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Interchangeable Subsystems for Freighters/Jump Freighters

First post
Author
Xenya Orlov
Ohio Valley Mining Authority
#1 - 2014-04-26 21:28:18 UTC
Hello space friends,

Since CCP is in the process of rebalancing/fixing existing ships, I think freighters and JFs should get a serious look (especially with the big focus being on industry in the next expansion).

I believe freighters and shuttles are the only ships in Eve which cannot be fitted with modules, etc. Shuttles are what they are - cheap ships to move around quickly with - so who cares because you get what you pay for. Freighters (and JFs), however, are expensive capital-size ships that provide pretty much the only really effective way of moving large volumes of cargo around Eve. It just makes sense to me that they could be "customized" to suit the specific task the pilot has in mind for them.

Rather than allowing for the fitting modules like other ships, however,I suggest having a group of interchangeable "subsystems" or "configurations" (whatever you want to call it, really) that a pilot can choose from. This approach provides a more discrete set of options that are easier to balance as a result. Some possible choices could include:

1) A configuration that maximizes tank at the expense of travel time and cargo capacity.
2) A configuration that maximizes travel speed/agility at the expense of tank (while maintaining average cargo capacity)
3) A configuration that maximizes cargo capacity at the expense of travel speed and tank.
4) A configuration that allows for a "ship maintenance bay" - much like what carriers have - that facilitates transportation of fitted/assembled ships, but reduces standard cargo space drastically (tank and travel speed would be at average levels).

I'm sure there are many other possible options, but I think I've made my point. Feedback is welcome (preferably of the constructive variety)! Hopefully CCP reads these things because I'd definitely like to see something like this happen.

Dave Stark
#2 - 2014-04-26 21:58:36 UTC
all of these can be achieved, with the exception of the SMB [solved by just flying an orca], by simply flying one of the other race's freighters.

i'm glad that was a nice and easy fix.
Xenya Orlov
Ohio Valley Mining Authority
#3 - 2014-04-26 22:07:20 UTC
Dave Stark wrote:
all of these can be achieved, with the exception of the SMB [solved by just flying an orca], by simply flying one of the other race's freighters.

i'm glad that was a nice and easy fix.


Those don't really sound like fixes - band-aids is more appropriate, I think. Even then they are not really true.

The characteristic trade-offs I'm envisioning are far more drastic than the racial differences you are referring to.

Thank you for the opportunity to clarify my idea.
Dave Stark
#4 - 2014-04-26 22:12:05 UTC  |  Edited by: Dave Stark
Xenya Orlov wrote:
Dave Stark wrote:
all of these can be achieved, with the exception of the SMB [solved by just flying an orca], by simply flying one of the other race's freighters.

i'm glad that was a nice and easy fix.


Those don't really sound like fixes - band-aids is more appropriate, I think. Even then they are not really true.

The characteristic trade-offs I'm envisioning are far more drastic than the racial differences you are referring to.

Thank you for the opportunity to clarify my idea.


yes they are true.
the obelisk has more ehp, the charon has the most space, the fenrir is the fastest, and the providence is the jack of all trades.

simply using a different freighter offers exactly what you're asking for.

also an orca can align faster than a freighter, tank better than a freighter, and carry assembled ships. the orca can do anything better than a freighter except when it comes to cargo capacity. if i'm not mistaken, it can align faster than a freighter and sport a bigger tank with 1 carefully considered fit.
Xenya Orlov
Ohio Valley Mining Authority
#5 - 2014-04-26 22:28:27 UTC
Dave Stark wrote:
Xenya Orlov wrote:
Dave Stark wrote:
all of these can be achieved, with the exception of the SMB [solved by just flying an orca], by simply flying one of the other race's freighters.

i'm glad that was a nice and easy fix.


Those don't really sound like fixes - band-aids is more appropriate, I think. Even then they are not really true.

The characteristic trade-offs I'm envisioning are far more drastic than the racial differences you are referring to.

Thank you for the opportunity to clarify my idea.


yes they are true.
the obelisk has more ehp, the charon has the most space, the fenrir is the fastest, and the providence is the jack of all trades.

simply using a different freighter offers exactly what you're asking for.

also an orca can align faster than a freighter, tank better than a freighter, and carry assembled ships. the orca can do anything better than a freighter except when it comes to cargo capacity. if i'm not mistaken, it can align faster than a freighter and sport a bigger tank with 1 carefully considered fit.


From my earlier post:

"The characteristic trade-offs I'm envisioning are far more drastic than the racial differences you are referring to."

So your statement - "simply using a different freighter offers exactly what you're asking for" - just isn't true.

As for the Orca comment - you are correct. The Orca is quite versatile. But therein lies the point - why do we have to go to an Orca (which is most commonly used as a mining support ship) to do the job a freighter should be able to do better? Also, buying a different freighter for each of the above mentioned circumstances (not to mention training for them) just seems ridiculous when you could just swap a subsystem/configuration.

This post isn't about "fixing a problem" I have. It's about improving a current class of ships. Suggesting that one simply "flies a different ship" is completely missing the point...

Dave Stark
#6 - 2014-04-26 22:51:07 UTC
Xenya Orlov wrote:
As for the Orca comment - you are correct. The Orca is quite versatile. But therein lies the point - why do we have to go to an Orca (which is most commonly used as a mining support ship) to do the job a freighter should be able to do better? Also, buying a different freighter for each of the above mentioned circumstances (not to mention training for them) just seems ridiculous when you could just swap a subsystem/configuration

why should a freighter align faster than an orca?
why should a freighter tank better than an orca?

the freighter is best at it's intended role; carrying large quantities of stuff.

"it's ridiculous that i should have different ships for different situations", i agree, we should all only fly 1 ship that's the best at everything.

what you want already exists within eve, you simply don't want to use it. that isn't grounds to waste dev time "fixing" something that A) isn't broken, and B) already has a solution. even more so when there are things that are actually broken that don't have workarounds that need the time dedicating to them.

in short; this idea isn't worth the time.
Xenya Orlov
Ohio Valley Mining Authority
#7 - 2014-04-26 23:15:36 UTC
Dave Stark wrote:
Xenya Orlov wrote:
As for the Orca comment - you are correct. The Orca is quite versatile. But therein lies the point - why do we have to go to an Orca (which is most commonly used as a mining support ship) to do the job a freighter should be able to do better? Also, buying a different freighter for each of the above mentioned circumstances (not to mention training for them) just seems ridiculous when you could just swap a subsystem/configuration

why should a freighter align faster than an orca?
why should a freighter tank better than an orca?

the freighter is best at it's intended role; carrying large quantities of stuff.

"it's ridiculous that i should have different ships for different situations", i agree, we should all only fly 1 ship that's the best at everything.

what you want already exists within eve, you simply don't want to use it. that isn't grounds to waste dev time "fixing" something that A) isn't broken, and B) already has a solution. even more so when there are things that are actually broken that don't have workarounds that need the time dedicating to them.

in short; this idea isn't worth the time.


I don't understand what has you so brain-addled about this.

First: I said a freighter should be "better" at hauling stuff than an Orca - that doesn't mean it aligns faster or necessarily tanks better. Nice straw-man.

Second: The intended role of a freighter is to haul freight - if you can't understand the distinction between this and what you said, I can't help you.

Third: Why are you so hung up on "fixes"? I said improvement...and what I am suggesting isn't even that massively complicated. It's an idea - I wasn't making any claims to its priority. Obviously there are more important things to "fix" - but then again this isn't a fix, it's a suggested improvement. I don't think I can spell that out any more clearly. Please take the time to actually understand my post and its purpose before you respond with irrelevant commentary.

Ask yourself this question: If freighters and jump freighters had interchangeable subsystems/configurations that altered their performance characteristics as I suggested, would that be an improvement to the ship class and/or Eve or not? If yes, cool - if no, tell me why (i.e. constructive feedback).

If you can't do that, then the only thing not worth the time was this discussion with you. I'm all ears for constructive feedback on the merits of the idea, but telling me to "fly a different ship" or dismissing the idea because there are more important things to fix is just a waste of text and - again - missing the point.



Xe'Cara'eos
A Big Enough Lever
#8 - 2014-04-26 23:18:34 UTC
I do believe that the orca was not intended to be used as a mid-size freighter..... although it may well have been intended as a ship carrier..... there should be racial ships that act as mini-freighters.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Dave Stark
#9 - 2014-04-26 23:21:23 UTC
Xenya Orlov wrote:
I don't understand what has you so brain-addled about this.


i'm not, you're the one that can't grasp that what you're asking for is already in the game.
Xenya Orlov
Ohio Valley Mining Authority
#10 - 2014-04-26 23:21:28 UTC
Xe'Cara'eos wrote:
..... there should be racial ships that act as mini-freighters.....


There is definitely a gap between the T2 haulers and the freighters. The Orca is often shoved into that gap, but that's just a symptom of the underlying problem.

I'd be all for introducing mini-freighters as long as CCP gets it right :P.
Xenya Orlov
Ohio Valley Mining Authority
#11 - 2014-04-26 23:28:10 UTC
Dave Stark wrote:
Xenya Orlov wrote:
I don't understand what has you so brain-addled about this.


i'm not, you're the one that can't grasp that what you're asking for is already in the game.


Haha - you obviously don't even understand what I'm asking for because this is the second time you've misrepresented it (even AFTER I corrected you). I can't really have a meaningful discussion with someone who has poor reading comprehension (or at least doesn't even take the time to read and understand other people's posts).

How about you answer the question I posed to you in my last post? I think that would lead to a more productive discussion.
Dave Stark
#12 - 2014-04-26 23:30:12 UTC  |  Edited by: Dave Stark
Xenya Orlov wrote:
Dave Stark wrote:
Xenya Orlov wrote:
I don't understand what has you so brain-addled about this.


i'm not, you're the one that can't grasp that what you're asking for is already in the game.


Haha - you obviously don't even understand what I'm asking for because this is the second time you've misrepresented it (even AFTER I corrected you). I can't really have a meaningful discussion with someone who has poor reading comprehension (or at least doesn't even take the time to read and understand other people's posts).

How about you answer the question I posed to you in my last post? I think that would lead to a more productive discussion.


Quote:
Third: Why are you so hung up on "fixes"?

what you are asking for is already in the game, what you're asking for is a waste of development time. the game should not be changed because you're lazy.

Quote:
If freighters and jump freighters had interchangeable subsystems/configurations that altered their performance characteristics as I suggested, would that be an improvement to the ship class and/or Eve or not?

no, because if 1 freighter can do everything by changing subsystems you've just made 3 freighters redundant.
Xenya Orlov
Ohio Valley Mining Authority
#13 - 2014-04-26 23:47:30 UTC
Dave Stark wrote:

what you are asking for is already in the game...


No it's not. Refer (once again) to my clarification of what I'm asking for.

Dave Stark wrote:
... hat you're asking for is a waste of development time


Irrelevant. You do understand written English, right?

Dave Stark wrote:
...the game should not be changed because you're lazy


LOL lazy? How in the world do these suggestions make me lazy? Also, irrelevant.

Dave Stark wrote:
Quote:
If freighters and jump freighters had interchangeable subsystems/configurations that altered their performance characteristics as I suggested, would that be an improvement to the ship class and/or Eve or not?

no, because if 1 freighter can do everything by changing subsystems you've just made 3 freighters redundant.


Finally, a response on the merit of my idea (sort of, but I'll take it) - glad we're here at long last!

I envisioned that each freighter would retain its own set of unique base stats that are at least somewhat tied to the race from which the freighter originates (something similar to the current diversity among freighters). The sub/configurations would alter the base stats by a fixed percentage that would be equal across all freighters. In other words, a Fenrir with a travel speed config would still be slightly "faster" than a charon with the travel speed config.

This would maintain the differences among the racial freighters (and thereby justify their existence), but still give freighter pilots the ability to customize their configuration based on the nature of their haul.

So, for these reasons, the freighters won't be redundant.
Dave Stark
#14 - 2014-04-27 00:02:14 UTC
Xenya Orlov wrote:
I envisioned that each freighter would retain its own set of unique base stats that are at least somewhat tied to the race from which the freighter originates (something similar to the current diversity among freighters).


so you admit what you want already exists, good.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#15 - 2014-04-27 23:06:28 UTC
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.



ISD Ezwal Community Communication Liaisons (CCLs)

Catherine Laartii
Doomheim
#16 - 2014-04-27 23:13:04 UTC
ISD Ezwal wrote:
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.




I find it interesting that you haven't called out trolling yet, considering how blatant it is in this thread...
Nevyn Auscent
Broke Sauce
#17 - 2014-04-27 23:48:09 UTC
Simple method to allow freighters fittings without allowing them to carry capitals.
Freighters get a 500k 'Special' hold with no restrictions. Then a cargo bay hold equivalent to the rest of their normal cargo. Now they can't carry a Capital even if they go over the 1 million mark. Because it's split into two holds.
Kaarous Aldurald
Black Hydra Consortium.
#18 - 2014-04-28 00:41:55 UTC
Several things you're asking for are basically the Orca.

Oh, and freighters don't need to become T3s.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Laetitia Nzero
Southern Cross Silver Shields
Flying Dangerous
#19 - 2014-04-28 01:46:48 UTC
No.

Other areas of the game need work. the only thing I see most of these suggested changes achieving is making pilots travel less times between point A and B.

To cut down the amount of trips simply get fiends who can freight and start up a convoy.

Friends help a lot in this game.

Leave the space trucks as they are.
Xenya Orlov
Ohio Valley Mining Authority
#20 - 2014-04-29 01:36:51 UTC  |  Edited by: Xenya Orlov
Laetitia Nzero wrote:
No.

Other areas of the game need work. the only thing I see most of these suggested changes achieving is making pilots travel less times between point A and B.



As to the first part of your comment (re: other areas of the game needing work), read the rest of the thread about this statement being irrelevant, kthx.

As for the rest - not really.

It's more about providing options depending on the cargo you're carrying. If you want to have more tank (because you're carrying pricey cargo and want it to take a large number of players to take you down) you can, but you'll travel a good bit slower and you won't be able to carry as much. On the other hand, if you want to travel faster, you can do so at the expense of tank (thereby making you an easier target for the vigilant gank crew) - it's your choice. It really isn't a difficult concept.

I urge you to read and understand the proposed idea before attempting to disclaim it based on some misapplied generality. Thank you.
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