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Why doesn't the Amarr interdictor have laser bonuses?

Author
Zeratul Stark
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#1 - 2014-05-13 13:50:10 UTC
After watching Sabres in action, I was considering training for interdictors since I really like their roll, but then I noticed that the Heretic has bonuses to missiles rather than to small energy turrets. Is there any reason that the Amarr don't have an interdictor with bonuses for energy turrets? While I understand that quite a few Amarr T2's have missile bonuses, they normally have a counterpart with laser bonuses (Vengeance vs Retribution). It kinda sucks that you can spend so much time training Amarr/turrets and then have to switch for missiles if you want to use their interdictor.
Aerie Evingod
Midwest Miners LLC
#2 - 2014-05-13 14:22:09 UTC
By the time you skill up for an interdictor the training for light missiles is very short.
Grimpak
Aliastra
Gallente Federation
#3 - 2014-05-13 14:22:23 UTC
Zeratul Stark wrote:
It kinda sucks that you can spend so much time training Amarr/turrets and then have to switch for missiles if you want to use their interdictor.




eeeehhhhhhhh that's relative. You would end up training for missiles as your eve career progressed.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Zeratul Stark
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#4 - 2014-05-13 14:32:20 UTC
Yeah I understand that I'd get light missiles eventually anyway, and yeah getting light missiles to V and spec to IV is only like 10 days or something so I realize it's not a huge deal, but Amarr is supposed to be all about lazorz (unique to them) and armor. Giving the option of missiles for many ships is understandable, but kinda forcing you into missiles for a ship and taking away what makes that faction unique seems odd.
Zhu Khan
Khanid Arbitrage Incorporated
#5 - 2014-05-13 14:41:17 UTC
The Heretic is actually a Khanid ship. They're bonused for missiles (well, rockets really). The Malediction is another example of this.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-05-13 14:45:11 UTC
1. Don't you dare touch my sexy Khanid missile boats. P

2. An interdictor doesn't actually need weapons to perform its primary role in a fleet.
Odithia
Ministry of War
Amarr Empire
#7 - 2014-05-13 14:48:39 UTC
From scratch it takes about a month to be proficient in rocket and light missiles, including support.

If you look at Amarr ship you will notice that about half of their T2 ships are made by Khanid and are bonussed towards missiles. Considering that the Amarr have no T1 Missile ship, this is a strange design path that is confusing when you think about player progression.
Zeratul Stark
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#8 - 2014-05-13 15:05:13 UTC
Ahhh okay that makes more sense. I forgot that T2 ships have different NPC manufacturers... I knew it seemed all the black T2s had missiles while the red and gold ones were lasers; should have realized one was Carthum and the other was Khanid. So while that makes more sense lore-wise now, again for the other size-classes you normally get an option. Just saying it'd be nice to have that for an interdictor (especially since the red-gold color scheme is much better Big smile ). And yes I did forget about all the support skills necessary for missiles, that's a good call...
Odithia
Ministry of War
Amarr Empire
#9 - 2014-05-13 15:36:22 UTC
Amarr is the only race with such T1=>T2 disparities.

There are also Viziam that are Gold/Grey/Green
, Zealot, Redeemer and Sentinel. Statut wise zealot ough to be a Carthum ship.
Zhu Khan
Khanid Arbitrage Incorporated
#10 - 2014-05-13 15:40:31 UTC
It probably has to do with some of the recent ship rebalancing that happened. The Inquisitor (IIRC) used to be a missile frigate. I think the Prophecy used to be slightly more missile-focused before it got its drone related boost. Personally, I'd love to see a more focused T1 Armor Missile Boat under the Amarr banner.
Grimpak
Aliastra
Gallente Federation
#11 - 2014-05-13 16:17:48 UTC
Zhu Khan wrote:
It probably has to do with some of the recent ship rebalancing that happened. The Inquisitor (IIRC) used to be a missile frigate. I think the Prophecy used to be slightly more missile-focused before it got its drone related boost. Personally, I'd love to see a more focused T1 Armor Missile Boat under the Amarr banner.



proph? the chicken?

it was a turret ship whose only bonuses were 5% armror resists and -10% cap usage of laz0r turrets per level.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Meiyang Lee
Game Instrument Applications
#12 - 2014-05-13 16:51:44 UTC
Odithia wrote:
Considering that the Amarr have no T1 Missile ship, this is a strange design path that is confusing when you think about player progression.


Arbitrator, Prophecy and Armageddon are all missile/drone ships, no active missile bonuses though.
Odithia
Ministry of War
Amarr Empire
#13 - 2014-05-13 17:24:35 UTC  |  Edited by: Odithia
Meiyang Lee wrote:
Odithia wrote:
Considering that the Amarr have no T1 Missile ship, this is a strange design path that is confusing when you think about player progression.


Arbitrator, Prophecy and Armageddon are all missile/drone ships, no active missile bonuses though.

Without bonus, they are as much missile ships as they are *any gunnery system* ships.
Grimpak
Aliastra
Gallente Federation
#14 - 2014-05-13 17:54:52 UTC
I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks.



***** melted ships faster than you could say "ohsnap". 2 geddons could go thru 2 or 3x their number before you could put them down.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Meiyang Lee
Game Instrument Applications
#15 - 2014-05-13 18:03:10 UTC
Odithia wrote:
Meiyang Lee wrote:
Odithia wrote:
Considering that the Amarr have no T1 Missile ship, this is a strange design path that is confusing when you think about player progression.


Arbitrator, Prophecy and Armageddon are all missile/drone ships, no active missile bonuses though.

Without bonus, they are as much missile ships as they are *any gunnery system* ships.


In a way, especially since they also have an equal number of turret slots, so you could fit them with any gun you want.
Feyrin
Viziam
Amarr Empire
#16 - 2014-05-13 18:18:05 UTC
Grimpak wrote:
I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks.

***** melted ships faster than you could say "ohsnap". 2 geddons could go thru 2 or 3x their number before you could put them down.


If you liked the old laser Armageddon so much, you can still have this as the navy Armageddon.
Grimpak
Aliastra
Gallente Federation
#17 - 2014-05-13 18:20:01 UTC  |  Edited by: Grimpak
Feyrin wrote:
Grimpak wrote:
I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks.

***** melted ships faster than you could say "ohsnap". 2 geddons could go thru 2 or 3x their number before you could put them down.


If you liked the old laser Armageddon so much, you can still have this as the navy Armageddon.



good man, the old geddon I'm talking about dates from the year 2006, not about the new old geddon



edit: no, wait... maybe 2005?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Lucky Ball
Brutor Tribe
Minmatar Republic
#18 - 2014-05-13 21:59:52 UTC  |  Edited by: Lucky Ball
Grimpak wrote:
Feyrin wrote:
Grimpak wrote:
I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks.

***** melted ships faster than you could say "ohsnap". 2 geddons could go thru 2 or 3x their number before you could put them down.


If you liked the old laser Armageddon so much, you can still have this as the navy Armageddon.



good man, the old geddon I'm talking about dates from the year 2006, not about the new old geddon



edit: no, wait... maybe 2005?


You are talking the Gankageddon, and it was even earlier than that. Pair could melt a tanked BS before it could align and warp :)

You should remember those from Syndicate...
Grimpak
Aliastra
Gallente Federation
#19 - 2014-05-14 02:10:17 UTC
Lucky Ball wrote:
Grimpak wrote:
Feyrin wrote:
Grimpak wrote:
I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks.

***** melted ships faster than you could say "ohsnap". 2 geddons could go thru 2 or 3x their number before you could put them down.


If you liked the old laser Armageddon so much, you can still have this as the navy Armageddon.



good man, the old geddon I'm talking about dates from the year 2006, not about the new old geddon



edit: no, wait... maybe 2005?


You are talking the Gankageddon, and it was even earlier than that. Pair could melt a tanked BS before it could align and warp :)

You should remember those from Syndicate...

do I rememberP

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#20 - 2014-05-14 05:17:10 UTC
From what I've seen all faction got mix of all 3 weapon systems and both of the tanking system,
At any rate just train what's required for your ship of choice.
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