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Player Features and Ideas Discussion

 
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is it just me or what?

Author
Zenzija
Center for Advanced Studies
Gallente Federation
#1 - 2014-05-13 18:57:30 UTC
From the last few patches, and Dev Blogs, I've seen nothing but love for high sec, low sec, and null sec.

I have one thing to ask...


Where's the wormhole love? I've not seen anything majorly positive towards wormholes, at all. The Prospect isn't going to make wormhole mining any better, in fact it's probably going to make it more obnoxious than before. The changes to the Rorqual, and not being told what the new features are, is annoying as hell. Coming from someone who flies a Rorqual on a constant basis, and spent months training the skills for maxed compression, and maximum boosts while in deployed, I want to know WHAT my "new" features are going to be.


As for Grav sites, I think you need to bring back the scanning of them down, specifically for wormholes. This instant warp to crap is ridiculously unbalanced. Also, you need to fix the warp to spawn issue.

Ladars/Gravs
When warped too, should only spawn rats, it shouldn't start the decay timer on how long they'll last. You should be able to spawn rats, and let it sit there for a week (top life time). The actual trigger for the Grav/Ladars should be based upon if they've been mined at all. Drones don't count towards it either.

Data/Relics/Anoms
Shouldn't be triggered with a decay timer until a rat or a wave has been killed. Anyone can warp up, pop a frigate and leave. Clearing the wave would be better.

The Risk to Reward ratio for industry in wormholes isn't good at all. Everyone says "Use a venture or procurer", well that doesn't work well. Not to mention, I spawned a grav site last night, cleared the rats, woke up this morning, and found it to be gone. Yes, I spawned the rats when I warped to it, waited the 15 minutes, came back, cleared it. Just seems as if CCP makes more ghost nerfs than they say.

I'm ranting because I'm an industrialist with my alts, and a PvPer with my main. I like to build my own ships, when I can, I enjoy knowing that the ship I just sold or gave away, is going to die stupidly or kill some mofo's before it does. Kind of a sense of pride?
Rowells
Blackwater USA Inc.
Pandemic Horde
#2 - 2014-05-13 18:58:31 UTC
all in good time.
Zenzija
Center for Advanced Studies
Gallente Federation
#3 - 2014-05-13 19:10:16 UTC
Rowells wrote:
all in good time.


I understand that. It just feels as if no love :(
HTC NecoSino
Suddenly Carebears
#4 - 2014-05-13 19:19:58 UTC
CCP just showed what they really think of WHs with this change, what are you talking about?
Adira Nictor
Sebiestor Tribe
Minmatar Republic
#5 - 2014-05-14 02:06:44 UTC
Honestly Your missing the compression array, which is a huge bonus for c1 c2 and c3 whs that would otherwise have a hard time getting a rorqual in them, without building it.

Saying that I want more stuff for WHs as well.

HTC NecoSino wrote:
CCP just showed what they really think of WHs with this change, what are you talking about?



Really, please stop crying about this. It is not that big a deal. Fly into wh, scan it, if someone is active kill them, if not leave. If you must setup a logoff trap then take the time to get the intel. I know it wont be as easy as it used to be where you just look at information we weren't supposed to have to start with, but you will adapt or like most carebares you will die.

On the plus side k162 sigs are going to be delayed showing up, this gives you a major advantage in killing people in their home holes.
Gawain Edmond
Khanid Bureau of Industry
#6 - 2014-05-14 02:31:27 UTC
Zenzija wrote:
From the last few patches, and Dev Blogs, I've seen nothing but love for high sec, low sec, and null sec.

I have one thing to ask...


Where's the wormhole love? I've not seen anything majorly positive towards wormholes, at all. The Prospect isn't going to make wormhole mining any better, in fact it's probably going to make it more obnoxious than before. The changes to the Rorqual, and not being told what the new features are, is annoying as hell. Coming from someone who flies a Rorqual on a constant basis, and spent months training the skills for maxed compression, and maximum boosts while in deployed, I want to know WHAT my "new" features are going to be.


As for Grav sites, I think you need to bring back the scanning of them down, specifically for wormholes. This instant warp to crap is ridiculously unbalanced. Also, you need to fix the warp to spawn issue.

1Ladars/Gravs
When warped too, should only spawn rats, it shouldn't start the decay timer on how long they'll last. You should be able to spawn rats, and let it sit there for a week (top life time). The actual trigger for the Grav/Ladars should be based upon if they've been mined at all. Drones don't count towards it either.

2Data/Relics/Anoms
Shouldn't be triggered with a decay timer until a rat or a wave has been killed. Anyone can warp up, pop a frigate and leave. Clearing the wave would be better.

The Risk to Reward ratio for industry in wormholes isn't good at all. Everyone says "Use a venture or procurer", well that doesn't work well. Not to mention, I spawned a grav site last night, cleared the rats, woke up this morning, and found it to be gone. Yes, I spawned the rats when I warped to it, waited the 15 minutes, came back, cleared it. Just seems as if CCP makes more ghost nerfs than they say.

I'm ranting because I'm an industrialist with my alts, and a PvPer with my main. I like to build my own ships, when I can, I enjoy knowing that the ship I just sold or gave away, is going to die stupidly or kill some mofo's before it does. Kind of a sense of pride?


your ideas are bad... sadly i've been told that posts without anything else isn't a proper post and we need to explaine to people why they are bad which i think is stupid personally but here goes! (i'll number the ideas i'm going to point out as being bad and why)

1) so you should be able to sit there with an alt army and mine the same site with drones all week? that's silly and broken and no stop being lazy and go find a new site after you've minded it

2) see data/relic site sounds like what you want is the ability to print an unlimited ammount of isk by farming the site all week in a ship with a huge tank on it and just hack all the cans and never have it compleated!

personally i think all sites should be triggered as complete once you warp to them and they should despawn once the person has left.

Oh and adria necosino i think was pointing out that it was a good thing that they've taken that information from the api pull
Zol Interbottom
Blimp Requisition Services
#7 - 2014-05-14 02:37:07 UTC
HTC NecoSino wrote:
CCP just showed what they really think of WHs with this change, what are you talking about?


They showed that they support WHs requiring you to actually do your own recon, god forbid

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Rowells
Blackwater USA Inc.
Pandemic Horde
#8 - 2014-05-14 03:28:08 UTC
HTC NecoSino wrote:
CCP just showed what they really think of WHs with this change, what are you talking about?

I honestly hope that they remove that info from k-space as part of a bigger intel expansion.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2014-05-14 03:50:09 UTC
There are more wormhole candidates on the CSM than ever before. Wormhole bloc has a lot more support than any other this time around, including nullsec. I think your time to shine is nigh.

I spoke with one of the wormhole candidates, corbexx, and he told me about a lot of the things I didn't know was going on in there. He's got lots of great ideas for changes to make, and he seemed really excited about the outlook of the CSM this time around. If any of the other WH electorates are as squared away as he is (and I believe they are), then I think wormhole systems are due for a change.

Add to that the fact that the progressive tiericide is nearly finished. That was the great big thing that CCP has been all about lately, and now the tone is drifting onto other topics. Most noteworthy seems to be sovereignty, player-owned station operational revamps, and wormhole space. It's a small plate these days. Keep your head up, your time is already here I think.

I'm not a wormhole person, just noting what I see from the outside.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2014-05-14 03:54:55 UTC
Adira Nictor wrote:
Honestly Your missing the compression array, which is a huge bonus for c1 c2 and c3 whs that would otherwise have a hard time getting a rorqual in them, without building it.

Saying that I want more stuff for WHs as well.

HTC NecoSino wrote:
CCP just showed what they really think of WHs with this change, what are you talking about?



Really, please stop crying about this. It is not that big a deal. Fly into wh, scan it, if someone is active kill them, if not leave. If you must setup a logoff trap then take the time to get the intel. I know it wont be as easy as it used to be where you just look at information we weren't supposed to have to start with, but you will adapt or like most carebares you will die.

On the plus side k162 sigs are going to be delayed showing up, this gives you a major advantage in killing people in their home holes.

The API bullshit needed to go.

However K162's not appearing, even if i and 5 others have a collective 30 probes covering system, until well after a gank fleet has already entered and initiated warp is ridiculous. All they should have done is remove wormhole sigs from the onscreen scanner, so K162 would be hidden, unless you had a team of active probers, because as it is now, the change will make it near-impossible to prepare for a fight, so it will just be random-gank-death for anyone not blobbing it out in a C4/5/6