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What if CCP eliminated PLEX?

Author
Tippia
Sunshine and Lollipops
#81 - 2014-04-28 04:56:59 UTC
Inquisitor Kitchner wrote:
No it doesn't.
Yes it does, for the reasons Marsha point out and then some. Accountants do more than just count cash, you know…

So they care a fair bit about both how you pay CCP (since different methods incur different risks) and what you pay CCP for. A time-unlimited call option for a number of different-valued services, and the liabilities this creates, has to be handled differently from a direct one-time payment for an immediate one-time service.

Of course, you'd know all that sort of stuff before making comments like that wouldn't you? Or maybe not…
Inquisitor Kitchner
The Executives
#82 - 2014-04-28 11:32:36 UTC
Are you two serious?

How on earth is PLEX a liability by anyone's stretch of accounting definitions? Liabilities are money owed by CCP, when someone buys a PLEX it is NOT considered a form of debt that CCP owes anyone. If there a billion PLEX bought but not used that isn't a liability, if CCP shut down tomorrow players owning PLEX would be no where on the list of debtors that need paying.

You both don't have a clue what you're on about,international accounting standards are that you recognise a sale as soon as it's made, not when you receive the payment. As soon as someone buys a PLEX using real life money, the value of that sale needs to be recorded on the P&L. The income received from this is in the form of cash, which when you produce a balance sheet would be in the form of retained profit (if there is profit). Do you honestly believe PLEX is featured as a liability on CCPs balance sheet?

You should try reading CCP's balance sheet and then their terms and conditions. Everything you own in the game, including PLEX you have purchased, do not belong to you, they belong to CCP. You have not got a promise of services that you can reclaim at any point during the future, you have bought an item which is in a game which belongs to CCP.

If you both believe CCP is recording PLEX as liabilties I suggest you both go back to whatever school taught you your accounting, if you even went to one.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Tippia
Sunshine and Lollipops
#83 - 2014-04-28 11:35:35 UTC  |  Edited by: Tippia
Inquisitor Kitchner wrote:
How on earth is PLEX a liability by anyone's stretch of accounting definitions?

It is an obligation to provide a yet unknown service at some point in the future.

Liabilities come in many forms; money owed is just a single case among those… but you knew that, right?


Oh, and…
CCP Financial Statements wrote:
3.7 Revenue recognition
Revenue is measured at the fair value of the consideration received or receivable.

3.7.1 Subscription fees
• the Company recognizes revenues from subscription fees on a straight-line basis over the subscription period;
• fees for the selected subscription period (1, 2, 3, 6 or 12 months) are collected at the beginning of the period. Fees are non-refundable;
• unrecognized revenues from subscription fees are accounted for as deferred revenues among current liabilities.

3.7.2 In-game currency
Revenue from the sale of in-game currency is recognized when it has been consumed and rendering of service has been fully satisfied.
• revenues received from the sale of unused in-game currency are reported as deferred revenues among current liabilities.
Hasikan Miallok
Republic University
Minmatar Republic
#84 - 2014-04-28 12:24:18 UTC
Online assets are being increasingly recognised by courts in a range of jurisdiction as genuine assets and in several cases the conditions of the EULA have been ruled irrelevant by the courts in question.

You can write whatever you want in a contract or EULA. Whether it actually means anything in terms of legal risk and obligation or is just legalese mumbo jumbo will depend entirely on how it is seen by a relevant court.

Clearly in the case of insolvency secured creditors get first rights to compensation. After that it gets messy, detinue is probably not relevant but recovery in equity may be.
Val'Dore
PlanetCorp InterStellar
#85 - 2014-04-28 12:35:18 UTC
Think of PLEX as gift cards.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Pandora Barzane
Royal Amarr Institute
Amarr Empire
#86 - 2014-04-28 12:38:46 UTC
a lot of alts would loose their purpose.

Meryl Scarlett
The Scope
Gallente Federation
#87 - 2014-04-28 12:47:50 UTC
I don't agree with removing PLEX, but I do agree that the price is effing ridiculous, when in comparison, it was like 200-300 million ISK back when I started playing 2009.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#88 - 2014-04-28 12:49:02 UTC
Some people, apparently OP included, don't quite seem to grasp how PLEX actually works. I will attempt, then, to explain it without sounding too patronising.

1. I, spending roughly £15 of my actual IRL money, buy a PLEX from CCP. It appears in my in-game redeemable items.
2. I redeem it, thus creating a PLEX item in the game world which can be traded, sold, transported and indeed destroyed just like any other in-game item. It is a unique instance of the PLEX item tracked by EVE's databases.
3. I decide to put it on the market and sell it for the price of 700m ISK, at which point Urist McSpacePilot decides to buy it from me.
4. Urist McSpacePilot redeems the PLEX, adding 30 days of game time to his account. The PLEX item disappears permanently. That specific instance of PLEX In the database will never be issued again.

Essentially, then, what has just happened is that I have paid CCP £15 on behalf of Urist McSpacePilot to give him 30 days of game time via a method approved of via CCP, and Urist McSpacePilot has given me 700m internet spacebucks for that privilege. Once CCP has received my £15 they don't actually care what happens to the in-game item - that isn't their concern, as long as I'm not using it in an attempt to launder illegally-acquired RMT money. They are under no obligation to ensure that I get a fair deal for it - Urist McSpacePilot could have paid me 200 billion or swiped it out of a corp hangar I'd left it in for all they care. They don't even care if it's ever redeemed or not - in fact, if it's destroyed, that's money they've obtained that they then do not have to spend on providing server space for the individuals that bought the PLEX. Equally, neither I nor Urist McSpacePilot actually care about each other whatsoever - I only want someone to pay 700m for my PLEX and don't care who it is, and he only wants a PLEX to give him 30 days of game time and doesn't care who he gets it from.

At no point does CCP ever lose (or, more correctly, fail to gain) money from this - everyone character's game time has been paid for by someone in real life cash. CCP's revenue stream remains intact, and it remains a simple, easy method of exercising control over EVE Online's "secondary market" - i.e. third-party trading of its in-game currency. As long as there is a legal, CCP-regulated, relatively simple method of translating real life currency into ISK, people will generally prefer it to unauthorised RMT.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Ramona McCandless
Silent Vale
LinkNet
#89 - 2014-04-28 12:51:55 UTC
What if...


https://www.youtube.com/watch?v=VNXWMHu9An0

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Earthan
Aliastra
Gallente Federation
#90 - 2014-04-28 19:22:42 UTC
To be honest for me an ideal situation would be if there was no PLEX and no RMT of anykind.

I remember in early days of Eve when server had 3000 poeple max on primetime, and it was a niche enough game that RMT was not really heard off and ofc there was no plexes. Me perosnally i enjoyed the game considerably more , as each ship was a real loss and it mattered not only how you fought but how smart yuo were in earning isk.And no , for many poeple from richer countries loosing a few plexes of ships value per month isnt any problem, no loss feeling.

Nowadays, with my little time, to keep up with everybody buiyng plexes, i buy them too, but for me the game has lost alot of its magic because of this.

Ofc since RMT can never be controlled with current technology, then current situation and PLEX is the lesser evil i guess.
Doc Fury
Furious Enterprises
#91 - 2014-04-28 19:23:44 UTC
What if an ambulance is on its way to save someone, and it runs someone over, does it stop to help them?

There's a million angry citizens looking down their tubes..at me.

Earthan
Aliastra
Gallente Federation
#92 - 2014-04-28 19:27:54 UTC
Andreus Ixiris wrote:
Some people, apparently OP included, don't quite seem to grasp how PLEX actually works. I will attempt, then, to explain it without sounding too patronising.

1. I, spending roughly £15 of my actual IRL money, buy a PLEX from CCP. It appears in my in-game redeemable items.
2. I redeem it, thus creating a PLEX item in the game world which can be traded, sold, transported and indeed destroyed just like any other in-game item. It is a unique instance of the PLEX item tracked by EVE's databases.
3. I decide to put it on the market and sell it for the price of 700m ISK, at which point Urist McSpacePilot decides to buy it from me.
4. Urist McSpacePilot redeems the PLEX, adding 30 days of game time to his account. The PLEX item disappears permanently. That specific instance of PLEX In the database will never be issued again.

Essentially, then, what has just happened is that I have paid CCP £15 on behalf of Urist McSpacePilot to give him 30 days of game time via a method approved of via CCP, and Urist McSpacePilot has given me 700m internet spacebucks for that privilege. Once CCP has received my £15 they don't actually care what happens to the in-game item - that isn't their concern, as long as I'm not using it in an attempt to launder illegally-acquired RMT money. They are under no obligation to ensure that I get a fair deal for it - Urist McSpacePilot could have paid me 200 billion or swiped it out of a corp hangar I'd left it in for all they care. They don't even care if it's ever redeemed or not - in fact, if it's destroyed, that's money they've obtained that they then do not have to spend on providing server space for the individuals that bought the PLEX. Equally, neither I nor Urist McSpacePilot actually care about each other whatsoever - I only want someone to pay 700m for my PLEX and don't care who it is, and he only wants a PLEX to give him 30 days of game time and doesn't care who he gets it from.

At no point does CCP ever lose (or, more correctly, fail to gain) money from this - everyone character's game time has been paid for by someone in real life cash. CCP's revenue stream remains intact, and it remains a simple, easy method of exercising control over EVE Online's "secondary market" - i.e. third-party trading of its in-game currency. As long as there is a legal, CCP-regulated, relatively simple method of translating real life currency into ISK, people will generally prefer it to unauthorised RMT.



Thats the majority opinion , but imho there is a gap in logic here: its only true if you assume that without plexes, the people that pay for gametimes with isk would stop playing, If they wouldnt, they would have to pay with real money, increasing CCPs income.

OFC wihtout plexes many rl rich poeple couldnt buy tons of plexes to support themselves in game, so prolly counting it all , CCP would loose more then it would gain.
Ramona McCandless
Silent Vale
LinkNet
#93 - 2014-04-28 19:34:53 UTC
Earthan wrote:
To be honest for me an ideal situation would be if there was no PLEX and no RMT of anykind.

I remember in early days of Eve when server had 3000 poeple max on primetime, and it was a niche enough game that RMT was not really heard off and ofc there was no plexes. Me perosnally i enjoyed the game considerably more , as each ship was a real loss and it mattered not only how you fought but how smart yuo were in earning isk.And no , for many poeple from richer countries loosing a few plexes of ships value per month isnt any problem, no loss feeling.

Nowadays, with my little time, to keep up with everybody buiyng plexes, i buy them too, but for me the game has lost alot of its magic because of this.

Ofc since RMT can never be controlled with current technology, then current situation and PLEX is the lesser evil i guess.


I dont buy PLEX and I still enjoy playing

20m is a lot to me

Am I doing it wrong?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Earthan
Aliastra
Gallente Federation
#94 - 2014-04-28 19:41:03 UTC  |  Edited by: Earthan
Ramona McCandless wrote:
Earthan wrote:
To be honest for me an ideal situation would be if there was no PLEX and no RMT of anykind.

I remember in early days of Eve when server had 3000 poeple max on primetime, and it was a niche enough game that RMT was not really heard off and ofc there was no plexes. Me perosnally i enjoyed the game considerably more , as each ship was a real loss and it mattered not only how you fought but how smart yuo were in earning isk.And no , for many poeple from richer countries loosing a few plexes of ships value per month isnt any problem, no loss feeling.

Nowadays, with my little time, to keep up with everybody buiyng plexes, i buy them too, but for me the game has lost alot of its magic because of this.

Ofc since RMT can never be controlled with current technology, then current situation and PLEX is the lesser evil i guess.


I dont buy PLEX and I still enjoy playing

20m is a lot to me

Am I doing it wrong?



I guess you can neve rbe wrong if you enjoy it:)

However if you pvp , you got to be at least be in same range of isk to compete. MAening i dont use officer items cause i cant afford them and they arentt really needed, but t2 are pretty much needed for serious pvp. And it means around 200-250 milions per ship/loss which in my case means PLEX.
ashley Eoner
#95 - 2014-04-28 21:26:53 UTC  |  Edited by: ashley Eoner
Hevymetal wrote:
Not that I am advocating it, because I am not. But what if CCP said "Enough" we have RMT under control, we need more influx of cash and we are tired of dealing with the additional hassles that PLEX create.

No more playing without paying. AUR, resculpting and transfers are only availanle through cash payments.

What would the ramifications be?

Other then forum threadnaughts and an initial decrease in the active players.

Would CCP actually make more money in the end? Would the playerbase be reduced by 20% or more? How would it effect you?

additional influx of cash? Do you not realize that most of the time plex cost more then a regular subscription. With all the START UP AN ALL ACCOUNT sales I wouldn't be surprised if PLex ends up bringing in more money per use then an actual subscription..

Without PLEX there would be the return to RMT spammers galore and more. It'd be stupid and none of the "positives" that the anti-plex crowd preaches will come true.

Pre-plex was awful and I have no interest in revisiting that. Also subscriptions would drop off as people will have to cut back on accounts due to financial concerns.
Doc Fury
Furious Enterprises
#96 - 2014-04-28 21:32:41 UTC
ashley Eoner wrote:
Do you not realize that most of the time plex cost more then a regular subscription..


They always cost more than paying CCP for a sub.










There's a million angry citizens looking down their tubes..at me.

Ramona McCandless
Silent Vale
LinkNet
#97 - 2014-04-28 21:33:16 UTC
Earthan wrote:
Ramona McCandless wrote:
Earthan wrote:
To be honest for me an ideal situation would be if there was no PLEX and no RMT of anykind.

I remember in early days of Eve when server had 3000 poeple max on primetime, and it was a niche enough game that RMT was not really heard off and ofc there was no plexes. Me perosnally i enjoyed the game considerably more , as each ship was a real loss and it mattered not only how you fought but how smart yuo were in earning isk.And no , for many poeple from richer countries loosing a few plexes of ships value per month isnt any problem, no loss feeling.

Nowadays, with my little time, to keep up with everybody buiyng plexes, i buy them too, but for me the game has lost alot of its magic because of this.

Ofc since RMT can never be controlled with current technology, then current situation and PLEX is the lesser evil i guess.


I dont buy PLEX and I still enjoy playing

20m is a lot to me

Am I doing it wrong?



I guess you can neve rbe wrong if you enjoy it:)

However if you pvp , you got to be at least be in same range of isk to compete. MAening i dont use officer items cause i cant afford them and they arentt really needed, but t2 are pretty much needed for serious pvp. And it means around 200-250 milions per ship/loss which in my case means PLEX.


I dunno, are there Officer Bomb Launchers and Cloaks?

SB is a 30m loss, which, while steep, is recoverable with only a little effort

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Inquisitor Kitchner
The Executives
#98 - 2014-04-28 22:26:32 UTC
Tippia wrote:
Inquisitor Kitchner wrote:
How on earth is PLEX a liability by anyone's stretch of accounting definitions?

It is an obligation to provide a yet unknown service at some point in the future.

Liabilities come in many forms; money owed is just a single case among those… but you knew that, right?


Oh, and…
CCP Financial Statements wrote:
3.7 Revenue recognition
Revenue is measured at the fair value of the consideration received or receivable.

3.7.1 Subscription fees
• the Company recognizes revenues from subscription fees on a straight-line basis over the subscription period;
• fees for the selected subscription period (1, 2, 3, 6 or 12 months) are collected at the beginning of the period. Fees are non-refundable;
• unrecognized revenues from subscription fees are accounted for as deferred revenues among current liabilities.

3.7.2 In-game currency
Revenue from the sale of in-game currency is recognized when it has been consumed and rendering of service has been fully satisfied.
• revenues received from the sale of unused in-game currency are reported as deferred revenues among current liabilities.


I was looking for that earlier but couldn't find it as I was on my phone.

Not recognising revenues from PLEX up front is ridiculous, I can't believe they are doing it. I'd understand more if it wasn't for the fact that it's a virtual good in a game that, if CCP went bankrupt, would basically never have to pay back. It would be interesting to see how much PLEX is inflating their current liabilities.

The subscription thing I get more, as there's more of an argument that CCP owes a service, despite them saying it's non-refundable they have been forced to give refunds for changes in terms and conditions in the past.

PLEX on the other hand is a virtual item in a game that can be redeemed for in game things, one of which is access to a game, that you have already agreed doesn't belong to you. I don't think that really counts as a liability.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

ashley Eoner
#99 - 2014-04-29 01:57:19 UTC
Doc Fury wrote:
ashley Eoner wrote:
Do you not realize that most of the time plex cost more then a regular subscription..


They always cost more than paying CCP for a sub.











Yeah but sometimes they have a buy a bundle of plex for a deeply discounted price sale and I believe that puts it below the cost of a subscription.

Hasikan Miallok
Republic University
Minmatar Republic
#100 - 2014-04-29 02:22:57 UTC  |  Edited by: Hasikan Miallok
Inquisitor Kitchner wrote:


PLEX on the other hand is a virtual item in a game that can be redeemed for in game things, one of which is access to a game, that you have already agreed doesn't belong to you. I don't think that really counts as a liability.



A balance sheet liability is any obligation arising from past events or transactions. You cannot possibly be arguing against PLEX fitting that criteria.

SO .... the contention seems to be you do not believe in game currency or property counts as "real" and hence CCP should not count PLEX in its "real" balance sheet.

You are entitled to that opinion but be aware that more and more courts are ruling otherwise.