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Can I Warp?

Author
Kanman Dyonas
235MeV
#1 - 2014-05-11 05:20:06 UTC
This is simple change to increase pilot situation awareness. I love the effects icons that appear over my health when some form of EWAR is occurring. However, one thing that is still left ambiguous is the most important thing of all: Can I warp? Now, it shows the warp disruptor icon and if I mouse over it, I can see how many points are on me.

The problem is that I have no immediate way of seeing if I can warp 'at a glance'. Lets say I have a ship with 3 warp core stabs and I am being tackled by 2-3 hostiles. It is PVP, so everything is happening very fast. I do not have time to mouse over the icons and add up the number of points on me and subtract my warp core stabs to decide if I need to fight or warp. My mouse has other things it needs to be doing. Taking the time to try to warp is also time wasted that could have been spent fighting had I simply known the status of my own warp drive.

It can also be a bit ambiguous regarding exactly when my ship has cleared a bubble due to camera positioning and such.

Thus I propose a simple solution. Put something on the HUD to make it obvious when your warp drive is offline. Maybe change the color of the capacitor, or put a little dot similar to the safety button. Just the basic boolean value of 'can I warp'.


Along the same logic, I would be nice to know of the mwd was disabled by a scram. Make the icon for the mwd 'grey out' as though the mwd is offline when a scram disables it. That way I can again see at a glance that this module is disabled.

I could make a similar argument for 'Can I jump?' regarding ships with jump drives, but let's take this one step at a time.
Cekle Skyscales
The Scope
Gallente Federation
#2 - 2014-05-11 07:37:29 UTC
+1
admiral root
Red Galaxy
#3 - 2014-05-11 07:45:02 UTC
Kanman Dyonas wrote:
Along the same logic, I would be nice to know of the mwd was disabled by a scram. Make the icon for the mwd 'grey out' as though the mwd is offline when a scram disables it. That way I can again see at a glance that this module is disabled.


I usually die way too quickly to notice - does the notification icon not use the appropriate shade of blue depending on whether it's a scram or a disrupter?

No, your rights end in optimal+2*falloff

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#4 - 2014-05-11 08:34:38 UTC
admiral root wrote:
Kanman Dyonas wrote:
Along the same logic, I would be nice to know of the mwd was disabled by a scram. Make the icon for the mwd 'grey out' as though the mwd is offline when a scram disables it. That way I can again see at a glance that this module is disabled.


I usually die way too quickly to notice - does the notification icon not use the appropriate shade of blue depending on whether it's a scram or a disrupter?


Sounds a good idea. I can see no negative side.
I like it.
CCP please do it when you can.

There is one EvE. Many people. Many lifestyles. WE are EvE

Anya Dyonas
Science and Trade Institute
Caldari State
#5 - 2014-05-11 08:49:45 UTC
admiral root wrote:
Kanman Dyonas wrote:
Along the same logic, I would be nice to know of the mwd was disabled by a scram. Make the icon for the mwd 'grey out' as though the mwd is offline when a scram disables it. That way I can again see at a glance that this module is disabled.


I usually die way too quickly to notice - does the notification icon not use the appropriate shade of blue depending on whether it's a scram or a disrupter?


I agree that there is a different icon for scram compared to disruptor. However, comparing shades of blue in a combat situation is not ideal. Typically it goes more like this:

You click your mwd and assume it turned on. A message appears that you cannot do that due to external forces, but you dont notice it because you are in combat and your eyes are zipping around at all the things. Notifications regarding damage and EWAR are popping up everywhere. You are clicking to align or orbit, overheat the guns, activate a repair module, etc. Then you look down at your mwd and see it is not active. You assume you mis-clicked the first time and click it again to turn it on. Again it does not turn on and you finally understand that it is disabled by a scram.

By contrast, simply having it greyed out to begin with would have put that information front and center the first time you tried to click it.

This same effect would also be useful regarding MJDs. However, this effect would just be gravy. It would be nice, but I can live without it. The primary point of the original post regarding status of my warp drive would be far more useful.
Darin Vanar
Federal Navy Academy
Gallente Federation
#6 - 2014-05-11 09:11:22 UTC
+1

This would be an important thing to know the status of at all times, which makes it a priority for the UI to keep track of, not the player.
Nano Sito
#7 - 2014-05-11 09:31:52 UTC
+1
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2014-05-11 09:32:51 UTC  |  Edited by: Rivr Luzade
admiral root wrote:
Kanman Dyonas wrote:
Along the same logic, I would be nice to know of the mwd was disabled by a scram. Make the icon for the mwd 'grey out' as though the mwd is offline when a scram disables it. That way I can again see at a glance that this module is disabled.


I usually die way too quickly to notice - does the notification icon not use the appropriate shade of blue depending on whether it's a scram or a disrupter?


Nope, it does not. It uses the same darker blue disruptor icon for both point and scram. Still.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Teeva Nakisti
In Your Base Killin Your Doods
#9 - 2014-05-11 09:56:40 UTC
+1

Would be very nice to see, at a glance, whether or not my ship can initiate warp, or activate a mwd.
Gawain Edmond
Khanid Bureau of Industry
#10 - 2014-05-11 10:06:30 UTC
if you have 3 stabs on your ship then you're not there for pvp and would be dead before you got a lock and have already have hit the warp button if it didn't work then you can't warp. But then again it's a good idea just grey out the scramble icon untill they have enough points to prevent you warping away.
Kate Blaze
True Power Capsuleers
#11 - 2014-05-11 10:23:31 UTC
+1 good idea.
Naglerr
235MeV
#12 - 2014-05-11 17:11:34 UTC
Great idea. Lets make it simple. For all cases if you can't warp then your capacitor turns BRIGHT red, doesn't matter if it's bubbles or points or whatever. For the MWD, put the bright red on that icon if oyu are scrammed. This is a simple but very relevant thing to add to the game. Please add this CCP.
Swiftstrike1
Swiftstrike Incorporated
#13 - 2014-05-11 18:24:02 UTC
Naglerr wrote:
Great idea. Lets make it simple. For all cases if you can't warp then your capacitor turns BRIGHT red, doesn't matter if it's bubbles or points or whatever. For the MWD, put the bright red on that icon if oyu are scrammed. This is a simple but very relevant thing to add to the game. Please add this CCP.

How would this work if you are being neuted out and there is no cap left to turn bright red? It's a very niche situation, but any solution has to work in all situations, including the extremely unlikely ones.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Rayzilla Zaraki
Yin Jian Enterprises
#14 - 2014-05-11 18:40:28 UTC
Nice, simple solution that any spaceship builder would have incorporated onto the designs. Makes sense.

+1

Gate campers are just Carebears with anger issues.

DetKhord Saisio
Seniors Clan
#15 - 2014-05-11 19:41:01 UTC
Icons for your ship's microwarpdrive and enemy ship both need color/sound easily identifying the strength of their tackle on your mwd. If you see color/hear that sound that means removing 1 module (kill an enemy or get out of range) would allow you to enter warp, less time can be spent trying to figuring out if you should try to get away or need to fight.
Bohneik Itohn
10.K
#16 - 2014-05-11 20:07:54 UTC  |  Edited by: Bohneik Itohn
Having the icons appear in the overview next to the hostile ship helps me get a count on the number of ships I'm being hit with the e-war by, but still doesn't give me hard math about crucial information that I need to make decisions. That one disrupt/scramble icon can either be a 1 point meta 4 disruptor, or it could be a 3 point faction scrambler. If I'm in a venture ninja mining somewhere I need to know if I'm supposed to be aligning to the gate because he can't hold me, pointing away from him and overheating my prop mod to break his point or aligning to a celestial because my butt is bacon and it's now a matter of getting the pod out.

That decision needs to be made immediately.

I'd like to see this done for a lot of status effects, and I'd like to see a UI window where I can control which of these status effects appear - Preferably also the SIZE! Those icons above your stat readout can be tiny, and easy to miss depending on what you're being hit with and what color the space is in your system. Get hit by a TP in minny space and a red dot appears within your screen full of red nebula. Tracking disruption/sensor damp in caldari space, a white icon becomes lost in the marshmallow cloud - and we need control over when they appear.

For instance, I can fit a high cap regen ship with 20+ extra cap regen per second. While flying that ship, I would only care about getting NOS/Neuted if my cap duration dropped below 4 minutes, but if it did drop below 4 minutes I'd like a big flashy icon to appear to tell my I'm getting the life sucked out of me and I need to do something about it fast.

If I'm getting TD'd or sensor damped to a certain degree, say 60%, I'd like to know so I can immediately change my orbit/distance, my ammo, and prioritize my targets differently if need be, but only while I'm using turrets. If I'm flying a drone boat today I'd like to turn that off. None of that matters so I don't need that information cluttering my screen.

An optional, transparent UI window that you can set the size and position of, and control the size of the icons, when they appear, and how they look, would be amazing. Allowing us to save settings for it would be great also. Just as we can save different overviews for different tasks, being able to save different warning UI's for different ships and loadouts would be great

This is, beyond a doubt, a quality of life improvement that in my opinion should be made a fairly high priority.

Wait, CCP kills kittens now too?!  - Freyya

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mbass
235MeV
#17 - 2014-05-12 02:39:28 UTC
+1
Netan MalDoran
Hail To The King
The Silent Syndicate
#18 - 2014-05-12 03:53:52 UTC
+1 Implement this!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Sobaan Tali
Caldari Quick Reaction Force
#19 - 2014-05-12 04:35:17 UTC
Got it. That empty spot in the middle of the cap circle, make a light that indicates warp strength conditions. Green for "able to warp, yellow for 'under warp disruption (pointed, or inside a bubble) but still able to warp", and red for "cannot warp".

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#20 - 2014-05-12 09:58:31 UTC
Kanman Dyonas wrote:

The problem is that I have no immediate way of seeing if I can warp 'at a glance'. Lets say I have a ship with 3 warp core stabs and I am being tackled by 2-3 hostiles. It is PVP, so everything is happening very fast. I do not have time to mouse over the icons and add up the number of points on me and subtract my warp core stabs to decide if I need to fight or warp. My mouse has other things it needs to be doing. Taking the time to try to warp is also time wasted that could have been spent fighting had I simply known the status of my own warp drive.

It can also be a bit ambiguous regarding exactly when my ship has cleared a bubble due to camera positioning and such.

Thus I propose a simple solution. Put something on the HUD to make it obvious when your warp drive is offline. Maybe change the color of the capacitor, or put a little dot similar to the safety button. Just the basic boolean value of 'can I warp'.


Along the same logic, I would be nice to know of the mwd was disabled by a scram. Make the icon for the mwd 'grey out' as though the mwd is offline when a scram disables it. That way I can again see at a glance that this module is disabled.

I could make a similar argument for 'Can I jump?' regarding ships with jump drives, but let's take this one step at a time.


then you are bad at eve.

if you are flying a ship with wcs you are not here to fight, so you don't "decide if I need to fight or warp." you should already know that you won't stand a change, then go for the warp anyway, or get back to the gate.
THIS is the only decision you have to take.

you also have 30 sec cloacked to decide, according to what is on grid and what you eventually have on dscan, to come with what you think is the best decision to improve your survival.

if you are not able to do that, the change you are proposing will not ehance your survival chances.

to anyone who, in fact, know how to do that, this change is useless



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