These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EVE Kronos

Author
Forum Clone 77777
Doomheim
#21 - 2014-05-02 21:38:33 UTC
He did say he wanted everything to be destructible including assets placed in station hangars.

Obviously, if they made NPC stations destructible, EVE would litterally die.
Dalloway Jones
Republic Military School
Minmatar Republic
#22 - 2014-05-02 21:39:47 UTC
I imagine LHA Tarawa in real life standing on a street corner shouting out "The end is nigh! Repent or suffer in hell for eternity!"

Anyone else?
Cygnet Lythanea
World Welfare Works Association
#23 - 2014-05-02 21:43:18 UTC
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?




Yeah, they announced that they were giving freighters the ability to fit modules and rigs. The thing that keeps people from simply repacking their carrier and putting it on a freighter to high sec is that the freighters have a cargo bay just SLIGHTLY smaller than a cap ship that's been repackaged. CCP noticed this fact during testing before introducing freighters, and removed all their slots (there being some particular reason that cap ships are packaged at the sizes they are) .

Effectively, there's nothing to stop you from simply freighting in your carrier now.

Steijn
Quay Industries
#24 - 2014-05-02 21:43:36 UTC
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?



thats going on the presumption that freighters will have a big enough hold via rigs/mods to jump them into high via gates........wont happen imo.
Steijn
Quay Industries
#25 - 2014-05-02 21:45:20 UTC
Cygnet Lythanea wrote:
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?




Yeah, they announced that they were giving freighters the ability to fit modules and rigs. The thing that keeps people from simply repacking their carrier and putting it on a freighter to high sec is that the freighters have a cargo bay just SLIGHTLY smaller than a cap ship that's been repackaged. CCP noticed this fact during testing before introducing freighters, and removed all their slots (there being some particular reason that cap ships are packaged at the sizes they are) .

Effectively, there's nothing to stop you from simply freighting in your carrier now.



A - they have not said you could fit expander rigs/mods

B - cargo hold could get nerfed hard so that even with rigs/mods it cant carry them.
Cygnet Lythanea
World Welfare Works Association
#26 - 2014-05-02 21:46:21 UTC  |  Edited by: Cygnet Lythanea
Steijn wrote:

A - they have not said you could fit expander rigs/mods

B - cargo hold could get nerfed hard so that even with rigs/mods it cant carry them.



A: yes they have, though that's under the broad 'any' rather than specifically stating those specific items would be allowed.

B: no nerfs have been mentioned,
Mallak Azaria
Caldari Provisions
Caldari State
#27 - 2014-05-02 21:47:31 UTC
Steijn wrote:
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?



thats going on the presumption that freighters will have a big enough hold via rigs/mods to jump them into high via gates........wont happen imo.


A packed carrier is 1 million m3. Literally every type of freighter will be able to carry a packed carrier with just 2 cargohold rigs.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Brooks Puuntai
Solar Nexus.
#28 - 2014-05-02 21:47:59 UTC
This would also imply that you would even be allowed to put a cap ship inside a freighter regardless of having the space to do so.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Steijn
Quay Industries
#29 - 2014-05-02 21:48:18 UTC
Cygnet Lythanea wrote:
Steijn wrote:
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?



thats going on the presumption that freighters will have a big enough hold via rigs/mods to jump them into high via gates........wont happen imo.



Their cargo holds are almost big enough now with no expanders.


so either you make them not able to fit expanders, or you nerf the original hold so much that even with expanders they wont carry them.

Even I dont think CCP are stupid enough to let Caps into high.
okst666
Federal Navy Academy
Gallente Federation
#30 - 2014-05-02 21:50:39 UTC
the only thing that I liked was the new warp stuff.. the other things that came from that keynote do not bother or affect me in any way.

[X] < Nail here for new monitor

Cygnet Lythanea
World Welfare Works Association
#31 - 2014-05-02 21:51:32 UTC  |  Edited by: Cygnet Lythanea
Steijn wrote:

Even I dont think CCP are stupid enough to let Caps into high.


This *is* the same guy who was in charge of WoD and specifically stated that he wanted all POS in high sec to be destructible. Large POS pretty much laugh at all but the very largest battleship fleets.


As far as making them impossible to fit, again, that's contrary to the information we have on hand.
Steijn
Quay Industries
#32 - 2014-05-02 21:52:50 UTC
Cygnet Lythanea wrote:
Steijn wrote:

Even I dont think CCP are stupid enough to let Caps into high.


This *is* the same guy who was in charge of WoD and specifically stated that he wanted all POS in high sec to be destructible. Large POS pretty much laugh at all but the very largest battleship fleets.


All POS in high ARE destructible.
LHA Tarawa
Pator Tech School
Minmatar Republic
#33 - 2014-05-02 21:53:11 UTC
Cygnet Lythanea wrote:
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?




Yeah, they announced that they were giving freighters the ability to fit modules and rigs. The thing that keeps people from simply repacking their carrier and putting it on a freighter to high sec is that the freighters have a cargo bay just SLIGHTLY smaller than a cap ship that's been repackaged. CCP noticed this fact during testing before introducing freighters, and removed all their slots (there being some particular reason that cap ships are packaged at the sizes they are) .

Effectively, there's nothing to stop you from simply freighting in your carrier now.



So, they up the packaged size of caps, or add a "you can't put that here". You know, you used to be able to build them in high, until that got fixed. They will not forget to fix it so a cap can't fit in a freighter to be brought into high.
LHA Tarawa
Pator Tech School
Minmatar Republic
#34 - 2014-05-02 21:54:09 UTC
Mallak Azaria wrote:
Steijn wrote:
LHA Tarawa wrote:
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?



thats going on the presumption that freighters will have a big enough hold via rigs/mods to jump them into high via gates........wont happen imo.


A packed carrier is 1 million m3. Literally every type of freighter will be able to carry a packed carrier with just 2 cargohold rigs.


No, no it won't. CCP will up the size of the packaged capital or create a "you can't put that there".
Steijn
Quay Industries
#35 - 2014-05-02 21:54:48 UTC
Cygnet Lythanea wrote:
Steijn wrote:

A - they have not said you could fit expander rigs/mods

B - cargo hold could get nerfed hard so that even with rigs/mods it cant carry them.



A: yes they have, though that's under the broad 'any' rather than specifically stating those specific items would be allowed.

B: no nerfs have been mentioned,


change the role bonus of the freighter skill and you can soon nerf the cargohold and get away with it and not class it as a nerf.
Steijn
Quay Industries
#36 - 2014-05-02 21:55:57 UTC
there are various ways it could be fixed, i just see no way that they would allow them in high.
Ekaterina 'Ghetto' Thurn
Department 10
#37 - 2014-05-02 21:56:08 UTC
Not sure why you're talking about sneaking cap ships into high sec. As soon as you went to use it the ship would be removed/confiscated/sent back by CCP.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

LHA Tarawa
Pator Tech School
Minmatar Republic
#38 - 2014-05-02 21:56:14 UTC
Dalloway Jones wrote:
I imagine LHA Tarawa in real life standing on a street corner shouting out "The end is nigh! Repent or suffer in hell for eternity!"

Anyone else?


I'm an atheist.
LHA Tarawa
Pator Tech School
Minmatar Republic
#39 - 2014-05-02 21:57:51 UTC
Ekaterina 'Ghetto' Thurn wrote:
Not sure why you're talking about sneaking cap ships into high sec. As soon as you went to use it the ship would be removed/confiscated/sent back by CCP.


Right. The caps that are there from the days you could build them there operate under the rules that they are not allowed to fit any offensive weapons... creating the infamous veldnaught. High sec dread that can't be used for anything useful other than mining.
Cygnet Lythanea
World Welfare Works Association
#40 - 2014-05-02 21:58:14 UTC  |  Edited by: Cygnet Lythanea
LHA Tarawa wrote:

No, no it won't. CCP will up the size of the packaged capital or create a "you can't put that there".


CCP, in the past, stated that cap ships repackage sizes are what they are for a reason, which has never been expanded on.

As far as a 'you can't put that in there' I doubt it. They tried it before and it broke POS on Singularity.

It's more likely we'll see them given a legality like Drugs.

Assuming that is that they're not simply allowing them. Which is heavily implied by the speech about everything being destructible.

Steijn wrote:

All POS in high ARE destructible.


In theory. Try and kill a large POS that's manned sometime with a BS fleet though.