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Why Eve isn't more popular?

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Author
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#141 - 2014-05-12 23:34:45 UTC
So, I got around to reading that article. What does this tell us that we didn't already know? I've tried eve four different times. The first time I subscribed for one month then quit when I didn't know what to do. The second time I did a bunch of pve in my drake and a couple of low sec roams with eve uni. After three months I got bored and quit again. The third time I played for only a month, did some incursions in my drake and quit again. This time I rolled an awox alt. Failed some awoxes, ganked some dudes, trolled the forums and I'm still around after 11 months.

What does this tell us? Not much really. I'd like to see some more emphasis on player conflict in the new player experience. For example the tutorials could send players on a distribution mission where they have to pick up items in a few different low sec systems, or the military could feed directly into faction warfare (with suitable warnings of course). One of my biggest pet peeves is that the tutorials don't teach the MWD+cloak trick. I'm not entirely sure how players are supposed to figure that out for themselves, and its one of the most important things for surviving gate camps. Some explanation of filters on the star map, and better fitting advice would also be useful.

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Webvan
All Kill No Skill
#142 - 2014-05-12 23:49:52 UTC
Neutrino Sunset wrote:
A recent Jester's Trek article on EN24 http://evenews24.com/2014/05/10/jesters-trek-the-seven-percent-solution/ discusses CCP's concerns with the New Player Experience and suggests that some of the guys at CCP have been struggling to understand why Eve isn't more popular.

Mostly stopped there...
Why would they be struggling?
1. EVE isn't a hand holding easy game full of micro-reward bells and whistles to keep the kittens constantly batting their paws at the screen.

2. EVE isn't an F2P where 95-98% never pay a dime from day 1. It's not full of total freeloaders adding to the player numbers, which in most of the cases with f2p's those player activity counts are bogus.

I'm in it for the money

Ctrl+Alt+Shift+F12

Reiisha
#143 - 2014-05-12 23:53:07 UTC
Neutrino Sunset wrote:
PvE in Eve is shite.


EVE isn't more popular because it's a PvP game. Whether or not you 'improve' PvE or not does not change that gankers WILL find you and WILL kill you if they choose to do so, whether it's in high, low or nullsec.

EVE is a very harsh game. Behaviour that would get you banned in other games is completely okay here (scams, corp theft, etc). The effort required to even get into the game is fairly huge.

Pointing at PvE and saying 'this is the reason why EVE doesn't have a million billion subs' makes about as much sense as a strawberry dressing up as a cow in order to build a birdhouse out of discarded candy wrappers.

That one graph in the presentation doesn't say that 40% of new players will always do PvE and then leave because it's boring. It's saying that 40% of all new players have no clue what to do and do missions because they give a 'goal' to work towards handed to them by the game, which is exactly what EVE isn't about. The entire point of the slide and the presentation is to get new players away from PvE and get them involved with other players and the other activities they can do because that's what EVE is about.

There is no question that PvE needs a serious overhaul, however it's not the one single jesus feature you make it out to be - Far from it.

If you do things right, people won't be sure you've done anything at all...

Adunh Slavy
#144 - 2014-05-12 23:53:53 UTC  |  Edited by: Adunh Slavy
Neutrino Sunset wrote:

Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay.


Needs to be more reward and less risk when joining a corp, for all parties.

Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.

Corps, and new players, need a safety valve, a way to join a corp under probationary circumstances. A "probate" flag if you will. When that flag is applied to a corp member, they suffer the same penalties of sec status loss and concord as a non-corp member when aggressing any other corp member, except when one probate shoots at another probate in the same corp.

If an existing corp member does not have "probate" flag on himself, he also can not aggress probates with out consequence.

Any corp member, who does not have the flag, can set the flag on them selves, but only directors can remove it.


If getting new players into the social part of the game is the best way to keep them paying a sub, then joining a corp needs to be made easier and less costly, and not just more visible.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#145 - 2014-05-13 00:34:47 UTC
Niche.
Popular.

Pick one

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Kaarous Aldurald
Black Hydra Consortium.
#146 - 2014-05-13 00:47:40 UTC  |  Edited by: Kaarous Aldurald
Adunh Slavy wrote:
Bubble wrap new players


Nope.

Bubble wrapping new players just makes the inevitable fall all the harder. The drop off will still be there. It's also thoroughly open to abuse by veterans, so you're running into Malcanis' Law into the bargain.

[edit: Oh, and what you're describing already exists. They're called NPC corps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malcolm Shinhwa
The Scope
Gallente Federation
#147 - 2014-05-13 01:01:57 UTC  |  Edited by: Malcolm Shinhwa
Adunh Slavy wrote:

Needs to be more reward and less risk when joining a corp, for all parties.

Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.


The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?

Quote:
Corps, and new players, need a safety valve, a way to join a corp under probationary circumstances. A "probate" flag if you will. When that flag is applied to a corp member, they suffer the same penalties of sec status loss and concord as a non-corp member when aggressing any other corp member, except when one probate shoots at another probate in the same corp.

If an existing corp member does not have "probate" flag on himself, he also can not aggress probates with out consequence.

Any corp member, who does not have the flag, can set the flag on them selves, but only directors can remove it.


Already easily accomplished with a shared chat channel or even a rookie corp in an alliance.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Zrookplay
Republic Military School
Minmatar Republic
#148 - 2014-05-13 01:12:55 UTC
The new player experience shows that 50% of players leave in the first month, and of those who remain most play solo in missions. Why is this? Its simple really, I've experienced it first hand in introducing EVE to friends.

People who are willing to even try Eve as a game aren't stupid. They know about Eve, they've heard the stories, and they know how the skill system works. They know that they're years behind everyone else in training. They know that it doesn't matter if they spends 16 hours per day in the game or none. They simply have to wait for enough skill points to pour in before they can fly bigger and cooler stuff.

As a result, they don't seek out corporations because they don't feel like they are providing any value. To them, their characters are useless. The worst part? They're not wrong. Their characters are useless in all but the biggest clusterfuck of engagements. This is why many corporations put an arbitrary amount of skill points are a prerequisite of recruitment, because they're not interested in clusterfuck engagements and someone who's paid 12 months game time is less likely to be a spy then someone who's paid none.

Don't get me wrong, I love the way skill training works in Eve. There are are plenty of "We'll teach you the game!" corporations, and alliances that accept new pilots. The problem is that the introductory roles and ships in Eve don't make you feel important. As a new pilot, your worth in the game is basically zero, and it has nothing to do with the amount of damage their small projectile weapons do. That's the Eve that new players experience. We essentially tell them that they are worthless, and that they have to first learn from the bigger, faster, and more veteran players. Name me one other game where the only realistic advice you can give a new player is to find someone who has played it for 5 years and ask if they'll hold your hand. Then, after they've had their fill experiencing life at the bottom of Eve's totem pole we wonder why they leave...

Eve's new player experience is basically equivalent to starting a minimum wage job. You show up each day and hope someone will tell you what to do, what to train, and what to look forward to. If not, well then you basically **** around all day and try not to burn down the building. Or not, because **** it.
rswfire
#149 - 2014-05-13 01:28:44 UTC
I think there is some truth to what Zrookplay says, but I would be hesitant to agree with all of it. When I started playing Eve, I had never heard of it or its community. And I don't know a single person in real life who has ever heard of Eve; whenever I tell them I play it, they ask me what it is. I don't believe Eve's reach is as great as some people believe, which I imagine is why you find CCP advertising it on AdSense to this very day.

If you want to know why new player retention is so low, try to put yourself in their shoes. Try to forget everything you know about Eve and roll a new character and take him/her through the tutorials and the SoE arc. See what the interactions with others are like, try to apply to a corp. I think for many it's confusing and fairly lonely...and even if they are smart enough to seek out a corp, most corps are going to be very suspicious of them (I know I am when someone who has only been playing a few hours suddenly applies).

New players aren't useless; there is much they can do. Eve, for me, is sort of a progression of greater and greater content as you train your skills and learn its idiosyncrasies, but I think by the time you've played the game for a year, there's little you can't really do. Although I'm sure to a new player there is indeed a perception that they are at a big disadvantage to older players...and in some ways, they certainly are, just not in as many ways as they may themselves believe.

New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this.
Kaarous Aldurald
Black Hydra Consortium.
#150 - 2014-05-13 01:35:03 UTC
rswfire wrote:

New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this.


Why do you think I go to the trouble of stamping out highsec corps? The less "you can't" a new player hears from all these people, the better the game is overall.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alice Cross
Republic Military School
Minmatar Republic
#151 - 2014-05-13 01:37:03 UTC  |  Edited by: Alice Cross
To add to my previous contribution: there is a little bit of shait to everyone (absolutely no exception) and Eve is a game for intellectuals... Intellectual shait is the stingiest so to speak. We aren't psychopaths or trolls really, we just give everything much thought (flaw? Maybe) and all of this (game, forums) is just a nice big chessboard, nothing more.
rswfire
#152 - 2014-05-13 01:42:06 UTC
Kaarous Aldurald wrote:
rswfire wrote:

New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this.


Why do you think I go to the trouble of stamping out highsec corps? The less "you can't" a new player hears from all these people, the better the game is overall.


Well, I'm not one of those people that says "you can't." I don't personally know anyone who says this. I've only ever seen it said in the forums as anecdotal evidence. (Not saying it doesn't really happen.)

I've always tried to encourage new players to look at the big picture of what is possible and support them in whatever they find to be the most passionate to them.

They have to decide; it's their money, their time...and if they don't enjoy it, they won't keep doing it.

If they choose piracy or a related path, it's not something we do, so I'll suggest a few groups I know can help them.
Kaarous Aldurald
Black Hydra Consortium.
#153 - 2014-05-13 01:46:04 UTC
rswfire wrote:

Well, I'm not one of those people that says "you can't." I don't personally know anyone who says this. I've only ever seen it said in the forums as anecdotal evidence. (Not saying it doesn't really happen.)


Heck, that's pretty much one of my only criteria for choosing an awox target. If I pretend to be a new player and the first damned thing these people tell me is that I need to mine for 2 months before I can start training to fly fun ships, then the claws come out.

So yeah, believe me, as someone who spends a LOT of time pretending to be a new player, people do say "you can't". A lot.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xpaulusx
Naari LLC
#154 - 2014-05-13 01:48:35 UTC
Eve Online...steepest learning curve of any game coupled with a huge time sink factor. Certainly not a game that will appeal to everyone and that is its main attraction to a lot of us.

......................................................

Jegrey Dozer
Aliastra
Gallente Federation
#155 - 2014-05-13 02:06:26 UTC
What I blame on the individual player:

Not every gamer likes to create their own content.

A lot of gamers are accustomed to immediate gratification; EvE requires a bit of patience. Hence, why new player retention is difficult to maintain.

Newer players are given too many options too soon in the game. They get overwhelmed and discouraged when they can not do everything a veteran player can.



What I blame on the community and CCP:

...



Space Juden
Supermassive Potato Pancake
#156 - 2014-05-13 02:38:31 UTC
It's possible that they don't find the idea of socializing with paranoid autists appealing
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#157 - 2014-05-13 03:08:18 UTC  |  Edited by: Barbelo Valentinian
Guttripper wrote:
Let's try this from another approach...

If you never played World of Warcraft before, then if you were looking for a game, would you try it now after it has had it moment in the sun?

How about EverQuest or EverQuest II? I'm pretty sure Sony has some servers running them still.

Or go back further - Ultima Online!

People are not prone to jump into an established game with a long history. People rather be on the ground floor of something new, not following in the footsteps of thousands of players before them. Plus without checking out ads from ten years ago, I am pretty sure Eve was touted as shooting ships apart, Current ads have a similar feel. Anybody might feel the game has not progressed beyond that.

Just a thought.


This is, actually, I think a major problem. EVE is simply too old. One reason why this is a problem is that by now most people who might have wanted to try a spaceship game have already tried EVE, and most of them didn't like it - and most of them are probably going to play Star Citizen or Elite: Dangerous.

Another reason is that a lot of people play videogames in general to get away from people. MMOs for a while were an exception to this rule, but these days, they're following suit. MMOs are solo games that just have other people as wallpaper.

MMOs were initially popular because playing with people over the interwebs was a new, exciting thing. But over the years, and especially with the subscription model leading to hamster wheels for the easily-addicted Achiever mentality, the necessary balance between social players, PvP-ers, PvE-ers, etc., in a true virtual world, that was canvassed by Bartle in his famous article, based on his experience gleaned from the early MUD/MOO scene, has been lost. Not in a game like EVE, but in most MMOs, and new players usually come to EVE from other MMOs, where they are used to collecting shinies and "progressing" mostly solo.

It's kind of sad, but I think the genre as a whole is ******. The social aspect that defined it has been lost, irretrievably so, I think. My first MMO was City of Heroes, and it was a hugely social game, people chatted away merrily in PUGs, in zone chat, everywhere. People explained missions to strangers they'd just met in a PUG, and newbies listened and asked questions. PUGs used to last all evening, dropping and picking up members as they went.

You didn't have to be in a "guild" to have a social gaming experience - imagine that!

Nowadays, any MMO you play just has grimly silent people going about their business. PUGs are fleeting things, they hardly ever stick together for more than one mission or quest. Even if you initiate chat, only a few old lags will respond, and there's a bittersweet nostalgia.

EVE is a dinosaur from a lost era, whose hindbrain has yet to catch up with its forebrain's realization that it's already a dead dinosaur walking.

Well, it's not as bad as all that, I suppose - I'm sure EVE will keep going for ages still, and I'm sure there will be other niche games for those who like being in a virtual environment and interacting with other players (both PvE and PvP oriented). But the heyday is over. You can only lose your virginity once, and you can only be tremendously excited by the "gee isn't this great, playing with other people!!!" in the first MMO you play if it has that feature. MMOs nowadays, hardly have it at all.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#158 - 2014-05-13 03:13:58 UTC  |  Edited by: Desimus Maximus
The 'Gecko Race' is empirical proof that EVE players prefer to PVE.

A few suggestions to spice it up for noobs and vets alike.

#1 - Incursions that include Guristas, Serpentis and Blood-Raiders.. Why is Sansha the only pirate with balls?

#2 - Allow carriers/dreads in highsec. Many new players get into the game because they read about all the capital fights and ships. And even today, there are 3-5 year veterans who have never seen ANY capital ships (indy not included). A new player will never see a Titan, much less dread or carrier. This would up the game on endless, meaningless wardecs, and make them actually cost more and force 'leet pvpers' to be more selective and with a purpose.

#3 - Limit corp/alliance sovereignty. 7-10 systems max. Force them to live and fight for their space instead of allowing vast oceans of renters who do nothing but PVE all day act as a buffer against invasion. You still get to own space, but now it means something other than 1 Trillion passive ISK per month for doing literally nothing. (sounds more boring than mining even :/ )
Taxi Nepaht
Federal Navy Academy
Gallente Federation
#159 - 2014-05-13 03:32:31 UTC
As a new EVE player, it's not the lack or low-level of PvE content that rebuke me the most (wich is actually not why I want to play).

It's rather some aspects of the gameplay (I took a look at the PI stuff...OMG) and the seriously weak customization of the interface/commands.

Maybe I didnt find them yet , but shortcuts for quick location bookmarks, target cycling, target of target, 5 tabs limit in overview/spreadshit and so on.

Yes, I played WoW (and EQ, GW, GW2 and so on - I see it seems to be a major default Straight) but I had these basics fighting tools available.

After what 11 years ?, I expected something a bit less clumsy in the department of spaceships pewpew (not to mention the nice crosses everywhere, looks like Elite but with a nice galaxy background...)

The game is harsh and unforgiving and I love that (I started MMOs on the Zek servers for those old enough to remember).
But I also can see the more "soft" players not liking to have the PvP enforced on them - no save spot after undocking.
I deal with that, not sure about other new players used to have at least some sort of safety in other games (even on PvP servers) .
I mean High-sec means nothing except maybe not being podkilled, but again I'm ok with it, the x% leaving maybe not.

I may be wrong but I think the usual pyramidal progression is reversed ; as in the longer you play the more you can do - the so called high-end content ; vs in the other games where the "end-game" would be one zone to farm and/or one ranked game to win and thats a big a plus for me.

Eventually, I will do my homework (when i'm done with the couple hundreds pages to learn the basics) and search for a "newbie friendly" fighting corp...in 2 months when i get a couple millions SP Roll , and can provide a clean API and my passport ; because well I could be a thief (as advertised in the teaser !) ; and see first-hand how the SP really makes that little difference...
Because as it is, and it may very well be on me, I feel that I could just log in 2 min every couple days, or weeks , to queue basics skills for 2 months and not loose much - well certainly not the 5 seconds fights or less with 2 or more vs 1.

And I feel I'm lucky cause an RL friend, who happens to be a vet, came back to the game and is somehow coaching me - cant imagine what it is to be really unknowing in this game...
Slade Trillgon
Brutor Force Federated
#160 - 2014-05-13 03:47:13 UTC
For the same reasone real life is not popular; it is difficult.

Let us get real here. EvE is actually more like real ife than any game out there. Whether you come from the passive or aggressive playstyle, you like EvE because of the intereaction it provides and the conflict it fosters. Even the most carebearish player that sticks it out loves EvE becuase it makes you 'feel' more than 99.99% of the games available to us.