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[Kronos] Tweaks to Ascendancy Omegas and Warp Speed Rigs

First post
Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#41 - 2014-04-29 16:50:52 UTC  |  Edited by: epicurus ataraxia
CCP Fozzie wrote:
Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades.

  • We're going to change warp speed rigs to make them stacking penalized with each other.
  • We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WS-618s.

Let us know what you think!
-Fozzie


Fozzie when you say with each other do you mean Rigs and implants will have stacking penalties across the whole benefit, or that just fitting more than one rig will mean you suffer a stacking penalty?
Trying to work out if you are trying to stop fitting rigs and implants without a penalty,Is that an issue? as it is really unclear exactly what is penalised.

My uses.
Nererus triple rigged for fast mid volume movement of goods. Wildly overpowered? Hardly. Annoying to lose what one was pleased about. Pretty much. This annoys me most!

Atron, full set of rigs.fast shuttle that can carry stuff, overpowered? Hardly. annoying to lose, Yup.Evil

Ares, very fast shuttle that can carry a few mods from place to place or High value hs cargo. (Note not for null or ls) wildly overpowered? Hell no. Annoying Hell yes. I know only 2 rig slots, but will the penalties make a difference here?

So why? Just why? What is it that is so overpowered about them that makes them need nerfing? They are pretty weaksauce at the moment anyway.....

How about, this summer release the personal transporter class vessel, 15 AU/s, but with 95 M3 capacity? No rigs no fittings, decent cap. Basically shuttle specs. Open things up a bit. Big smile

There is one EvE. Many people. Many lifestyles. WE are EvE

Michael Harari
Genos Occidere
HYDRA RELOADED
#42 - 2014-04-29 16:58:55 UTC
Capqu wrote:
Ncc 1709 wrote:
Capqu wrote:
FOZZIE PLEASE I JUST RIGGED IT

http://i.imgur.com/6Pt11dQ.png

why would you do this to me


Thanks for telling everyone you have an untanked rag in PR-8CA :)

im surprised their isn't more ceptors pilots moaning about the small nerf their getting


it CLEARLY has 2 invulns on it


t2 invulns i bet
Arthur Aihaken
CODE.d
#43 - 2014-04-29 19:38:09 UTC  |  Edited by: Arthur Aihaken
epicurus ataraxia wrote:
So why? Just why? What is it that is so overpowered about them that makes them need nerfing? They are pretty weaksauce at the moment anyway.....

This isn't a huge nerf, as T2 ships won't notice any different and on all others the third rig is only going to take an approximate 40% hit. What's more important is the other issue that was brought-up: that large missiles conflict with either one of the WS or the Ascendancy Omega implants.

I am currently away, traveling through time and will be returning last week.

Lena Lazair
Ministry of War
Amarr Empire
#44 - 2014-04-29 20:33:42 UTC  |  Edited by: Lena Lazair
LG + LG Omega: 36.87%. Still slower than LG + WS-610 (39.10%). A WS-610 goes for 25m. An LG Omega base material cost is around 74m right now, before the BPC.

HG + LG Omega: 47.46%. Imperceptibly faster than HG + WS-610 (47.18%). Same pricing as above. Notably slower than HG + WS-615 (53.87%), which sells for about 135m.

In short, I see no viable use for LG Omega at 35%. Even changing it to a 40% probably won't work... that would at least put the % speed increase and price between WS-610 and WS-615 when paired with HG (49.5%); though still be useless with LG set. But honestly, who is going to buy an HG set and then try to save 50m on the LG Omega instead of just buying the WS-615?

EDIT: Also, I still prefer my original suggestion. But whatever, addressing HG Omega at least is still an improvement :)
M1k3y Koontz
House of Musashi
Stay Feral
#45 - 2014-04-29 22:16:40 UTC
Marlona Sky wrote:
This is not the nerf to power projection we asked for.


It's not the nerf we deserve nor the one we need right now.

How much herp could a herp derp derp if a herp derp could herp derp.

Glathull
Warlock Assassins
#46 - 2014-04-29 23:34:37 UTC
Marlona Sky wrote:
This is not the nerf to power projection we asked for.



But was it the one we deserved?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Dairokuten Maoh
Imperial Academy
Amarr Empire
#47 - 2014-04-30 01:21:31 UTC  |  Edited by: Dairokuten Maoh
Disagree, absolutely absurd.

On top of after the warp speed change, the ship above frigate took a significant hit in terms of warp speed already. If you nerf
the warp speed rig it will be triple nerfing whoever that uses it.

The penalty for using warpspeed rig is reduced CPU capacity, plus your tank is ****. What more do you need to peanlize a ship for using it?

Many would say you dont use a ship with warp speed rig to pvp, but thats them. I pvp with warpspeed rig to help increase the chance of catching my prey with my recon.

余の前に人は無く、余の後にも人は無し Before me, nobody stands. Behind me, nobody stood.

Sizeof Void
Ninja Suicide Squadron
#48 - 2014-04-30 09:24:03 UTC
I have no problem with adding the stacking penalty, since it makes them more consistent with other rigs & modules.

However, I do think you should consider giving the rigs a % buff, so that after the stacking penalties, players who have already fit 2 or 3 rigs will get roughly the same overall bonus as they do now.

After all, it is not like these things are OP or enable some funky exploit. They are mostly used by players who do a lot of long distance roaming around New Eden.
motie one
Secret Passage
#49 - 2014-04-30 09:28:29 UTC
I really am not getting this at all, you have rigs with possibly the nastiest drawback going. Seriously CPU drawback for warp speed rigs?Shocked
I wonder if while Fozzie is tidying things up he might give an astrometric rig an astrometric drawback instead?Smile

So the Uses for it really make it unsuitable on a combat ship anyway, unless you want to use it for something else like fast travel. A Fast shuttle alternative, or a fast Ti industrial. i don't see a problem there, or am I missing something?

There must be some reason, I imagine. I cannot imagine capitals with rigs and implants outracing Interceptors, so there must be something. It is not that it is such a big thing in the overall scheme of things, but it is not as if it is so horribly overpowered that it desperately needed a change?

Maybe they are bringing out low slot warp mods and it is to keep the overall system in balance. That would be a nice thing to have the choice to fit.

Oh well I guess we will see. Here's hoping.
motie one
Secret Passage
#50 - 2014-04-30 09:33:53 UTC  |  Edited by: motie one
Glathull wrote:
Marlona Sky wrote:
This is not the nerf to power projection we asked for.



But was it the one we deserved?



Is there a story we don't know?

Did someone get away from someones interceptor and the interceptor pilot go into a "teddies out of the pram" wail-fit?
Can dreads catch interceptors?
Did a titan go so fast it warped through a planet?

What? Do share.

Sounds like it might be good reading.Smile
Leonard Nimoy II
Doomheim
#51 - 2014-04-30 19:39:11 UTC
Well I'll add another vote to the "not too happy" pile about nerfing the warp speed rigs. In all honesty the EVE universe is huge, and if you have to move an item 30 jumps, they're useful as they are. Is there a reason that they are a problem or unbalanced, or are they just being nerfed for the lulz?
Aerie Evingod
Midwest Miners LLC
#52 - 2014-04-30 20:41:32 UTC  |  Edited by: Aerie Evingod
Are CCC, trimarks and CDFE stacking penalized? (edit: among others)
Lena Lazair
Ministry of War
Amarr Empire
#53 - 2014-05-02 09:24:46 UTC  |  Edited by: Lena Lazair
While you're adding stacking penalties to warp speed things... any chance the WS-6xx implants could be stacking penalized with the Ascendancy implants? Part of what makes the WS-6xx so powerful compared to the Omegas Is that their bonus has no stacking penalty.

I know that would be a somewhat radical change for implants, but if using Ascendancy and WS-6xx together penalized the lower ws% of the two with the 86.9% penalty, it would open up the appeal of the Ascendancy Omegas. It would also leave the WS-6xx line untouched for anyone using it standalone with non-Ascendancy in slots 1-5.

(i.e. the total combined bonus from the Ascendancy set would be considered one ws% bonus, and the bonus from the WS-6xx would be considered a second ws% bonus, and the normal 2-stack penalty rules applied to those two bonuses... bonii?)
motie one
Secret Passage
#54 - 2014-05-02 10:23:53 UTC
It is looking like this change is opening up a whole new world of complexity. Is that a good thing?
I hope good things are coming to justify it.
Anabaric
Hostile.
PURPLE HELMETED WARRIORS
#55 - 2014-05-02 11:14:27 UTC
TrouserDeagle wrote:
I'll tell you what I think about smartbombing proteus instead if you like


Shush, don't tell more people about them.

Community Manager www.Battleclinic.com @battleclinic Loadouts + Killboards + Forums Twitter @anabaric_eve www.the-bastards.net Recruitment: OPEN

baltec1
Bat Country
Pandemic Horde
#56 - 2014-05-02 11:16:48 UTC
Cant say I like this change, I require all 3 rigs plus the low grade set and a WS-615 to get the mega up to AF speeds. I haven't done the numbers yet but I will need 5.5 AU or it simply wont work and it will be upsetting if I would need to use the full whack of the most expensive gear to do this from now.
Arthur Aihaken
CODE.d
#57 - 2014-05-02 12:22:17 UTC
I'll reiterate what I suggested earlier… A low-slot passive module that increases warp speed and decreases warp capacitor use. Call it a "Warp Speed Enhancer" that provides a +20% warp speed bonus and -10% warp drive capacitor reduction (stacking penalized, of course). The idea being is that this module could be combined with a mobile depot for a "travel fit". Then the proposed changes to hyperspacial rigs can be somewhat offset. As a low-slot module, this would be most beneficial to larger vessels like cruisers, battlecruisers and battleships.

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#58 - 2014-05-02 13:24:34 UTC  |  Edited by: Mournful Conciousness
Arthur Aihaken wrote:
I'll reiterate what I suggested earlier… A low-slot passive module that increases warp speed and decreases warp capacitor use. Call it a "Warp Speed Enhancer" that provides a +20% warp speed bonus and -10% warp drive capacitor reduction (stacking penalized, of course). The idea being is that this module could be combined with a mobile depot for a "travel fit". Then the proposed changes to hyperspacial rigs can be somewhat offset. As a low-slot module, this would be most beneficial to larger vessels like cruisers, battlecruisers and battleships.


"Warp Speed Enhancer" sounds a bit too much like the recent CCP nonsense naming trend. Why not "Ancillary Warp Drive"?

Items in the real world are normally named after what they are, rather than what they do, for example:

"Engine" rather than "Car Speed Enhancer"
"Rifle" rather than "Bullet Projection Enhancer"
"Energy Emission Array" rather than "Capacitor Transferrer"

EDIT: oh and as for the change in warp speed rigs and implants... shrug who gives a flying firbolg? I think I'd be happier to think of Fozzie fixing the rattlesnake and nestor mess than wasting his time on this.

But that's just me...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#59 - 2014-05-02 16:29:50 UTC
Mournful Conciousness wrote:
"Warp Speed Enhancer" sounds a bit too much like the recent CCP nonsense naming trend. Why not "Ancillary Warp Drive"?

Sure, I just used the term so there would be some frame of reference. As a passive module, something like "Warp Drive Injector" or "Warp Core Injector" might be better than ancillary (which implies an active module that utilizes capacitor and a consumable).

I am currently away, traveling through time and will be returning last week.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#60 - 2014-05-02 18:10:51 UTC
fozzie plz dont nerf them just because you gave freighters rigs PLEASE think of the titans / supers