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Player Features and Ideas Discussion

 
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Hacking / Archaeology - Why are they in their current state?

First post
Author
Younger Toc
Ministry of War
Amarr Empire
#1 - 2014-04-28 21:48:54 UTC
I am wondering why these mini games are still so based on luck, when they're supposed to be govenred by the skills they run off. Do you often find that when you are within range of a target that your missiles just simply decide not to hit their target?

You train longer, you get better is the normal paradigm, not you train longer, you still get the same random crap in your game. What's that? 5 regen nodes in the same game and no tools given to combat them? Working as intended.

Clicking (and I have been keeping count) 142 mystery nodes and getting 31 power ups, and getting 111 virus/regen/gimp nodes? Working as intended.

Then when I actually get a hack/ arch done... the items listed in the cargo scanner are interspersed with 15 cans, most of which are diversionary, forcing you to ask corp mates to sit by your can just so you can pick up all the crap that drops to make sure the waste of time is less of a waste of time?


Really whoever thought up the mini games deserves a stern talking to. This needs reworking.

Regen nodes need to be capped at NO MORE than 2 per hack/arch attempt. Completely remove virus suppressors.

Mystery nodes need to have a higher chance of dropping usable tools OR their frequency of appearance needs to be reduced a lot so that they don't just turn into a bunch of viruses, which pretty much is all they do right now.

When you cargo scan, THOSE ITEMS are all that should come out. Overlapping my 3 parts drops with 15 useless scrap nodes is just the last punch in the face that you guys seem to have offered with this "skill set".


Is the reason these skills suck so bad because all we're expected to do is rat or mine to make isk, and this was just some barely thought out idea used to offset the nerf to datacore research and still allow people to get a few now and then? I would really like to understand the mind set of whoever designed this mechanic.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2014-04-28 22:04:24 UTC  |  Edited by: Gizznitt Malikite
I run Relic and Data sites in nullsec all the time, and have had no issues.

Before I had level 5 skills, I would successfully hack cans 70% of the time the first time, and probably 90% of the time using both attempts. At level 5 skills, I hack them 95% of the time the first time, and have yet to fail given the second attempt.

Using a cargo scanner, I know what cans to grab before the loot spew mechanic happens. Again, the majority of times I manage to get all items of value without difficulty.


So, what are you doing that is making your time so hard? Do you know you don't need to blast every Firewall you come across? Prioritizing the nodes to attack generally allows you to beat the minigame, especially at level 5 skills.

p.s. I thought I read a dev post in S&I that loot spew was going away in the not too distant future too.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#3 - 2014-04-28 22:07:32 UTC
I like the minigame, I just hate the spew effect that seems to mock me so.
motie one
Secret Passage
#4 - 2014-04-28 22:13:26 UTC
They definitely confirmed loot spew was going.
The nodes do need a serious looking at.
FT Diomedes
The Graduates
#5 - 2014-04-29 19:43:22 UTC
All my experience in the current system has been with all relevant skills at Level V, but I complete 95% of cans on the first attempt. I have never failed a second attempt. If you want to make it even easier, add the rigs that give you a couple more "shots." It's not like you need the scanning rigs...

Once the "loot spew" is gone, Relic sites will be just fine. Data sites could use some love.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xe'Cara'eos
A Big Enough Lever
#6 - 2014-04-29 20:04:00 UTC
seen somewhere that loot spew is going - I have no problems with hacking with mediocre skills, though I don't do Null hacking much, and with a T2 module, sould have no issues whatsoever

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2014-04-29 20:53:34 UTC
PUBL0RD renter crying that he can't hack it. (*See what I did there?)

I used to live in your space. I still run hacking content in nulsec on an alt. I have not failed a can in months. What does that tell you? Having trained all the relevant skills to 5 and using the properly bonused ships and modules has its benefits. Get your virus strength up to 40 and you will be able to just blow through 67% of the content with no effort. The other 33% will require proper technique and player skill.

Here's a hint: When you see a Virus Surpressor or Restoration Unit, immediately blap it. Do not pass Go. Do not collect 200 isk. Once you've paid to get out of jail, proceed.

CCP has already agreed to remove loot spew, which imo is a good thing. Not getting the loot despite having trained the skills and using best equipment is wrong.

http://youtu.be/YVkUvmDQ3HY

Domanique Altares
Rifterlings
#8 - 2014-04-29 21:00:07 UTC
Because CCP is finished developing this method of gameplay until at least fall 2017, when the EVE: Slotmachine expansion is released.
ISD Ezwal
ISD Community Communications Liaisons
#9 - 2014-05-01 20:57:25 UTC
As this is neither a proposal for a new feature or a new idea, this thread gets a lock.

The Rules:
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ISD Ezwal Community Communication Liaisons (CCLs)