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Indy Changes

First post
Author
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#1 - 2014-04-23 23:04:03 UTC
After the announcement by CCP recently I decided to reserve judgement till after the changes goes into effect. How about anyone else?? What's your thoughts??Pirate
Tenchi Sal
White Knights of Equestria
#2 - 2014-04-24 02:04:45 UTC
Think ganking is getting a buff. With industry having to be more spread out, theres going to be more freighters running around. Freighters with lots of products headed to the trade hubs.

Still waiting on the blog about the new taxes and how they work.
Volar Kang
Kang Industrial
#3 - 2014-04-24 02:46:58 UTC
Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charges to station slots cost me 100 mill a month, I still save 80 mill AND get to keep my BPO,s safe inside a station. CCP can't raise the prices much higher than this or they will block out new players from industry.

Personally I have found a few empty systems 8 jumps from my trade hub and after I test the costs after the change, I am betting I will be moving from my POS to one of these stations and saving a bunch.
Kun'ii Zenya
Hogyoku
Goonswarm Federation
#4 - 2014-04-24 06:22:13 UTC
Volar Kang wrote:
Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charges to station slots cost me 100 mill a month, I still save 80 mill AND get to keep my BPO,s safe inside a station. CCP can't raise the prices much higher than this or they will block out new players from industry.

Personally I have found a few empty systems 8 jumps from my trade hub and after I test the costs after the change, I am betting I will be moving from my POS to one of these stations and saving a bunch.


You sir, are my hero. Finally somebody started putting these changes together....
Ekaterina 'Ghetto' Thurn
Department 10
#5 - 2014-04-24 17:28:47 UTC
I speculate that it will be uneconomic after the changes to run research/manufacturing POSes in high sec. Evil

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ginger Barbarella
#6 - 2014-04-26 22:35:53 UTC
Ashlar Maidstone wrote:
After the announcement by CCP recently I decided to reserve judgement till after the changes goes into effect. How about anyone else?? What's your thoughts??Pirate



You CLEARLY don't know how these Forums work... Twisted

"Blow it all on Quafe and strippers." --- Sorlac

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2014-04-26 23:19:31 UTC
You seen the most recent update? -5% material cost with POS.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Malcanis
Vanishing Point.
The Initiative.
#8 - 2014-04-27 00:08:26 UTC
Volar Kang wrote:
Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charges to station slots cost me 100 mill a month, I still save 80 mill AND get to keep my BPO,s safe inside a station. CCP can't raise the prices much higher than this or they will block out new players from industry.

Personally I have found a few empty systems 8 jumps from my trade hub and after I test the costs after the change, I am betting I will be moving from my POS to one of these stations and saving a bunch.


I guess you missed the part where copy times are being massively reduced, right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Volar Kang
Kang Industrial
#9 - 2014-04-27 01:30:11 UTC
Malcanis wrote:
Volar Kang wrote:
Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charges to station slots cost me 100 mill a month, I still save 80 mill AND get to keep my BPO,s safe inside a station. CCP can't raise the prices much higher than this or they will block out new players from industry.

Personally I have found a few empty systems 8 jumps from my trade hub and after I test the costs after the change, I am betting I will be moving from my POS to one of these stations and saving a bunch.


I guess you missed the part where copy times are being massively reduced, right?



Could you point us to the source of this massive copy time reduction please? All I see is this line in the Building Better Worlds post:

"Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original"

No where does it say this copy time reduction only applies to POS's so I ask you, what makes this copy time reduction the big factor in keeping a POS? Will you be able to copy or build 25% faster in a POS, yep. Will it be worth the 100 million a month when you can use unlimited slots in a station, keep your BPO's safe, no longer have to log in everyday and look for a wardec and not have to haul or mine ice/ice products?

The blog post above seems to say that copy time will be less than manufacturing time. Taking an invulnerability field as an example, it has a base build time of 10 minutes. If the blog post is correct, the new copy time will be reduced from 6 hours and 40 minutes to less than 10 minutes. Will a 25% reduction from 10 minutes to 7.5 minutes really be worth all the trouble that comes from having a POS?
Velicitia
XS Tech
#10 - 2014-04-28 09:41:27 UTC
Volar Kang wrote:
Malcanis wrote:
Volar Kang wrote:
Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charges to station slots cost me 100 mill a month, I still save 80 mill AND get to keep my BPO,s safe inside a station. CCP can't raise the prices much higher than this or they will block out new players from industry.

Personally I have found a few empty systems 8 jumps from my trade hub and after I test the costs after the change, I am betting I will be moving from my POS to one of these stations and saving a bunch.


I guess you missed the part where copy times are being massively reduced, right?



Could you point us to the source of this massive copy time reduction please? All I see is this line in the Building Better Worlds post:

"Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original"



Copy BPO in station.
Dump BPC into POS.
Therefore, BPO is still safe in station.

Yes, it's a pain ... but the mfg time bonus in POS might make up for it. Also, assuming a station/system has copy/invent/me/pe slots, but no mfg slots, you'll still need a POS in that system to do your mfg.


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-04-28 10:44:13 UTC
Only change that will be universally good for anyone is the UI improvements.


Regarding all the rest, if you're a serious indy player, it's not so much a question of whether the changes are 'good' or 'bad' but how SIGNIFICANT they are. In other words, how much will they shake things up.

Until now, it looks like the changes will be pretty big.


So, the most important thing for an indy player would be to understand the changes the best he/she can, find new ways to maximise profits and work on a plan to make it happen.

For example, I really don't understand people complaining that highsec industry is being nerfed. Even if that were true (80% of the picture is still missing atm), just move your ops to null, right? And maybe enjoy doing something new and exciting?

It's not as if the character creation screen forces you to make a definitive decision about which region of space to live in!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-04-28 11:21:37 UTC  |  Edited by: Corraidhin Farsaidh
Gully Alex Foyle wrote:


For example, I really don't understand people complaining that highsec industry is being nerfed. Even if that were true (80% of the picture is still missing atm), just move your ops to null, right? And maybe enjoy doing something new and exciting?

It's not as if the character creation screen forces you to make a definitive decision about which region of space to live in!


The problem there is that many people don't *want* to move to null, deal with the politics, follow others rules etc etc. As you say we don't know yet what the impact will be and everyone interested is chomping at the bit for the rest of the blogs! A key issue though is that many people play in hisec and run industry not for the safety but because they don't have the playing time required to run in null ( and as many have said logistics is the big problem in null which means much more time required)

Losec and null should be able to run S&I but changes that also buff S&I in null alongside opening it up are effectively forcing people to choose whether to de-camp (which many can't) or become a second class industrialist through no fault of their own. If this is the case many players will have to choose whether to spend the same amount of time for less reward (in isk and game sense). or pick another game.
Silvetica Dian
Imperial Shipment
Amarr Empire
#13 - 2014-04-28 11:30:32 UTC
Corraidhin Farsaidh wrote:
Gully Alex Foyle wrote:


For example, I really don't understand people complaining that highsec industry is being nerfed. Even if that were true (80% of the picture is still missing atm), just move your ops to null, right? And maybe enjoy doing something new and exciting?

It's not as if the character creation screen forces you to make a definitive decision about which region of space to live in!


The problem there is that many people don't *want* to move to null, deal with the politics, follow others rules etc etc. As you say we don't know yet what the impact will be and everyone interested is chomping at the bit for the rest of the blogs! A key issue though is that many people play in hisec and run industry not for the safety but because they don't have the playing time required to run in null ( and as many have said logistics is the big problem in null which means much more time required)

Losec and null should be able to run S&I but changes that also buff S&I in null alongside opening it up are effectively forcing people to choose whether to de-camp (which many can't) or become a second class industrialist through no fault of their own. If this is the case many players will have to choose whether to spend the same amount of time for less reward (in isk and game sense). or pick another game.


Anyone can move to null. It doesn't require any more time than highsec.
I live in an npc null pvp alliance and we have no noticable politics to deal with.
Provibloc is very welcoming to PVE players.
Half of null is rented and once you and your corp rent a few systems most "rules" can be made by yourselves.
NPC null has NPC stations anyone can dock in. It costs nothing to live in NPC null.
Most manufacturers will stay in high sec no matter the changes so your competition will remain on the same cost base as you.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2014-04-28 11:43:13 UTC
I see what you mean Corraidhin, but everything else being equal, more time = more ISK for just about any ISK-making activity you can do in EVE, regardless of the region you're operating in.


Consider this. If you're currently a successful highsec industrialist, your most valueable assets are, in order of importance:

1) your player skills and knowledge (difficult to acquire)

2) your indy-related SPs (long time to acquire)

3) your ISK (the less important of the three, because of PLEX)

The expansion won't take any of that away from you. More importantly, it won't give any of that 'for free' to any player that currently doesn't have it!


You may have a different take, but to me enjoying a competitive game like EVE means finding creative ways to leverage your assets to get ahead of other players. In this sense, any major change in game mechanics is a new challenge and a new opportunity to have fun 'proving' that you're better at the game than others.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2014-04-28 14:48:11 UTC  |  Edited by: Corraidhin Farsaidh
I like you see this as a new challenge to adapt to and am already planning various ways to make best use of my skills, I'm actually arguing the point in defence of those who haven't the time or inclination to move to null. If as Silvetica says there is no additional time to make null sector existence viable then why are we told it is higher risk and reward? Higher risk must surely mean more effort required to mitigate this risk.

Personally I see it as opportunity and have always had the intention to move to other areas in space, although WH appeals to me more than null right now. My concern is that many who enjoy the industry/trading aspects of the game are gradually having their ability to compete eroded by such changes and I simply think in the long term this will be bad for the game.
Gully Alex Foyle
The Scope
Gallente Federation
#16 - 2014-04-28 15:21:35 UTC
Corraidhin Farsaidh wrote:
I like you see this as a new challenge to adapt to and am already planning various ways to make best use of my skills, I'm actually arguing the point in defence of those who haven't the time or inclination to move to null. If as Silvetica says there is no additional time to make null sector existence viable then why are we told it is higher risk and reward? Higher risk must surely mean more effort required to mitigate this risk.

I honestly don't know about null, but I'll give you the example of a profitable lowsec trading business that doesn't require much time invested.

I buy in highsec and haul in lowsec to sell. In lowsec, anybody is free to shoot me obviously.

On the other hand, I've learned to haul safely (dock/undock bookmarks for example) and I use a blockade runner which btw is also darn fast.

Furthermore, competition in lowsec is nothing like highsec, meaning I don't have to 'babysit' nor '0,01-ISK' my sell orders 10+ times a day.

At the end of the day, I make nice ISK with some risk but spending on average 30mins a day. I could spend even less time, I'd just make less ISK (due to less frequent re-stocking of sold-out orders, for example).

Granted, my main (this toon) being an active PVPer also helps me move around lowsec, but a pure indy player could learn quite quickly too.


Corraidhin Farsaidh wrote:
Personally I see it as opportunity and have always had the intention to move to other areas in space, although WH appeals to me more than null right now. My concern is that many who enjoy the industry/trading aspects of the game are gradually having their ability to compete eroded by such changes and I simply think in the long term this will be bad for the game.

You may be right, my take is that it all boils down to CCP's vision for the game.

Say you wanted to run a bar. You could either make it a classy bar, high prices, selected customers or a popular bar, low prices, many customers. Which is best? Hard to say, both can be profitable - or not.

Same with EVE imo. CCP could either keep making it challenging and captivating for a few gamers, or make it easier, reducing it's 'hardcore appeal', but possibly extending their customer base.

It's not easy to make the right call, let's just hope CCP will get it right for many more years to come!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#17 - 2014-04-28 18:54:09 UTC
making things more intuitive and easier is not always a good move.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Loraine Gess
Confedeferate Union of Tax Legalists
#18 - 2014-04-28 19:53:46 UTC  |  Edited by: Loraine Gess
Steve Ronuken wrote:
You seen the most recent update? -5% material cost with POS.




Is there a source for this? Presumably some dev post buried deep into the comments threads?


Hopefully our dear Steve isn't pulling a masterful prank, or else I regret not voting higher for him.


Edit: Found it. This is a huge change. This patch will make me a rich man indeed.
Flex Carter
Caldari Independant Mining Association
#19 - 2014-04-29 01:59:17 UTC
A little out of context but I thought this was kind of a funny quote from the latest Dev blog by CCP Greyscale.
Quote:
In the summer release, all base build costs will be increased by 11%. ME will then reduce build costs by 10% of that new base value, which brings us back to where we started.


WTF... why even make the damn change if it's going end up right back where we started.
Loraine Gess
Confedeferate Union of Tax Legalists
#20 - 2014-04-29 02:20:35 UTC
Flex Carter wrote:
A little out of context but I thought this was kind of a funny quote from the latest Dev blog by CCP Greyscale.
Quote:
In the summer release, all base build costs will be increased by 11%. ME will then reduce build costs by 10% of that new base value, which brings us back to where we started.


WTF... why even make the damn change if it's going end up right back where we started.



Because now the algorithm isn't ******** anymore and this means research is much friendlier to people with an IQ like yours
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