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Dev Blog: Tiptoe Through the Tooltips

First post First post
Author
Schmata Bastanold
In Boobiez We Trust
#81 - 2014-05-13 19:35:56 UTC
Seriously? People are happy to see a tooltip saying that station is a station or battleship is a battleship? Are you frakking kidding me? That is one of the worst implementation of responsive UI I have ever seen.

And of course no dev response in threads in GD pointing out how stupid those tooltips are.
As usual you did perfect job making UI even less user friendly than it was.
How much time I will have to wait for option to turn them all of? Soon(TM)?

Invalid signature format

Ralph King-Griffin
New Eden Tech Support
#82 - 2014-05-13 19:40:46 UTC
Don't take my above comments as overly negative, I like the work and cone the industry ui changes I will be holding hands with my family and giving thanks to Team Pirat Unicorns for them.
However there are circumstances where I simply do not need them and they serve only to annoy and distract .

I would ask two things to improve my experience,

That I be capable to choose what part's of the UI they appear I.e. I don't need them on the neocom,selected object,buttons next to the capacitor and I do not want them when i mouse over something in space.

That I be able to set the time required for them to appear.
virm pasuul
Imperial Academy
Amarr Empire
#83 - 2014-05-13 19:49:01 UTC
Feeding back that removing useful information and replacing it with redundant information that I already have is major fail in my opinion . Please change it back.

For instance I have the Name column quite thin on my overlay. I know where the stations are because I can see the squares. Now when I hover over them to find which station is which, I am helpfully told that I have hovered over a station.
I know that already, I can see the square. WHICH ONE???????
I fail to see how anyone thought this was a good idea during testing sorry. I'm surprised you didn't put up info in advance and ask us what we thought.
Fail.

Reminds me one of my personal bugbears. The local multi story multiplex cinema, where when I buy a movie ticket I have to read the ticket to know the screen number to know which floor to go to. Then on the right floor the attendant helpfully tells me which screen I have to go to.
The number of times I have wanted to just lose it completely and scream at the attendant
"I know which screen, that's why I'm on the right god damn floor! Do you think I go to floors at random until I get the right one?????"
Only with considerably more F bombs............
Jayem See
Perkone
Caldari State
#84 - 2014-05-13 19:49:43 UTC  |  Edited by: Jayem See
Some great stuff here but the tooltips need a rapid iteration.

It made me think immediately of the changes that are coming to the audio features.

slider at 0 = tooltips off
slider at 1-99 = everything in between
slider at 100 = tooltips as instant as possible

Could be as coarse as

Neocom
Brackets
Overview
Modules
Menus/Context Items

Pretty much the only way it makes sense to me.

Aaaaaaand relax.

afkboss
Imperial Academy
Amarr Empire
#85 - 2014-05-13 19:55:14 UTC
How do i turn these bloody tool tips off? they have done nothing but P*** me off and make running relics a nightmare.

Seriously, how could there not be an off button!
Seraph Essael
Air
The Initiative.
#86 - 2014-05-13 19:55:37 UTC
I'll copy and paste what I put in the other threads about this tool tip stuff. With a little added extra:

CCP what a great way to show your playerbase that you care more for the New Player Experience than you do for your current member base.

Way to go dumbing down this game even further. Even a new player, after an hour of playing will know what a station, battleship or stargate looks like.

This crap just clutters up the screen and tells you information that is already displayed on the screen. For example (and for once I find myself agreeing with Dinsdale) I dont need a pop up showing me that a billboard is a billboard. Or a pop up in my inventory that shows my stack of 3000 Navy Heavy Assault Missiles is in a stack of 3000 Navy Heavy Assault Missiles.

And my biggest pet hate. Hover over the Skillqueue Training time on the Neocom... It no long counts down on the hoverbar.

Please give the playerbase an option to turn this off. This was not thought through very well.

As for the Predictive mouse, okay, that was pretty good.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Lors Dornick
Kallisti Industries
#87 - 2014-05-13 19:56:07 UTC
While tooltips can be wonderful, as many has stated.
They can also be very annoying, as many has stated.

So please do as with the radial menu thingy, let us set our own timer.

That way people who like it can use it and other who get annoyed can set it to like 3 hours of mouse hover or something.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Ralph King-Griffin
New Eden Tech Support
#88 - 2014-05-13 19:58:57 UTC
Jayem See wrote:
Some great stuff here but the tooltips need a rapid iteration.

It made me think immediately of the changes that are coming to the audio features.

slider at 0 = tooltips off
slider at 1-99 = everything in between
slider at 100 = tooltips as instant as possible

Could be as coarse as

Neocom
Brackets
Overview
Modules
Menus/Context Items

Pretty much the only way it makes sense to me.

Thank you for putting that in more concise terms than my tired brain currently can .
This is exactly what I was getting at.
twit brent
Never Not AFK
#89 - 2014-05-13 20:02:27 UTC
Tooltips are amazingly annoying.

Like really really annoying.

Like WTF where you thinking annoying.

Please give me an off button.
virm pasuul
Imperial Academy
Amarr Empire
#90 - 2014-05-13 20:04:12 UTC
Can we have a setting somewhere where we can go back to the old tooltips please?

New players default to the new tooltip, but we can set them back the way they were if we want please.
Petar Harad
Justified and Ancient
#91 - 2014-05-13 20:06:19 UTC
Predictive mouse movement: great!

Tooltips on everything: Not so much.

In the state they are in now, please give us the option to turn them off. Or at the very least to delay them. Like, a LOT.

For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.

Yeah I know, I'm bad at clicking.....

Also, having tooltips gone rampant on everything that not add any info is, howshallIputthisnicely, distracting.
It is like having a tooltip on this post saying: 'this is a post'!

...without the signatures, the world has descended into chaos. No one knows how long we have left...CCP Falcon

Crazy KSK
Tsunami Cartel
#92 - 2014-05-13 20:07:56 UTC  |  Edited by: Crazy KSK
toggle key press and hold "insert key here" to show tooltips
the old stuff had a lot of good things that have been lost one of it is the lightness the new ones are far too huge and cluttering and get in the way all the time however I can see uses for the big mouse over window IF I can toggle it by holding down a key of my choice

Quote CCP Fozzie: ... The days of balance and forget are over.

Lors Dornick
Kallisti Industries
#93 - 2014-05-13 20:08:44 UTC
CCP Lebowski wrote:
Predictive mouse movement makes me so happy! Go Unicorns!

Only when it works, and when it can be turned off when it doesn't.

Software trying to predict what I want and failing is one of the very few software behaviours that can make me wanting to punch my monitor or even the developer.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

virm pasuul
Imperial Academy
Amarr Empire
#94 - 2014-05-13 20:08:54 UTC
Can this sort of stuff go out on the test server for player feedback before hitting live please?
Isn't that what the test server is for? Test stuff out?
Ralph King-Griffin
New Eden Tech Support
#95 - 2014-05-13 20:10:53 UTC
It did, go shout at the test server people.
KnowUsByTheDead
Sunlight...Through The Blight.
#96 - 2014-05-13 20:11:27 UTC  |  Edited by: KnowUsByTheDead
Definitely need customization.

An example of tootips I like (other than the standard module tootips in space), the skill tooltips. Means I don't have to open a Show Info pane if I am shitfaced or forgot what a skill does.

Also like the New Wallet Info. Clear and more concise.

I do not, however, like tooltips for things that I have used 345,957,597,587* times before, and know exactly what the "thing" is and does.

I get that it helps new players. I am all about that. Some of them come in handy for older players. I am totally about that.

There needs to be a happy medium, though.

Customization of tooltips would be awesome, plox. Big smileBlink

Thank you CCP Overseers.

*Number grossly exaggerated for "point-making" purposes.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Rheba
Royal Amarr Institute
Amarr Empire
#97 - 2014-05-13 20:11:33 UTC
Can we please disable the tooltips, these things are a nightmare in relic sites.
Penny Ernaga
Caldari Provisions
Caldari State
#98 - 2014-05-13 20:14:30 UTC
twit brent wrote:
Tooltips are amazingly annoying.

Like really really annoying.

Like WTF where you thinking annoying.

Please give me an off button.




.....yes, oh so true, this big black windows popping up wherever I put my mousepointer to are ABSOLUTELY ANNOYING. Can it really be that there is no way to turn this off? I mean, some at CCP are playing EVE themselves, so I bet they have a way to get rid of this .... Please share the secret!
Ezra Endashi
Absolute Order
Absolute Honor
#99 - 2014-05-13 20:14:54 UTC
Very good and useful update! Thx CCP Blink
Tau Cabalander
Retirement Retreat
Working Stiffs
#100 - 2014-05-13 20:16:46 UTC  |  Edited by: Tau Cabalander
Context menu navigation improvements *\o/*

I only scanned the blog before posting, so I hope there is a way to disable the tool-tips for us bittervets more advanced players.

I'd categorize them:
* Overview.
* HUD.
* Brackets.
* Neocom.
* Informational - Extra tool-tip text new players need.
and have a check-box to disable them.

Back to reading the blog...