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Decentralize Eve combat

Author
Earthan
Aliastra
Gallente Federation
#1 - 2014-05-06 18:45:16 UTC  |  Edited by: Earthan
Problem:

Imho big fleet fights (100+), apart from the immesity factor , are much more boring then small ones. The problem lies imho in fact that the most effective strategy by far is following the orders of one FC, and firing at one primary. And only firing at primary and in worse scenario , being alphad before you can do anything, can get old fast. Also you dont feel you contribute much , you feel more like a robot repeating over and over same thing.


Vision
Now i dont see an easy way out of this , but in my dreams, ideally, the fleet should fucntion true to its form:

With FC at top giving general orders , but squads fighitng in big part independantly , under squad commanders. What it would achieve is much more invovlement from all players, building up small tight group of poeple in squadrons, feeling they contribute much more. Essentialy I woudl like it to be like 20 x 10 man small gang fights.

Possible solution (simplified to get the idea across)

Now what you need to do to make it happen is make fightign in squadronst considerably more effective then alphaing from 400 ships, which isnt easy.

The only solution i see is nerfing the dmg coming from to many ships on a single target, so you dont get much more dmg if more then , say, 10-20 ships fire on one target. That woudl force the blobs to split into squads and each attack one target, forcing each squad to have its own tacklers etc.

Just an idea :)
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2014-05-06 18:47:27 UTC
avoid null sec??

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Earthan
Aliastra
Gallente Federation
#3 - 2014-05-06 18:49:37 UTC
Daichi Yamato wrote:
avoid null sec??


:) To me tough that seems like a bad workaround not a solution. I would prefer making somethign awesome, if it got potential , then avoiding it.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2014-05-06 19:04:44 UTC
ur assuming theres a problem that needs a solution. lots of ppl like the idea of big fleet fights. TiDi's a bit of a pain, but its surely better than crashes, or just plain DC's followed by not being able to log in.

Null is the home of big fleet fights and small skirmish fights are the norm else where.

so go else where rather than nerf other ppls play style.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Earthan
Aliastra
Gallente Federation
#5 - 2014-05-06 19:09:20 UTC  |  Edited by: Earthan
Daichi Yamato wrote:
ur assuming theres a problem that needs a solution. lots of ppl like the idea of big fleet fights. TiDi's a bit of a pain, but its surely better than crashes, or just plain DC's followed by not being able to log in.

Null is the home of big fleet fights and small skirmish fights are the norm else where.

so go else where rather than nerf other ppls play style.


A reasonable argument, my counter is i havent found one friend who would really enjoy big fleet fights more then small skirmishes.

Take note what what im proposing is not same as small gang combat, its something new, kind of a offspring of big fleet fight and small small gang fights.
Xavier Thorm
Caldari Provisions
Caldari State
#6 - 2014-05-06 19:48:21 UTC
Something I have mentioned in the past as a "solution" to many "problems" that EVE currently has* is the introduction of collision mechanics that would force a fleet to spread out, while also opening the option of suicide fleets and such. A fleet that can't all pile into one small blob of space will have to use different tactics than current fleets, because they won't all be able to alpha the same target, or as easily use any of the other tactics that require the DPS ships to essentially be in the same place.


*Those words are in quotes because their status as problems and solutions is subjective, of course.
Earthan
Aliastra
Gallente Federation
#7 - 2014-05-06 19:53:20 UTC
Xavier Thorm wrote:
Something I have mentioned in the past as a "solution" to many "problems" that EVE currently has* is the introduction of collision mechanics that would force a fleet to spread out, while also opening the option of suicide fleets and such. A fleet that can't all pile into one small blob of space will have to use different tactics than current fleets, because they won't all be able to alpha the same target, or as easily use any of the other tactics that require the DPS ships to essentially be in the same place.


*Those words are in quotes because their status as problems and solutions is subjective, of course.


Agreed that could also be a solution . The problem is i think its pretty computing hvy. Tough no idea how hvy on computing would be my solution compared to this,
Dave Stark
#8 - 2014-05-06 19:54:52 UTC
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.
Earthan
Aliastra
Gallente Federation
#9 - 2014-05-06 20:35:23 UTC
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.
Bischopt
Sebiestor Tribe
Minmatar Republic
#10 - 2014-05-06 20:44:23 UTC  |  Edited by: Bischopt
I'd say it's not so much about fun in 0.0. It's more about building and keeping your empire which is achieved through military force a.k.a big fleets. If it's fun, casual pvp you want, go to lowsec. Join FW or be a pirate.

This is coming from someone who has never lived in nullsec or taken part in a massive fight ...well, I have. Just not as part of a fleet. Anyway, my ideas could be incorrect. Maybe those people just really like listening to orders, clicking on overview and being in TiDi.
Gawain Edmond
Khanid Bureau of Industry
#11 - 2014-05-06 20:51:54 UTC
but you'd HAVE to add a stacking penalty to damage and then to remote reps otherwise no one would ever die and that's silly
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2014-05-06 20:57:29 UTC
Earthan wrote:
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.



By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?
Bohneik Itohn
10.K
#13 - 2014-05-06 21:57:09 UTC
Danika Princip wrote:
Earthan wrote:
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.



By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?



Fights that go on for days or weeks, each side pounding on each other until one relents, makes a mistake or runs out of some crucial resource?

I can dig that.... Sounds like fun....

Sounds like it'd be fun to watch from a cloaky ship somewhere on the far edge of the grid... Yeah... Keep it up guys, you're doing good....


Oooo, that was pretty....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#14 - 2014-05-06 22:07:43 UTC
actually it sounds fun, big battles broken down into squadrons, still big battles and a part of the big battle, but everyone would feel more a part.
I do not currently Live in null, But those that still do, might actually enjoy it, I imagine if the null blocks like your idea they will steer it into place if it is possible. If not, No point forcing it on them.

So nice Idea, I can see clear benefits, null will decide if it suits them,and propose or squash in the CSM.

There is one EvE. Many people. Many lifestyles. WE are EvE

Zan Shiro
Doomheim
#15 - 2014-05-06 22:09:20 UTC  |  Edited by: Zan Shiro
sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?

They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.


Like mentioned you may want to find a new home. You see...its a viscious cycle. Super/Caps need support. So the BS' come. They need their support for smaller stuff. So the BC's come, BC's are a bit slower so out come the cruisers. And for the smaller stuff still left, wth, bring the frigates.




If it must be 0.0 consider the skirmish crews. You won't own space...but you won't be running in 800 man fleets either. Been ouf ot touch tbh of late with fleet trends. I don't think crews like RK roll blob style with caps to blot out the sun, someone please correct if wrong.
monkfish2345
School of Applied Knowledge
Caldari State
#16 - 2014-05-07 12:34:20 UTC
There was a discussion along these lines way back when i was at fanfest 2007. the concept was to create a tar gettable 'blob' entity that would be based on cumulative sig of those within it.
this cause fleets to break down into less coherent groups and make a well co-ordinated fleet far more effective despite numbers.
A secondary factor this introduced was that blobs of sub cap ships could be heavily punished by the likes of Bs or dreads, because the blob sig would be so large they could effectively shoot into a swarm of ships and hit something where damage would be applied randomly.

obviously it would be a sizeable change for the battle mechanics and there would be technical issues around defining a blob and what / who was inside / outside of it.

it's something i've always thought of a decent solution to the blob 'problem' but i suspect the technical issues outweigh the value it would bring.
Earthan
Aliastra
Gallente Federation
#17 - 2014-05-07 15:13:27 UTC
monkfish2345 wrote:
There was a discussion along these lines way back when i was at fanfest 2007. the concept was to create a tar gettable 'blob' entity that would be based on cumulative sig of those within it.
this cause fleets to break down into less coherent groups and make a well co-ordinated fleet far more effective despite numbers.
A secondary factor this introduced was that blobs of sub cap ships could be heavily punished by the likes of Bs or dreads, because the blob sig would be so large they could effectively shoot into a swarm of ships and hit something where damage would be applied randomly.

obviously it would be a sizeable change for the battle mechanics and there would be technical issues around defining a blob and what / who was inside / outside of it.

it's something i've always thought of a decent solution to the blob 'problem' but i suspect the technical issues outweigh the value it would bring.



Nice interesting. Was it discussed by devs or only by players?
Earthan
Aliastra
Gallente Federation
#18 - 2014-05-07 15:18:51 UTC
Zan Shiro wrote:
sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?

They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.


Like mentioned you may want to find a new home. You see...its a viscious cycle. Super/Caps need support. So the BS' come. They need their support for smaller stuff. So the BC's come, BC's are a bit slower so out come the cruisers. And for the smaller stuff still left, wth, bring the frigates.




If it must be 0.0 consider the skirmish crews. You won't own space...but you won't be running in 800 man fleets either. Been ouf ot touch tbh of late with fleet trends. I don't think crews like RK roll blob style with caps to blot out the sun, someone please correct if wrong.


Obviously what i described was to pass through the idea only, so it was tottaly simplistic.

In reality it woudl ahve to be a prolly a pretty complex mathematic model , with prolly a limit dmg amount per ship class (or maybe a limit above which stacking penalties owuld start), with logistics prolly calcualted before . (So you could have ifninte dmg to counter infinte logistics and 100 inties attacking a dread would still work....) or maybe somethign even more complex.

Look it was just an idea., im not to mad about the solution, it woudl ahve to be tested , modeled, modified. I would as well welcoem antyhing to realize the vision desribed in openiong thread.

Earthan
Aliastra
Gallente Federation
#19 - 2014-05-07 15:19:37 UTC  |  Edited by: Earthan
Danika Princip wrote:
Earthan wrote:
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.



By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?




Zan Shiro wrote:
sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?

They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.



Obviously what i described was to pass through the idea only, so it was tottaly simplistic.

In reality it woudl ahve to be a prolly a pretty complex mathematic model , with prolly a limit dmg amount per ship class (or maybe a limit above which stacking penalties owuld start), with logistics prolly calcualted before (So in a unit of time total_dmg_for limit= dmg - reped_logisitcs_amount ). (So you could have ifninte dmg to counter infinte logistics and 100 inties attacking a dread would still work....) or yeah maybe stacking penalties for logisitcs or maybe somethign even more complex.

Look it was just an idea., im not to mad about the solution, it woudl ahve to be tested , modeled, modified. I would as well welcoem antyhing to realize the vision desribed in openiong thread.
monkfish2345
School of Applied Knowledge
Caldari State
#20 - 2014-05-07 15:24:14 UTC
Earthan wrote:
monkfish2345 wrote:
.



Nice interesting. Was it discussed by devs or only by players?


from what i remember it was brought up at a round table. but then there further discussion about it whilst we were out drinking. tbh tho this was 7 years ago and my mermories of fanfest even then were hazy at best :)
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