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[Kronos] Pirate Faction Battleships

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Topher Basquette Dusch-shur
Montana Freedom Fighters
#1341 - 2014-04-24 19:12:42 UTC
What if it was taken in a different direction all together. The Rattlesnake is a brick that we all know and love, but it is normally over-tanked anyway. What if we shifted the bonus to help it keep the drones up and running? I know this is a little extreme, so please tear the idea apart and give us a better one!


RATTLESNAKE


Gallente Battleship Bonus:
4% bonus to all drone resistances (was 10% drone damage and hitpoints)

Caldari Battleship Bonus:
10% bonus to kinetic and thermal missile damage(was 4% bonus to all shield resistances)

Role Bonus:
275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)


Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75) / 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)
Arthur Aihaken
CODE.d
#1342 - 2014-04-24 19:13:04 UTC
Topher Basquette Dusch-shur wrote:
Precision ammo in the RHML is still great for frigs. Really no need for rigors and flares in most cases and I try not to rig a ship for the exceptions, I would rather fit a web or painter.

I'm right with you on the missiles though. This as as close as we'll get for the next couple years.

It is, although truthfully Faction ammunition is equally as effective (what you lack in damage application is made up for in raw damage, plus the additional range which certainly never hurts).

I am currently away, traveling through time and will be returning last week.

Last Wolf
Umbra Wing
#1343 - 2014-04-24 19:33:50 UTC  |  Edited by: Last Wolf
Kueyen wrote:

  • too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.



  • Rattle was orignially

    6 launchers 7 highs(maybe 8 highs, I don't remember),
    8 mids
    4 lows
    75m3 bay/bandwith

    5% rof for cruise/torps
    5% shield resits.

    Pretty much was the Navy scorp is now is what the Rattle was for the first 5-6 years of EVE. (There wasn't a Navy Scorp back then.)

    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.

    That being said, I still love the proposed superdrone rattle way better than its current version.

    Edit: just looked it up. The rattle changed to a drone boat For Dominion at the end of 2009. So for over 6 years is was a pure missile boat. It has only been a drone boat for 4 1/2 years.

    That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

    Kueyen
    Angharradh's Aegis
    #1344 - 2014-04-24 20:00:15 UTC
    Last Wolf wrote:
    Rattle was originally

    6 launchers 7 highs(maybe 8 highs, I don't remember),
    8 mids
    4 lows
    75m3 bay/bandwith

    5% rof for cruise/torps
    5% shield resits.

    Pretty much was the Navy scorp is now is what the Rattle was for the first 5-6 years of EVE. (There wasn't a Navy Scorp back then.)

    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.

    That being said, I still love the proposed superdrone rattle way better than its current version.
    https://forums.eveonline.com/default.aspx?g=posts&m=2455929#post2455929 would indicate 7 highs (unless he left one empty)

    Hm, I was unaware of this missile specialist heritage. Before my time and all...

    Well, in that case, ADD a launcher (for 6 actual and 9 effective launchers), move a low to a high (or better, just add the missing high), and reduce sentry/heavy bonus from 275% to 200%. And add some CPU.

    Agh, who are we kidding, nothing is going to change anymore...

    Until all are free...

    Gypsio III
    Questionable Ethics.
    Ministry of Inappropriate Footwork
    #1345 - 2014-04-24 20:43:33 UTC
    Last Wolf wrote:


    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.


    Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.
    Frostys Virpio
    State War Academy
    Caldari State
    #1346 - 2014-04-24 21:01:58 UTC
    Gypsio III wrote:
    Last Wolf wrote:


    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.


    Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.


    I would argue that most Pirate ships are in a different league compared to navy ones.
    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #1347 - 2014-04-24 21:02:21 UTC
    Mike Voidstar wrote:
    TrouserDeagle wrote:
    yeah but 90% webs are stupid, range webs and neuts/infinite nos on ships that cannot tank are stupid, enormous afterburner speed bonuses are stupid, and compressed drones for easier damage mitigation are stupid (also enabling drone assist is really really bad, drone assist removal when?)


    90% webs are powerful, but serve to make the ship more of a target since only they can do it and skilled enemies will know to eliminate them first.

    The Web/Nos combo has its issues, but will still find plenty of uses.

    Enormous Afterburner bonus will be fun. The only way it would be better if it was on tiny armor ships.

    Entire volumes have been written on superdrones. Its actually a decent concept so long as it can be decently scaled to all weight classes.

    So the only line you dont have issue with are the yawn-more-of-the-same angels?


    skilled enemies know to eliminate them first? you could use this to justify just about any ship that isn't immune to ewar. a 100,000 dps battleship? just tracking disrupt/jam/damp it lol, stop whining noobs. it's just too much vs small ships.

    yeah, people use the bloodraider battleship, but the others? things can be powerful and useful and still stupid - see EAFs. they're good at ganks, not much else, because they'll die instantly or be permanently ewared out because of their ridiculous power.

    fun? eh, more like broken. also, armour tanking isn't easier to hit than shield tanking.

    most of what people have said about superdrones is them being dumb and not understanding it. so you're less vulnerable to smartbombs, but your drones can be messed with more easily. I don't really consider this a step up. properly bonused medium drone gila is great. wtb properly bonused medium drone ships but without the superdrone thing.

    angels are pretty dull, yeah. they're like minmatar but not awful. they're kind of bland, sure, but that's a pretty weak objection next to this other stuff.
    ISD Ezwal
    ISD Community Communications Liaisons
    ISD Alliance
    #1348 - 2014-04-24 21:04:27 UTC  |  Edited by: ISD Ezwal
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    Last Wolf
    Umbra Wing
    #1349 - 2014-04-24 21:11:53 UTC
    Gypsio III wrote:
    Last Wolf wrote:


    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.


    Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.


    Sansha ships are shield tanked, yet the NPC's are armor.

    However, I'm completely fine with a Drone Pirate missile+armor ship. Armor + missile is something we currently lack in any dedicated form outside of Typhoon (which is also fairly good and projectiles/shields/drones) and Armageddon (which is mainly drones/NOS/Nuets and can also use lasers.

    That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

    epicurus ataraxia
    Illusion of Solitude.
    Illusion of Solitude
    #1350 - 2014-04-24 21:46:19 UTC  |  Edited by: epicurus ataraxia
    Last Wolf wrote:
    Kueyen wrote:

  • too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.



  • Rattle was orignially

    6 launchers 7 highs(maybe 8 highs, I don't remember),
    8 mids
    4 lows
    75m3 bay/bandwith

    5% rof for cruise/torps
    5% shield resits.

    Pretty much was the Navy scorp is now is what the Rattle was for the first 5-6 years of EVE. (There wasn't a Navy Scorp back then.)

    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.

    That being said, I still love the proposed superdrone rattle way better than its current version.

    Edit: just looked it up. The rattle changed to a drone boat For Dominion at the end of 2009. So for over 6 years is was a pure missile boat. It has only been a drone boat for 4 1/2 years.



    Whatever the rattlesnake becomes, I am uncomfortable with it becoming a platform, where the only practical option is rapid lights and heavies.

    If it is going to be a missile boat, it should be good at it. Better than the navy missile ships, not a repainted navy scorpion.
    If it is going to remain a hybrid with an increase in missile power, it should not degrade the drone side.
    Either is good if done well, the ideal is a ship that can be fitted to be excellent with missiles and decent(as now) with drones, all drones. Or excellent with drones, better with drones than now, with decent (as now missiles) or a mix of the two.

    Fittings should decide this not prenerfed weapons systems.

    There is something wrong where every suggestion is accused of making the ship overpowered due to the ability to fit bonused rapids.

    So suggestions seem to follow into the following groups.

    1 leave entirely as suggested. This makes for very limited options to make use of the ship, awesome when fitted with rapids and everything else is disappointing. this does please a small group a great deal but most others are left disappointed.

    2 rectify identified issues, restoring the smaller drone class bonuses, reverting to 4 launchers with appropriate missile bonus on those to achieve CCP Rises damage upgrade desires.

    3 The above but with the superdrones being increased in power as suggested by mike Voidstar (please see his posts for excellent analysis and details) and more importantly hitpoints to keep the superdrone concept balanced across ship classes.

    4 if the superdrones are balanced, and lights and mediums retain bonus, if the missile bonus is such that it does not favour rapid lights to the degree where they are the only reasonable fit, then drones and missiles should be able to be selected as to player desires without it being possible to fit for max missile and max drone at the same time. retain the rapid missile bonus , but only allow 4 launchers and drop the idea of a fifth altogether, and make part of the missile bonus a bonus to rate of fire. This prevents rapid missiles from totally dominating the choice of fit, and helps mitigate it from becoming a terrifying frigate killer without match, but still allows it to perform that role well.

    This may be a balance that all except the first group may accept as all types of player have a chance of a good ship.
    But naturally those who were happy to have a ship ideally suited to their exact needs and desires will be severely disappointed.


    Cpu and power may need slight tweaks for this to be acceptable, but keeping to 4 launchers eases the issue.

    Personally i would like to see a small increase to capacitor recharge rate to take account of the recent change to omnidirectionals, where they now require capacitor to run. This enables the rattlesnake to once again be operated in a passive manner as previously, where the benefit of that was achieved with fitting choices that were inherently weaker. Of course an option of the old omidirectionals would be preferable, but understandably probably will not happen. or would it be possible that when neuted or off they keep their base functionality but the scripts are disabled?

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    Kaarous Aldurald
    Black Hydra Consortium.
    #1351 - 2014-04-24 21:49:12 UTC
    Last Wolf wrote:
    Gypsio III wrote:
    Last Wolf wrote:


    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.


    Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.


    Sansha ships are shield tanked, yet the NPC's are armor.

    However, I'm completely fine with a Drone Pirate missile+armor ship. Armor + missile is something we currently lack in any dedicated form outside of Typhoon (which is also fairly good and projectiles/shields/drones) and Armageddon (which is mainly drones/NOS/Nuets and can also use lasers.


    Bingo.

    They've simultaneously managed to differentiate the Rattlesnake from being something besides a shield Dominix, as well as carve it out it's own niche that is largely unserved in the game currently.

    I love it. The only worry I really have it that it exposes just how very weaksauce the Navy Scorpion is in comparison. (same effective launchers and resist bonus, no bonused drones, and 1 more mid)

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Chris Winter
    Bene Gesserit ChapterHouse
    The Curatores Veritatis Auxiliary
    #1352 - 2014-04-24 22:13:27 UTC
    Kaarous Aldurald wrote:
    The only worry I really have it that it exposes just how very weaksauce the Navy Scorpion is in comparison. (same effective launchers and resist bonus, no bonused drones, and 1 more mid)

    Navy Scorp technically has more launchers (8 vs 7.5 at all 5s)
    Malcanis
    Vanishing Point.
    The Initiative.
    #1353 - 2014-04-24 22:27:37 UTC
    Kaarous Aldurald wrote:
    Last Wolf wrote:
    Gypsio III wrote:
    Last Wolf wrote:


    Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships.


    Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load more people. We've already got one line of faction shield-missile boats, we don't really need another. The pirate/navy thing is just a label.


    Sansha ships are shield tanked, yet the NPC's are armor.

    However, I'm completely fine with a Drone Pirate missile+armor ship. Armor + missile is something we currently lack in any dedicated form outside of Typhoon (which is also fairly good and projectiles/shields/drones) and Armageddon (which is mainly drones/NOS/Nuets and can also use lasers.


    Bingo.

    They've simultaneously managed to differentiate the Rattlesnake from being something besides a shield Dominix, as well as carve it out it's own niche that is largely unserved in the game currently.

    I love it. The only worry I really have it that it exposes just how very weaksauce the Navy Scorpion is in comparison. (same effective launchers and resist bonus, no bonused drones, and 1 more mid)


    I think it's OK for a navy faction ship to be a little worse than a comparable pirate faction one (eg: fleetpest vs Mach)

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Kaarous Aldurald
    Black Hydra Consortium.
    #1354 - 2014-04-24 22:33:45 UTC
    Malcanis wrote:


    I think it's OK for a navy faction ship to be a little worse than a comparable pirate faction one (eg: fleetpest vs Mach)


    While I agree, I don't think a full set of bonused drones counts as a little better.

    But eh, I suppose the fitting differences are what really make that up.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Arthur Aihaken
    CODE.d
    #1355 - 2014-04-24 22:36:29 UTC
    Chris Winter wrote:
    Navy Scorp technically has more launchers (8 vs 7.5 at all 5s)

    Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers.

    I am currently away, traveling through time and will be returning last week.

    Alvatore DiMarco
    Capricious Endeavours Ltd
    #1356 - 2014-04-24 22:43:41 UTC
    Kaarous Aldurald wrote:
    Malcanis wrote:


    I think it's OK for a navy faction ship to be a little worse than a comparable pirate faction one (eg: fleetpest vs Mach)


    While I agree, I don't think a full set of bonused drones counts as a little better.

    But eh, I suppose the fitting differences are what really make that up.


    Malcanis was understating, I believe.

    At any rate, I agree with him.
    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1357 - 2014-04-24 22:51:33 UTC  |  Edited by: Tyberius Franklin
    Arthur Aihaken wrote:
    Chris Winter wrote:
    Navy Scorp technically has more launchers (8 vs 7.5 at all 5s)

    Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers.
    I thought rapid heavies did get the ROF bonus, am I mistaken?

    Or am I misunderstanding what you mean by lose out?
    Doggy Dogwoofwoof
    New Eden Corporation 98713347
    Brotherhood of Spacers
    #1358 - 2014-04-24 22:55:58 UTC
    Tyberius Franklin wrote:
    Arthur Aihaken wrote:
    Chris Winter wrote:
    Navy Scorp technically has more launchers (8 vs 7.5 at all 5s)

    Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers.
    I thought rapid heavies did get the ROF bonus, am I mistaken?

    Or am I misunderstanding what you mean by lose out?

    ROF bonus with Rapids makes you reload more often, leading to less damage.
    Kaarous Aldurald
    Black Hydra Consortium.
    #1359 - 2014-04-24 22:56:21 UTC
    Tyberius Franklin wrote:
    Arthur Aihaken wrote:
    Chris Winter wrote:
    Navy Scorp technically has more launchers (8 vs 7.5 at all 5s)

    Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers.
    I thought rapid heavies did get the ROF bonus, am I mistaken?

    Or am I misunderstanding what you mean by lose out?


    They benefit from it very poorly, thanks to their enormous reload time. Damage is the most valuable for them, and arguably for other missiles as well, as it plays to their strengths of alpha.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Sgt Ocker
    What Corp is it
    #1360 - 2014-04-24 23:33:33 UTC
    Doggy Dogwoofwoof wrote:
    Tyberius Franklin wrote:
    Arthur Aihaken wrote:
    Chris Winter wrote:
    Navy Scorp technically has more launchers (8 vs 7.5 at all 5s)

    Yes, except that technically the Rattlesnake will do more actual damage. Especially if you're running rapid launchers, which lose out on hulls with rate of fire bonuses. There's the other consideration of the missile bonus on the Rattlesnake also applying to rapid light launchers.
    I thought rapid heavies did get the ROF bonus, am I mistaken?

    Or am I misunderstanding what you mean by lose out?

    ROF bonus with Rapids makes you reload more often, leading to less damage.

    Actually reloading more often leads to more damage over time.

    Where ROF bonuses lose is in the delayed damage aspect of missiles. Rapid Launchers are designed specifically to shoot small targets, unless you can predict which volley is the kill shot and not fire the next, you will always end up with wasted volleys.

    The further away from you targets are, the more wasted volleys = Less Dps applied per reload.

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