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Science & Industry

 
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Industry alt income

Author
Master Darklight
Imperial Academy
Amarr Empire
#1 - 2014-05-02 23:22:03 UTC
So I was thinking about getting an industry alt, researching or manufacturing, one of the two.

I have a few questions though:

- How long do I need to train before they are self-sufficient?
- Is it worth spending PLEX(s) on dual character training in order to train the alt?
- What kind of income are we looking at short-term and long term? Does it matter if I'm I'm in low- or highsec?

Thx!
Arronicus
State War Academy
Caldari State
#2 - 2014-05-02 23:30:34 UTC
It's not so much a matter of training time, for them to be self sufficient. It's a matter of you having the investment capital, for the jobs they perform to be profitable to the point where they pay for their sub time. It's worth plexing dual character training, if you have a specific set of skills you want them to have, and have no use for them beyond that, because then you can just do it on your main account, and not perpetually be paying for additional accounts.

In terms of the isk you are making, that all depends on what you are investing to do, but generally diversifying is a very good idea. Especially if you are paying for another account for them, you want to do as much as you can with them, whether it is researching up bpos to sell, making copies to invent with and inventing, constantly producing components or ships to sell, and so on. The income is not tied to the character, but the activities the character facilitates you to do.
Master Darklight
Imperial Academy
Amarr Empire
#3 - 2014-05-02 23:41:04 UTC
Fair enough, but as someone who is completely new to industry, I would like to know whether or not it's worth investing a PLEX in training my alt, or if it will either take long to train (needs many PLEXs) or long to make money (pays back very slowly).

Also if I want to start doing industry, what is the best thing to train for?
Thur Barbek
Republic University
Minmatar Republic
#4 - 2014-05-02 23:59:59 UTC
You can do any t1 industry with just Material Efficiency V. There are areas where t1 can be profitable. This would take you less than a month to train. Investment would be generally low unless you looked into some of the bigger ship hulls. Things to look into is ammo, rigs, fuel blocks, items that people use the t1 version of.

T2 manufacturing is consistently profitable, ranging from 250k-500k isk/hour/slot. 500k+ items usually are experiencing a peak and will not stay that way for long. (Of course if you can predict these peaks, then you will become very rich.) T2 takes a lot of skills though and requires you to do invention. Getting copies for invention usually means you need a pos or access to a low/null sec station with copy slots open.

Skills for t2 will probably range about 3 months to cover all 4 races with lvl 3 skills + standard other industry skills. If you keep it to a single race, you might be able to make some stuff within a month or two. Higher science skills are mostly for invention.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2014-05-03 00:07:34 UTC  |  Edited by: Tau Cabalander
You need level 3 science skills for most T2 manufacturing.

Level 4 science skills are recommended for invention (level 5 for ships).

It is also handy to have trade and hauling skills.

Basic Skills

My tertiary industry alt has level 4 science skills and 12.7m SP, that's about 6 months of training. It is more than just the bare essentials too.
SJ Astralana
Syncore
#6 - 2014-05-03 04:49:45 UTC
Master Darklight wrote:
Fair enough, but as someone who is completely new to industry, I would like to know whether or not it's worth investing a PLEX in training my alt, or if it will either take long to train (needs many PLEXs) or long to make money (pays back very slowly).

Also if I want to start doing industry, what is the best thing to train for?


As a young producer you can make 20% return on capital per month without too much fuss. Grinding standings for better taxes and the skills you need might take a couple months. As you transition from preferring markup to preferring better factory utilisation, you'll see your rate of return transition toward 5% monthly return over time.

In a low capital scenario, fuel blocks and medium rigs are your best entry point items. As you build your capital, a portfolio that begins to include cruisers and larger, and larger rigs, begins to make more sense.

Hyperdrive your production business: Eve Production Manager

ShoreTay
Caldari Provisions
Caldari State
#7 - 2014-05-03 13:06:07 UTC  |  Edited by: ShoreTay
SJ Astralana wrote:
Master Darklight wrote:
Fair enough, but as someone who is completely new to industry, I would like to know whether or not it's worth investing a PLEX in training my alt, or if it will either take long to train (needs many PLEXs) or long to make money (pays back very slowly).

Also if I want to start doing industry, what is the best thing to train for?


As a young producer you can make 20% return on capital per month without too much fuss. Grinding standings for better taxes and the skills you need might take a couple months. As you transition from preferring markup to preferring better factory utilisation, you'll see your rate of return transition toward 5% monthly return over time.

In a low capital scenario, fuel blocks and medium rigs are your best entry point items. As you build your capital, a portfolio that begins to include cruisers and larger, and larger rigs, begins to make more sense.


I concur that medium rigs are a great starting point. Eventually, T2 rigs and other higher price items can give you good return. Capital is usually the limiting factor though.