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Rookie systems policy suggestion: Disallow mining barges and exhumers

Author
Utremi Fasolasi
La Dolce Vita
#41 - 2014-04-20 17:32:52 UTC
Dreadchain wrote:


Barges cleaning out the newbie systems right after downtime is disgusting. For example, look at this thread:

https://forums.eveonline.com/default.aspx?g=posts&t=337571&find=unread

And if you've been in the rookie channel recently, this is one of the most common questions to see, to the point where some of the newbies just quit in their confusion.

There's a few solutions, but personally I think older players shouldn't be allowed to do any for-profit activities in these systems.



I agree, this was very frustrating when I was a new player, seeing Hulks clean out the belts in the training systems, I called it "getting Hulked".

This could be solved by putting special static belts in the training systems in deadspace that require an acceleration gate to get to, with ship restrictions. And altering the mission slightly to mention the static belts if the main belts are "Hulked out". Guess after Tiercide it would be "Macked out".
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#42 - 2014-04-22 04:52:28 UTC
this is just a bad idea. there are always mining options even in systems where the standard belts are completely mined out...

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#43 - 2014-04-22 04:57:15 UTC
Sabriz Adoudel wrote:
Barbara Nichole wrote:
Sabriz Adoudel wrote:
Barbara Nichole wrote:
This would be a very sad day if this happens. I remember when I was weeks old and just into my first hauling bestower teaming up with another new player (Russian) who just got into his first barge, a retriever. We mined every night for a lot of weeks and made what I considered a lot of ISK at the time. I hauled, he mined and we split the yield in equal shares. This was my first good experience in EVE. I would hate to deny other new players this fledgling mining experience just because someone didn't like that barges were able to get into a "rookie system".

-1 on the idea.



That other player wasn't a rookie, they were flying a ship that takes a full week to train into. (Edit: Historically some barges did not take that long to train into IIRC, but they all take a week now). There is a reason that newbie systems do not have level 3 security mission agents in them or DED 3/10 complexes (two other activities risk-averse players might take part in after a week of training).

I really don't care that much about the corner cases like that though, it's the whole fleets of multiboxed (or maybe botted) Mackinaws and Retrievers with Orca support that are the ones griefing rookies by preventing them learning the mining interface.

so, your definition of non-noob now is someone who is more than a week old? I'm sorry but I just do not agree with you at all at this point. Your idea is both radical and draconian.



Do you think that rookie systems should have level 4 security missions in them then?

Because newbies can do level 4s in a battleship before they can unlock a Retriever.

These systems are designed for raw newbies, someone with a week of training under their belt can mine in non-rookie 0.8 and up systems where ganks almost never occur.

now you're making a straw-man argument and trying to compare apples an oranges at the same time. My point is that barring barges is going to hurt noobs and that week olds are not the only noobs in these systems. I know you disagree but frankly .... you're wrong.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Vortexo VonBrenner
Doomheim
#44 - 2014-05-03 21:20:50 UTC
Reaver Glitterstim wrote:
howabout disallow strip miner activation...

+1 There's the solution right there.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#45 - 2014-05-03 21:31:16 UTC
I have to aggree.. the easy way would be to not allow stripminers to function there. Or just make it a petitionable offence like greifing there.

The problem is, and this has been a big issue when I used to base out of a Rookie system, 2hrs after downtime there's NO normal ore left in the system. All belts are cleared, and now the newbs are confused and forced to leave the systems.

There's no good reason for them to be there, and if you gank the people doing it you get a warning for engaging in combat in the rookie system..

Now if they want to do the missions, and get to that one mission with a decent amount of Ore.. fine.. that's THEIR ore.. but they should not be allowed in the belts at all.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#46 - 2014-05-03 21:48:33 UTC
CCP just needs to make it more evident that you aren't going to find a ton of rocks in high-sec, starting area systems. I don't know how many serious mining ops happen in these systems when all of the money (in high) is in 0.5 and 0.6 systems.
Reaver Glitterstim
The Scope
Gallente Federation
#47 - 2014-05-03 22:31:51 UTC  |  Edited by: Reaver Glitterstim
Vortexo VonBrenner wrote:
Reaver Glitterstim wrote:
howabout disallow strip miner activation...

+1 There's the solution right there.
I want to make it clear that I am not offering support to the thread. I was offering a suggestion to improve its quality, nothing more. I disagree with the premise and I believe that no actions should be taken to defend the resources in new-player systems when:
a.) new players can leave those systems
b.) players who obviously aren't new can be ganked in new-player systems

edit: just the same, I think something should be done about asteroid belts being mined out so easily--I don't think it should be a common occurence.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lady Aesir
Ghost Recon Inc
#48 - 2014-05-03 23:30:31 UTC
Not needed at all. Just make the asteroid belts in the rookie system have very poor quantity. The botters/serious miners will go somewhere else.
Sabriz Adoudel
Move along there is nothing here
#49 - 2014-05-03 23:55:18 UTC
Lady Aesir wrote:
Not needed at all. Just make the asteroid belts in the rookie system have very poor quantity. The botters/serious miners will go somewhere else.



This has already been done; it hasn't stopped them.

I support the New Order and CODE. alliance. www.minerbumping.com

Darin Vanar
Federal Navy Academy
Gallente Federation
#50 - 2014-05-04 00:20:33 UTC  |  Edited by: Darin Vanar
It wasn't such a long time ago, that I went through the tutorials to recount my experience with the mining one...

The mining one is the easiest for me to remember, as for the first time upon entering a destination area, my overview wasn't cluttered with a million things that I didn't know what they did or meant. It took me a while to find the belt, and when I got there, it was completely empty. The space was empty, the overview showed nothing in sight, and for a while I thought the rocks were in the background picture and I tried to spot them in the clouds hoping they would pop in there, somewhere. I had fun warping around the belts, but as they were all empty, I didn't do much else.

I quickly realized that there were no asteroids, they weren't blended into the background and I turned to the channel to ask for the location of the asteroids, then I was told that 'someone mined them out'. This was a hard concept as I could only imagine what the scale of that meant, as I had not even been able to see what a belt looked like. I imagined it must have been a great feat.

I ended up buying my veldspar from the market.

I ended up doing some other missions, and I remember I was in my Velator and was equipped with the mining lasers they gave me and came across a veldspar rock in a deadspace mission there and I went, whoa, this must be important. I hauled 100m3 (or so) at a time, until the rock gave way at I think 7000 Veldspar and I thought I had amassed a small fortune. I felt very proud of my work.

It took me a while to get on to the tutorials, but I was now flying an Atron and what I thought was massive cargo space (compared to the Velator) when I got to see what an actual mining belt looked like. There were many yellow ships there, and they seemed quite small compared to my Atron and slow, and as I was orbiting the asteroids I couldn't help but giggle as I thought about how "tanky" I felt in my awesome upgraded Atron and these yellow ships all mining around me must not know what they are doing as I went back and refitted to mining lasers and mined enough to add to my greatly increasing stack of Veldspar.

Then they gave me a Venture.

Then they gave me another Venture.

I wasn't using the ship, because it had only 50m3 cargo space. I didn't understand why they kept giving me Ventures.
Then, eventually I was alerted to the second cargo bay, when they threw another Venture my way.

I nearly fell over my chair.

I spent the rest of my time at rookie camp giving bookmarks to other newbies who found the belts empty as I did, after I figured out how to move around a bit. But my time mining in an Atron, orbiting like mad in a Veldspar rich belt, amidst Ventures, thinking they are doing it wrong is a memory I will always remember about EVE.

I felt like there was a sense of co-operation to EVE and I liked that, everyone pitching in to mine. It brought a sense of population to the space, not so much emptiness, that I miss about the rookie system.

Then I wrote a really long essay about what I thought was wrong with the game.
Vortexo VonBrenner
Doomheim
#51 - 2014-05-04 01:49:12 UTC
Reaver Glitterstim wrote:
I want to make it clear that I am not offering support to the thread. I was offering a suggestion to improve its quality, nothing more. I disagree with the premise and I believe that no actions should be taken to defend the resources in new-player systems when:
a.) new players can leave those systems
b.) players who obviously aren't new can be ganked in new-player systems

Understood. Nevertheless, you came up with the solution to something pretty crappy people are doing to brand-new players (sucking the rookie belts clean out of pure selfish greed to the detriment of the game as a whole). Please remember, those rookie systems are, of course, the "breeding pools" for everybody in this game regardless of where they end up. For the majority of players, those rookie systems are where they first learn the very basics of the mechanics of EVE. Can they leave? Sure - and they will. However, an hours/days old character should't have to. That will come very soon, but right away they should be able to stay in-system as they figure things out. Players who aren't new obviously but are mining in rookie systems - I say gank 'em without mercy and repeatedly as necessary. Orcas / hulks / actual botters in the rookie systems? Burn 'em, imo.
Reaver Glitterstim
The Scope
Gallente Federation
#52 - 2014-05-04 04:34:16 UTC  |  Edited by: Reaver Glitterstim
I do feel that something should be done about belts being mined out completely on the whole, not just in rookie systems.

My solution is to significantly increase the gap between plain ores and bonus yield ores, then fill the anomalies with mostly bonus yield ores (in limited quantity), and flood the main belts with nearly limitless amounts of crap ore.

I would change the yield variants from +5% and +10% to +20% and +40%. The base yield of the ores could be reduced to compensate for the average yield increase this would bring, but on the other hand I think a higher yield on scarce asteroids would actually be a big help toward encouraging miners to remain active.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#53 - 2014-05-04 14:54:09 UTC
simply amend the mining tutorial to run as one of the mining missions, nice simple solution
Octoven
Stellar Production
#54 - 2014-05-04 19:32:24 UTC
Yes, barges and exhumers should be disallowed to mine from the rookie systems. Orca support not so much because you can always offer it to rookies. However, strip mining the system of resources is unacceptable. Some of these players know about as much about the game as a 3 year old...terrible comparison but its true, they need to have an environment to familiar themselves with the game mechanics before going out into other systems. A retriever pilot has been in the game long enough to survive in 0.5 and 0.6 systems, if nothing else to survive in 0.7, 0.8, and 0.9 systems. The rookie systems should only allow rookie ships and ventures to mine there. Save the asteroids for those players who do not even know about other systems let alone how to get there, survive, and mine it.

There is no need to amend any tutorials to spawn asteroids to mine especially when the asteroids are already in the system. These barge pilots need to get the heads out of their candy ass and go mine in a 0.9, they hide in rookie systems to avoid gankers. Personally if I ever see a barge or exhumer in these systems I will burn them, they have accumulated the time to train into those ships and know enough about the game to go one system over in a .9 or something and leave the belts to rookies who are still learning.

I agree with the disallow strip miner mechanic though. I kind of like that idea, it doesnt prevent barges or exhumers from passing through or something and prevents them from disrupting new players.
Utremi Fasolasi
La Dolce Vita
#55 - 2014-05-04 19:45:41 UTC
Hm this could lead to a new disruptive deployable -- Mobile Strip Miner Inhibitor - and the rookie system belts can have permanent ones.
Sabriz Adoudel
Move along there is nothing here
#56 - 2014-05-04 23:06:38 UTC
The more that I think about this, the more I favor the suggestion to disallow the activation of strip miners, and I would also extend that to warfare links. Really risk averse non-newbies can still take their Procurer out in any of the (many other) 1.0 or 0.9 or 0.8 security systems.

Rookies cannot activate or fit those two types of modules anyway, so they lose nothing, but will face less problems with asteroid exhaustion. Asteroid exhaustion isn't really an issue anywhere else in the game so it isn't like it's a mechanic people need to learn early.

I support the New Order and CODE. alliance. www.minerbumping.com

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#57 - 2014-05-04 23:14:20 UTC
ok a question what is a newbie even after 5 years of eve sometimes i m considert a newbie

lets say a new player makes all tutoriel Missions and thinks i do mining after a week he sits in a barge without tank
or any real skill for Yield newbies in barges are there the problem is when skilled miners come with a fleet
Sabriz Adoudel
Move along there is nothing here
#58 - 2014-05-04 23:18:34 UTC
Systemlord Rah wrote:
ok a question what is a newbie even after 5 years of eve sometimes i m considert a newbie

lets say a new player makes all tutoriel Missions and thinks i do mining after a week he sits in a barge without tank
or any real skill for Yield newbies in barges are there the problem is when skilled miners come with a fleet



That 5 year old inexperienced player can mine in their Skiff in a 0.9 system that isn't a rookie system. As a ganker, I can guarantee you that I would *never* bother with ganking a Skiff in a 0.9 system unless the pilot had really, really, really made me irate at them specifically.

It's just like inexperienced mission invaders (even ones that have played EVE for less than 6 hours ever) are expected to move to a different system to practice their trade.

I support the New Order and CODE. alliance. www.minerbumping.com

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#59 - 2014-05-05 00:18:43 UTC
I have to say it has never crossed my mind to mine in 1.0 space in a barge...what's the point? It would be like taking a BS on a rookie mission! Dulldulldulldulldull...
Asia Leigh
Kenshin Industries.
Kenshin Shogunate.
#60 - 2014-05-05 02:58:29 UTC
Barbara Nichole wrote:
Asia Leigh wrote:
Barbara Nichole wrote:
This would be a very sad day if this happens. I remember when I was weeks old and just into my first hauling bestower teaming up with another new player (Russian) who just got into his first barge, a retriever. We mined every night for a lot of weeks and made what I considered a lot of ISK at the time. I hauled, he mined and we split the yield in equal shares. This was my first good experience in EVE. I would hate to deny other new players this fledgling mining experience just because someone didn't like that barges were able to get into a "rookie system".

-1 on the idea.


I think he is talking about the 20 man fleets that goes in with hulks and orca's that clearly aren't new players as they require months to train for.

While that may be what he is "talking about" what he outlines in his post will effect all players not just "vets".. banning mining barges...really? That's going to hit noobs harder than anyone else.


Wrong... It takes about 5-7 days to train into a mining barge depending on remaps and implants. You should only be in the rookie systems to do the tutorials and get out, not to sit there your whole career. I was out of the rookie system after day 2 and never returned.

Also, a new player shouldn't even be flying a mining barge as it likely falls under rule 1(Don't fly what you can't afford to lose). So how does this hit a new player in the wallet?
Apply the damn rules equally >.>
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