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[PROPOSAL] Anti-cloaking device / stopping frag warping

Author
Trader Bait
University of Caille
Gallente Federation
#1 - 2011-12-02 01:08:36 UTC  |  Edited by: Trader Bait
two part proposal:

- add a module into the game that allows for a chance to deactivate a cloaking device.

- eliminate the ability for people to frag warp a ship. this is an exploit in my opinion and is abused on every ship type.

current state: eve-online has to for lack of a better term become eve cloaks-online. Everyone flys ships that can cloak. Cloaks can be fitted on nearly any class of ship. There needs to be a module that can counter act this effect in my opinion.

The anti-cloaking device would only be allowed to be fit on a light interdictor or heavy interdictor and would have the same penalty as the current warp disruption field generator module, where a player would not be able to be remote repped or helped in anyway while the module is active.
Shirly Schmidt
Paranormal Phenomena
#2 - 2011-12-02 02:32:18 UTC
I agree with this and will add that i would also support another designated ship type whose designed purpose is for that anti-cloaking device.
mxzf
Shovel Bros
#3 - 2011-12-02 02:47:17 UTC
Suggesting a solution for a problem (or two) that isn't there. Well, I guess it's about par for this forum.
grazer gin
Raving Rednecks
#4 - 2011-12-02 04:17:38 UTC
as you are too much of a coward to live in nullsec and too stupid to adapt so you decide to die and cry all i can recommend is you go back to highsec

Its called AFK cloaking for a reason they are AFK and if they aint whats the problem dont like having cloaked ships around your intel channels/system security not up to scratch

Well guess what thats your own fault

CRY MORE
Shirly Schmidt
Paranormal Phenomena
#5 - 2011-12-02 04:53:10 UTC  |  Edited by: Shirly Schmidt
Look at this

BoT, they already have the modules in the game already. There are modules for all other issues in the game, why not a de-cloaking device?
Corina Jarr
en Welle Shipping Inc.
#6 - 2011-12-02 05:00:16 UTC
What is frag warping? Unfamiliar with the term.


Also, no to a decloaker. I like watching people dock up because a non-blue is in their system. And yes, I stay at the computer.

I do read a book though.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2011-12-02 05:46:11 UTC
Fragwarping is using a non-covops cloak and a MWD to be able to warp as soon as you decloak.

If CCP considers this a bug being exploited, they should patch it.

As for the ability to decloak ships: just no. There would no point in a cloaking device if every wormhole corp and nullsec alliance could just pull out the magic decloaker whenever they felt like it. You're not talking about balance, you're talking about nerfing it to near uselessness.

Founding member of the Belligerent Undesirables movement.

Shirly Schmidt
Paranormal Phenomena
#8 - 2011-12-02 06:20:42 UTC  |  Edited by: Shirly Schmidt
not unless you make the range around 10km, no falcon or other cloaky ship should be that close to a target while cloaked anyways, its designed to aid you in decloaking a ship in your immediate vicinity.

CCP does not consider the FRAG warping a bug and working as intended.
mxzf
Shovel Bros
#9 - 2011-12-02 07:02:21 UTC
Corina Jarr wrote:
What is frag warping? Unfamiliar with the term.


Also, no to a decloaker. I like watching people dock up because a non-blue is in their system. And yes, I stay at the computer.

I do read a book though.


It means you need to defrag your warp drive every 5000 lightyears or so. Otherwise you start leaving little bits of antimatter all over star systems and it just gets messy and cluttered (not to mention the possible damage caused by said antimatter chunks. If you hit one going at 10+ AU, it could total your frig).
Lykouleon
Noble Sentiments
Second Empire.
#10 - 2011-12-02 08:20:23 UTC
Oh look, its this thread...again.

There is nothing broken about cloaking mechanics other than your inability to comprehend and adequately counter them. Good day sir.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Samillian
Angry Mustellid
#11 - 2011-12-02 11:49:51 UTC
Again the circular nature of these forums is revealed.

The MWD and cloak trick has been raised many, many (oh so many) times and CCP has stated it is a valid tactic, have a remote sebo alt on grid boosting your interceptors if someone escaping your gate camp is that much of a problem for you.

As to AFK cloaking, I suppose it can be annoying if your on the receiving end and are of a delicate disposition but with proper organisation it isn't a real problem.

NBSI shall be the whole of the Law

Katie Door
the united
#12 - 2011-12-02 17:29:27 UTC
Samillian wrote:

The MWD and cloak trick has been raised many, many (oh so many) times and CCP has stated it is a valid tactic, have a remote sebo alt on grid boosting your interceptors if someone escaping your gate camp is that much of a problem for you.


We've tried that
Kaelie Onren
Native Freshfood
Minmatar Republic
#13 - 2011-12-03 14:27:49 UTC
Samillian wrote:
Again the circular nature of these forums is revealed.
.


Old timers get sick of replying and fresh noobs come in. It's the nature of things.
Shaidar Hussan
HelloKittyFanclub
#14 - 2011-12-04 18:50:40 UTC
The MWD trick is IMHO pretty lame, but I suspect CCP are letting it be because they can't fix it, rather than because they don't want to.

As for general cloaking, meh, seems fine to me. If you really need to kill stuff that badly litter the gate/bubble with drones and hope you get lucky.
Jack Carrigan
Order of the Shadow
#15 - 2011-12-04 19:10:57 UTC
This again. Really?

Cloaking is working as intended. It is the most balanced mechanic in the game actually.

While cloaked the pilot of a ship cannot do the following:
- Target
- Engage
- Utilize EWAR
- Get Close to Anything (or risk being decloaked)

While AFK the "pilot" of the ship cannot do the following:
- ANYTHING

So, what mechanic here is broken that needs to be addressed other than the fact that you may need to get psychatric help for your irrational fear of things that you cannot see.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#16 - 2011-12-04 20:52:39 UTC
Everyone uses a cloaking ship

er what

It would be easier to list the ships that commonly use them

Covert ops

Industrials and other ships traveling not trying to get into fights

warp indicators, or other ships that are background support ships.


Fitting them to any other ship gimps ganking and pve for lock times which are pretty important for the very fast and slow locking ships. Ever look to fittings for any commonly used pure fighting ship and notice the lack of them. Also the fact you have to use a highslot that could be used for a different utility or in the case of a perfect layout ship that has 8 weapon slots, more guns. Also anything but covert ops can't warp and cloak.

Covert ups this does not apply, they are also expensive tech 2 glass cannons. Tech 1 ships in the same weight class or higher class or tech 2 in the same that is pure fighter can beat them.

So if fighting them keep in mind that any ship fit with a cloak is gimped in either being a expensive glass canno covert ops, or a different ship gimped in other ways
Shaidar Hussan
HelloKittyFanclub
#17 - 2011-12-04 21:08:56 UTC
Sephiroth CloneIIV wrote:
Everyone uses a cloaking ship

er what

It would be easier to list the ships that commonly use them

Covert ops

Industrials and other ships traveling not trying to get into fights

warp indicators, or other ships that are background support ships.


Fitting them to any other ship gimps ganking and pve for lock times which are pretty important for the very fast and slow locking ships. Ever look to fittings for any commonly used pure fighting ship and notice the lack of them. Also the fact you have to use a highslot that could be used for a different utility or in the case of a perfect layout ship that has 8 weapon slots, more guns. Also anything but covert ops can't warp and cloak.

Covert ups this does not apply, they are also expensive tech 2 glass cannons. Tech 1 ships in the same weight class or higher class or tech 2 in the same that is pure fighter can beat them.

So if fighting them keep in mind that any ship fit with a cloak is gimped in either being a expensive glass canno covert ops, or a different ship gimped in other ways

I don't think you understood what the OP is QQing about. My guess is he's more bothered by MWD tricking dominix pilots and the like than covert ops ships. Which is fair enough really.

Although adding cloak jammers would really be too far. Cloaked t3s that can warp around, swap subs, and plex with impunity are somewhat annoying, and I know where the OP is coming from, but without them low/null pve would be impossible outside of deep blue sov space.

Maybe add cloak jammers, but give cov ops cloaks immunity to them? At least then the MWD trick would still work against most gatecamps, and covert ops wouldn't be broken beyond repair.
Shirly Schmidt
Paranormal Phenomena
#18 - 2011-12-05 08:01:35 UTC
I would be for what was suggested in the above post, the anti-cloaking device working on all cloaks other than ones with cov-ops fitted. Meaning that the MWD cloak trick can be overcome in a sense, leaving the ships that were designed to be cloaked alone.
Lyrrashae
Hellstar Towing and Recovery
#19 - 2011-12-05 11:42:59 UTC
Oh look, it's this thread again.

How...pathetically adorable.

Ni.

Cid SilverWing
Doomheim
#20 - 2011-12-05 14:48:31 UTC
+1

Cloaks shouldn't be able to permacamp anything. Fights are averted and it just infuriates the industrial players.
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