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Enough with 3rd party super trading

First post
Author
Hard Hitr
University of Caille
Gallente Federation
#1 - 2014-05-05 21:45:27 UTC
I want to start off by saying that Chribba is loved and as much a part of this game as one of the factions.

The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

This is NOT about the stranglehold 0.0 has on the production of these ships but rather the trade of these ships.

Like several issues I have with the scope of size vs advancement in this game, I think that the universe would have created a facility large enough by now to accommodate these vessels. If for nothing else to facilitate the sale of supers without an outside source that at this time consists of 1 player.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.
1) This would allow ccp to obtain the contract fee for these sales.
2) CCP could charge docking, storage fee’s
3) Leaving ship could be prevented until a contract is accepted
4) Could create low sec market hubs
5) The creation of stations could be made into an event

Many possibilities with no downsides that I can see besides 0.0 worry of possible manufacture facilities being included but meh, they are going to worry about isk and control no matter what.

I really just think we should be able to trade these ships safely without having to track down this lone player and try to coordinate when all 3 of the parties are available. It was an interesting mechanic but the time has come to address it.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2014-05-05 23:13:07 UTC
Hard Hitr wrote:
I want to start off by saying that Chribba is loved and as much a part of this game as one of the factions.

The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

This is NOT about the stranglehold 0.0 has on the production of these ships but rather the trade of these ships.

Like several issues I have with the scope of size vs advancement in this game, I think that the universe would have created a facility large enough by now to accommodate these vessels. If for nothing else to facilitate the sale of supers without an outside source that at this time consists of 1 player.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.
1) This would allow ccp to obtain the contract fee for these sales.
2) CCP could charge docking, storage fee’s
3) Leaving ship could be prevented until a contract is accepted
4) Could create low sec market hubs
5) The creation of stations could be made into an event

Many possibilities with no downsides that I can see besides 0.0 worry of possible manufacture facilities being included but meh, they are going to worry about isk and control no matter what.

I really just think we should be able to trade these ships safely without having to track down this lone player and try to coordinate when all 3 of the parties are available. It was an interesting mechanic but the time has come to address it.



Chribba's not the only third party out there.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

mynnna
State War Academy
Caldari State
#3 - 2014-05-05 23:31:07 UTC
Third parties also aren't a "mechanic", they're a meta game concept where an individual has chosen to go against what I dare say are the norms of EVE and build a reputation as an individual of trust.

Really though, to cut to the heart of the "issue", CCP doesn't have to and shouldn't implement mechanics to address the fact that you're unable or unwilling to make dealing with one person work for such a valuable item nor put in the modicum of effort necessary to discover other third party services.

Member of the Goonswarm Economic Warfare Cabal

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#4 - 2014-05-06 04:21:07 UTC
I would be happy to offer my services as a 3rd party trader id Chribba's schedule doesn't work for you. :)

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

funkybacon.com - Blog

FunkyBacon on Twitter

Hard Hitr
University of Caille
Gallente Federation
#5 - 2014-05-06 05:11:06 UTC
Yes yes goon I adressd your obvious reply in my post.
Plus being able to contract and sell every ship in the game except 2 classes is obviously a mechanic created by ccp since it was not always that way.
I don't mind using chribba, it is just time consuming, silly, and relies on a player based service that does not need to exist for ship trading.

But sorry for giving an opinion to CSM, didn't mean to offend. Sure wish ccp could devise a system to let the players voice opinions.
mynnna
State War Academy
Caldari State
#6 - 2014-05-06 06:35:29 UTC  |  Edited by: mynnna
Your desire for a platform where people can voice their opinion has already been fulfilled, I believe that's these forums. Now if what you're date is a forum where everyone will shower praise on you for your opinion before running off to implement it, well... honestly I'm not sure such a place exists anywhere on the internet. What?


Also for the record it has always been that way, supers have never been able to dock.

Member of the Goonswarm Economic Warfare Cabal

Hard Hitr
University of Caille
Gallente Federation
#7 - 2014-05-06 12:41:58 UTC
Yes goon you are correct, continue with the abrasive replies it has completely diverted the post off topic.
you have accomplished your goal.

FYI i was just posting a comment with a possible solution but thats why I am not a goon, I like to free think.

I will not check this post again, feel free to continue being smug.
Nolen Cadmar
Caldari Provisions
Caldari State
#8 - 2014-05-06 19:09:42 UTC
I am not a goon, but I agree with him. As EVE is supposed to be a "social" game that depends on interaction between players, I support the idea of 3rd parties for trading supers. What you're proposing is basically the destruction of a player-created service.

And fyi...just because he's a goon doesn't make him wrong. And he's not disapproving of your idea b/c you're NOT a goon. The issue is that your idea goes against the core of EVE's existence: Interaction between players.

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

Khan'nikki
Pandemic Horde Inc.
Pandemic Horde
#9 - 2014-05-07 04:30:23 UTC
Quote:


The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.


Sounds good.

I'd like to see Trade happen at a POS.. but instead of trading item for items you receive a full blown ship of scale. Super or AF, allowing trade at a POS can be a good thing.

I'd rather see you tether the ship to an anchor point at the POS that is locked until condition 'x' is met - like payment.

Transaction proceeds, ownership changes and you drive off the lot.

Just a suggestion.

Thanks for reading!

Gully Alex Foyle
The Scope
Gallente Federation
#10 - 2014-05-07 16:51:44 UTC
I thought supers and titans not being able to dock anywhere was an intended feature, to make them harder to protect and care for?

Third-party trade services are a cool player-created workaround to a COMBAT-related mechanic, not a trade mechanic in itself.

Taking the inherent danger out of the trade is bad imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2014-05-07 17:58:54 UTC
Hard Hitr wrote:
I want to start off by saying that Chribba is loved and as much a part of this game as one of the factions.

The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

This is NOT about the stranglehold 0.0 has on the production of these ships but rather the trade of these ships.

Like several issues I have with the scope of size vs advancement in this game, I think that the universe would have created a facility large enough by now to accommodate these vessels. If for nothing else to facilitate the sale of supers without an outside source that at this time consists of 1 player.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.
1) This would allow ccp to obtain the contract fee for these sales.
2) CCP could charge docking, storage fee’s
3) Leaving ship could be prevented until a contract is accepted
4) Could create low sec market hubs
5) The creation of stations could be made into an event

Many possibilities with no downsides that I can see besides 0.0 worry of possible manufacture facilities being included but meh, they are going to worry about isk and control no matter what.

I really just think we should be able to trade these ships safely without having to track down this lone player and try to coordinate when all 3 of the parties are available. It was an interesting mechanic but the time has come to address it.

because this station wouldnt see 90% of the capuitals docked there permanently and/or be camped ndlessly day after day cause "dose kills"
Weaselior
GoonWaffe
Goonswarm Federation
#12 - 2014-05-08 17:05:01 UTC
Hard Hitr wrote:
Yes goon you are correct, continue with the abrasive replies it has completely diverted the post off topic.
you have accomplished your goal.

FYI i was just posting a comment with a possible solution but thats why I am not a goon, I like to free think.

I will not check this post again, feel free to continue being smug.

indeed if you like to endlessly spout bad ideas without being firmly chastised and corrected in the hopes you learn something, goonswarm is not for you

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#13 - 2014-05-08 17:05:56 UTC
however neither is any forum on which we can post

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Malcanis
Vanishing Point.
The Initiative.
#14 - 2014-05-08 17:10:47 UTC
Hard Hitr wrote:
I want to start off by saying that Chribba is loved and as much a part of this game as one of the factions.

The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

This is NOT about the stranglehold 0.0 has on the production of these ships but rather the trade of these ships.

Like several issues I have with the scope of size vs advancement in this game, I think that the universe would have created a facility large enough by now to accommodate these vessels. If for nothing else to facilitate the sale of supers without an outside source that at this time consists of 1 player.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.
1) This would allow ccp to obtain the contract fee for these sales.
2) CCP could charge docking, storage fee’s
3) Leaving ship could be prevented until a contract is accepted
4) Could create low sec market hubs
5) The creation of stations could be made into an event

Many possibilities with no downsides that I can see besides 0.0 worry of possible manufacture facilities being included but meh, they are going to worry about isk and control no matter what.

I really just think we should be able to trade these ships safely without having to track down this lone player and try to coordinate when all 3 of the parties are available. It was an interesting mechanic but the time has come to address it.



So as I understand it, you want to completely remove a player profession with huge interaction and emergent content potential with a fiat NPC service becase of some bizarre fluff justification that I am sure is nothing to do with you wanting to buy a Nyx with zero risk of being scammed.

Have I got that right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#15 - 2014-05-08 17:11:34 UTC
tl;dr: hahaha no, get out

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#16 - 2014-05-10 12:59:08 UTC
well i think the OPs post has some merrit....

that said, i still side with the goon.

i dont want to see 3d party services taken away from eve in this way (or atall for that matter)

but providing a "safe place to make these transfers "could" be benaficial

a station service that facilitates the docking of a Scap may be a start
maby build it in to the POS rework (when it finaly arives)
Mag's
Azn Empire
#17 - 2014-05-10 18:41:40 UTC
Malcanis wrote:
tl;dr: hahaha no, get out

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mocam
Aliastra
Gallente Federation
#18 - 2014-05-18 11:48:13 UTC
Malcanis wrote:
Hard Hitr wrote:
I want to start off by saying that Chribba is loved and as much a part of this game as one of the factions.

The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

This is NOT about the stranglehold 0.0 has on the production of these ships but rather the trade of these ships.

Like several issues I have with the scope of size vs advancement in this game, I think that the universe would have created a facility large enough by now to accommodate these vessels. If for nothing else to facilitate the sale of supers without an outside source that at this time consists of 1 player.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.
1) This would allow ccp to obtain the contract fee for these sales.
2) CCP could charge docking, storage fee’s
3) Leaving ship could be prevented until a contract is accepted
4) Could create low sec market hubs
5) The creation of stations could be made into an event

Many possibilities with no downsides that I can see besides 0.0 worry of possible manufacture facilities being included but meh, they are going to worry about isk and control no matter what.

I really just think we should be able to trade these ships safely without having to track down this lone player and try to coordinate when all 3 of the parties are available. It was an interesting mechanic but the time has come to address it.



So as I understand it, you want to completely remove a player profession with huge interaction and emergent content potential with a fiat NPC service becase of some bizarre fluff justification that I am sure is nothing to do with you wanting to buy a Nyx with zero risk of being scammed.

Have I got that right?


Personally I don't care about that part of it.

So the OP wants to provide stations that supers can dock at?

No. No NPC repair facilities, none of that - forget it. Go trade for what's needed and make sure you have the proper facilities/support outside of stations to deal with this.

The only time they should have docked supers is when CCP has a game reason for doing so - such as the "oops... disarmed a lot of super carriers with no support" changes and the like.

Such rare "game change" situations I can see a temporary docking being provided but *NOT* some NPC station that soloist super cap pilots can use anytime they feel like it.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#19 - 2014-05-18 19:36:32 UTC
Malcanis wrote:
Hard Hitr wrote:
I want to start off by saying that Chribba is loved and as much a part of this game as one of the factions.

The amount of supers and titans along with the pilots that can fly them are expanding exponentially as noted in several posts and blogs throughout the years.

This is NOT about the stranglehold 0.0 has on the production of these ships but rather the trade of these ships.

Like several issues I have with the scope of size vs advancement in this game, I think that the universe would have created a facility large enough by now to accommodate these vessels. If for nothing else to facilitate the sale of supers without an outside source that at this time consists of 1 player.

I would suggest that a mega station be built (with an enormous dock range and random exits) in each of the factions low sec areas to allow for trade.
1) This would allow ccp to obtain the contract fee for these sales.
2) CCP could charge docking, storage fee’s
3) Leaving ship could be prevented until a contract is accepted
4) Could create low sec market hubs
5) The creation of stations could be made into an event

Many possibilities with no downsides that I can see besides 0.0 worry of possible manufacture facilities being included but meh, they are going to worry about isk and control no matter what.

I really just think we should be able to trade these ships safely without having to track down this lone player and try to coordinate when all 3 of the parties are available. It was an interesting mechanic but the time has come to address it.



So as I understand it, you want to completely remove a player profession with huge interaction and emergent content potential with a fiat NPC service becase of some bizarre fluff justification that I am sure is nothing to do with you wanting to buy a Nyx with zero risk of being scammed.

Have I got that right?


You assume allot with your response. No where in his OP is he calling for the end of 3rd party services....

To use an analogy (say for instance, the up and coming industry changes regarding slots for installation of jobs). your basically saying the removal of industry slots will lead the death or lack of use of a POS by all players in Eve. Where once key players who could provide the "facilities and or 3rd party researching capabilities" to lesser mortals in Eve, all would now have the option to do as they please... for a price given a specific location.

By allowing supers to dock (somewhere), your not killing off the existence of a 3rd party service, your just allowing people options to do without them.

And lets be clear, Jita's stations are the biggest platforms for scams... the risk remains for supers to be scammed like any 400 mil standard Raven contract.....

Allowing players to have options in a sandbox sounds very sandboxy to me...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Voight KampGaff
Federal Navy Academy
Gallente Federation
#20 - 2014-05-19 05:56:53 UTC
Newb STEAM scrub here.

Why can't people build all of the cool structures that I see in game?

From what I understand players can only build certain limited structures and most of the bad ass cool looking wicked **** isn't even capable of being crafted by the players?

http://wiki.eveuniversity.org/POS_and_YOU

https://wiki.eveonline.com/en/wiki/Conquerable_Stations

This says they are "seeded by the game" and the players interaction is limited to a theme park style setup? I thought I was in a space sandbox? I guess that is pretty limited? Players build "towers"?

You guys can build these huge big badass warships, but you can't build a place to keep them docked up? I saw the video of the Amarr Empress coronation and it showed some giant bad ass space stations that could fit big ships.

I see these gigantic pirate bases that are run down old broken and damaged mining colonies but players can't have stuff like that for themselves?

Get your **** together Tyrone.

They don't think it can't build like this, but it themepark do.

Why not allow players to drill into a gigantic asteroid and make a freaking wicked base on it and inside of it. Why not allow players to build gigantic huge dockable bases?

I don't understand.

Are real money t-shirts more interesting than this or something?

Why can't players build all of the structures in the game?

Why can't players build EvE instead of having it "seeded" to them?

http://evetravel.files.wordpress.com/2013/10/2013-08-28-01-12-11.png

http://games.chruker.dk/eve_online/graphics/ids/2048/2898.jpg

https://evetravel.files.wordpress.com/2010/09/2010-04-17-04-26-15.jpg

http://evetravel.files.wordpress.com/2010/07/2010-07-01-02-06-08.jpg

http://evetravel.files.wordpress.com/2010/06/2010-05-08-03-12-03.jpg

http://evetravel.files.wordpress.com/2010/06/2010-06-25-03-20-09.jpg

http://evetravel.files.wordpress.com/2010/01/2009-12-30-23-28-02.jpg

This game has so many bass ass structures in it, it is a ******* shame they can;t be used or built.

Then again I can barely fly a frigate from point A to point B effectively. What the **** do I know other than it seems like E t-shirt sales are a bigger priority than cool **** like this.







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