These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Mobile depots shouldn't fit in your cargohold

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-04-30 05:45:56 UTC
It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.

I think mobile depots should take up at least 1000m3 of cargo space. If you want to have a mobile depot for your fleet, you should bring an industrial along. You can fit the mobile depot in there along with ammunition, backup drones, alternate fitting options, bombs if you have bombers, and whatever else you want to carry with the fleet.

I think it would also be pretty cool if the hoarder had more standard cargo space and/or a fitting service. Combined with its extra high slot and turret hardpoint, it could become the standard bring-along industrial for roaming fleets.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ren Coursa
The Scope
Gallente Federation
#2 - 2014-04-30 06:03:11 UTC
Reaver Glitterstim wrote:
It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.

I think mobile depots should take up at least 1000m3 of cargo space. If you want to have a mobile depot for your fleet, you should bring an industrial along. You can fit the mobile depot in there along with ammunition, backup drones, alternate fitting options, bombs if you have bombers, and whatever else you want to carry with the fleet.

I think it would also be pretty cool if the hoarder had more standard cargo space and/or a fitting service. Combined with its extra high slot and turret hardpoint, it could become the standard bring-along industrial for roaming fleets.


Immobile depot.
ShahFluffers
Ice Fire Warriors
#3 - 2014-04-30 06:07:14 UTC
Reaver Glitterstim wrote:
It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.

Wasn't this the entire point behind their creation?
Zhilia Mann
Tide Way Out Productions
#4 - 2014-04-30 06:07:41 UTC
ShahFluffers wrote:
Reaver Glitterstim wrote:
It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.

Wasn't this the entire point behind their creation?


Yes. Yes it was.
Seliah
Blades of Liberty
#5 - 2014-04-30 07:48:25 UTC
Maybe it could be slightly bigger but definitely not 1000m3. Any frigate should be able to carry one. As people pointed out before me, it's the entire point of the Mobile Depot.

As for your hoarder, as much as I like the idea of having an industrial ship suited for roaming gangs, it should definitely not have fitting services. You were saying that Mobile Depots cheapens the value of having fitting services available and you go on suggesting having that on a standard ship you could move around with you. Doesn't really make much sense.
GavinGoodrich
Perkone
Caldari State
#6 - 2014-04-30 08:30:20 UTC
This combined with the current cargohold of frigs (and even smaller cargos of inties) makes for interesting choices with "kits" and thus makes things fine the way they are.

They're big enough, but it'd be nice to have ones for different class ships. BC's and BS's get away with more cargo space, especially marauders. 100+ for cruisers, 250+ for bs's, etc etc.

Trying to bring a cyno in an inty fleet is pretty hilarious with a depot, if you've ever tried it. it's like being in a mortar crew. Everyone holds one piece and scrambles to put it together in seconds :D

-1 for the 1k thing, but +1 for maybe making 'em bigger based on shiptype.

Haaaaaalp my head's on fire

Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2014-04-30 08:31:02 UTC
Seliah wrote:
As for your hoarder, as much as I like the idea of having an industrial ship suited for roaming gangs, it should definitely not have fitting services. You were saying that Mobile Depots cheapens the value of having fitting services available and you go on suggesting having that on a standard ship you could move around with you. Doesn't really make much sense.
You say that as if it's easier to bring a dedicated ship than it is to stick one in your cargohold for 50m3.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Chinwe Rhei
Syn Interstellar
#8 - 2014-04-30 08:34:48 UTC
The mobile depot was designed for solo players to plant their little flags around in low and null not for fleets. If it doesn't fit into a frig's cargo it's useless.
Seliah
Blades of Liberty
#9 - 2014-04-30 08:38:23 UTC
Reaver Glitterstim wrote:
Seliah wrote:
As for your hoarder, as much as I like the idea of having an industrial ship suited for roaming gangs, it should definitely not have fitting services. You were saying that Mobile Depots cheapens the value of having fitting services available and you go on suggesting having that on a standard ship you could move around with you. Doesn't really make much sense.


You say that as if it's easier to bring a dedicated ship than it is to stick one in your cargohold for 50m3.


The main difference between a ship and a Mobile Depot is that the ship is even more mobile than the depot. You can warp it around, it can jump gates, etc. Of course it takes an extra pilot to have it, but still.
motie one
Secret Passage
#10 - 2014-04-30 10:54:33 UTC  |  Edited by: motie one
I wonder if someone could be feeling a little annoyed that a ship they were killing, fitted stabs and warped away?

One could not possibly know why the original poster feels so strongly that they need to be completely eliminated from the game as he did not give any justification.

In short they were implemented to give players a chance to re roll the dice under certain conditions to change the odds of either surviving or being effective, they are not shareable to ensure this does not become a fleet wide "ministation" so by making them 1000m3 they become useless for their designed purpose,

Therefore non functional.

Therefore stealth kill the depot thread.

Have I missed anything..?
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2014-04-30 11:19:06 UTC
Typical, assuming I only suggest things that will directly benefit myself.

Actually I made this thread after I used a mobile depot for the first time while running missions. It seems too easy, small, cheap, and portable, and therefore I think it is bad for EVE.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ralph King-Griffin
New Eden Tech Support
#12 - 2014-04-30 11:30:23 UTC
Reaver Glitterstim wrote:
Typical, assuming I only suggest things that will directly benefit myself.

Actually I made this thread after I used a mobile depot for the first time while running missions. It seems too easy, small, cheap, and portable, and therefore I think it is bad for EVE.

are the recent quality of life changes showing up your stockholm syndromeLol
I think they might be.Blink
GavinGoodrich
Perkone
Caldari State
#13 - 2014-05-01 15:35:55 UTC
I'm still a huge advocate of "can't refit while getting shot" which would help a lot with slowcat proliferation and such as well. That'd help with the "fit stabs while dying, moonwalk away" syndrome.

Haaaaaalp my head's on fire

HTC NecoSino
Suddenly Carebears
#14 - 2014-05-01 16:22:47 UTC
You see your target drop and anchor one of these bad boys. If you can't lock and pop it within the 60 seconds that it takes to anchor, you deserve whatever comes your way.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#15 - 2014-05-01 16:36:06 UTC
HTC NecoSino wrote:
You see your target drop and anchor one of these bad boys. If you can't lock and pop it within the 60 seconds that it takes to anchor, you deserve whatever comes your way.

I agree with this. If your target is refitting it is because he feels his fit is sub-optimal, so if you can't pop him while he hovers near his depot for 60+ seconds then you're doing it wrong.
Besides, I don't think the depots were ever intended as a mid-combat tool. I'm sure that in some cases they can be used like that but if you're refitting mid-fight you're probably screwed anyways. The whole point of depots, as I understand them, is so that a roamer (solo up to fleet) can refit before/in-between/after fights without needing a station or an Orca.
They're also a big plus in wormholes, probes are always a good thing to have but not always a good thing to have fitted and depots let you switch your fits when you otherwise wouldn't be able. Or maybe you're a drone boat and you lose your drones, do you go all the way back to station to put new ones into your drone bay or do you drop a depot and move them over on-site?

Conclusion: OP is butthurt because he failed to adapt and/or plan. -1
Reaver Glitterstim
The Scope
Gallente Federation
#16 - 2014-05-01 16:39:43 UTC
scorchlikeshiswhiskey wrote:
Conclusion: OP is butthurt because he failed to adapt and/or plan. -1
Or I'm a masochist and I'm butthurt that EVE is too easy now.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#17 - 2014-05-01 16:45:57 UTC
Reaver Glitterstim wrote:
scorchlikeshiswhiskey wrote:
Conclusion: OP is butthurt because he failed to adapt and/or plan. -1
Or I'm a masochist and I'm butthurt that EVE is too easy now.

I suppose that's possible, but in true Eve fashion I like my conclusion because it insults someone else and makes me feel superior. Big smile
Nolen Cadmar
Caldari Provisions
Caldari State
#18 - 2014-05-01 16:46:10 UTC  |  Edited by: Nolen Cadmar
1) Depot's are only usable by the player that launches it. Ergo, only the industrial would be able to refit itself.
2) They made depot's that size so that any ship can refit itself

Unrelated: I'd like to see mobile depot's have permission settings similar to fleet hangers so that they let your corp and/or fleet use them.

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

LtauSTinpoWErs
Caldari Provisions
Caldari State
#19 - 2014-05-01 16:48:16 UTC
I could see the potential for 1,000 m3 or greater volume mobile depot. The difference is, that this would be available to either members of fleet or corp, rather than just the individual.
HTC NecoSino
Suddenly Carebears
#20 - 2014-05-01 16:49:18 UTC
Nolen Cadmar wrote:
Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them.


Too OP

Unrelated: I'm kind of a big deal.
12Next page