. Hell, 7 MONTHS is a new player in EVE. If you want things to be like they are in other games, play those other games instead of EVE.
Dave Stark
#68 - 2014-05-14 13:20:29 UTC
making missions suck less, isn't "catering to themeparkers" it's making missions suck less. isk has to come from somewhere, missions are one of those places, there's no need for them to be intentionally abhorrent.
Reiisha
#69 - 2014-05-14 13:21:20 UTC
I still wonder why so many people think that that group of 40% consists of people who ONLY PvE because they want to.

The problem presented is that 40% of new players don't get enough of an impulse to participate in the game at large, seeking out a corporation and pursuing the other opportunities the game offers.

The problem is NOT that 40% of new players are here to PvE and leave the game because it's boring.

If you do things right, people won't be sure you've done anything at all...

Lucas Kell
Solitude Trading
S.N.O.T.
#70 - 2014-05-14 13:22:40 UTC
Dave Stark wrote:
it's not even about 'better' pve, it's simply about the whole "split rewards with fleet" formula being horrible. it sincerely doubt it'd take much to change that, and it's arguably one of the biggest reasons why people go "**** this, imma play in a bubble and pretend it's a single player spaceship game".
I'm sure they could change that, but I doubt it would be that simple to do without ensuring that bots and multiboxers would nuke he economy into the ground within a few weeks.

Dave Stark wrote:
it's a sandbox meaning earning stupid amounts of isk by grinding all day is a perfectly valid play style; as is ganking them when they spend stupid amounts of isk on officer modules. you use the term 'sandbox' as if it's an excuse to ignore things you don't personally like. sandbox doesn't mean you have to pvp, it means you can do whatever you want; including boring yourself silly to pimp your raven to bore yourself silly faster. the issue isn't with how "fun" or "boring" pve is, it's the glaring fact that it promotes avoiding any social interaction with players as it's never a benefit to socially interact with people, it always results in a loss of isk/hour.
No, I use the term sandbox to mean "not constrained by mountains of mechanical restrictions". People shouldn't be forced into playing as a group to reap the best rewards. I don't disagree that there's changes that need to be made to encourage more social interaction, but it certainly shouldn't mean that development focus should shift to working on PVE mechanics, since they are by their nature only semi-social. One side will always be AI. So if anything, focus should be shifted to generating more income through meaningful PvP, so those little red crosses you shoot have a player shooting back.

Dave Stark wrote:
nobody is forcing their type of game on anyone here; there's a fundamental flaw that goes against the entire point of having a MULTIPLAYER game. it needs addressing, especially since ccp seem to finally want to fix the issue with the beginning of the game, quite frankly, being ****.
But the real problem isn't the PVE content, it's risk aversion from players who only want to gain isk. No matter how much you change the content, without taking away the risk of being screwed over by someone else, people will continue to solo grind, like they do in nearly every MMO. Unless the social content allows them to be completely safe while grinding all day long, they will continue to play as they do.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dave Stark
#71 - 2014-05-14 13:23:20 UTC
Reiisha wrote:
I still wonder why so many people think that that group of 40% consists of people who ONLY PvE because they want to.

because at fanfest, ccp rise told us that after a month 40% of people were still chugging along with the old "this is a nice single player" routine, 50% had quit, and the remaining 10% were doing the whole "content creation" stuff.
Marsha Mallow
#72 - 2014-05-14 13:25:05 UTC  |  Edited by: Marsha Mallow
Lucas Kell wrote:
Sometimes it just seems like people come to EVE, then want nothing but to change it, to force it into the type of game that they like, rather than just moving on to games they do like.

Ex Wow players do nothing but gripe about how their game has been dumbed down then have the cheek to try to do the same here. To reap these so-called benefits Wowifcation brings.

Gevlon makes some points in a mangled incoherent sort of way, but the problem itself is exaggerated, and it's just the latest in a series of people using player retention stats to try to justify some campaign or other. He's quite explicitly asking for a combat immunity bubble for farmers who want their interractions to only involve grinding ISK with like minded zombies. So we can be overrun by themepark players who will destroy the economy. Get out. And highsec supercaps to 'peacock around' in LMFAO.

The last two PVE content additions (WHs and Incursions) are geared towards group play. To a degree they were hybrid PVE-PVP additions given Whs have to be protected/claimed and Incursions spawn outside of highsec, which is how content should be added. If he wants group play for the zombie farmers running level 4s, remove them from highsec. Then we'll see if people will group up to run them or just flounce about bawwing.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Jenn aSide
Worthless Carebears
The Initiative.
#73 - 2014-05-14 13:26:02 UTC
Dave Stark wrote:
Jenn aSide wrote:
CCP is a business and would almost have no choice but to respond by making the game easier for those types , starting the slippery slope to EVE becoming just another hand holding MMO.


no they don't.

look what happened after one of the first corp thefts? people said "ccp fix it or we'll quit". ccp let them walk, they subsequently gained more subs than the lost from the resulting fallout.


Which is exactly why CCP should continue to "let them walk". In all aspects of the game including PVE. The kinds of people who would stay "if the pve was better" are the wrong kinds of people for EVE. People who would come in, see PVE is a tool (which is what it is) rather than the 'purpose', those are the kinds of people who make sandbox games better.

Same with ships. The people who want to have a ship that is 'all theirs' and pretty and pimped out with a special name, well, that's ok so long as they understand that ship is one suicide gank away from dead. The people who come into the game and see ships merely as tools that have an acceptable loss rate (so don't get to damn attached to it), those are sandbox players who do all the crazy creative things EVE is known for.

More of them sandboxers is the best way forward as far as I'm concerned. Keep the quality of EVE that way.


Dave Stark
#74 - 2014-05-14 13:29:09 UTC
Lucas Kell wrote:
No, I use the term sandbox to mean "not constrained by mountains of mechanical restrictions". People shouldn't be forced into playing as a group to reap the best rewards. I don't disagree that there's changes that need to be made to encourage more social interaction, but it certainly shouldn't mean that development focus should shift to working on PVE mechanics, since they are by their nature only semi-social. One side will always be AI. So if anything, focus should be shifted to generating more income through meaningful PvP, so those little red crosses you shoot have a player shooting back.


yep, meaningful pvp that nobody experiences because one of their primary ways of funding their pvp experience is completely abhorrent.

"that was a great roam guys, now i'm not going to do anything with you for a week while i grind more isk so i can lose more spaceships". it's simply counter productive to punish people for working together [anywhere, not just in missions] instead of encouraging them to group up and do ~stuff~.
Sibyyl
Garoun Investment Bank
Gallente Federation
#75 - 2014-05-14 13:31:15 UTC
Jenn aSide wrote:
7 weeks is a new player in EVE because EVE isn't other games. Hell, 7 MONTHS is a new player in EVE. If you want things to be like they are in other games, play those other games instead of EVE.

Not sure why you're responding in this thread. Either you think a 50% dropout, 40% isolation statistic is a problem or you don't. This statistic isn't for players who will give CCP 7 weeks to prove whether EVE is a good game or not.

If incursions is what you're offering these players, then it isn't a solution. The same dropout/isolation percentages will continue because a new player (read: much less than 7 weeks gameplay) won't have access to incursions.

So if you want to say HTFU, I don't care about these players who don't belong here anyway... then say that. But don't offer up some "I got a buddy into incursions in 7 weeks" as some kind of answer to the question in Gevlon's blog.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Jenn aSide
Worthless Carebears
The Initiative.
#76 - 2014-05-14 13:32:01 UTC
Dave Stark wrote:
making missions suck less, isn't "catering to themeparkers" it's making missions suck less. isk has to come from somewhere, missions are one of those places, there's no need for them to be intentionally abhorrent.


Actually there is. The more 'fun' missions are the more those people would do nothing but.

Look at the present. There are people who have done NOTHING in EVE but Save Damsels and Stop Thieves lol. That's fine, but in a game about people, you don't really want to encourage that. You want them to hunger for better PVE. Better PVE already exists.

Better PVE is found in incursions in high sec, or lvl 5 missions/FW missions/Belt npc hunting in low sec or anomalies and complexes in null or Sleeper sites in Wormholes. Stuff that has risk and that encourage competition and sometimes cooperation.

Missions are to bottom basement "if you have no other way, here is some content you can use to build yourself back up after you go totally bust" things a game like EVE needs. But no, they don't need to be 'better' than they are now. They are a means to an end, not an end in and of themselves.
Jenn aSide
Worthless Carebears
The Initiative.
#77 - 2014-05-14 13:34:26 UTC
Sibyyl wrote:
Jenn aSide wrote:
7 weeks is a new player in EVE because EVE isn't other games. Hell, 7 MONTHS is a new player in EVE. If you want things to be like they are in other games, play those other games instead of EVE.

Not sure why you're responding in this thread. Either you think a 50% dropout, 40% isolation statistic is a problem or you don't. This statistic isn't for players who will give CCP 7 weeks to prove whether EVE is a good game or not.

If incursions is what you're offering these players, then it isn't a solution. The same dropout/isolation percentages will continue because a new player (read: much less than 7 weeks gameplay) won't have access to incursions.

So if you want to say HTFU, I don't care about these players who don't belong here anyway... then say that. But don't offer up some "I got a buddy into incursions in 7 weeks" as some kind of answer to the question in Gevlon's blog.


Why am i responding in this thread. Simple, because EVE is what it is and to let the idea that something is wrong because it weeds out weakness just isn't in my nature lol.

And yes, helping a new player get to good PVE content in a short amount of time is relevant. That fact that it moots your argument notwithstanding.
Dave Stark
#78 - 2014-05-14 13:35:24 UTC
Jenn aSide wrote:
Dave Stark wrote:
Jenn aSide wrote:
CCP is a business and would almost have no choice but to respond by making the game easier for those types , starting the slippery slope to EVE becoming just another hand holding MMO.


no they don't.

look what happened after one of the first corp thefts? people said "ccp fix it or we'll quit". ccp let them walk, they subsequently gained more subs than the lost from the resulting fallout.


Which is exactly why CCP should continue to "let them walk". In all aspects of the game including PVE. The kinds of people who would stay "if the pve was better" are the wrong kinds of people for EVE. People who would come in, see PVE is a tool (which is what it is) rather than the 'purpose', those are the kinds of people who make sandbox games better.

Same with ships. The people who want to have a ship that is 'all theirs' and pretty and pimped out with a special name, well, that's ok so long as they understand that ship is one suicide gank away from dead. The people who come into the game and see ships merely as tools that have an acceptable loss rate (so don't get to damn attached to it), those are sandbox players who do all the crazy creative things EVE is known for.

More of them sandboxers is the best way forward as far as I'm concerned. Keep the quality of EVE that way.




but we're not making the pve "better" we're just removing a 'punishment' for people interacting (you know, that thing that creates content).
i can understand why 50% of new players quit, if the tutorials kinda lead you to do mission after mission and then say "here's a multiplayer game where everything we've shown you so far is best done by ignoring every other player in the game".

CCP are on a NPE trip at the moment. honestly the fact that npc corps, mission running, and mining all promote some kind of "play eve like a single player game" mentality really isn't a good part of the NPE.
stoicfaux
#79 - 2014-05-14 13:38:25 UTC
He's got a point about "grouping" in EVE. Even in real life societies with secret police and a "spying on your neighbors to get them reported and sent to away to the gulags" level of paranoia, such societies still value cooperative community goals/events, e.g. North Korea's nuclear program, parades and military/civil service in general.

And, honestly, I think there should be a community wide (player corps only) to build a high-sec player stargate[1], just to foster some kind of global cooperation in high-sec.

+1 Gevlon


[1] It wouldn't be as spiffy/feature rich as a null-sec one, but it should be more than just a token.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dave Stark
#80 - 2014-05-14 13:39:12 UTC
Jenn aSide wrote:
Dave Stark wrote:
making missions suck less, isn't "catering to themeparkers" it's making missions suck less. isk has to come from somewhere, missions are one of those places, there's no need for them to be intentionally abhorrent.


Actually there is. The more 'fun' missions are the more those people would do nothing but.

Look at the present. There are people who have done NOTHING in EVE but Save Damsels and Stop Thieves lol. That's fine, but in a game about people, you don't really want to encourage that. You want them to hunger for better PVE. Better PVE already exists.

Better PVE is found in incursions in high sec, or lvl 5 missions/FW missions/Belt npc hunting in low sec or anomalies and complexes in null or Sleeper sites in Wormholes. Stuff that has risk and that encourage competition and sometimes cooperation.

Missions are to bottom basement "if you have no other way, here is some content you can use to build yourself back up after you go totally bust" things a game like EVE needs. But no, they don't need to be 'better' than they are now. They are a means to an end, not an end in and of themselves.


but incursions are a limited resource, the player base already kinda has issues supporting the current amount of people running incursions.

also you can't just log in and "run an incursion or two" like you can with missions, while your dinner is in the oven etc. sure incursions are a better form of pve and i do like them... however, they've got their own set of issues especially when it comes to accessibility.

also consider the possibility; if it wasn't detrimental to do missions as a group, would it be possible that people would form groups, and then go and run level 5s together in more 'dangerous' areas of space (earn isk while you wait for some one to take your bait!)