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10 (small) expansions a year?!?!?!?

Author
Drone 16
Holy Horde
#1 - 2014-05-02 17:45:32 UTC
Eve Online won’t have two expansions a year any more, developer CCP has announced. Instead it will have 10 smaller releases a year. It sounds like the first of these will be Kronos, the details of which are being revealed at FanFest right now

(source: EN 24)

It puts the peanutbutter on itself or it leaves the bonus round... - E1's greatest Hits

Brooks Puuntai
Solar Nexus.
#2 - 2014-05-02 17:47:46 UTC
Terrible idea, going the wrong way.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Karen Avioras
The Raging Raccoons
#3 - 2014-05-02 17:48:01 UTC
So, you went to EN 24 to get info that they got from a stream that is on right now?
Destination SkillQueue
Doomheim
#4 - 2014-05-02 17:53:09 UTC
Great news. They've been moving in this direction for some time and the development process has only become better as a consequence, while content, re-balancing and fix deployments have come more rapid.
Tippia
Sunshine and Lollipops
#5 - 2014-05-02 17:54:59 UTC
Good move. More fixes faster and easier to create a smooth progression and roll-out of features.
Abrazzar
Vardaugas Family
#6 - 2014-05-02 17:56:21 UTC
No more waiting 6 months for new stuff. Keeps you interested. I like it.
BuckStrider
Nano-Tech Experiments
#7 - 2014-05-02 17:58:58 UTC
Tippia wrote:
Good move. More fixes faster and easier to create a smooth progression and roll-out of features.


LOL!!!!

You put CCP in with words like fixes, faster and easier.

*wipes tear*

That's a good one Tippia

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

BuckStrider
Nano-Tech Experiments
#8 - 2014-05-02 18:00:25 UTC
Abrazzar wrote:
No more waiting 6 months for new stuff. Keeps you interested. I like it.


No you have it wrong.

You get the stuff, but it's broken and takes 6+ months of 'expansions' to fix.

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Arthur Aihaken
CODE.d
#9 - 2014-05-02 18:01:59 UTC
Destination SkillQueue wrote:
Great news. They've been moving in this direction for some time and the development process has only become better as a consequence, while content, re-balancing and fix deployments have come more rapid.

Exactly - this is a fantastic idea! No more waiting 6 months for rebalancing or new features...

I am currently away, traveling through time and will be returning last week.

Drone 16
Holy Horde
#10 - 2014-05-02 18:02:20 UTC
Karen Avioras wrote:
So, you went to EN 24 to get info that they got from a stream that is on right now?


Yes, some of us work and can't watch until we get home.

This post is for you, the unsung heroes that keep our economy (ies) grinding along.

It puts the peanutbutter on itself or it leaves the bonus round... - E1's greatest Hits

Domanique Altares
Rifterlings
#11 - 2014-05-02 18:03:30 UTC
Tippia wrote:
Good move. More fixes faster and easier to create a smooth progression and roll-out of features.


Are you taking this act on the road? I would love to see your full routine.
Brooks Puuntai
Solar Nexus.
#12 - 2014-05-02 18:04:57 UTC
Tippia wrote:
Good move. More fixes faster and easier to create a smooth progression and roll-out of features.


This would mean that fixes can only happen during expansions, they could utilize a interesting idea called patches instead.

Content will now be released more hollow than before due to limited development cycles. Add to the fact that CCP has the attention span of a squirrel, doesn't help.

CCP isn't known for expansions being released smoothly, having them more frequently isn't a good selling point.

It also isn't a great marketing tool, since these "mini expansions" won't garner much hype.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Karen Avioras
The Raging Raccoons
#13 - 2014-05-02 18:07:07 UTC
Drone 16 wrote:
Karen Avioras wrote:
So, you went to EN 24 to get info that they got from a stream that is on right now?


Yes, some of us work and can't watch until we get home.

This post is for you, the unsung heroes that keep our economy (ies) grinding along.


thanks for the recognition and have fun at work
Tippia
Sunshine and Lollipops
#14 - 2014-05-02 18:07:50 UTC
Brooks Puuntai wrote:
This would mean that fixes can only happen during expansions, they could utilize a interesting idea called patches instead.
The difference is that you no longer have a strict window for release; that if a larger fix is ready before its time or becomes delayed, that it can be put out immediately rather than baked into something big.

Quote:
Content will now be released more hollow than before due to limited development cycles.
How are they more limited when they no longer have to fit into a strict 6-month pattern but rather can take as long or as little time as needed?
Pok Nibin
Doomheim
#15 - 2014-05-02 18:42:53 UTC
That's right. Get it all out.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2014-05-02 18:46:13 UTC
Sounds like agile development instead of waterfall. I kind of like that approach for Eve.
Unsuccessful At Everything
The Troll Bridge
#17 - 2014-05-02 18:47:36 UTC
10 small expansions a year = 5x the patch/expansion day/week whineposts to troll!


Finally, a forum troll buff! Thanks CCP!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Brooks Puuntai
Solar Nexus.
#18 - 2014-05-02 18:48:15 UTC
Tippia wrote:
The difference is that you no longer have a strict window for release; that if a larger fix is ready before its time or becomes delayed, that it can be put out immediately rather than baked into something big.


They can still do that with utilizing patches instead of just expansions. This may just be a different outlook on the terms patches and expansions, but fixes could be released at any time already with the use of patches instead of waiting till the next expansion cycle to lump it in.

Tippa wrote:
How are they more limited when they no longer have to fit into a strict 6-month pattern but rather can take as long or as little time as needed?


By my understanding splitting them up into more expansions means generally smaller releases. Meaning larger changes will be broken up into smaller staggered releases. So releasing the shell of an idea initially would mean they would need to quickly fill it, otherwise it will be wasted feature until they do so.

They will still have a limited timeframe due to players not being able to fully utilize a feature. Whereas with a larger release majority/all of it is ready to go, even with having fixes that need to be done. The timeframe will generally be the same whether they release it 1 month at a time for 6 months or release it once during 6 month cycle. It just means releasing it every month will mean less time for polish and proper Q/A.

Granted I never liked their 6 month cycle anyways. Always felt they should break it up and not call everything an expansion. Expansion should be reserved for mostly new content or major revamps. 1 expansion a year, 1-2 balancing patches when needed, and bugfix patches when needed. Since CCP is very team oriented this system allows teams who work on new content more time for polishing, QA, and testing while still allowing balancing teams to have their own time frame.

With this new system it just seems like it will be an orgy of monthly releases, that they won't be able to keep up with. Similar to Valves failed idea of splitting up HL3 into episodes which ran into similar issues.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden