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How are they finding me?

Author
TangleTop Lennelluc
Doomheim
#1 - 2014-05-10 03:33:22 UTC
Seen this tactic a few times, usually from the short end of the stick. Rat hunting in lo-sec, contact, then after I'm fully involved with the rats some guy shows up in a Vexor, or Harpy or something and it ain't long until I'm a naked corpse floating in the midst of what used to be a really cool ship.
OK, I lost the fight, no problem there, but my question is how do they know there is a Rat Fight going on? I can't really see somebody sitting cloaked in an asteroid belt all evening long in a low traffic system, maybe watching TV with a cold beer (or in the UK, that warm stuff they drink), whilst waiting patiently for some idiot to come exploring this desolate little system.
Is there some sort of detector that one can deploy from the comfort of a station, with maybe an app to ring your cell phone should there come a Rat Fight? Or are these guys just spending their evenings watching their cloaked ships watch for something that might show up, or not?
Miriya Zakalwe
World Wide Welp
#2 - 2014-05-10 03:35:28 UTC
TangleTop Lennelluc wrote:
Seen this tactic a few times, usually from the short end of the stick. Rat hunting in lo-sec, contact, then after I'm fully involved with the rats some guy shows up in a Vexor, or Harpy or something and it ain't long until I'm a naked corpse floating in the midst of what used to be a really cool ship.
OK, I lost the fight, no problem there, but my question is how do they know there is a Rat Fight going on? I can't really see somebody sitting cloaked in an asteroid belt all evening long in a low traffic system, maybe watching TV with a cold beer (or in the UK, that warm stuff they drink), whilst waiting patiently for some idiot to come exploring this desolate little system.
Is there some sort of detector that one can deploy from the comfort of a station, with maybe an app to ring your cell phone should there come a Rat Fight? Or are these guys just spending their evenings watching their cloaked ships watch for something that might show up, or not?


They are just scanning you down. Watch dscan for probes.

http://wiki.eveuniversity.org/Combat_Probing_101
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#3 - 2014-05-10 05:41:35 UTC
if ur just shooting rats in belts then there just normal dscanning you easy as pie
Yang Aurilen
State War Academy
Caldari State
#4 - 2014-05-10 05:56:46 UTC
14.3 AU range + 5 degree dscan settings is a powerful thing. Helps you pinpoint what is in a celestial.

Post with your NPC alt main and not your main main alt!

Thomas Builder
Center for Advanced Studies
Gallente Federation
#5 - 2014-05-10 08:57:42 UTC
Also, the star map shows NPC ships killed in the last hour - if you kill a lot of rats, the system will light up and everyone in EVE will know that someone is ratting in that system.
IIRC you can even get that info out-of-game by using the API.
Miriya Zakalwe
World Wide Welp
#6 - 2014-05-10 09:41:59 UTC
Thomas Builder wrote:
Also, the star map shows NPC ships killed in the last hour - if you kill a lot of rats, the system will light up and everyone in EVE will know that someone is ratting in that system.
IIRC you can even get that info out-of-game by using the API.


Yep, its on dotlan.
TangleTop Lennelluc
Doomheim
#7 - 2014-05-10 13:48:53 UTC
Appreciate all responses although still a little vague on just exactly how other pilots can scan me when I'm not scanning them. Also, even after using the star map to determine pod kills, ship kills, pilots in system, etc, and only entering a system when it looks a bit on the comatose side, with maybe a couple or three pilots known to be in system, and on first contact, with no kills and no contacts in whatever asteroid belt I'm operating in, all of a sudden I've got an overview full of contacts, all targeting little old me. Even if there are a hundred in Local Chat, how, exactly, do they know whats going on where I'm at?
Maybe it's just one of those things you learn after losing yet another half dozen ships.
Crosi Wesdo
War and Order
#8 - 2014-05-10 14:28:37 UTC  |  Edited by: Crosi Wesdo
This is probably one of those cases where another new player is cursed by the default UI settings. The one thing CCP could easily fix that would have more impact on new player experience than anything else.

First, your overview probably filled up with their drones and your d-scan littered with objects that are of no interest, there were only actually 2 players that engaged you. Im sure someone can link you to the best advice on how to un**** your overview and best settings for your activities.

Second, spacial awareness. If im hunting for targets, i enter a system and do a full d-scan. This is the window that CCP saw fit to hide away to the left of your hit point gauge in one of the fancy 'more mouse clicks than ever' menus. Once the d-scanner is open (it should never be closed, btw) and a full 14.3 AU 360° scan is done you will see anyone in space within that range. Be aware that planets, gates and players further than 14.3 AU will not appear on this scan. In larger systems its often good to open the map and see which celestial are most likely to be central and yield a more comprehensive scan.

Once a ship has been found, its a trivial matter of using the range and angle slider to narrow down which planet the target is at. Its important to note that a 5° scan will show you a result relative to your ship from the perspective of your pc monitors view point. It makes no difference what direction your ship is pointed. Once arriving at the planet its once again trivial to narrow down the d-scan to a particular moon, belt or station. Though with experience you tend to know beforehand which of those your target is likely to be at.

Your d-scan will show any ship that can see you. UNLESS, they did all the d-scanning with a cloaky ship, and got the cloaky ship close to yo for a warp in. This way, if the hostiles start out of d-scan range they will arrive on your scan only moments before they arrive next to you and say hi.

D-scan is pretty much the be all and end all of both finding and evading other players. Once you have organized your overview, i would recommend getting your head around that. The rest of eve becomes a lot easier at that point.
RavenPaine
RaVeN Alliance
#9 - 2014-05-10 15:48:01 UTC
Read and re-read Crosi's post. It is pretty much spot on.

I'll add that some hunters will send a cloaky ship to scout belts and get within 10 km of you, then warp in to that cloaky at 10 and be right on top of you. If there are more than two pilots in system, chances are one of them is cloaked, and all of them want to kill you.

When you rat in belts, there is a 'warp in' spot. It's where you first land. My suggestion for you is, when you land at a belt, immediately move away from that spot. Fly over the belt, or under it, and move 30 km or so, toward something that could be an insta-warp if you need it.
Clear your overview of drones, wrecks, collidable objects, etc. so all you see is rats and other pilots. Then the second you see another pilot landing, you have about 5 seconds to gtfo. He still has to come out of warp and target you before you get away.
Plato Forko
123 Fake Street
#10 - 2014-05-10 16:00:54 UTC
It's easy to find a belt ratter even without d-scan just by warping to a belt, checking wrecks for the corp ticker, checking local to see if anyone matching the ticker is still in system, then going belt to belt. Even a target who runs dscan constantly, stays aligned out and pops wrecks to stay stealthy can still be trapped by a cloaked tackle ship waiting at the next belt in the sequence.
Bearded Forum Alt
Doomheim
#11 - 2014-05-10 17:44:01 UTC
To reiterate and clarify:

First, you need to fix your overview. Relevant: http://wiki.eveuniversity.org/Overview_Guide.

Make one tab for travel, which only shows gates and stations (maybe beacons, etc.).
Make one tab which only shows rats (including the mission rats) and other players.
Make a third tab which shows the second tab, plus wrecks, cargo, and things like that.
Experiment with useful fourth and fifth tabs. If you mine, make one with just asteroids, etc.

Whenever you are in lowsec, keep the directional scanner open. The default shortcut is alt+d. Click the box on the directional scanner which reads: 'use overview settings'. When actually ratting, use the second overview tab, the one with only rats and other players on it.

If you are not alone in the system, keep your dscan settings at max range, max angle, and mash the button every ten seconds. If a ship shows up on it, warp to your safespot immediately. If it is a cloaky combat ship, warp to your safespot, then leave the system immediately.

For advanced ratting tactics: make 'tactical' bookmarks 200k above the belts that you frequently visit. Warp to that tactical when strangers enter the system. If they're hunting you, they'll show up in your belt, but at a safe distance. Now you get to see who they are, what they are flying, and can make choices. Warp to an asteroid or wreck to resume ratting.

If you rat while pvp fit, tacticals like this let you decide whether or not you'd like to engage. They tend to surprise the hunters, as well.
TangleTop Lennelluc
Doomheim
#12 - 2014-05-11 04:53:20 UTC
First, thanks for all the come-backs, it was all helpful. But the big take-away, for me, is the big eye opener call the dscan. I never did look at it, except for the rookie tuts when we were doing the scan down missions, and really, I thought it was just for probe scanning. But then I spent more than just a few minutes working with it and it's like a whole new world.

Again, thanks for the help and the eye-opener.

I'm slowly coming to the opinion that if I ever make a PvP kill it'll probably be an accident, on both our parts.
RavenPaine
RaVeN Alliance
#13 - 2014-05-11 05:08:30 UTC
TangleTop Lennelluc wrote:
First, thanks for all the come-backs, it was all helpful. But the big take-away, for me, is the big eye opener call the dscan. I never did look at it, except for the rookie tuts when we were doing the scan down missions, and really, I thought it was just for probe scanning. But then I spent more than just a few minutes working with it and it's like a whole new world.

Again, thanks for the help and the eye-opener.

I'm slowly coming to the opinion that if I ever make a PvP kill it'll probably be an accident, on both our parts.



The last line made me lol.
I think that if you're interested, then you will think and learn. And when you learn more, it won't be an accident :)
If possible, find a corp that has regular PvP going, and get some experience with them. Use voice comms. Talk about stuff.
You'll find that lots of pilots will be glad to help you get better. Especially if their life depends on it Blink
Hesod Adee
Perkone
Caldari State
#14 - 2014-05-11 09:32:55 UTC
http://www.reddit.com/r/Eve/comments/21jpd6/sarashawa_overview_pack/

I find that pack to be a good way to quickly get your overview setup in a useful manner.

As for people hunting you, there is the possibility that they are hunting you specifically by using location agents.. If you keep being jumped by the same people, this is what's happening as they know you are a reliable victim. I don't know how often this happens without a grudge though.
voetius
Grundrisse
#15 - 2014-05-11 11:21:14 UTC

The only thing I'd add to the above is that I like to pop my wrecks when ratting (make sure you loot any commander wrecks first ofc). People still know you are around but at least it removes one easy way to see who the ratter is - by clicking on the wreck and Show Info.
TangleTop Lennelluc
Doomheim
#16 - 2014-05-11 16:26:46 UTC
voetius wrote:

The only thing I'd add to the above is that I like to pop my wrecks when ratting (make sure you loot any commander wrecks first ofc). People still know you are around but at least it removes one easy way to see who the ratter is - by clicking on the wreck and Show Info.


Did not know that, although, if I make the kill with one of my ships with a salvage fit I like to "clean up my mess"; loot and salvage as it's just a cool thing to do.
RavenPaine
RaVeN Alliance
#17 - 2014-05-11 17:24:35 UTC
voetius wrote:

The only thing I'd add to the above is that I like to pop my wrecks when ratting (make sure you loot any commander wrecks first ofc). People still know you are around but at least it removes one easy way to see who the ratter is - by clicking on the wreck and Show Info.



This also helps hide what you're actually doing in system.
If they D-scan and see wrecks, they figure it out.
If they just see you in local, they start to re-think "who is the hunter here ?"
Bearded Forum Alt
Doomheim
#18 - 2014-05-11 22:36:50 UTC
RavenPaine wrote:
voetius wrote:

The only thing I'd add to the above is that I like to pop my wrecks when ratting (make sure you loot any commander wrecks first ofc). People still know you are around but at least it removes one easy way to see who the ratter is - by clicking on the wreck and Show Info.



This also helps hide what you're actually doing in system.
If they D-scan and see wrecks, they figure it out.
If they just see you in local, they start to re-think "who is the hunter here ?"



Interesting. I should point out that when I hunt ratters, I do not care who they are; if I see a ship in a belt which I think I can kill, I dive in for the attack.

Actually catching ratters and miners generally requires one to move very quickly. I don't worry about whether or not there are wrecks.

I do count on the ratter not being pvp fit, and am surprised when they are. But I'm not sure that shooting wrecks makes one any more safe. I've never stopped to check a wreck, and I don't jump to a belt unless I am engaging a target therein. But maybe I am particularly aggressive.

By the way, it takes me about 15 seconds to figure out which belt you are in, given that the system isn't particularly huge. Add 10 seconds for each cluster of belts out of dscan range from the gate. Therefore, running to your safespot immediately when a stranger enters system is the best thing you can do, survival-wise.
Voyager Arran
Brutor Tribe
Minmatar Republic
#19 - 2014-05-11 23:53:25 UTC
TangleTop Lennelluc wrote:

I'm slowly coming to the opinion that if I ever make a PvP kill it'll probably be an accident, on both our parts.


This is actually a semi-regular occurrence for our AFK ratting Ishtars out in Deklein. Turns out a flight of Wasp IIs will kill a bomber a lot faster than torpedoes will kill a 100mn AB HAC!
SurrenderMonkey
State Protectorate
Caldari State
#20 - 2014-05-12 17:39:21 UTC
TangleTop Lennelluc wrote:
Appreciate all responses although still a little vague on just exactly how other pilots can scan me when I'm not scanning them. Also, even after using the star map to determine pod kills, ship kills, pilots in system, etc, and only entering a system when it looks a bit on the comatose side, with maybe a couple or three pilots known to be in system, and on first contact, with no kills and no contacts in whatever asteroid belt I'm operating in, all of a sudden I've got an overview full of contacts, all targeting little old me. Even if there are a hundred in Local Chat, how, exactly, do they know whats going on where I'm at?
Maybe it's just one of those things you learn after losing yet another half dozen ships.



You're assuming your aggressor cares that you're fighting rats.

They don't. They're just trying to find you. They don't care if you're fighting rats or doing cartwheels through the belt with your underpants on backwards.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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