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Player Features and Ideas Discussion

 
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Remove Local from Sov held 0.0

First post
Author
Adoris Nolen
Sama Guild
#1 - 2014-04-24 11:12:44 UTC
Make it even with W-Space. For far too long, plebs have been relying on local as a crutch.
It's about time the 0.0 players learned to watch gates & d-scan.
Xe'Cara'eos
A Big Enough Lever
#2 - 2014-04-24 11:41:56 UTC
delayed local in null - I think it doesn't have to be sov-space, just non- NPC, though saying that, I doubt there is any unclaimed space left?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#3 - 2014-04-24 11:47:32 UTC
Oh Lord, guy's can we just admit something. Nullsec shouldn't behave like wormholes. With wormholes you can control your entrances and exits, yet with nullsec you have static entrances and the partially broken power projection of a cyno. Local in no way is broken, it provides as much information to both parties. What people have a problem with, is that large alliances have 'perfect' Intel channels. Which is absolutely not true, Intel channels are barely useful, and people get plenty of kills even with these in place.

This has been suggested for Lord knows how long. If I remember CCP said they wouldn't do it. Enough is enough.
Rowells
Blackwater USA Inc.
Pandemic Horde
#4 - 2014-04-24 12:43:56 UTC
go back to your GD thread, troll.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-04-24 14:48:47 UTC
This topic has been discussed numerous times. Therefore this thread is redundant.

Thread locked.

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