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Hull Tanking Battleship

Author
memnon sinluf
Republic University
Minmatar Republic
#1 - 2014-05-08 17:58:22 UTC  |  Edited by: memnon sinluf
Awaiting Deletion , it was a bad idea?
Kate Blaze
True Power Capsuleers
#2 - 2014-05-08 18:01:52 UTC
No.
memnon sinluf
Republic University
Minmatar Republic
#3 - 2014-05-08 18:03:59 UTC
Kate Blaze wrote:
No.


Exsplain why not

all i hear from people on these forums are
A: it has no purpose
B: it will conflict with other battleships
etc etc

the point of this ship is limited prolonged engagments such as gate camps
Kate Blaze
True Power Capsuleers
#4 - 2014-05-08 18:08:44 UTC
memnon sinluf wrote:
Kate Blaze wrote:
No.


Exsplain why not

all i hear from people on these forums are
A: it has no purpose
B: it will conflict with other battleships
etc etc

the point of this ship is limited prolonged engagments such as gate camps

Because it will end in two way after balancing:
a) Since it can use anything, it is so good that it will be used by everyone
b) Since it can use anything, it is so average that no one would use it

Ie useless ship.
Ryan Paladin
Reckless-Endangerment
Manifesto.
#5 - 2014-05-08 18:09:08 UTC
memnon sinluf wrote:
All Faction Battleship ( Hull Tanker)

Shield - 8000 R= 5/5/5/5
Armour - 8000 R= 15/15/15/15
Hull - 8000 R=25/25/25/25
Rig Slots [][][]
Calibration 400
PG = 19500
CPU = 700
Turret hardpoints 3
Missile Hard Points 3
Slots
High 6
Medium 6
Low 6
speed 200ms
cap 4000 / 24/s
targeting 70km
scan 100
sensor 22
max targeting 5

1% Bonus too Hull Armour Repair & durability & Resistences Per lvl of Armour Repair Operation / Shield Booster Operation
(max of 10% more resistences + 10% more hull + 10% more hull repaired)

5% Armour Auto Regen (Due to Built in Small Size Armour respairer)
(auto regen armour gains % from bonus on ship)

Hull Tanking for the Win


Why do you insist on making ANOTHER poorly designed battleships based on a bad concept? Do you really want to make null bears and renters look even worse than they already do? If so you are succeeding.
memnon sinluf
Republic University
Minmatar Republic
#6 - 2014-05-08 18:09:18 UTC
memnon sinluf wrote:
Kate Blaze wrote:
No.


Exsplain why not

all i hear from people on these forums are
A: it has no purpose
B: it will conflict with other battleships
etc etc

the point of this ship is limited prolonged engagments such as gate camps


im starting to think that everyone on this game has this fear of anything new , how any new ships ever get released i dunno ,
but this ship is not OP , nor useless , and dosnt step on any other ships toes ,
it has a geniun purpose , what are you all afriad of? that your proself couldnt understand how to fit it correctly?>
memnon sinluf
Republic University
Minmatar Republic
#7 - 2014-05-08 18:10:45 UTC
Ryan Paladin wrote:
memnon sinluf wrote:
All Faction Battleship ( Hull Tanker)

Shield - 8000 R= 5/5/5/5
Armour - 8000 R= 15/15/15/15
Hull - 8000 R=25/25/25/25
Rig Slots [][][]
Calibration 400
PG = 19500
CPU = 700
Turret hardpoints 3
Missile Hard Points 3
Slots
High 6
Medium 6
Low 6
speed 200ms
cap 4000 / 24/s
targeting 70km
scan 100
sensor 22
max targeting 5

1% Bonus too Hull Armour Repair & durability & Resistences Per lvl of Armour Repair Operation / Shield Booster Operation
(max of 10% more resistences + 10% more hull + 10% more hull repaired)

5% Armour Auto Regen (Due to Built in Small Size Armour respairer)
(auto regen armour gains % from bonus on ship)

Hull Tanking for the Win


Why do you insist on making ANOTHER poorly designed battleships based on a bad concept? Do you really want to make null bears and renters look even worse than they already do? If so you are succeeding.


Exsplain how its poorly designed , or don't post your imput is only valued if it has a point and progresses the idea your posting to.
memnon sinluf
Republic University
Minmatar Republic
#8 - 2014-05-08 18:12:04 UTC
memnon sinluf wrote:
Ryan Paladin wrote:
memnon sinluf wrote:
All Faction Battleship ( Hull Tanker)

Shield - 8000 R= 5/5/5/5
Armour - 8000 R= 15/15/15/15
Hull - 8000 R=25/25/25/25
Rig Slots [][][]
Calibration 400
PG = 19500
CPU = 700
Turret hardpoints 3
Missile Hard Points 3
Slots
High 6
Medium 6
Low 6
speed 200ms
cap 4000 / 24/s
targeting 70km
scan 100
sensor 22
max targeting 5

1% Bonus too Hull Armour Repair & durability & Resistences Per lvl of Armour Repair Operation / Shield Booster Operation
(max of 10% more resistences + 10% more hull + 10% more hull repaired)

5% Armour Auto Regen (Due to Built in Small Size Armour respairer)
(auto regen armour gains % from bonus on ship)

Hull Tanking for the Win


Why do you insist on making ANOTHER poorly designed battleships based on a bad concept? Do you really want to make null bears and renters look even worse than they already do? If so you are succeeding.


Exsplain how its poorly designed , or don't post your imput is only valued if it has a point and progresses the idea your posting to.


here how about we make a mini figit
role = to go die , and make everyones kill board better? Now you have no complaints right?
memnon sinluf
Republic University
Minmatar Republic
#9 - 2014-05-08 18:14:11 UTC
Kate Blaze wrote:
memnon sinluf wrote:
Kate Blaze wrote:
No.


Exsplain why not

all i hear from people on these forums are
A: it has no purpose
B: it will conflict with other battleships
etc etc

the point of this ship is limited prolonged engagments such as gate camps

Because it will end in two way after balancing:
a) Since it can use anything, it is so good that it will be used by everyone
b) Since it can use anything, it is so average that no one would use it

Ie useless ship.



Hull Tanker who takes crap at a gate while ur friends come to take em out
Hopelesshobo
Hoboland
#10 - 2014-05-08 18:17:45 UTC
Structure that is designed to take damage, is called armor...

Lowering the average to make you look better since 2012.

Cassandra Aurilien
Imperial Academy
Amarr Empire
#11 - 2014-05-08 18:30:11 UTC
memnon sinluf wrote:
Kate Blaze wrote:
memnon sinluf wrote:
Kate Blaze wrote:
No.


Exsplain why not

all i hear from people on these forums are
A: it has no purpose
B: it will conflict with other battleships
etc etc

the point of this ship is limited prolonged engagments such as gate camps

Because it will end in two way after balancing:
a) Since it can use anything, it is so good that it will be used by everyone
b) Since it can use anything, it is so average that no one would use it

Ie useless ship.



Hull Tanker who takes crap at a gate while ur friends come to take em out


You can do that with a hull tanked Domi. (BAIT.)

Here is the thing with hull repair mods. They are horrible.

A large armor repairer II repairs 920 HP per 15 seconds. (And skills reduce the repair time.)

A large hull repairer II repairs 120 HP per 24 seconds. (Same skills reduce the repair time.

Hull fits are pure buffer, the rare occasions they are used. And it's only useful if your opponent doesn't know you have a hull tank. A ship built around hull tanking defeats the purpose of using it as bait. You may as well call it the "Bait Class" battleship.
Ryan Paladin
Reckless-Endangerment
Manifesto.
#12 - 2014-05-08 19:25:00 UTC
memnon sinluf wrote:
Ryan Paladin wrote:
memnon sinluf wrote:
All Faction Battleship ( Hull Tanker)

Shield - 8000 R= 5/5/5/5
Armour - 8000 R= 15/15/15/15
Hull - 8000 R=25/25/25/25
Rig Slots [][][]
Calibration 400
PG = 19500
CPU = 700
Turret hardpoints 3
Missile Hard Points 3
Slots
High 6
Medium 6
Low 6
speed 200ms
cap 4000 / 24/s
targeting 70km
scan 100
sensor 22
max targeting 5

1% Bonus too Hull Armour Repair & durability & Resistences Per lvl of Armour Repair Operation / Shield Booster Operation
(max of 10% more resistences + 10% more hull + 10% more hull repaired)

5% Armour Auto Regen (Due to Built in Small Size Armour respairer)
(auto regen armour gains % from bonus on ship)

Hull Tanking for the Win


Why do you insist on making ANOTHER poorly designed battleships based on a bad concept? Do you really want to make null bears and renters look even worse than they already do? If so you are succeeding.


Exsplain how its poorly designed , or don't post your imput is only valued if it has a point and progresses the idea your posting to.


The value you place on my input means less than nothing to me. The fact that you need somebody to explain to you why this is a poorly designed and pointless ship is only further validation of my opinion of you as well as my ever decreasing opinion of renters and null bears.
Aglais
Ice-Storm
#13 - 2014-05-08 19:50:33 UTC
Why do we need this? What does it do that's new, besides "OMG LOL HULLTANKING REAL MEN HULL TANK" or whatever?

Wait.

Wait a second. You want it to be going as fast as a cruiser, with absolutely no offensive bonuses whatsoever, absolutely bizarre flat resistance profile... SPLIT WEAPONS, NO OFFENSIVE BONUSES WHATSOVER?

So it's a hull tanking bait ship? You're calling it the "Coffin", right? I don't care if this gets introduced- it has no useful role, anyone who flies it will be condemned as being a moron, and the net impact on the game of this thing's introduction will be zero, unless suddenly CCP decides they want to balance things around it for some reason (which would probably just wreck everything, actually, now that I think about it).
Ryan Paladin
Reckless-Endangerment
Manifesto.
#14 - 2014-05-08 20:04:46 UTC
Aglais wrote:
Why do we need this? What does it do that's new, besides "OMG LOL HULLTANKING REAL MEN HULL TANK" or whatever?

Wait.

Wait a second. You want it to be going as fast as a cruiser, with absolutely no offensive bonuses whatsoever, absolutely bizarre flat resistance profile... SPLIT WEAPONS, NO OFFENSIVE BONUSES WHATSOVER?

So it's a hull tanking bait ship? You're calling it the "Coffin", right? I don't care if this gets introduced- it has no useful role, anyone who flies it will be condemned as being a moron, and the net impact on the game of this thing's introduction will be zero, unless suddenly CCP decides they want to balance things around it for some reason (which would probably just wreck everything, actually, now that I think about it).


If you wanted a reason why this is bad here you go. This guy summed up a lot of the most important points.

To make it even shorter for you it serves no real or new purpose and beyond which is poorly designed by you.

In a sentence: You have a horrible concept with even worse implementation.
Arronicus
State War Academy
Caldari State
#15 - 2014-05-08 20:12:48 UTC
Ryan Paladin wrote:
memnon sinluf wrote:
All Faction Battleship ( Hull Tanker)

Shield - 8000 R= 5/5/5/5
Armour - 8000 R= 15/15/15/15
Hull - 8000 R=25/25/25/25
Rig Slots [][][]
Calibration 400
PG = 19500
CPU = 700
Turret hardpoints 3
Missile Hard Points 3
Slots
High 6
Medium 6
Low 6
speed 200ms
cap 4000 / 24/s
targeting 70km
scan 100
sensor 22
max targeting 5

1% Bonus too Hull Armour Repair & durability & Resistences Per lvl of Armour Repair Operation / Shield Booster Operation
(max of 10% more resistences + 10% more hull + 10% more hull repaired)

5% Armour Auto Regen (Due to Built in Small Size Armour respairer)
(auto regen armour gains % from bonus on ship)

Hull Tanking for the Win


Why do you insist on making ANOTHER poorly designed battleships based on a bad concept? Do you really want to make null bears and renters look even worse than they already do? If so you are succeeding.


^ This really sums it up.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#16 - 2014-05-08 20:36:47 UTC
i thought Mordus were going to be hull tanking kitey missile ships with enhanced points?
Ryan Paladin
Reckless-Endangerment
Manifesto.
#17 - 2014-05-08 20:38:09 UTC
NEONOVUS wrote:
i thought Mordus were going to be hull tanking kitey missile ships with enhanced points?

Kiting missile ships yes.... I don't know where you got the hull tanking part from.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#18 - 2014-05-08 20:45:28 UTC
Ryan Paladin wrote:
NEONOVUS wrote:
i thought Mordus were going to be hull tanking kitey missile ships with enhanced points?

Kiting missile ships yes.... I don't know where you got the hull tanking part from.

Fanfest discussions
Ryan Paladin
Reckless-Endangerment
Manifesto.
#19 - 2014-05-08 20:52:51 UTC
NEONOVUS wrote:
Ryan Paladin wrote:
NEONOVUS wrote:
i thought Mordus were going to be hull tanking kitey missile ships with enhanced points?

Kiting missile ships yes.... I don't know where you got the hull tanking part from.

Fanfest discussions


I watched almost all of fanfest and don't recall hull tanking being discussed in any serious way; occasionally jokingly but thats about it.
Noxisia Arkana
Deadspace Knights
#20 - 2014-05-08 21:12:12 UTC
+1 Real men tank in hull... and strangely so do Orcas.
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