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CONCORD as a Capsuleer Career

First post
Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#41 - 2014-05-13 21:12:23 UTC
Duncan Ringill wrote:
Damn. Skins available through the CONCORD LP store could put flashing lights on several different hulls.

I was actually talking about the actual CONCORD police ships- they're already assets in-game P
Forestwalker
POS Party
Ember Sands
#42 - 2014-05-13 23:04:07 UTC
ooooo maybe even null sec Carriers for Concord too :D
Jonathan Briggs
ANOMALIES AND CURIOSITIES
#43 - 2014-05-14 07:09:00 UTC
Big smile good idea +1 Big smile
Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#44 - 2014-05-17 02:04:13 UTC  |  Edited by: Duncan Ringill
#PIIRS LOW-SPECTRUM COMM SCAN LOG YC117.05.28//18:09:22.387

[CONCORD intercept-decrypt transcription]

{attrib uncert} “–the files directly to me, Sarge.”

SGT Bagler: "Sure, we've got the sniffer data. But how come we're spooking after a rich wirehead who never stepped outside the law? Other than that dust-up in Jita, I mean; that was a stray shot. What gives, Lieutenant?"

LT Murray: "Recruiting. That simple."

SGT Bagler: "An egger? We gotta take on an egger? What for, for how long, and for how much?"

LT Murray: "You don't wanna know how much, but the force is paying, from right at the top. Because the Captain says so. You've got a Piirs problem, remember?"

SGT Bagler: "That's my case. Mine."

LT Murray: "It's bigger than you. The buzz out in low says she's running for Sansha now. They'll be feeding her ammo, and crew, so who knows where she'll pop up next?"

SGT Bagler: "I can get her."

LT Murray: "Forget Piirs for one damned minute. This guy's the real deal. Look at those numbers--and he's been doing it freelance. He cleaned up the shipyards all by his own little self. The Captain wants a badge on him before he turns pirate, or worse. Think of the ISK he could be pulling down for the big corps. He likes this sector, or he wouldn't keep coming back for our jobs. This egger can be the one to take down Piirs and make it hurt--blow all her pretty head-metal right the hell up, and not just the destroyer. So when she comes back, she doesn't come back here."

SGT Bagler: "C'mon, Lieutenant. We caught her once. We gave it a shot, but those damned eggs'll slip right past you. We'll get her, no doubt."

LT Murray: "Cut it out. This is your new partner. Everything else--everything--is on hold until you make it official."

SGT Bagler: "He's a weird one. Never seems to leave his cabin. These snaps are him at the balcony, just staring at that cruiser. It's like even when he's here, he's still out there. It's like they ain't even human. Him nor Piirs."

LT Murray: "Well, the Captain says we gotta have him, and I agree. Make the approach yourself. Nothing subtle, or he won't even look at the offer. This is his home, and it's time he stopped pretending it's not. He wants to fight for us, deep down, so we make it pay. Give him one of those Comets. Swear him in. That simple."

SGT Bagler: “You are gonna owe me so many doughnuts it ain’t even#&*(%)#@^@)%$//////////}”&*)?@#!%%%

[CONCORD intercept-recrypt interrupt]

http://badwrongfun.org

Suzariel Kel-Paten
Aliastra
Gallente Federation
#45 - 2014-05-17 13:08:15 UTC
Heh. So now we have a description of what the rest of the people in stations think of capsuleers, who never leave their CQ. :-P
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#46 - 2014-05-17 15:33:08 UTC  |  Edited by: Corraidhin Farsaidh
Balls to that, every night my char is in station he's out getting hammered and chatting up exotic dancers...

'No..really...I *can* take you away from all of this...'

Edit: Capsuleers should get a booster like bonus for nights spent in illicit activities...
Suzariel Kel-Paten
Aliastra
Gallente Federation
#47 - 2014-05-17 16:43:21 UTC
Wait, you figured out how to open the door? P *scans EVE item database for Civilian Blowtorch*
Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#48 - 2014-05-17 19:50:54 UTC  |  Edited by: Duncan Ringill
Well, if we're going to honor all the tropes of televised police work, it wouldn't be possible to complete a CONCORD mission without visiting a strip club. You would also be partnered with a grizzled, by the book cop two weeks from retirement who is definitely getting too old for this stuff.

More seriously, failing at a mission, or losing a ship, could force you at completion to endure a chewing-out from the Lieutenant.

Uriel Paradisi Anteovnuecci wrote:
I was actually talking about the actual CONCORD police ships- they're already assets in-game P

Yes, the cruiser and BS are very cool. The frigate's a little bit ugly.

Just as the player pirate ships are buffed versions of what the NPCs fly, some reasonable, ungodlike stats would have to be assigned to anything CONCORD we would fly.

http://badwrongfun.org

Jur Tissant
Garoun Investment Bank
Gallente Federation
#49 - 2014-05-17 20:05:58 UTC
Currently there wouldn't be much of a use in having player cops respond to aggressors in high sec because NPC Concord tends to make mince-meat of them pretty fast. To give players a role in high-sec response you'd have to nerf Concord (a bad idea).

However, it would be an interesting way of extending Concord's reach into low-sec. One idea would be to make all red-flagged players appear on the overview of Concord agents undocked in low-sec. To balance this advantage, Concord agents would be on the overview of all players in low-sec, but attacking them would carry a much larger security penalty. It would be a big change but would allow for a lot more player-driven content.

Rendiff
The Scope
Gallente Federation
#50 - 2014-05-17 20:23:50 UTC
Hell yeah! I love to have a counter to the pirate play style.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#51 - 2014-05-17 22:28:24 UTC  |  Edited by: Corraidhin Farsaidh
Duncan Ringill wrote:
Well, if we're going to honor all the tropes of televised police work, it wouldn't be possible to complete a CONCORD mission without visiting a strip club. You would also be partnered with a grizzled, by the book cop two weeks from retirement who is definitely getting too old for this stuff.

More seriously, failing at a mission, or losing a ship, could force you at completion to endure a chewing-out from the Lieutenant.

Uriel Paradisi Anteovnuecci wrote:
I was actually talking about the actual CONCORD police ships- they're already assets in-game P

Yes, the cruiser and BS are very cool. The frigate's a little bit ugly.

Just as the player pirate ships are buffed versions of what the NPCs fly, some reasonable, ungodlike stats would have to be assigned to anything CONCORD we would fly.


You'd also need a rookie tagging along. A gloriously happy newlywed one. You know...the kind that *never* get tragically killed in their first mission...
Iudicium Vastus
Doomheim
#52 - 2014-05-18 00:16:44 UTC  |  Edited by: Iudicium Vastus
We certainly do have a lack of player policing & law enforcement play-styles. Not even the bounty hunter career is viable to any degree. We do need a counter-play to pirate.

Some other mechanics might include if being a high enough enforcer rank, you could agress on people that the faction police (not CONCORD) would agress on themselves. such as a -2 character within 1.0 space. We could also include slightly increased bounty payouts that take your [likely] positive sec stat into the equation, with 0.0 or under being the current baseline.

Though I would hope it wouldn't be something signed up for at a corp/alliance level like Faction Warfare mechanics. Since many corps have their mixed motley of pirate types, the ambivalent, and those who would like to play a counter to pirates. Make it run at the private level, like how current NPC corp missions already do with individual standings. That way, a player can be completely immersed into an empire they wish to RP within. Being both in FW serving against enemies of their empire, while also protecting the people of the empire from criminals.

And as for a beacon in hisec for crimes, I would imagine that'd be for going suspect (yellow) rather than agressed criminal, which CONCORD already handles. Maybe someone is stealing loot from a mission site, they'll have to be real smash and grab before the player police arrive at the beacon to handle the situation.

But potential for player deputies of law to patrol and spread enforcement to lowsec sounds the funnest. Aren't the empires losing power. Makes sense they'd now employ capsuleers to supplement law enforcement.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#53 - 2014-05-18 00:50:20 UTC
Iudicium Vastus wrote:
We certainly do have a lack of player policing & law enforcement play-styles. Not even the bounty hunter career is viable to any degree. We do need a counter-play to pirate.

Yeah. A counterpart on the side of the law. We are the nascent gods of New Eden, and the empires would naturally seek to use us when they can.

"Trust no one," the game whispers to us (when it's not pounding the phrase into our skulls). I'd like to think that some players might want a toon who's better than that. Let's make White Hat not just a deviant style of play in the metagame, but a viable career inside the game.

http://badwrongfun.org

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