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I haven't seen hulks in a long time..I miss seeing them..

Author
Ilovetomine
Doomheim
#1 - 2014-05-04 14:37:25 UTC
As the title suggests, I really have noticed something that I think is a problem. There are no hulks in any of the belts. They are all macks. And I of course love that they are mining, but the problem is, it's the only thing people fly.

And yes, I do love mining, but I have had my fair share of pvp as well, so I can't exactly be dubbed a carebear. So having settled that....

I remember when there would be hulks, macks, skiffs, retrievers, you name it. But not more. Only hulks.

I remember CCP changing the hulls around, and eventually people stopped flying hulks. Why? Because of their paper thin tank and easy kill for gankers. A single catalyst can rip one to shreds before concord can ever arrive.

Now don't get me wrong. Ganking miners has always been around, but I am simply saying, its sad to see that the "rebalancing" of exhumers has actually forced everyone into just a single ship.

Do you think this will ever be changed? will the hulk ever grace the belts, ever again? It's a sad thing only seeing a single minign ship, when the hulk was such a badass.

On a side note... get rid of those wimpy old strip miner animations, and bring back the old one.
Bethan Le Troix
Krusual Investigation Agency
#2 - 2014-05-04 14:45:07 UTC
If you read the summer changes to mining vessels you will see some changes to the Hulk. These changes will encourage more miners to purchase and use Hulks.

Sadly there are changes to other mining vessels which will make belt control potentially much harder to accomplish. But we shall continue to do our contractors bidding.
Felicity Love
Doomheim
#3 - 2014-05-04 14:47:00 UTC  |  Edited by: Felicity Love
Plenty of Hulks out there every day... just not likely to see them without an Orca, and a freighter, in most cases (fleets).

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Ilovetomine
Doomheim
#4 - 2014-05-04 14:49:36 UTC
Even so... I feel as though all of the other ships are still more enticing to fly than a hulk. Yield loss for 4-5x the tank seems worth it... But.. Even having changes, do you think hulks will ever be as abundant as they were?
Ilovetomine
Doomheim
#5 - 2014-05-04 15:01:47 UTC
Bethan Le Troix wrote:
If you read the summer changes to mining vessels you will see some changes to the Hulk. These changes will encourage more miners to purchase and use Hulks.

Sadly there are changes to other mining vessels which will make belt control potentially much harder to accomplish. But we shall continue to do our contractors bidding.




Also I have been looking for these notes. Could you post them for me??
Felicity Love
Doomheim
#6 - 2014-05-04 15:04:57 UTC
Ilovetomine wrote:
Even so... I feel as though all of the other ships are still more enticing to fly than a hulk. Yield loss for 4-5x the tank seems worth it... But.. Even having changes, do you think hulks will ever be as abundant as they were?


Depends on how the Hulk will compare with any future changes and whether (or not) such changes benefit fleet mining.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Jur Tissant
Garoun Investment Bank
Gallente Federation
#7 - 2014-05-04 15:57:46 UTC
The cost-to-yield ratio is already high, top that with the small ore bay and there's no real use for a Hulk unless you have a hauler or fleet with you.
Wrayeth
Inexorable Retribution
#8 - 2014-05-04 16:07:29 UTC
Ilovetomine wrote:

Also I have been looking for these notes. Could you post them for me??


https://forums.eveonline.com/default.aspx?g=posts&m=4423358#post4423358
Solecist Project
#9 - 2014-05-04 16:37:25 UTC
Unusual topic.

Good read.

+1

*sips blood-orange tea*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

WASPY69
Xerum.
#10 - 2014-05-04 17:14:30 UTC
Maybe it's due to the fact that whenever a Hulk is spotted it's basically like holding a treat in front of a dog. It's very, very hard to resist blowing it up.
Since not only is it an easy 200mil kill with the potential of 25+ mil in T2 salvage and loot replacing your 10 mil ganking Catalyst twice (got 44mil once, happy times), but also it usually creates so much anger which is funny.

But like someone mentioned above me, it's become more of a fleet mining ship so it's become more rare. But bots people still solo mine in them and tbh it's not hard to track one down. Just head to your nearest cluster of "quiet" .5 and .6 systems.

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Dave Stark
#11 - 2014-05-04 17:15:50 UTC
if you're in a system where people are sight seeing near you, you wouldn't use a hulk.

that's why you're not seeing them.
Arronicus
State War Academy
Caldari State
#12 - 2014-05-04 18:17:22 UTC
Ilovetomine wrote:
Even so... I feel as though all of the other ships are still more enticing to fly than a hulk. Yield loss for 4-5x the tank seems worth it... But.. Even having changes, do you think hulks will ever be as abundant as they were?


Hulks are a nullsec miner, or very remote parts of highsec. I have 10 exhumer 5 characters (6 of the accounts are currently inactive, while I wait for the summer patch **** to settle, and see what I want to do), and the margins on the yield difference on hulks really adds up, not to mention buffer tank means nothing in 0.0. All my hulks run active tanks, and due to fitting inconsistencies between the exhumers, hulks had the strongest active tanks, due to a combination of what you could fit, and sig radius. CCP seems to be doing away with that though, the +50m sig radius increase they got really hurts.

Still, like was said before, if you are in a flying around and seeing mining barges area, you won't see hulks. There are a LOT of hulks out there, but the ones that mine highsec in busy areas die very fast.
Dominus Tempus
Federal Navy Academy
Gallente Federation
#13 - 2014-05-04 18:23:45 UTC
The reason why you don't openly see Hulks anymore:

Players view Security Status as another form of earned currency, that they spend on illegal activities such as ganking Exhumers.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2014-05-04 18:56:01 UTC
Bethan Le Troix wrote:
If you read the summer changes to mining vessels you will see some changes to the Hulk. These changes will encourage more miners to purchase and use Hulks.

Sadly there are changes to other mining vessels which will make belt control potentially much harder to accomplish. But we shall continue to do our contractors bidding.

The proposed Hulk changes will not have the desired effect.

Miners are however more likely to replace their Retrievers / Mackinaws with Procurers / Battle-Skiffs after being ganked.

Miners generally have no reason to change hulls otherwise.
Ramona McCandless
Silent Vale
LinkNet
#15 - 2014-05-04 19:14:06 UTC
Tau Cabalander wrote:


Miners are however more likely to replace their Retrievers / Mackinaws with Procurers / Battle-Skiffs after being ganked.


Been this way for at least 6 months Blink

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Chester Huggins
Malevelon Roe Industries
Convocation of Empyreans
#16 - 2014-05-04 20:10:59 UTC  |  Edited by: Chester Huggins
Out of curiosity, how useful do you think a shield transfer role would be for Hulks?

Like, give them a utility high, have barge and exhumer skills maybe affect shield transfer cycle time, and a role bonus to reduce fitting.

I'm wondering if this would help with the Hulk's fleet role, letting Hulk swarms help tank each other. Would this make Hulks overpowered, or not make much difference?

[Edit] Same for Covetors of course, although they wouldn't benefit from the Exhumer skill.
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#17 - 2014-05-04 20:15:34 UTC
Chester Huggins wrote:
Out of curiosity, how useful do you think a shield transfer role would be for Hulks?

Like, give them a utility high, have barge and exhumer skills maybe affect shield transfer cycle time, and a role bonus to reduce fitting.

I'm wondering if this would help with the Hulk's fleet role, letting Hulk swarms help tank each other. Would this make Hulks overpowered, or not make much difference?

[Edit] Same for Covetors of course, although they wouldn't benefit from the Exhumer skill.


WTB Battlehulk fleet.

Can they actually fit weapons though? Or would they be using just their drones?

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Chester Huggins
Malevelon Roe Industries
Convocation of Empyreans
#18 - 2014-05-04 20:19:06 UTC
Jill Chastot wrote:
WTB Battlehulk fleet.

Can they actually fit weapons though? Or would they be using just their drones?

Have some Skiffs in the fleet acting as drone bunnies.
Doreen Kaundur
#19 - 2014-05-04 22:38:06 UTC
It's hard to want to invest in Hulks when events like Hulkageddon take place.

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#20 - 2014-05-04 22:54:49 UTC
Ilovetomine wrote:
I remember CCP changing the hulls around, and eventually people stopped flying hulks. Why? Because of their paper thin tank and easy kill for gankers. A single catalyst can rip one to shreds before concord can ever arrive.

i'd bet the main reason people choose macks is the cargo and afkability. but the higher tank (~8-10k) on the mack certainly doesn't help

the solution to this and other problems is to make mining less of a snorefest
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