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Loot Theft - An open letter to CCP

First post
Author
Shivanthar
#41 - 2014-05-12 12:14:33 UTC
Or, as in real life, like when your stuff gets stolen, you go to the police (not concord), and have them chase your thief (negative standing penalty enough for police to chase your thief).

This flag should be up like 15 minutes. The consequence is, if you go to the police this way, they will chase your thief, but thief wouldn't be able to be attacked by you anymore. Doing so would trigger concord response.

_Half _the lies they tell about me **aren't **true.

Audrey UntzUntz
Doomheim
#42 - 2014-05-12 12:17:38 UTC  |  Edited by: Audrey UntzUntz
OP very well may be a troll, but he alternatively might be upset that his wardec targets' drops are being scooped up by neutrals. I'll assume he's not trolling and respond.

Quote:
1. Crimial Dock Timers: This is a BIG one. As it stands pilots can just grab some loot from the wreck and dock right away. There are no reprocussions. Its's great that they become criminal but usually they just sit in dock range and dock right away. Make a criminal dock timer of at least 2 minutes. Also if they are being fired upon dont allow them to dock while criminal. that will stop the theives from using heavily tanked ships to just sit there till their timer is over. This idea is the most important of the others.

2. Make a delayed warp timer for a suspect. A good loot thief will just grab a small nimble ship, grab the loot and warp away. Again no reprocussions.

3. Make it possible for the loot theives corp/allaince to be war dec'd and start within say 4 hours. Much like assisting in a current war dec. 24 hours is to long for a war dec to start for a war to start against a pilot who takes loot.

4. Do not allow a suspect/crimal to jump until their timer is up and they are not being shot at.

5. Allow Kill Rights to be placed on criminals.

1) Irrelevant when the pilot can warp between safes for the duration of the timer.
2) You have the option to pre-lock the thief as he approaches the wreck of your enemy/NPC. Even if he is pre-aligned, you can many times still catch him if you time your scram perfectly. In the case where he's not pre-aligned, you can easily catch him and/or get to the loot before he pre-aligns himself.
3) Why should the wardec timer be changed? What's the justification? If someone blows me up in a mining belt repeatedly and moves their own fleet in, should I not also want a quicker wardec? It's arbitrary and unfair. Everyone should get the same timer.
4) Criminals cannot jump. If suspects could not, no one would go suspect anymore. If there is a point in your post that goes to prove you're trolling, this might be it.
5) ....

Alright so this guy's a troll clearly, but now I've already gone made a response.... so, I'm posting it, damn it!
Tarsas Phage
Sniggerdly
#43 - 2014-05-12 14:59:56 UTC
Wolfman wrote:

As it stands currently it in entirely to easy for a loot thief to steal someone else's loot and just dock,warp or jump to escape the consequences. It's great that they become a suspect and can be shot but that is not enough. The hunters of eve have a right to their spoils.


In the context of Eve, no one really has a right to anything.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#44 - 2014-05-12 15:00:16 UTC
Xaerael Endiel wrote:
NEONOVUS wrote:
I approve of a one minute weapons timer for suspect granters
Would be fun for killrights and to kill the loot bots in Jita (the ones using python injection and pixel readers to somehow lock a wreck from 10km when i am on it)


Your sentence doesn't parse very well, but I think you're saying CCP should wreck one of the most interesting game elements just so you can shoot people that you *think* are botting.

If you are, do you have any idea what a bad idea that is? What next? Random Quicktime events while ratting?

No Im saying I should be able to actually shoot a suspect
Even a simple session change (the 10 second timer) would make me happy
Oh and they arent suspected they brag on it
Gawain Edmond
Khanid Bureau of Industry
#45 - 2014-05-12 15:13:31 UTC
I was going ot read all of this but after the first paragraph i realised the guy didn't know much so i skipped to the end i was gonna do some trolling but then i glanced and saw this post

Shivanthar wrote:
Or, as in real life, like when your stuff gets stolen, you go to the police (not concord), and have them chase your thief (negative standing penalty enough for police to chase your thief).

This flag should be up like 15 minutes. The consequence is, if you go to the police this way, they will chase your thief, but thief wouldn't be able to be attacked by you anymore. Doing so would trigger concord response.



now then lets be clear on what loot stealing is with a quick couple of simple easy to follow definitions

Loot - something you get from killing something (not isk)
Stealing - taking something that belongs to someone without their permission

Now the thing is the wrecks belong to you the stuff in the wreck belongs to everyone the crime is taking something from the wreck that belongs to you not the taking of the thing itself for it to belong to you it has to be in your cargo hold otherwise it's just random trash in space and the "loot theif" is really doing a public service by removing trash for the servers not taking the loot should be considered an exploit and anyone who leaves cans in space should be blown up by concord instead of having the cans vanish

Y'talana Ktra'a
Red Federation
RvB - RED Federation
#46 - 2014-05-12 21:21:13 UTC
Gawain Edmond wrote:

the "loot theif" is really doing a public service by removing trash for the servers not taking the loot should be considered an exploit and anyone who leaves cans in space should be blown up by concord instead of having the cans vanish


The effect of loot on lag is the exact reason why we let people clean up after big RvB free-for-all events.

"We loot because we care (for the hamsters)"™
Erutpar Ambient
The Scope
Gallente Federation
#47 - 2014-05-13 02:41:47 UTC
Marlona Sky wrote:
I think this is one of those times you should have posted with a NPC alt.

NPC Neutral Logi alt.

No doubt he has one.
Mocam
Aliastra
Gallente Federation
#48 - 2014-05-21 07:58:15 UTC
I like the spirit of the post - kill rights is a bit much but the overall idea is pretty cool.

"Someone ripped me off. I want to blow that persons head off but the mechanics don't enable it."

Most snicker about how they can get away with such thefts and nobody does anything to them. You want the ability to blow their head off and make them stand and fight.

Yeah, I like that - especially in highsec. Just get some of the excess out of the way. The more legitimate player-vs-player penalty delivery... the better but not some lockout for 20 minutes while some mission runner ignores them.

Make sure if they aren't messed with, it doesn't slow them down too much.
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