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[Rubicon] Audio changes feedback

First post
Author
CCP WhiteNoiseTrash
C C P
C C P Alliance
#501 - 2014-05-06 20:16:46 UTC
Bienator II wrote:
sound of someone locking you would be cool. i kept the "target them back" option on for a long time just to hear when someone is about to attack you.

also... the new supersonic boom warp sound effect already solves the "new ship on grid" problem :)

another sound which i would love to have is a "cloak failed" sound which notifies you if something decloakes you for whatever reason


if you are decloaked. doesn't it play the decloak sound?

perhaps not if you are zoomed out.
the new ship on grid, is not exactly solved , because it won't be audible within the entire grid. we thought about an option (which was also proposed at ff) to have a slider to set how far away you would want to hear a warp in.
meaning if someone warps in at 100km. then you might not hear it.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Maichin Civire
#502 - 2014-05-06 20:55:21 UTC
Can we get jukebox on sisi, just for few days, to check, if it's working good with current build of the game? I'm really missing it...
CCP WhiteNoiseTrash
C C P
C C P Alliance
#503 - 2014-05-06 21:07:23 UTC
Maichin Civire wrote:
Can we get jukebox on sisi, just for few days, to check, if it's working good with current build of the game? I'm really missing it...


ah, it's not that easy. sorry.
:)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#504 - 2014-05-06 21:10:52 UTC
moving this thread to here:
https://forums.eveonline.com/default.aspx?g=posts&m=4559905#post4559905

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.