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About the Revelation...

First post
Author
Paikis
Vapour Holdings
#1 - 2014-04-22 20:50:26 UTC
Interesting fact I just discovered:

You can add a 4th turret to the Revelation and it still does less raw damage than the Moros with 3, and once you take tracking into account you can give the Revelation 6 turrets and the Moros will still do more damage against a battleship at the Revelation's optimal with Multifrequency.

Anyone else see something wrong with this?

Discuss.
Atomeon
Federal Navy Academy
Gallente Federation
#2 - 2014-04-22 21:44:58 UTC
At all sizes Blasters do more damage with shorter range.

Revelation has 8 low slots, use them some for damage too, dont fit them all for tank.
Paikis
Vapour Holdings
#3 - 2014-04-23 06:55:40 UTC  |  Edited by: Paikis
Atomeon wrote:
At all sizes Blasters do more damage with shorter range.

Revelation has 8 low slots, use them some for damage too, dont fit them all for tank.


The fits compared were both using 4 heat sinks/mag stabs in the lows and no implants. I also used meta guns, but everything else was T2. Rigs were SMC 1s.

Armour Revelation vs shield Moros:

If you're shooting at a moving battleship (no prop) Standard is the first ammo type where the Revelation does more damage than a Moros with Antimatter and that is at 67kms, but then the Moros swaps to Thorium and suddenly we're back to square one. 70kms is the first time a Revelation can match a Moros for damage.

70kms, almost 5 times the Moros' optimal and well into second falloff.

Armour Revelation vs Armour Moros:

Same picture, except now the Moros is trading TEs for TCs, so its range is better. Infrared is now the first ammo that beats Antimatter for applied damage against a moving battleship, at 75kms.


This would all be fine if the Revelation had some sort of raw damage advantage. If it could hit a stationary target for more damage than a Moros, but then had worse trackign and so couldn't hit a moving target as well that'd be fine, but that's nto how it works. As I said before, you could give it an extra turret and the Moros would still do more raw damage as well as more applied damage to all targets.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#4 - 2014-04-23 07:41:19 UTC
The Rev is a bad dread.

It can go on the long list of ships that still aren't very good and need work.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-04-23 07:50:13 UTC
Given that the Pirate Battleships have just gotten their announcement, I suspect capital ships will be up soon for rebalancing. Possibly patch 1.1 in whatever they call the summer expansion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

elise densi
Imperial Academy
Amarr Empire
#6 - 2014-04-23 12:54:27 UTC
all is nice but i still prefer revelation over any other dread

just couse of the looks :) and they do preform good in wolf rayet wh's with mainly dps fit if u have good logi's
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-04-23 16:41:40 UTC
Kaarous Aldurald wrote:
Given that the Pirate Battleships have just gotten their announcement, I suspect capital ships will be up soon for rebalancing. Possibly patch 1.1 in whatever they call the summer expansion.

blops are up aswell, i d say they will be first.
RavenPaine
RaVeN Alliance
#8 - 2014-04-23 17:18:00 UTC
Just my opinion, I do not own a Rev:

Its strong point would be the focused EM damage application(s)
Devastating to shields on almost every ship in the field.
Devastating to shields on 3 out of 4 towers

Even on armor tanks, most pilots fill the *hole* and EM resist is often left at its factory setting.

Add that it probably armor tanks the best of all the dreads, and it doesn't seem *terrible*.
As an FC I probably would not call a Rev as a Primary, if I had any other dreads on the field.

It is sexy

Along the Amarr pathway, you pick up a nice line of ships.

Just posting some positives.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#9 - 2014-04-23 21:23:48 UTC
I have removed a rule breaking post.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#10 - 2014-04-24 13:41:12 UTC
RavenPaine wrote:
Just my opinion, I do not own a Rev:

Its strong point would be the focused EM damage application(s)
Devastating to shields on almost every ship in the field.
Devastating to shields on 3 out of 4 towers

Even on armor tanks, most pilots fill the *hole* and EM resist is often left at its factory setting.

Add that it probably armor tanks the best of all the dreads, and it doesn't seem *terrible*.
As an FC I probably would not call a Rev as a Primary, if I had any other dreads on the field.

It is sexy

Along the Amarr pathway, you pick up a nice line of ships.

Just posting some positives.


Just tacking on some more positives...

Its guns use less capacitor than the Moros and gets a larger capacitor buffer, making it the most stable Dread in the game.
Its 8th low slot allows for 4 Heatsinks plus a 4 slot tank still (with max skills this equates to about 11k DPS while still having a solid tank).
Gets best hull tank out all Dreads with 3 million EHP approximately on hull (winning!)
Paikis
Vapour Holdings
#11 - 2014-04-24 13:57:36 UTC  |  Edited by: Paikis
Blodhgarm Dethahal wrote:
Just tacking on some more positives...

Its guns use less capacitor than the Moros and gets a larger capacitor buffer, making it the most stable Dread in the game.
Its 8th low slot allows for 4 Heatsinks plus a 4 slot tank still (with max skills this equates to about 11k DPS while still having a solid tank).
Gets best hull tank out all Dreads with 3 million EHP approximately on hull (winning!)


Not to **** on your parrade, but you are not getting 11k DPS without officer heat sinks and 6% implants.

A more reasonable PvP fit (T2 Heat Sinks, with T1 guns and normal crystals) runs only 8549 DPS with all Vs and no implants. A Moros with a similar fitting standard will net you 12505 DPS, almost 50% more raw DPS as well as better application of said damage.


I'm not saying the Revelation has no advantages, but for PvP, those advantages just don't matter.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#12 - 2014-04-24 17:55:01 UTC
Paikis wrote:
Blodhgarm Dethahal wrote:
Just tacking on some more positives...

Its guns use less capacitor than the Moros and gets a larger capacitor buffer, making it the most stable Dread in the game.
Its 8th low slot allows for 4 Heatsinks plus a 4 slot tank still (with max skills this equates to about 11k DPS while still having a solid tank).
Gets best hull tank out all Dreads with 3 million EHP approximately on hull (winning!)


Not to **** on your parrade, but you are not getting 11k DPS without officer heat sinks and 6% implants.

A more reasonable PvP fit (T2 Heat Sinks, with T1 guns and normal crystals) runs only 8549 DPS with all Vs and no implants. A Moros with a similar fitting standard will net you 12505 DPS, almost 50% more raw DPS as well as better application of said damage.


I'm not saying the Revelation has no advantages, but for PvP, those advantages just don't matter.


DPS calculation assumes level 5s, Faction Multi, Meta Guns, T2 Siege, 4 Navy Heatsinks, no implants... I know it is 11k DPS because I am a max skilled Revelation Pilot and I use that fit for C5 sites...

But yes all in all the Moros is better for 90% of situations usually.. although I do like my Rev for PvE over Moros.. it just has much better capacitor for my liking.. but for PvP, Moros and Nag are king..

I've approved of this in another thread: roll the capacitor bonus into the guns themselves (40-50% reduction), add Damage bonus. This gets the DPS above Naglfar levels but the tracking is worse and its damage types are limited. It seems like a fair trade in my opinion (although this may break tradition of Autos doing more DPS than Pulses.. but CCP already broke tradition when they gave Auto more optimal than blasters a... ?half a year ago?).
Paikis
Vapour Holdings
#13 - 2014-04-24 18:00:36 UTC
For PvE, specifically c5/6 capital escalations, I used an all Vs Revelation as first dread for over a year. The advantages the Revelation has (cap and tank) are actually useful there. Second and onwards dreads should be Moroses though.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#14 - 2014-04-24 18:08:11 UTC
Paikis wrote:
For PvE, specifically c5/6 capital escalations, I used an all Vs Revelation as first dread for over a year. The advantages the Revelation has (cap and tank) are actually useful there. Second and onwards dreads should be Moroses though.


Yes agreed, but beyond that it has minimal uses in PvP, even the EM / Thermal damage it does to help crack shields is negated by the Naglfar's selectable damage.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#15 - 2014-04-25 14:11:49 UTC
Range and EM damage?

If you want EM damage, use a Naglfar - it does a lot more EM damage than the Rev.
With two TCs, blasters Moros has more DPS at range than a dual-TC Pulse Revelation.
Le'Mon Tichim
Hedion University
Amarr Empire
#16 - 2014-04-25 17:51:57 UTC
We should discuss the shield Revelation.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#17 - 2014-04-25 17:58:06 UTC
Shield Rev gets a decent tank.. but 4 mids limit it alot.. 8 lows can get.. well.. interesting with the choices..

possible? yes... practical? hmmmmm...
Le'Mon Tichim
Hedion University
Amarr Empire
#18 - 2014-04-25 19:07:17 UTC
[Revelation, Revelation fit]

Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Capital Neutron Saturation Injector I
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pith X-Type Shield Boost Amplifier

Siege Module II
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL

Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit I

A WHOLE NEW WOOOOOOOOOOOOOOOOORLD...

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Atomeon
Federal Navy Academy
Gallente Federation
#19 - 2014-04-25 20:54:02 UTC
Le'Mon Tichim wrote:
[Revelation, Revelation fit]

Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Capital Neutron Saturation Injector I
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pith X-Type Shield Boost Amplifier

Siege Module II
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL

Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit I

A WHOLE NEW WOOOOOOOOOOOOOOOOORLD...

Nice but how much DPS it is?
Le'Mon Tichim
Hedion University
Amarr Empire
#20 - 2014-04-25 21:04:09 UTC
Atomeon wrote:
Le'Mon Tichim wrote:
[Revelation, Revelation fit]

Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Capital Neutron Saturation Injector I
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pith X-Type Shield Boost Amplifier

Siege Module II
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL
Dual Modal Giga Pulse Laser I, True Sanshas Multifrequency XL

Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit I

A WHOLE NEW WOOOOOOOOOOOOOOOOORLD...

Nice but how much DPS it is?


10k. No implants, max skill. It's no Moros or Swagltron, but it can work.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

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