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How do you think CCP is approaching the next expansion?

Author
Kellin Bauer
The Deftly Departed
#1 - 2014-04-27 14:40:00 UTC
How do you think CCP is approaching the next expansion? Given the death of one project the lukewarm reception of another and a resurgence in space combat sims competing with whatever Valkyrie will amount to. You think in an effort to entice new players and flesh out the world they might actually move away from methodically tuning the "core game" in favor of something more appealing to a general audience of gamers? Maybe announce some interesting integration with Valkyrie to set it apart from the competition?
Divine Entervention
Doomheim
#2 - 2014-04-27 14:41:46 UTC
How do you think CCP is approaching the next expansion?

From behind.
Pirmasis Sparagas
Bullet Cluster
#3 - 2014-04-27 14:43:52 UTC
Ambition will be to make EVE Universe, but in reality we will get another DUST (lobby shooter with chat integration. OMG! CHAT Integration!!!)
Whats what I'm fearing. Because EVE Universe is very attractive idea for me, but CCP is known for ambitious projects on paper, but poor implementation.
Ramona McCandless
Silent Vale
LinkNet
#4 - 2014-04-27 14:44:46 UTC
Kellin Bauer wrote:
they might actually move away from methodically tuning the "core game" in favor of something more appealing to a general audience of gamers?


I think you will find that many people would say

"I hope to the Gods not"

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solecist Project
#5 - 2014-04-27 14:49:22 UTC
*eats riffled potatoe chips*
*nomnomnom*

The general audience of gamers wouldn't last long in this game
and just fill the forums with whines about ...

... how hard it is
... that the game should offer XP based on activies
... that it's unfair they can't beat older players
... that it takes ages to do anything


... and whatever else crap they'll come up with.



If CCP ever decides that we need more victims and targets, then it'll happen.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Destination SkillQueue
Doomheim
#6 - 2014-04-27 14:49:45 UTC
CCP will not integrate in any meaningful way. They've gone intentionally the exact opposite way by making all major additions to the EVE universe separate games. They're hoping to build a franchise out of it and they're creating multiple games in different genres and platforms in an effort to achieve this. There can be integration, but it'll be indirect and low impact. More so that they can point to it and say it's all connected then for any meaningful gameplay addition.
Kellin Bauer
The Deftly Departed
#7 - 2014-04-27 14:50:31 UTC
Ramona McCandless wrote:
Kellin Bauer wrote:
they might actually move away from methodically tuning the "core game" in favor of something more appealing to a general audience of gamers?


I think you will find that many people would say

"I hope to the Gods not"



CCP Has got to be taking a long hard look at themselves right now and realizing what an invaluable IP Eve is to their existence. I just hope in an effort to maintain it they don't become stagnant simply appeasing the existing player base unwilling to move forward in hopes of drawing in a new audience with new experiences that hopefully enrich old ones.
Solecist Project
#8 - 2014-04-27 14:54:11 UTC
Kellin Bauer wrote:
CCP Has got to be taking a long hard look at themselves right now and realizing what an invaluable IP Eve is to their existence. I just hope in an effort to maintain it they don't become stagnant simply appeasing the existing player base unwilling to move forward in hopes of drawing in a *new audience* with new experiences that hopefully enrich old ones.

Which isn't the "general audience of gamers".


Maybe you should adapt the initial post a bit,
so it doesn't sound like you want all the kids and casual gamers here.


Not that they're all bad ... just in general.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Abrazzar
Vardaugas Family
#9 - 2014-04-27 14:54:47 UTC
I hope that after they are done tuning the core play, they start expanding on existing features. Adding in support for different play styles and combinations of play styles to cater for a more varied audience and allowing players to change pace when they get the mood for it.


Here's a post of mine from somewhere else to explain what I mean:

Make EVE design like space: Far, deep and wide. Which means opening it up for a variety of play styles while not impairing on each other by expanding the design and scope of all features EVE currently has (Features here mean professions like mining, exploration, FW, sovereignty, etc.). Play style could be characterized with:


  • How quick you can start playing and leave: Casual, normal, hard core
  • How much thought and planning you want to invest: Casual, normal hard core
  • How long your playing session is: Short (10-30min), medium (1-2 h), long (3+ h)
  • How experienced your character needs to be: Noob, intermediate, end game
  • How many people you play with: Solo, corporation, alliance


There are probably more characteristics and magnitudes than these. Those I have given should show what I'm going for: Every Feature should support a variety of combinations of characteristics and magnitudes with individual game play choices. Every niche of game play in the feature ideally only rivals with the same type of player and not (too much) with other play styles or a play style will be pushed out of the feature, rendering the design effort obsolete.

This would greatly increase accessibility, depth and subscription duration as every player can get catered to without forcing them down a path that may conflict with their game style, thus making them quit playing. Also the variety of styles will alleviate any boredom a long term player may experience when a certain play style of a feature has been exhausted.

Depending on the validity of play styles for different features, the core substance and foundation of EVE as it is could easily be cubed with implementing permutations of existing play styles and features.
Ramona McCandless
Silent Vale
LinkNet
#10 - 2014-04-27 14:59:39 UTC  |  Edited by: Ramona McCandless
Kellin Bauer wrote:
Ramona McCandless wrote:
Kellin Bauer wrote:
they might actually move away from methodically tuning the "core game" in favor of something more appealing to a general audience of gamers?


I think you will find that many people would say

"I hope to the Gods not"



CCP Has got to be taking a long hard look at themselves right now and realizing what an invaluable IP Eve is to their existence. I just hope in an effort to maintain it they don't become stagnant simply appeasing the existing player base unwilling to move forward in hopes of drawing in a new audience with new experiences that hopefully enrich old ones.



They dont want to appeal to a new audience

They want more of the audience they have already

Not the current batch of terrible CoD hipsters

Not the old batch of WoWheads

But those who think on their feet, rely on their brains when faced with a problem and who adapt

I cant think of in what universe appealing to the "press X not to die" crowd would be a good thing to EvE

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kellin Bauer
The Deftly Departed
#11 - 2014-04-27 15:02:16 UTC  |  Edited by: Kellin Bauer
Solecist Project wrote:
Kellin Bauer wrote:
CCP Has got to be taking a long hard look at themselves right now and realizing what an invaluable IP Eve is to their existence. I just hope in an effort to maintain it they don't become stagnant simply appeasing the existing player base unwilling to move forward in hopes of drawing in a *new audience* with new experiences that hopefully enrich old ones.

Which isn't the "general audience of gamers".


Maybe you should adapt the initial post a bit,
so it doesn't sound like you want all the kids and casual gamers here.


Not that they're all bad ... just in general.


I think EVE has cultivated a very unique player base that is what makes the game itself such a unique experience. They are as essential to the games core mechanics as any of its programmed features. I just think CCP should bring in the same sort of experiences that cultivated their individual niches in the world, just new ones. And a few embellishments here and there never hurt, cosmetic things, social interactions, things of that nature. More accesible UIs for existing mechanics. New incentives.
Solecist Project
#12 - 2014-04-27 15:05:31 UTC
I agree.


As long as we can make sure these people are kept silent.

Last thing many want is a huge crowd of people demanding changes
that have nothing to do with the game and would make it like all the others.



We can not kill them as fast as they start creating characters!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#13 - 2014-04-27 15:09:00 UTC
Kellin Bauer wrote:
Sense



Sorry, didnt quite realise we agreed.

I do apologise if I was rude.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Josef Djugashvilis
#14 - 2014-04-27 15:11:49 UTC  |  Edited by: Josef Djugashvilis
Too much DUST and not enough Eve Online.

Oh, and is it true that DUST is going to be renamed Lazarus, with CCP playing the part of the good Lord?

This is not a signature.

Kellin Bauer
The Deftly Departed
#15 - 2014-04-27 15:12:10 UTC
I also think Planetary Interaction is some fertile ground for new experiences. Almost as if it played out like an RTS of sorts. If anything refine the mechanics and UI, not necessarily simplifying them but creating more meaningful roles for others to be involved in the process. Maybe even planetary stations like a Captain's hanger of sorts where you can more intimately manage operations on-site and the whole process doesn't seem so remote.
Ramona McCandless
Silent Vale
LinkNet
#16 - 2014-04-27 15:13:54 UTC
Josef Djugashvilis wrote:
Too much DUST and not enough Eve Online.


https://www.youtube.com/watch?v=Nv7qh_XL_yM

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

RAIN Arthie
The Scope
Gallente Federation
#17 - 2014-04-27 15:14:19 UTC
I'm not sure. I have seen major triumph and huge giant let downs. Ships skins...... could care less. I have seen CCP listen to the fans and ignore them, hug them and knife them, give them the gospel then turn around and lie. Now as far as content I would like to see..... that is the wonder isn't it. A giant damn structure that can do something wonderfull or maybe a megaladon size ship that eats asteroids or swallow a titan. Then again... I am just the player and my intentions may be noble or honest but this is eve online. Anarchy rules this expanse and is what makes CCP money. I could give idea's but it wouldn't matter. I don't think CCP ever has the players interests in mind. I find that they throw big parties, waste resourses, lie, drink profits, troll, and in summary waste large quantities of money. Money that can make this game shine again, but instead lets fiddle with the dps numbers, half ass, make ship skins, and the most important, slack in player retention. So really my question to your question is do you think the players will care or be excited about the next expansion?
Tarpedo
Incursionista
#18 - 2014-04-27 15:14:36 UTC
Shouldn't use "expansion" without quotes in the same sentence with EVE and CCP.
RAIN Arthie
The Scope
Gallente Federation
#19 - 2014-04-27 15:16:27 UTC
Tarpedo wrote:
Shouldn't use "expansion" without quotes in the same sentence with EVE and CCP.


My apologize Ms. tarpedo. By the way you look nice today.
Pak Narhoo
Splinter Foundation
#20 - 2014-04-27 15:21:18 UTC
No idea but whatever fanfest will bring will be decisive for me if I keep my 3 accounts going.

I doubt they can come up with anything, hm, innovative, heh. PCry

CCP seems to me to somehow unable to create & finish any big projects anymore, like worm holes or the Trinity expansion, because somehow even with all the developers at their hand they no longer can do that. Heck they're unable to put up a single station in game to honor those that have been playing their game for 10 years in a years time.

Looking at how WoD got canned, 8 years (EIGHT YEARS) of development and investment just tossed out of the window with nothing to show, I cannot escape the feeling that intern at CCP the same is happening a lot. People working at projects, that never ever see the light of day (effectively gobbling up huge amounts of time & money for nothing).

I once was like CCP can just do nothing wrong, take that monument that is a typical CCP thing, bold & balsy idea. But its outside the game. Any bold idea's for in the game, I just don't see them (happen) anymore.

I remember in interview or blog once where CCP stated they had for at least 100 years of idea's. Maybe they still have them but don't ask me why they don't seem to have the resources or maybe even balls to deliver them anymore.


That's my perception, fanfest for me will tell me if I see it right or wrong.
Hope I'm wrong, if not, maybe I got some stuff to give away (not to anyone who posts here btw so you can safe yourself the trouble). Twisted


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