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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#741 - 2011-12-02 22:59:12 UTC
Severian Carnifex wrote:
@ CCP

I have one question for CCP, please consider it. (and 2 more)
-> Can you decrease a little tax for launching rocket-can (export by launch) in space and it that way give us oportunity to earn a little more for more work that we have to do?


And few more questions:
1.) Money from launching rocket-can export is going to who? POCO owner or tax like before?
I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not use POCO at all.
And it would be better that that tax is like before, because it would be ISK sink.

2.) If POCO owner says that you cant use their POCO, can you use launching rocket-can export?
It would be logic that you can, because you launch from your facility and do not use POCO at all and it would open ninja PI oportunity in low/0.0 sec.



I thought something just like that.
And i would like to hear CCP-s opinion on this.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Captain Evenwel
Deep Core Mining Inc.
Caldari State
#742 - 2011-12-02 23:02:14 UTC
CCP Phantom wrote:
I can see a ton of good feedback in this thread, thank you so much!

Please keep the good feedback up, but also be aware that the devs are not inhuman machines, working 24 hours around the clock. To process your feedback and to generate some meaningful answers might take a bit. Don"t be discourage by that to post in a constructive way.


Personally I'm amazed you do what you do.
pmchem
Brutor Tribe
Minmatar Republic
#743 - 2011-12-02 23:31:23 UTC
ZaBob wrote:
What ships will no longer fly in PvP combat?

Our wallets are not the only consideration here.


I'm just gonna quote the end of your post because it was representative of the uselessness of the rest of your post. No evidence-based arguments, just some FUD. Fear, Uncertainty, and Doubt. A scaremonger tactic when you don't have any arguments or evidence to support your wishes. There's a lot of FUD posting going on.

When discussing taxes I consistently provide numbers and a discussion of economic impacts. This part of Eve is spreadsheets online, after all. There was nothing 'circular' in my reasoning, just a discussion of competing effects and before/after examples.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Akane Mishima
Verispex Conglomerated
#744 - 2011-12-02 23:38:19 UTC  |  Edited by: Akane Mishima
Alright so lets start this off politely.

CCP you raise interbus taxes, alright im okay with this. This just means that Im paying 900isk per unit on something that currently sells for 15k or more/isk per unit. So im still making a profit.

However, if im going to be paying for this service why must I still go through all these tedious routines? Like having to be within the same system to launch materials from a launchpad to the customs office.

Why are storage units still utterly useless, it would be nice to be able to save up the mats in storage then launch them all into space and pick them up myself so I wouldnt have to pay the ridiculous tax. After all EVE is about taking risks and doing what I want. I'd gladly take that risk to avoid taxes. (Buff storage units, their capacity sucks for the CPU and PG they require.)

Why did you ruin PI so I can only make 1 p1 resource on each planet? It was better off when you could do multiple PI processes on a single planet. It doesnt make sense to FORCE me to export everytime I go to the next level of PI. If I can fit it on the planet with my command center I should be able to do that.

Now some suggestions to PI itself....

Ok so now that PI has gotten a bit more expensive... and your basically "investing" into a single planet why cant I upgrade that POCOS or planet so it has a competitive edge against other POCOS in other systems. Like for example maybe build a resource satellite that shoots down some catalysts that speed up the regeneration of white spots on my planet for all resources. Enticing people to come to my planet instead of someone elses. It would make sense even if command centers could build these as well. So if people want to save me some cash and they build these regenerating structures on my planet for me I'd give them a cut off their taxes.

On note of POCOS, is there already something in the works for a stat tracking feature for planets? Like how many people are doing PI, what theyre extracting, what theyre producing, etc. This way I could see if im doing well and maybe make adjustments to taxes if not. Also it would work well with the suggestion above.

Also could you come up with a system to make facilities inactive? So basically you could power down a certain planet and thus gain the ability to have another active facility on a different planet. So if the taxes got too crazy in one spot I could power everything down (maybe even contract it out for other players to buy) and move on to another system instead of blowing everything up.

Now to my point here with all this rambling... Why did you churn out this tax system NOW when PI is still incomplete. IMO I think you did it to make PI harder to do and thus with less people doing PI, PI mats themselves become more expensive. Also for the future of Dust you need people on both sides. I think you are trying to eliminate solo PI because of this so its always an alliance versus another alliance that way theres always a fight for Dust players. Which is kinda ridiciulous because I for some reason recall this being "A low skill investment for old and new players alike for opportunities to make tons of ISK" it was also something that in my belief was intended and greatly compensated solo pi players who knew what they were doing.
Scrapyard Bob
EVE University
Ivy League
#745 - 2011-12-02 23:40:47 UTC
I think my major objections are still:

- The CC size and the size of the planetary launches should be increased so that you get 2500 m3 capacity at level V of the Command Center Upgrades skill. Even at the 15% export tariff if you go with CC launches, it would then provide an "out" for those who get locked in on a planet with an over-greedy landlord. The larger CC launches would be a way, while still a PITA, to get your product off-planet rather then pay a 30-100% tariff rate at the POCO. It would also ensure that you could continue to operate at a reduced capacity even if you get denied access to the POCO.

- Material requirements on the POCOs are still too high and I would have liked to see multiple sizes so you could trade-off on cost vs HP (or some other trade-off like only a 10k m3 capacity on the cheap version or a 50k m3 capacity on a more expensive model). Without the ability to anchor defenses around them, they need to have material requirements more like POS modules like labs / arrays, not like a medium/large control tower.

- Storage facilities need to be reduced in CPU/PG needs (300 CPU 300 PG) and their capacity needs to be boosted by about 5x to 10x (25k to 50k m3 of storage). This would then provide another "out" for those who are dealing with a destroyed POCO or a POCO where they've been locked out temporarily.

- The amount of PG/CPU available via the Command Center could stand to be boosted more. Especially for the higher level CC's which take longer to train for. The level 4 CC (at CCU4 skill) would be more balanced at 23k CPU 19k MW, with the level 5 CC being more balanced at 30k CPU and 24k PG. Which would also make it easier for players to do more intricate and cost-efficient setups.
ZaBob
The Scope
Gallente Federation
#746 - 2011-12-03 00:09:14 UTC
pmchem wrote:
ZaBob wrote:
What ships will no longer fly in PvP combat?

Our wallets are not the only consideration here.


I'm just gonna quote the end of your post because it was representative of the uselessness of the rest of your post. No evidence-based arguments, just some FUD. Fear, Uncertainty, and Doubt. A scaremonger tactic when you don't have any arguments or evidence to support your wishes. There's a lot of FUD posting going on.

When discussing taxes I consistently provide numbers and a discussion of economic impacts. This part of Eve is spreadsheets online, after all. There was nothing 'circular' in my reasoning, just a discussion of competing effects and before/after examples.


Man, there's no pleasing you at all.

I support most of your arguments, especially the ones where you DO give solid concrete numbers. I respect you for giving numbers and doing the calculations, and for making the overall case for what I think is basically a good change.

I point out an area where you may have overstated the case, and you turn it into a personal attack.

Somehow you take basic support and a call for some refinements that may not be to your liking, into FUD.

I don't like you much. either. I'll say that up front. But I try not to let that color my evaluation of your ideas. I don't plan to change that just because you don't like me.

I'd rather focus on your ideas, rather than your personality.

Apparently, you haven't noticed that I've been trying to both address rebuttable fears AND excess certainty, all along. To the extent I'm trying to influence the player base (not much) I try to be encouraging.

Sure, I advocate for a better world for a class of players you are not a member of.

You clearly don't know me very well. I'd very happily dig into the numbers, were numbers actually available for the things I'm talking about. The QEN's seem to have disappeared, and the promised ongoing delayed market data supply appears to have never materialized. I would be very happy to do more global analysis, were it possible.

The portion of your argument that was circular, is that "these are about the right prices, because look, here are these prices and here is what the taxes are", but those prices factor in the influence of the taxes already.

You are, to use a technical term used by those of us who actually do some of this sort of numerical reasoning for a living, overfitting your data.

Please note carefully, I did not say I think your conclusion is incorrect. I'm merely saying this weakens your case. Time and more data will tell. Your conclusion seems plausible to me.

But arguing that people who spout self-serving beliefs as absolute certainty are a bit full of it, hardly qualifies as FUD.

Do keep up the good work. Just try laying off the hostility a bit
Captain Evenwel
Deep Core Mining Inc.
Caldari State
#747 - 2011-12-03 00:10:32 UTC
Rip Minner wrote:
Captain Evenwel wrote:
electrostatus wrote:
Abramul wrote:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes."
http://www.eveonline.com/updates/patchnotes.asp

Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.

If anyone's wondering what the tax rates were changed from:
P0: 0.1 isk/unit -> 0.5 isk/unit
P1: 0.76 isk/unit -> 50 isk/unit
P2: 9 isk/unit -> 900 isk/unit
P3: 600 isk/unit -> 7000 isk/unit
P4: 50000 isk/unit -> 135000 isk/unit

+edit:
I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.


In other numbers, its this:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old
It'll be even higher at customs offices where the rate is higher than 10%.



I'm not sure people quite understand what is happening here.

CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume.

I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.



Put the drugs down man crack is bad for you.

1.) Large Indy corps live were?

2.) Player owned Poco's in null sec will be very safe inside allance borders.

3.) They will set the tax's to zero if they want there pos's fueled.

So now that you step back put the crack pipe down and take a real look see plz try telling me now this is a good thing for the smaller guys?


Ha! To be honest, I actually had pipe in my hand when I read this. Although no crack...of course as crack is used through the ear silly goose.

Glad to see the discussions improving, it was sort of dull there for a while. Yes, that is what I was getting at Ranger1, the tax rate is a floating value. And all the better for Dust and increased planetary dependency. It would seem to be, in part, an attempt to create a certain control over PI. Wouldn't be shocked if Dust bunnies were able to raid local POCO's or cut off the launch bay in an attempt to destroy or restrict PI resource markets. Definetly a big consequence of Dust within Low and Null Sec leaving your safest bet in Wormholes (and I use safe lightly, we're cowboys out there) as I have heard no mention of rabbit holes....

The real question is, while I agree that in the end PI is ultimately to become very profitable, we're going to need some more permanent investment into planets for the demand of protection to be viable. As is, PI is profitable, but there should definetly be a greater opportunity to put out a lot of risk, including the use of PS3 analog-junkies Pirate , followed by a monumental return. (Just as a purely pictoral example of escalation: Everyone = PI manufacturing = low risk, Common Groups = PI + Boon A =Greater risk but ability to counter, Large Groups = PI + Boon A (+) Boon B (+) Boon C = Great risk and not fully controlable within Eve). Green light go, Protected green turn, unprotected right turn...for a traffic analogy I guess.

As for the NinjaPI idea, I like it a lot. It would be great to have ability to not only avoid gantry, albeit illegally, but to also have the ability to blockade run supplies in and out.
ZaBob
The Scope
Gallente Federation
#748 - 2011-12-03 00:24:35 UTC
Scrapyard Bob wrote:
I think my major objections are still:

- The CC size and the size of the planetary launches should be increased so that you get 2500 m3 capacity at level V of the Command Center Upgrades skill. Even at the 15% export tariff if you go with CC launches, it would then provide an "out" for those who get locked in on a planet with an over-greedy landlord. The larger CC launches would be a way, while still a PITA, to get your product off-planet rather then pay a 30-100% tariff rate at the POCO. It would also ensure that you could continue to operate at a reduced capacity even if you get denied access to the POCO.

- Material requirements on the POCOs are still too high and I would have liked to see multiple sizes so you could trade-off on cost vs HP (or some other trade-off like only a 10k m3 capacity on the cheap version or a 50k m3 capacity on a more expensive model). Without the ability to anchor defenses around them, they need to have material requirements more like POS modules like labs / arrays, not like a medium/large control tower.

- Storage facilities need to be reduced in CPU/PG needs (300 CPU 300 PG) and their capacity needs to be boosted by about 5x to 10x (25k to 50k m3 of storage). This would then provide another "out" for those who are dealing with a destroyed POCO or a POCO where they've been locked out temporarily.

- The amount of PG/CPU available via the Command Center could stand to be boosted more. Especially for the higher level CC's which take longer to train for. The level 4 CC (at CCU4 skill) would be more balanced at 23k CPU 19k MW, with the level 5 CC being more balanced at 30k CPU and 24k PG. Which would also make it easier for players to do more intricate and cost-efficient setups.


I'd like to explicitly add my support for all of these ideas.

The first would go a long way toward addressing my balance concerns with large corps vs small, and also the risks faced by producers. Anything that actually encourages people to have enough confidence to produce, is good for POCO owners who want revenues.

The second also helps balance concerns, and makes it a lot more dynamic and interactive, and would encourage people to actually participate in the POCO milleu in losec.

Before the change to use ECUs, I used to advise people to train up to run level V command centers. But with that change, it became very difficult to get much benefit beyond level IV. I had advocated for allowing more extractor heads, but I think this change better fits the current structure.
pmchem
Brutor Tribe
Minmatar Republic
#749 - 2011-12-03 00:38:45 UTC  |  Edited by: pmchem
ZaBob wrote:

Do keep up the good work. Just try laying off the hostility a bit


Sorry if I come off as overly hostile, I'm used to dealing with terrible, drooling posters such as one guy who keeps replying in my S&I thread. Sometimes my sharpness is intended to be hostile, sometimes it's not. Sometimes it's trolling, sometimes it's not. Definitely not trolling when posting about game design issues.

edit: you're still entirely wrong about the overfitting thing, and I have a long history with doing numbers for a living don't worry

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

ZaBob
The Scope
Gallente Federation
#750 - 2011-12-03 01:19:24 UTC
pmchem wrote:
ZaBob wrote:

Do keep up the good work. Just try laying off the hostility a bit


Sorry if I come off as overly hostile, I'm used to dealing with terrible, drooling posters such as one guy who keeps replying in my S&I thread. Sometimes my sharpness is intended to be hostile, sometimes it's not. Sometimes it's trolling, sometimes it's not. Definitely not trolling when posting about game design issues.

edit: you're still entirely wrong about the overfitting thing, and I have a long history with doing numbers for a living don't worry


Apology accepted.

Regarding the overfitting thing: What I'm seeing in your argument is that you're saying:

Here are these prices.
Here are the taxes on these prices
But the taxes themselves were based on essentially those prices.

Basically, you're just saying CCP Omen set the prices appropriately, based on the then-current (speculation-fueled) prices.

My point is that this doesn't really say anything about where the market equilibrium would be -- higher or lower. I'm not going to argue with the speculators on that, but I'm not going to conclude equilibrium based on it, either.

Is there something I'm missing in your argument? Feel free to clarify.

Perhaps all you intended was to say "taxes are consistent with the price speculators set". But that's what CCP Omen said they did, so I don't see the value added by that statement?

The other aspect is, I'm not sure how we could agree on what "appropriate" means, without clarifying the goals of the taxation. Perhaps I should just, without further ado, ask you to expand on your thinking with that?

My own thinking is that there's a mismatch between the investment required in POCOs and the return, and the tax rate does address that.

I'd really like to see further economic analysis, though, about the extended effects. I wish we still got the QENs. I wasn't trying to spread fear -- but I was expressing uncertainty about those impacts. PI had already become pretty important. This change makes it more important than ever. Just "more important than ever" is probably a key part of what it needs to be for DUST integration.

And yes, I assumed you work with numbers for a living. I wasn't minimizing your expertise, just asserting my own respect for serious analysis.
ZaBob
The Scope
Gallente Federation
#751 - 2011-12-03 01:36:52 UTC
To clarify my questions about the impact of funneling more ISK into the hands of nullsec/WH players....

I'm not trying to argue that there's a problem. What I'm pointing to is that the system is very complex and we really don't know how it plays out. I expect CCP has some idea. I hope they are still doing real, deep, and ongoing economic analysis.

What I am saying is that I would really like to know the approximate scale and scope of these impacts. Qualitatively, there's clearly an impact -- take enough ISK out of the hands of one group, and they stop doing whatever they did with those funds.

My question is -- just how sensitive is that balance, and in this particular instance, just where in the game will that impact be felt?

And what will they do about it? And CCP should care about how happy they end up being about it.

Without data, these are rather rhetorical questions. Even so, I pose them because I think some may have more insights than I do about their answers.
Nekopyat
Nee-Co
#752 - 2011-12-03 01:38:11 UTC
CCP Phantom wrote:
I can see a ton of good feedback in this thread, thank you so much!

Please keep the good feedback up, but also be aware that the devs are not inhuman machines, working 24 hours around the clock. To process your feedback and to generate some meaningful answers might take a bit. Don"t be discourage by that to post in a constructive way.


See... this makes me want to develop an EvE simulator... so many ideas in such threads, but no way to find out what would actually work well and, of course, the vast majority of posters only have their own perspective to work from.
Diametrix
Absolute Order
Absolute Honor
#753 - 2011-12-03 02:11:28 UTC  |  Edited by: Diametrix
Do you all think there is any potential for the new PI/POCO mechanics to enhance Faction Warfare?

I am given to understand the new lack of Plex limits has reinvigorated some FW action. What if FW corps took it upon themselves to claim territorial rights to 'protect the innocent factory workers' on FW planets by erecting POCOs.
This would generate some passive income in thier local spaces. Call these Home or Indigenous Customs offices. Like protection racket if run by Pirate corporations.

Of course if the Caldari (or Gallente or others) put up POCOs on the enemys' turf it would be more of an offensive action. Wouldn't Caldari Militia pilots love to strip isk from Gallente players on thier own planets?

Just an idea.....
Rip Minner
ARMITAGE Logistics Salvage and Industries
#754 - 2011-12-03 05:21:53 UTC
Crucis Cassiopeiae wrote:
Severian Carnifex wrote:
@ CCP

I have one question for CCP, please consider it. (and 2 more)
-> Can you decrease a little tax for launching rocket-can (export by launch) in space and it that way give us oportunity to earn a little more for more work that we have to do?


And few more questions:
1.) Money from launching rocket-can export is going to who? POCO owner or tax like before?
I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not use POCO at all.
And it would be better that that tax is like before, because it would be ISK sink.

2.) If POCO owner says that you cant use their POCO, can you use launching rocket-can export?
It would be logic that you can, because you launch from your facility and do not use POCO at all and it would open ninja PI oportunity in low/0.0 sec.



I thought something just like that.
And i would like to hear CCP-s opinion on this.



Any one launching from Command Center at 500m3 a launch would burn out with in a week or two. Thoughs few that brave onwards after a week or two will be geting medical treat for there hands/wrist at some future data.

So I think it matters not one way or the other.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Abbah
Selbsthilfegruppe
#755 - 2011-12-03 05:22:15 UTC
Rek Esket wrote:
Nekopyat wrote:
Which conflicts horribly with the original stated idea that PI was supposed to be a low barrier thing that any new player can jump into and make a profit...

Now, unless you have a gang of players in low/null, it is a waste of ISK.

We have two mutually exclusive elements here....


The tax is your only tangible expense for extraction/production once the colony is set up, so as long as you're selling for more than the tax the only thing you're potentially 'wasting' is your time.


I understood the need to increase the tax by double or even tripple but we are talking a 1000% increase which is just not right. Before the increase I was paying 23,400 isk for the import of materials and 468,000 for the export of the finished product. Now it is at 2,340,000 for the inport and 5,46,000 for the export. You do the math. It looks like a 1000% increase to me and that's enough to make it a loosing proposition. There is no profit to be made as it stands now unless the prices go double or tripple what they are now. I just don't see that happening with the larger corps able to set up cusomme offices and pay 0% tax. I mean come on 1000% give me a break.
Kassasis Dakkstromri
State War Academy
Caldari State
#756 - 2011-12-03 05:36:08 UTC
I would really like to know what happened to rocket launch cost and why it now costs 449550 ISK to launch 333 units of P2 into space?? That's 1350 ISK per unit?

It's one thing to have a tariff on Custom Office use whether NPC or Player owned.... it's entirely another to mess with the player colony rocket launch system.

I really can't fathom why this has been penalized when it is not directly linked to the PCO feature?


*(in the past I advocated for a pricier P4 launch penalty with a larger launch capacity trade off - but not for anything under P4!)

I would really really like to hear back about this please.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

milandinia
The Terrifying League Of Dog Fort
Deepwater Hooligans
#757 - 2011-12-03 06:15:42 UTC
the rage in this thread is strong :)

i own several lowsec POCOS with 5% tax, why dont u come and enjoy it? just stop the freakin rage here. its good as it is.
disasteur
disasterous industries
#758 - 2011-12-03 06:28:54 UTC
milandinia wrote:
the rage in this thread is strong :)

i own several lowsec POCOS with 5% tax, why dont u come and enjoy it? just stop the freakin rage here. its good as it is.



first you will tax me then u will shoot me and after that you just loot me Lol
milandinia
The Terrifying League Of Dog Fort
Deepwater Hooligans
#759 - 2011-12-03 06:56:40 UTC  |  Edited by: milandinia
those pocos are even next to an highsec system, how easy does it need to be? leave highsec, seek isk in lowsec

CCP did nothing wrong, its just that the carebears dont want to go to lowsec where they can get cheap PI, but thats their fault, not CCPs!
disasteur
disasterous industries
#760 - 2011-12-03 07:26:15 UTC
milandinia wrote:
those pocos are even next to an highsec system, how easy does it need to be? leave highsec, seek isk in lowsec

CCP did nothing wrong, its just that the carebears dont want to go to lowsec where they can get cheap PI, but thats their fault, not CCPs!


the first intention of this game is that you could be who you wanted to be, if we decide we want to be carebears its our decision
but for many years CCP wants us to go low/null sec while we all know its is ruled by pirates and huge alliances, what CCP wants to achieve is that we make stronger bounds to deal with that problem, but if we dont want to do that?

as for me i need to get away from the keyboard many times when im online that means i seek my isk in those things that have the
least risk involved, and 1 of those things is PI, but what we all seem to forget since the introduction of PI many of the things we all
buy from our markets are directly or indirectly made posible by the people who doing PI.

the risk with the increased taxes is that a lot of high-sec people (or carebears you call them, what ever rocks your boat)
will stop doing planetary interaction, and that means prices will rise overall on those items made posible, and so makes the entire
game less atractive

as you might have noticed there is some increase in sell orders on the markets for PI stuff what in my opinion means people already start selling there stock at a slightly increased price, if that dry's up what then? i supose time will tell