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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Kern Walzky
School of Applied Knowledge
Caldari State
#521 - 2014-05-05 07:06:33 UTC
its a dam shame that all Capitals now get a nerf... increase in fuel consumtion is ok, but you really need to be able to carry the amount required to jump as before.

i vote for bigger Fuel bays !!!
Elzon1
School of Applied Knowledge
Caldari State
#522 - 2014-05-05 09:37:23 UTC  |  Edited by: Elzon1
Funny, I was expecting this to be a general rebalance of Titan jump portals. I'm a bit confused by this.

If you want to limit power projection you should probably bring the Titan's jump portal in line with other capital ship jump drives.

First the jump portal needs to be brought in line in terms of it's capability to jump ships with great mass more efficiently than using their own jump drives.

Rhea (Jump Calibration 4 + Jump Fuel Conservation 4+ Jump Freighter 4)

808,148.8 kg per 1 isotope per light year

Jump Portal Generator (Jump Fuel Conservation 4)

1,666,666.6 kg per 1 isotope per light year

See that ^^^ not cool!

Don't even get me started on effective volume transported per light year. Okay I will. Let's take the case of using a regular freighter with a jump portal generator versus a jump freighter's own hauling capacity using it's own jump drive.

Charon:

785000 m3 cago hold

Rhea (Jump Freighter 4):

282600 m3 cargo hold

Charon through Jump Portal(Jump Fuel Conservation 4):

1362.8 m3 per 1 isotope per light year

Rhea (Jump Calibration 4 + Jump Fuel Conservation 4+ Jump Freighter 4):

237.9 m3 per 1 isotope per light year

As you can see it's more efficient to use a Titan's jump portal with freighters than it is to just use Jump Freighters.

Sure, you could increase the need for all Jump Drives and Jump Portals by 50%, but why don't you tackle this first?

You could at least bring it down to the level of all the Capital ship jump drives. And of course if you wanted a real nerf you could bring it down to Black Ops levels of fuel consumption. Hell, make it lower so that Black Ops are more efficient than Titan's at using jump portals. Twisted

Whoops, forgot a useful source I was using:

Useful Source
Pyrasanth
HIgh Sec Care Bears
Brothers of Tangra
#523 - 2014-05-05 15:27:00 UTC  |  Edited by: Pyrasanth
I have just spent many weeks training my Jump freighter characters to minimise the transportation costs of moving goods between home & high sec. This has been a great strain on training resources to get JF5, CAL5 & Cons5 & now potentiially its all been relatively undone. Many of my corp mates offer this service for free. I don't think they could afford to do this with a 50% fuel increase.

This change will hurt a lot of the null sec corporations who offer a service to its members to restock from highsec.

I'm not very happy about the way that CCP keep kicking the player base in the balls.

We had the recent change to ratting & the useless ESS which does nothing other than fill the pockets of roaming nuets or bring trouble to every sector they have ever been deployed & now this.

I simply cannot see a logical reason for this change & CCP's logic is dubious to say the least. If it ain't broken don't mess with it or try & fix it.

This change cannot be for the better & the best adjustment CCP can make is not to implement this expensive high impacting change.

If CCP wants to bring an effective "value" back to ice then remove all the macro miners who devalue the product.
Cardano Firesnake
Fire Bullet Inc
#524 - 2014-05-06 07:59:46 UTC  |  Edited by: Cardano Firesnake
Increase fuel bay too please.

Finding Fuel to go back home will be more difficult.

Edit: And find and Ban BOTs

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#525 - 2014-05-06 08:31:11 UTC
Elzon1 wrote:
Funny, I was expecting this to be a general rebalance of Titan jump portals. I'm a bit confused by this.

If you want to limit power projection you should probably bring the Titan's jump portal in line with other capital ship jump drives.

First the jump portal needs to be brought in line in terms of it's capability to jump ships with great mass more efficiently than using their own jump drives.

Rhea (Jump Calibration 4 + Jump Fuel Conservation 4+ Jump Freighter 4)

808,148.8 kg per 1 isotope per light year

Jump Portal Generator (Jump Fuel Conservation 4)

1,666,666.6 kg per 1 isotope per light year

See that ^^^ not cool!

Don't even get me started on effective volume transported per light year. Okay I will. Let's take the case of using a regular freighter with a jump portal generator versus a jump freighter's own hauling capacity using it's own jump drive.

Charon:

785000 m3 cago hold

Rhea (Jump Freighter 4):

282600 m3 cargo hold

Charon through Jump Portal(Jump Fuel Conservation 4):

1362.8 m3 per 1 isotope per light year

Rhea (Jump Calibration 4 + Jump Fuel Conservation 4+ Jump Freighter 4):

237.9 m3 per 1 isotope per light year

As you can see it's more efficient to use a Titan's jump portal with freighters than it is to just use Jump Freighters.

Sure, you could increase the need for all Jump Drives and Jump Portals by 50%, but why don't you tackle this first?

You could at least bring it down to the level of all the Capital ship jump drives. And of course if you wanted a real nerf you could bring it down to Black Ops levels of fuel consumption. Hell, make it lower so that Black Ops are more efficient than Titan's at using jump portals. Twisted

Whoops, forgot a useful source I was using:

Useful Source


I love the idea of a fleet of freighters warping to a pos where a Titan is waiting and get bubbled @ 350km of the pos by a sabre who uncloaked.
Or perharps a Titan who is lighting a bridge near a station surronded by a fleet of Freighters could see a frigate un cloacking next to him and open a cyno... Heavy dictors everywhere and a Titan who cannot go anywhere.

If it is true it is cheaper to use a Titan Bridge the risk is quite bigger though for the Freighters or for the Titan...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#526 - 2014-05-06 09:01:30 UTC
Why would you do that on station? Shocked

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Elzon1
School of Applied Knowledge
Caldari State
#527 - 2014-05-06 17:58:01 UTC  |  Edited by: Elzon1
Cardano Firesnake wrote:


I love the idea of a fleet of freighters warping to a pos where a Titan is waiting and get bubbled @ 350km of the pos by a sabre who uncloaked.
Or perharps a Titan who is lighting a bridge near a station surronded by a fleet of Freighters could see a frigate un cloacking next to him and open a cyno... Heavy dictors everywhere and a Titan who cannot go anywhere.

If it is true it is cheaper to use a Titan Bridge the risk is quite bigger though for the Freighters or for the Titan...


You put the Titan in a low sec system next to high sec. You bring the freighters into system (with scouts and maybe a small gang for protection). Then you bring the freighters to the Titan in a POS and jump bridge the freighters out to a secure nullsec system destination.

In low sec you can't use bubbles you see and the Titan will be safe within the shield of a POS.

If your destination is secured it's a fairly low risk operation so long as you're being careful and smart about it.
Pyrasanth
HIgh Sec Care Bears
Brothers of Tangra
#528 - 2014-05-06 19:18:56 UTC
I started to research the effect of rising fuel prices on an economy & the effects can be staggering & quite far reaching.

This is one of the many topics on the internet that I found Rising fuel price effects on an economy

My concern is that 50% is such a massive fuel price hike that it has a serious risk of destabilizing the Eve economy. Manufacturing is one of the core hinge pins in the stability of any economy and frankly this change, as echoed by many, is ill thought out and potentially very damaging.

Any price increases should be very carefully applied and monitored- 50% increase is as much thought out as playing sticking the tail on a donkey blind folded and hoping you got it in the right place.Ugh
Vaju Enki
Secular Wisdom
#529 - 2014-05-06 19:39:54 UTC
Cardano Firesnake wrote:
Increase fuel bay too please.

Finding Fuel to go back home will be more difficult.

Edit: And find and Ban BOTs


It's should be other way around, they should reduce it, alot.

The Tears Must Flow

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#530 - 2014-05-06 19:58:49 UTC
Seems CCP wants everyone back in HS as jumping is going to become too expensive for the smaller groups. For me to light a cover cyno and jump a sin in to a quite upgraded system to ninja their anoms is no longer going to be worth the effort.
Also people running lvl5's in carriers are going to take a knock in income.
It also doesn't encourage production in LS as you eating in to already thin profits for jumping your resources to the LS system to take advantage of the free slots.
Ranamar
Nobody in Local
Deepwater Hooligans
#531 - 2014-05-06 20:02:23 UTC
Pyrasanth wrote:
I started to research the effect of rising fuel prices on an economy & the effects can be staggering & quite far reaching.

This is one of the many topics on the internet that I found Rising fuel price effects on an economy

My concern is that 50% is such a massive fuel price hike that it has a serious risk of destabilizing the Eve economy. Manufacturing is one of the core hinge pins in the stability of any economy and frankly this change, as echoed by many, is ill thought out and potentially very damaging.

Any price increases should be very carefully applied and monitored- 50% increase is as much thought out as playing sticking the tail on a donkey blind folded and hoping you got it in the right place.Ugh


They're definitely going to be watching this change. However, I expect that the future response if fuel prices go in a direction they don't want will be to monkey with ice supply, rather than reducing fuel usage. (AIUI, currently, most of the ice product usage in the game goes to POS fuel blocks, although PL throwing around fleets of Archons might possibly be driving the high Helium Isotopes price.)

That said, I don't think the devs consider making it more expensive to move stuff around the EVE universe to be a bad thing. As it is, it will probably hit large-scale importers hardest, and I expect them to go out of business if they can't sufficiently pass that price along to customers because local producers can make a better profit. Such is the way of the world.
Sgt Ocker
What Corp is it
#532 - 2014-05-06 22:37:23 UTC  |  Edited by: Sgt Ocker
Pyrasanth wrote:
I started to research the effect of rising fuel prices on an economy & the effects can be staggering & quite far reaching.

This is one of the many topics on the internet that I found Rising fuel price effects on an economy

My concern is that 50% is such a massive fuel price hike that it has a serious risk of destabilizing the Eve economy. Manufacturing is one of the core hinge pins in the stability of any economy and frankly this change, as echoed by many, is ill thought out and potentially very damaging.

Any price increases should be very carefully applied and monitored- 50% increase is as much thought out as playing sticking the tail on a donkey blind folded and hoping you got it in the right place.Ugh


CCP obviously aren't economists or this would never have gone past the "idea" stage.
There is never going to be enough capital ship movements to consume the excess topes if people just start pulling down pos's. Which is really not likely to happen the way CCP predicts - Most of the existing pos owners will adapt to the changes by adding compression and processing mods - New pos's will go up for compression and refining mods. The removal of standing requirements will see pos's go up and down as the need arises (mobile mining gangs and the like)
---
If Devs predictions are right;
1 large pos uses 385k isotopes per week, if as CCP has predicted and hundreds of Pos's are removed due to their changes to industry then it is those who live in Nulsec will pay the cost for the oversupply of Isotopes created by CCP.
If on the other hand isotope prices take a dive due to oversupply - The mining industry takes a massive hit on income, making it once again less desirable as a profession.
---
Increasing the cost to move things via JF directly impacts on players living in Nul. Most JF services charge either directly to customer or by adding it to the items they put on the market.
Industry in Nulsec will never and can never produce enough to keep up with supply / demand and even if it could, there is still a 50% CCP surcharge to be added to the cost of every item sold.

Nulsec is not like Empire where you just fly on over to your local trade hub and pick up what you need, it is vast often unprotected space where you may need to go through numerous jump bridges and gates to get to the nearest blue station to buy what you need.
Whether produced in Nulsec or brought from Jita, everything needs to be moved by JF at some point - CCP just put a 50% fuel surcharge on EVERY item in game for those living in Nulsec. (If the American president added a 50% tax to fuel for all heavy haulers, he would soon find himself out of a job)
---
CCP just added a massive nerf to Nulsec Pvp - Smaller groups will be forced to spend more time doing Pve to pay for everything. While those with isk (nulblocks) have little to worry about; - as long as shooting miners and anom runners is all you want to do.
Yes it is fun going into someones renter space and shooting up a bunch of indy ships and shiny Pve boats but if it is to become the main focus of nulsec Pvp due to upcoming indy changes - the fun factor will soon diminish along with the amount of people you have to go shoot at.


---
CCP states they want Nulsec industry to grow and be more valuable, then nerf it by adding to the cost of producing anything in Nulsec..
Hint - You might want to rethink your strategy or a least better define your goal and how it can be achieved.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cardano Firesnake
Fire Bullet Inc
#533 - 2014-05-07 04:25:05 UTC  |  Edited by: Cardano Firesnake
Elzon1 wrote:
Cardano Firesnake wrote:


I love the idea of a fleet of freighters warping to a pos where a Titan is waiting and get bubbled @ 350km of the pos by a sabre who uncloaked.
Or perharps a Titan who is lighting a bridge near a station surronded by a fleet of Freighters could see a frigate un cloacking next to him and open a cyno... Heavy dictors everywhere and a Titan who cannot go anywhere.

If it is true it is cheaper to use a Titan Bridge the risk is quite bigger though for the Freighters or for the Titan...


You put the Titan in a low sec system next to high sec. You bring the freighters into system (with scouts and maybe a small gang for protection). Then you bring the freighters to the Titan in a POS and jump bridge the freighters out to a secure nullsec system destination.

In low sec you can't use bubbles you see and the Titan will be safe within the shield of a POS.

If your destination is secured it's a fairly low risk operation so long as you're being careful and smart about it.


And to come back? There will be a time where your freighters will have to warp to the Titan in his POS in Null Sec.
If Hostile know you use this system for Logi an AFK cloaky will be there 24/24 until the day he will open the bubble...
But of course AFK cloakers are not dangerous!

Well if you stay in Low Sec the risk is lower....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#534 - 2014-05-07 04:45:35 UTC
It is true that larger alliances with good logistics and people able to mine / product directly in low/null sec will feel less this change than lone guys that have to buy everything in JITA and transport it into low sec.

I hope the tech 2 indus will be able to help for that.
In fact transport ships with large cargo and able to pass trough gate camps is a necesity. Transport ship should pop 50km fom gates when they jump... ;-)

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

CCP Fozzie
C C P
C C P Alliance
#535 - 2014-05-07 10:43:40 UTC
Hey everyone. Thanks for the feedback so far.

I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.

I've fully caught up on this thread now (and I also had some excellent conversations with players at Fanfest about these issues) and we'll be considering and discussing this proposal a bit more. I also want a chance to chat with the new CSM about it once we get them all under NDA.

Just a quick note about the change to the proposal surrounding isotope volume. Don't mistake my willingness to embrace a good improvement to the implementation as a sign that we have not thought through the core intent of this change. It's not unusual for excellent improvements to implementation to come from the community, as more eyes on a problem generally brings better suggestions. Where some companies would reject such an improvement just to appear stronger or more decisive, we're very proud of our willingness to embrace player ideas.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

KwarK uK
The Hatchery
SL0W CHILDREN AT PLAY
#536 - 2014-05-07 11:45:47 UTC  |  Edited by: KwarK uK
Can we get a larger cargo bay on blops rolled into this to help them adapt to the increased consumption? Long overdue imo, especially given that some blops see less use than others due to cargo limitations. They should all have at least 1k base cargo.

You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! https://forums.eveonline.com/default.aspx?g=posts&t=213851

Querns
Science and Trade Institute
Caldari State
#537 - 2014-05-07 16:38:21 UTC
I just thought of another side effect of changing isotope volumes -- Titans currently use their racial isotopes as fuel for their Doomsday weapons. Will doomsday weapon fuel consumption also see an increase in their tope usage commensurate with the volume reduction being planned?

During the battle of B-R, tope consumption due to doomsdays became a significant factor after several hours, and many titans had to jump out to refuel. Not increasing the usage will allow them to have a longer operational period, should such a slugfest ever occur again.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Inquisitor Tyr
Blank-Space
Northern Coalition.
#538 - 2014-05-07 19:10:09 UTC  |  Edited by: Inquisitor Tyr
This change overestimate the affect the slots changes will have on POS usage. The majority of towers are in nullsec, and the majority of those towers are used for moon material extraction and reactions. Very few use them for manufacturing, and labs are the exception and not the rule. You will definitely see less towers in empire; but increasing the cost of running them is certainly not going to cause more people to set them up.

Its a free market economy, leave the players to deal with the relative prices of things. Every time you get involved in the economy (think drone mineral nerf, etc) you cause ramifications that you aren't considering (the major imbalance it created on nullsec vs highsec ore isk/hour ratios, which you later patched by buffing nullsec ores) because the game is too complex to see all ends. A preemptive move on something that might not happen isn't going to help. Introduce the fuel change in a later patch - take a look and see what happens with the tope market after the slot changes first.


In the mean time, market speculation is driving tope prices sky high. Youll have to wait a couple months for the reserves to dwindle before you can look closely at it.
Querns
Science and Trade Institute
Caldari State
#539 - 2014-05-07 19:19:18 UTC
Inquisitor Tyr wrote:
1) Doubling the isotope useage and reducing its size by only 1/3 is effectively nerfing the range on capital ships. In essence, all you are doing is making the logistic work harder, forcing people to spend more time moving stuff around space and less time in combat.

Your math is wrong. The math is such that the range on capital ships on a full tank of isotopes does not change.

Before, isotopes were 0.15 m^3.
After, isotopes are 0.10 m^3.

This is a 33% decrease in volume.

Before, a jump takes 1000 topes. The volume is 0.15 m^3 per tope. The total volume of isotopes consumed is 150 m^3.
After, the same jump takes 1500 topes. The volume is 0.1 m^3 per tope. The total volume of isotopes consumed is 150 m^3.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Anthar Thebess
#540 - 2014-05-08 11:44:32 UTC
Moving goods in JF will be cheaper , if this JF will cargo expanding rigs.
Take into consideration that when you put T2 Rigs , it can go beyond 500k m3 from the current 350k3.

What more all super capitals should have fuel consumption increased , and based on their mass
Currently :
(all V)
Thanathos / Nyx / Erberus jumping 1Ly consumes around 500 isotopes.

Their base mass is :
Thanathos: 1,163,250,000 kg ; ~0.43 isotope per 1000t/LY
Nyx: 1,615,625,000 kg ; ~0.31 isotope per 1000t/LY
Erebus: 2,379,370,000 kg ; ~0.21 isotope per tone/LY

So the bigger ship the less isotopes needed to move it.

If we just assume that we keep result from thanathos and scale it up for this 1 lY:
Then ships will burn:
Nyx: ~694 isotopers
Erebus: ~1023 isotopes

Still from my perspective, the bigger ship, the more fuel it should use so lets use safely 20% more of fuel consumption based on class, and rounding it down to keep calculation simple:

Carriers/dreads : ~ 500 isotopes per LY
Motherships : ~ 800 isotopes per LY
Titans : ~ 1400 isotopes per LY

This is more realistic, the bigger ship, the bigger mass - the more fuel you have to use it to move id across the space.

Now lets apply 50% more fuel

Carriers/dreads : ~ 750 isotopes per LY
Motherships : ~ 1200 isotopes per LY
Titans : ~ 2100 isotopes per LY

Of course in case of the Supercarriers and titans , small tweak to fuel bays will be needed.

This way isotopes will be burned, and we will not have supercapital fleets roaming from one edge of the eve to another , few times a day.