These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Warp spooling

Author
Kovox O
Omega Co
#1 - 2014-04-29 07:44:23 UTC
pretty new to the game with about 4 months played but can't figure out or find out why a ship will take 1x or 5x the amount of time to go into warp - same ship same circumstances but sometimes 1x other times 5x spooling time - so much emphasis on details and tweaking a couple of percentage points but this thing really makes a diff and can't figure out why

a BS, for instance, goes into danger territory as far as shield/armor left thinking there's time to warp, yet that same ship takes way longer to actuate the warp sometimes, regardless of circumstance, could be a diff peaceful base or in a battle, no damn way of figuring out why or when warp prep takes fast or slow

thanks for any info

Schmata Bastanold
In Boobiez We Trust
#2 - 2014-04-29 07:46:44 UTC
Alignment?

Invalid signature format

Karen Avioras
The Raging Raccoons
#3 - 2014-04-29 07:48:56 UTC
Bigger Ships do stuff slower
Ramona McCandless
Silent Vale
LinkNet
#4 - 2014-04-29 07:50:40 UTC
Karen Avioras wrote:
Bigger Ships do stuff slower


This

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kovox O
Omega Co
#5 - 2014-04-29 08:00:27 UTC
Ramona McCandless wrote:
Karen Avioras wrote:
Bigger Ships do stuff slower


This


yup, figured that, I'm asking about same ship, same circumstance, taking 1x on Monday, 5x on Tuesday
Ren Coursa
The Scope
Gallente Federation
#6 - 2014-04-29 08:00:43 UTC
Sounds like he is saying that the same ship some times take longer than other times, that has nothing to do with size of the ship.
Might be mwd/ab differences you are noticing or you are being bumped without noticing.
Also time seems a hell of a lot longer when yo are trying to warp away from danger.
Also tidi maybe?

Don't think there is any randomization in align so shouldn't be happening without an external cause.
Ramona McCandless
Silent Vale
LinkNet
#7 - 2014-04-29 08:05:18 UTC
Kovox O wrote:
Ramona McCandless wrote:
Karen Avioras wrote:
Bigger Ships do stuff slower


This


yup, figured that, I'm asking about same ship, same circumstance, taking 1x on Monday, 5x on Tuesday


You would need to explain the situation you were in on Monday when you noticed it and then the situation on Tuesday. And if "the same", what was the actual situation?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tauranon
Weeesearch
CAStabouts
#8 - 2014-04-29 08:13:01 UTC  |  Edited by: Tauranon
Ren Coursa wrote:
Sounds like he is saying that the same ship some times take longer than other times, that has nothing to do with size of the ship.
Might be mwd/ab differences you are noticing or you are being bumped without noticing.
Also time seems a hell of a lot longer when yo are trying to warp away from danger.
Also tidi maybe?

Don't think there is any randomization in align so shouldn't be happening without an external cause.


It is when the ship has an existing momentum vector that is sideways to the desired alignment. It describes a curve whilst it cancels out the old momentum and accelerates along the new course. Although each course chosen by the engine seems reasonable to me, from an observers point of view the randomness in initial and desired vectors will make the final correction time randomly different all the time.

Also the actual point of warp may always fall on a server tick which is a further visible variable (that may have no impact on whether you get locked and scrammed or whether you get into warp).

There is also a side effect in that during that process the ship will always show a considerable speed, which makes people think they are nearly ready to warp, and they may pass well past the warp threshold before the ship has cancelled out the smallest parts of the old vector - which it has to do increasingly slowly to not overshoot.

If you accelerate from a stop, the ship will go into warp pretty much as it hits the threshold, in a very consistent time.
Kovox O
Omega Co
#9 - 2014-04-29 08:14:19 UTC
ok, thanks all, I shoulda figured with all the emphasis and slots put into alignment, and with the diff in anything being expected auto compared to doing it directly, that aligning the ship first would make a huge diff

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#10 - 2014-04-29 08:16:05 UTC
If your ship is moving before you attempt a warp, the direction it's going can have a huge effect on your alignment time. If your ship is moving near top speed in the same direction as the warp, it will go into warp instantly. However, if you're going full speed in the opposite direction, it will take ages in a large ship.

Who put the goat in there?

Ramona McCandless
Silent Vale
LinkNet
#11 - 2014-04-29 08:22:26 UTC
Kovox O wrote:
ok, thanks all, I shoulda figured with all the emphasis and slots put into alignment, and with the diff in anything being expected auto compared to doing it directly, that aligning the ship first would make a huge diff



I dont know what this sentence means, but my first thought would be that you had your AB or MWD turned on in the second instance, and not in the first.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kovox O
Omega Co
#12 - 2014-04-29 08:52:10 UTC
Ramona McCandless wrote:
Kovox O wrote:
ok, thanks all, I shoulda figured with all the emphasis and slots put into alignment, and with the diff in anything being expected auto compared to doing it directly, that aligning the ship first would make a huge diff



I dont know what this sentence means, but my first thought would be that you had your AB or MWD turned on in the second instance, and not in the first.



happened to all ships and I just didn't realize importance of aligning first - same as using auto pilot and wondering why it takes so long to jump gates, anything auto is a compromise - always wondered why everybody makes a big deal of keeping aligned in low/null, now I know :)
Ralph King-Griffin
New Eden Tech Support
#13 - 2014-04-29 09:07:42 UTC
Kovox O wrote:
Ramona McCandless wrote:
Kovox O wrote:
ok, thanks all, I shoulda figured with all the emphasis and slots put into alignment, and with the diff in anything being expected auto compared to doing it directly, that aligning the ship first would make a huge diff



I dont know what this sentence means, but my first thought would be that you had your AB or MWD turned on in the second instance, and not in the first.



happened to all ships and I just didn't realize importance of aligning first - same as using auto pilot and wondering why it takes so long to jump gates, anything auto is a compromisedeath scentance - always wondered why everybody makes a big deal of keeping aligned in low/null, now I know :)

fixed that post for you.
Ramona McCandless
Silent Vale
LinkNet
#14 - 2014-04-29 09:09:26 UTC
Ralph King-Griffin wrote:
Kovox O wrote:
Ramona McCandless wrote:
Kovox O wrote:
ok, thanks all, I shoulda figured with all the emphasis and slots put into alignment, and with the diff in anything being expected auto compared to doing it directly, that aligning the ship first would make a huge diff



I dont know what this sentence means, but my first thought would be that you had your AB or MWD turned on in the second instance, and not in the first.



happened to all ships and I just didn't realize importance of aligning first - same as using auto pilot and wondering why it takes so long to jump gates, anything auto is a compromisedeath sentence - always wondered why everybody makes a big deal of keeping aligned in low/null, now I know :)

fixed that post for you.


fixed that fix for you

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#15 - 2014-04-29 09:10:24 UTC  |  Edited by: Ramona McCandless
Kovox O wrote:

happened to all ships and I just didn't realize importance of aligning first - same as using auto pilot and wondering why it takes so long to jump gates, anything auto is a compromise - always wondered why everybody makes a big deal of keeping aligned in low/null, now I know :)


Ah ok no problem, glad to be of help :)

And yeah, never do anything on auto-anything

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ralph King-Griffin
New Eden Tech Support
#16 - 2014-04-29 09:12:08 UTC