These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Which BS skill would you train to 5 and why?

Author
Jennes Cressen
The Tall Order
#1 - 2014-04-30 07:33:58 UTC
I'm going to be out of town for almost a month and figured it might be a good time to train a BS skill to lvl 5. I thought it might be a good idea to ask around for different opinions before I make my own decision. It generally takes less than a week to go from zero racial ship skills to BS 4, so given pretty solid core skills it seems like the only factors to take into consideration would be what kind of ships you want to fly and what your favorite gun (or missile) skills are.

So like the thread title says: if you could pick one BS skill to train to 5, which one would it be and why?

Again, just curious to hear some different opinions.

Thanks


Torskelrak
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#2 - 2014-04-30 07:58:38 UTC
Honestly I would train all of them, one day each of the battleships will be good at something and you will be in the best place to take advantage..
I would train the armor ones first with caldari being last for PVP but for PVE I'd go Minnie/caldari/gallente/amarr.

Just my opinion.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2014-04-30 08:12:58 UTC
Gallente is probably the wisest choice with Machariel and Vindicator both stemming from that. Personally, I'd take Amarr BS V though because like to train shiny things I'll never use.
Caitlyn Tufy
Perkone
Caldari State
#4 - 2014-04-30 08:13:06 UTC  |  Edited by: Caitlyn Tufy
Gallente, on the grounds of the following:

1. Dominix - gives you a cheap and effective droneboat for null sec ratting, general pve and droneboat doctrines across null
2. Rattlesnake - maxes out the damage output of the new Rattle variant coming in the summer expansion.
3. way towards Kronos - not the shining star of marauders, but nonetheless an excellent ship overall
4. Vindicator - one of my favorite ships in this game, period. With its unmatched dps and incredible web bonus, this is the last word in close range combat. Gallente BS skill increases its tracking, though Minmatar BS should also be maxed for the web. Excellent for small-scale pvp and incursions and a great ratting boat too, provided you can keep it safe.
5. Machariel - used to be called the overlord of pve and for a good reason. Gallente skill gives falloff, which with ACs translates into more effective dps. Minmatar skill should be maxed for damage too.


6. Nestor - well... erm... it has... the... it... ok, I've got nothing. But perhaps one day, it'll be kinda sorta maybe useful?
Schmata Bastanold
In Boobiez We Trust
#5 - 2014-04-30 08:18:22 UTC
Not really a good question because my reasons for BS V are probably completely different than yours. Not so long ago I trained gallente BS V to max out my sentry domi for null anoms. Right now I have no need for flying battleships so any race I would choose now would be totally because I need long term skill for being offline or I have nothing else to train for things I am flying or "just because".

Just train whichever you fly most or whichever will be most relevant to your activities after getting back.

Invalid signature format

Valleria Darkmoon
Imperial Academy
Amarr Empire
#6 - 2014-04-30 09:44:59 UTC  |  Edited by: Valleria Darkmoon
Amarr Battleship V because Gold.

Reality has an almost infinite capacity to resist oversimplification.

Kosetzu
The Black Crow Bandits
Northern Coalition.
#7 - 2014-04-30 11:00:37 UTC
I already have Amarr BS 5, so the next one I'd probably get is Gallente because of all the ships already mentioned here.

Not really into Caldari BS at all, don't use missiles and ECM is not really interesting for me. Minmatar comes close enough behind Gallente, but I'd rather have max drone/blaster ships before AC these days. I also got better drone skills so more natural with Gallente on top of Amarr.
Ralph King-Griffin
New Eden Tech Support
#8 - 2014-04-30 11:26:44 UTC
advanced wepon upgrades
Dato Koppla
Spaghetti Militia
#9 - 2014-04-30 11:38:13 UTC
I've actually been asking myself the same question as the OP recently, I have all the different large weapons to T2, as well as perfect gunnery and missiles but all my BS skills at IV. I finally decided to take Minmatar BS to V mainly because it has a nice versatile lineup, Tempest for armor BS with utility, Maelstrom for shield BS, Typhoon for massive dps missileboat (either shield or armor), Panther is 2nd best BLOPS, and Vargur is arguably one of the best Marauders. Gallente is actually very solid as well but I mainly chose Minmatar because the Sin and Kronos are a little lackluster compared to Minmatar options.
chaosgrimm
Synth Tech
#10 - 2014-04-30 11:52:43 UTC
Gallente.

1) ur killboard makes it look like you like caldari and gallente.
2) Screw Missiles
Annaya Millar
Doomheim
#11 - 2014-04-30 13:02:00 UTC
For this character, I'd say none. Cruiser-sized hulls are the max.

For my main, all of them (when I resub him). Just because.

If I had to do it all again, I'd stick to one race and max those ship types. So, Gallente. Bear
Moonlit Raid
Doomheim
#12 - 2014-04-30 14:25:33 UTC  |  Edited by: Moonlit Raid
Caitlyn Tufy wrote:
Gallente, on the grounds of the following:

1. Dominix - gives you a cheap and effective droneboat for null sec ratting, general pve and droneboat doctrines across null
2. Rattlesnake - maxes out the damage output of the new Rattle variant coming in the summer expansion.
3. way towards Kronos - not the shining star of marauders, but nonetheless an excellent ship overall
4. Vindicator - one of my favorite ships in this game, period. With its unmatched dps and incredible web bonus, this is the last word in close range combat. Gallente BS skill increases its tracking, though Minmatar BS should also be maxed for the web. Excellent for small-scale pvp and incursions and a great ratting boat too, provided you can keep it safe.
5. Machariel - used to be called the overlord of pve and for a good reason. Gallente skill gives falloff, which with ACs translates into more effective dps. Minmatar skill should be maxed for damage too.


6. Nestor - well... erm... it has... the... it... ok, I've got nothing. But perhaps one day, it'll be kinda sorta maybe useful?

Just a reminder this is a game.

Also, nightmare will soon join the vindi in dps.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Last Wolf
Umbra Wing
#13 - 2014-04-30 15:53:57 UTC  |  Edited by: Last Wolf
I have them all trained to V, so that is my answer...

It really depends on what you want to do with the BS. Will it be a stepping stone to capitals? Marauders? Will you only ever use Tech 1 BS (at least for the foreseeable future?)
PvE?
PvP?
Low-sec?
High-sec?
Null?
WH?

We really need more info, but with a few generality I'll say:

For Tech 1 BS, I would say Minmatar. You get missiles, projectiles, armor, shield, drones. Phoon fleet Issue is the highest missile DPS ship in the game for PVE, and can fly a full flight of sentries to boot.
All 3 ships are good for PvP.

For Tech 2, Paladin is my favorite, Golem a close second. (never used Blops)

For capitals, with the new drone mods I would say Chimera for PvE, and even small gang PvP. Archon for huge armor fleets.
(I personally don't get what is with the stigma surrounding Carriers for PvE, they are cheaper to replace than Marauders or pirate BS and I've never heard of an alliance banning their PvE use....)

But really, we need more Info

EDIT: I forgot about capitals not requiring BS V anymore... so scratch that.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Oska Rus
Free Ice Cream People
#14 - 2014-04-30 16:13:53 UTC
none because capitals
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#15 - 2014-04-30 16:25:14 UTC
depends, now i go with the incursion view.

amarr bs 5 when u go the laser way and want to armor tank (Navy Apoc or Paladin).
caldari bs 5 when u go the laser way and want to shield tank (nightmare).
minmatar bs 5 when u go the blaster way or projectile way (vindicator web bonus, mach damage bonus)
gallente bs 5 for vindi and mach better damage application
Xequecal
Ministry of War
Amarr Empire
#16 - 2014-04-30 16:39:07 UTC  |  Edited by: Xequecal
Gallente has the only really viable PvP battleships. (Read: Dominix and Megathron) Maelstrom and Abaddon are OK but get eaten up by bombers. Rokh is completely worthless now that you can get a warpin on anyone >150km away in a few seconds. Also, bombers. Tempest/Apoc can't fit T2 artillery/tachyons without dropping down to an 8-slot (counting rigs) tank, while the Megathron gets an 11-slot tank. You can do a 9/10-slot tank on Tempest/Apoc if you use meta 4 guns or one less than a full rack of T2s, but all these fits require AWUV, need either faction hardeners or PG implants, and STILL all have worse tanks and damage at all relevant ranges than the Megathron. Megathron can be fit pretty much however you want without training AWU at all.
Owen Levanth
Sagittarius Unlimited Exploration
#17 - 2014-04-30 17:48:51 UTC
Battleship skills? Caldari V or Amarr V.

Just because my personal favourites are Golem, Paladin, Widow and Redeemer.

But honestly, just train what you like, then if it gets changed by CCP into something you don't want to use, you at least can enjoy the ship spinning. Never train into something you can't stand the look of, would be my advice in a nutshell.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#18 - 2014-04-30 18:35:58 UTC
Xequecal wrote:
Gallente has the only really viable PvP battleships. (Read: Dominix and Megathron) Maelstrom and Abaddon are OK but get eaten up by bombers. Rokh is completely worthless now that you can get a warpin on anyone >150km away in a few seconds. Also, bombers. Tempest/Apoc can't fit T2 artillery/tachyons without dropping down to an 8-slot (counting rigs) tank, while the Megathron gets an 11-slot tank. You can do a 9/10-slot tank on Tempest/Apoc if you use meta 4 guns or one less than a full rack of T2s, but all these fits require AWUV, need either faction hardeners or PG implants, and STILL all have worse tanks and damage at all relevant ranges than the Megathron. Megathron can be fit pretty much however you want without training AWU at all.


ähm i think u forgot the holy power a armageddon yields
Jennes Cressen
The Tall Order
#19 - 2014-04-30 21:48:40 UTC
Ok, more info as requested:

Right now I have Amarr and Gallente BS trained to 4, but don't have t2 guns for anything. I have very high level drone skills and generally use an ishtar and/or dominix for pve (WH's usually these days). I'm interested in getting into incursions more than using a BS for pvp. I don't think you need BS trained to 5 to fly capital ships anymore, so that's not really a consideration.


I'm really open to different ideas though, which was kindof why I put this out there. Just to hear why people might have gone the direction they did or which way they would like to go.
Thoughts?
IIshira
School of Applied Knowledge
Caldari State
#20 - 2014-04-30 22:01:05 UTC
Jennes Cressen wrote:
but don't have t2 guns for anything.

You want to train BS 5 but don't have any T2 guns?? T2 guns are going to help you much more than any BS 5. Also there's AWU 5
12Next page